rename this vile extension to actually represent what it means. shader to mat

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5349 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2018-12-02 13:35:23 +00:00
parent 2a3c667f09
commit 16abd453c8
1 changed files with 2 additions and 2 deletions

View File

@ -6652,12 +6652,12 @@ static qboolean Shader_ParseShader(char *parsename, shader_t *s)
{ {
//if the named shader is a .shader file then just directly load it. //if the named shader is a .shader file then just directly load it.
token = COM_GetFileExtension(parsename, NULL); token = COM_GetFileExtension(parsename, NULL);
if (!strcmp(token, ".shader") || !*token) if (!strcmp(token, ".mat") || !*token)
{ {
char shaderfile[MAX_QPATH]; char shaderfile[MAX_QPATH];
if (!*token) if (!*token)
{ {
Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.shader", parsename); Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.mat", parsename);
file = COM_LoadTempMoreFile(shaderfile, &length); file = COM_LoadTempMoreFile(shaderfile, &length);
} }
else else