Fix Q3BSP viewcontents issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6109 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-11-05 17:44:00 +00:00
parent 6a2c21f14d
commit 161fa66d55
1 changed files with 5 additions and 0 deletions

View File

@ -5204,6 +5204,7 @@ static int CM_PointCluster (model_t *mod, const vec3_t p, int *area)
return CM_LeafCluster(mod, leaf);
}
static int CM_PointContents (model_t *mod, const vec3_t p);
static void CM_InfoForPoint (struct model_s *mod, vec3_t pos, int *area, int *cluster, unsigned int *contentbits)
{
int leaf = CM_PointLeafnum_r (mod, pos, 0);
@ -5211,6 +5212,10 @@ static void CM_InfoForPoint (struct model_s *mod, vec3_t pos, int *area, int *cl
*area = CM_LeafArea(mod, leaf);
*cluster = CM_LeafCluster(mod, leaf);
*contentbits = CM_LeafContents(mod, leaf);
//q3 needs to use brush contents (its leafs no longer need to strictly follow brushes)
if (mod->fromgame != fg_quake2)
*contentbits = CM_PointContents (mod, pos);
}
/*