attempted fix for linux, added stupid hack for gl_fb_models 1;r_fullbrightskins 1, changed allow fbskins logic, r_fullbrightskins defaults to 0

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2273 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-05-11 02:30:13 +00:00
parent 5c7cae1ffe
commit 181592a0e3
5 changed files with 60 additions and 35 deletions

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@ -1320,6 +1320,7 @@ void CL_CheckServerInfo(void)
#ifdef FISH
cls.allow_fish=false;
#endif
cls.allow_fbskins = 1;
// cls.allow_fbskins = 0;
// cls.allow_overbrightlight;
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "rearview")))
@ -1352,10 +1353,10 @@ void CL_CheckServerInfo(void)
#endif
s = Info_ValueForKey(cl.serverinfo, "fbskins");
if (cls.demoplayback || *s)
if (*s)
cls.allow_fbskins = atof(s);
else
cls.allow_fbskins = 1;
else if (cl.teamfortress)
cls.allow_fbskins = 0;
s = Info_ValueForKey(cl.serverinfo, "*cheats");
if (cls.demoplayback || !stricmp(s, "on"))

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@ -118,9 +118,9 @@ cvar_t r_part_rain = SCVARF("r_part_rain", "0", CVAR_ARCHIVE);
cvar_t r_bouncysparks = SCVARF("r_bouncysparks", "0", CVAR_ARCHIVE);
cvar_t r_fullbrightSkins = SCVARF("r_fullbrightSkins", "1", CVAR_SEMICHEAT);
cvar_t r_fb_models = SCVARF("gl_fb_models", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH); //as it can highlight the gun a little... ooo nooo....
cvar_t r_fb_bmodels = SCVARF("gl_fb_bmodels", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH); //as it can highlight the gun a little... ooo nooo....
cvar_t r_fullbrightSkins = SCVARF("r_fullbrightSkins", "0", CVAR_SEMICHEAT);
cvar_t r_fb_models = FCVAR("r_fb_models", "gl_fb_models", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH);
cvar_t r_fb_bmodels = SCVARF("gl_fb_bmodels", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH);
cvar_t r_shadow_bumpscale_basetexture = SCVAR("r_shadow_bumpscale_basetexture", "4");
cvar_t r_shadow_bumpscale_bumpmap = SCVAR("r_shadow_bumpscale_bumpmap", "10");
@ -355,7 +355,6 @@ void GLRenderer_Init(void)
Cvar_Register (&gl_overbright, GRAPHICALNICETIES);
Cvar_Register (&gl_overbright_all, GRAPHICALNICETIES);
Cvar_Register (&gl_dither, GRAPHICALNICETIES);
Cvar_Register (&r_fb_models, GRAPHICALNICETIES);
Cvar_Register (&r_fb_bmodels, GRAPHICALNICETIES);
Cvar_Register (&gl_ati_truform, GRAPHICALNICETIES);
@ -569,6 +568,8 @@ void Renderer_Init(void)
Cvar_Register (&r_drawflat, GRAPHICALNICETIES);
Cvar_Register (&r_menutint, GRAPHICALNICETIES);
Cvar_Register (&r_fb_models, GRAPHICALNICETIES);
//bulletens
Cvar_Register(&bul_nowater, BULLETENVARS);
Cvar_Register(&bul_rippleamount, BULLETENVARS);

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@ -1723,10 +1723,23 @@ void R_DrawGAliasModel (entity_t *e)
fb = 0;
if (fb)
{
for (i = 0; i < 3; i++)
extern cvar_t r_fb_models;
if (fb >= 1 && r_fb_models.value)
{
ambientlight[i] = max(ambientlight[i], 8 + fb * 120);
shadelight[i] = max(shadelight[i], 8 + fb * 120);
for (i = 0; i < 3; i++)
{
ambientlight[i] = 4096;
shadelight[i] = 4096;
}
}
else
{
for (i = 0; i < 3; i++)
{
ambientlight[i] = max(ambientlight[i], 8 + fb * 120);
shadelight[i] = max(shadelight[i], 8 + fb * 120);
}
}
}
for (i = 0; i < 3; i++)

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@ -950,11 +950,11 @@ void Force_CenterView_f (void)
cl.viewangles[0][PITCH] = 0;
}
#ifndef SWQUAKE
void IN_ReInit(void)
{
}
#ifndef SWQUAKE
void IN_Init(void)
{
#ifdef IN_XFLIP

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@ -750,6 +750,7 @@ void SWR_DrawEntitiesOnList (void)
{
float *org;
extern cvar_t r_fullbrightSkins;
extern cvar_t r_fb_models;
float fb = r_fullbrightSkins.value;
if (fb > cls.allow_fbskins)
fb = cls.allow_fbskins;
@ -761,32 +762,41 @@ void SWR_DrawEntitiesOnList (void)
else
org = currententity->origin;
j = SWR_LightPoint (org);
lighting.ambientlight = j+fb * 120;
lighting.shadelight = j+fb * 120;
lighting.plightvec = lightvec;
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
if (fb >= 1 && r_fb_models.value)
{
if (cl_dlights[lnum].radius)
{
VectorSubtract (org,
cl_dlights[lnum].origin,
dist);
add = cl_dlights[lnum].radius - Length(dist);
if (add > 0)
lighting.ambientlight += add;
}
lighting.ambientlight = 4096;
lighting.shadelight = 4096;
lighting.plightvec = lightvec;
}
else
{
j = SWR_LightPoint (org);
lighting.ambientlight = j+fb * 120;
lighting.shadelight = j+fb * 120;
lighting.plightvec = lightvec;
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
{
if (cl_dlights[lnum].radius)
{
VectorSubtract (org,
cl_dlights[lnum].origin,
dist);
add = cl_dlights[lnum].radius - Length(dist);
if (add > 0)
lighting.ambientlight += add;
}
}
// clamp lighting so it doesn't overbright as much
if (lighting.ambientlight > 128)
lighting.ambientlight = 128;
if (lighting.ambientlight + lighting.shadelight > 192)
lighting.shadelight = 192 - lighting.ambientlight;
}
// clamp lighting so it doesn't overbright as much
if (lighting.ambientlight > 128)
lighting.ambientlight = 128;
if (lighting.ambientlight + lighting.shadelight > 192)
lighting.shadelight = 192 - lighting.ambientlight;
R_AliasDrawModel (&lighting);
}