Add hl2-mdl support to the hl2 plugin.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6113 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-11-08 08:46:57 +00:00
parent 195fd2b6f3
commit 0f8ea71841
4 changed files with 616 additions and 3 deletions

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@ -1214,6 +1214,7 @@ IF(FTE_PLUG_HL2)
plugins/hl2/hl2.c
plugins/hl2/fs_vpk.c
plugins/hl2/img_vtf.c
plugins/hl2/mod_hl2.c
)
SET_TARGET_PROPERTIES(plug_hl2 PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;MULTITHREAD;${FTE_LIB_DEFINES}")
TARGET_LINK_LIBRARIES(plug_hl2 ${SYS_LIBS} ${ZLIB_LIBRARIES})

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@ -415,7 +415,7 @@ $(PLUG_PREFIX)openssl$(PLUG_NATIVE_EXT): net_ssl_openssl.c plugin.c
#####################
#for compat with half-life 2's file formats
$(PLUG_PREFIX)hl2$(PLUG_NATIVE_EXT): hl2/fs_vpk.c hl2/img_vtf.c hl2/hl2.c plugin.c
$(PLUG_PREFIX)hl2$(PLUG_NATIVE_EXT): hl2/fs_vpk.c hl2/img_vtf.c hl2/mod_hl2.c hl2/hl2.c plugin.c
$(CC) $(BASE_CFLAGS) $(CFLAGS) -DFTEPLUGIN -DMULTITHREAD -o $@ -shared $(PLUG_CFLAGS) $^ $(PLUG_DEFFILE) $(PLUG_LDFLAGS)
#NATIVE_PLUGINS+=hl2

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@ -1,13 +1,14 @@
#include "../plugin.h"
qboolean VPK_Init(void);
qboolean VTF_Init(void);
qboolean MDL_Init(void);
qboolean Plug_Init(void)
{
if (!VPK_Init())
return false;
if (!VTF_Init())
return false;
VTF_Init();
MDL_Init();
return true;
}

611
plugins/hl2/mod_hl2.c Normal file
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@ -0,0 +1,611 @@
#include "../plugin.h"
#include "../engine/common/com_mesh.h"
/*
Half-Life 2 / Source models store much of their data in other files.
I'm only going to try loading simple static models, so we don't need much data from the .mdl itself.
FIXME: multiple meshes are still buggy.
FIXME: materials are not loaded properly.
FIXME: no lod stuff.
*/
static plugfsfuncs_t *filefuncs;
static plugmodfuncs_t *modfuncs;
//Utility functions. silly plugins.
float Length(const vec3_t v) {return sqrt(DotProduct(v,v));}
float RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
}
return Length (corner);
}
//blargh
typedef struct
{
unsigned int magic;
unsigned int version;
unsigned int revisionid;
char name[64];
unsigned int filesize;
vec3_t _80;
vec3_t _92;
vec3_t mins;
vec3_t maxs;
vec3_t _128;
vec3_t _140;
unsigned int _152;
unsigned int _156;
unsigned int _160;
unsigned int _164;
unsigned int _168;
unsigned int _172;
unsigned int _176;
unsigned int _180;
unsigned int _184;
unsigned int _188;
unsigned int _192;
unsigned int _196;
unsigned int _200;
unsigned int tex_count;
unsigned int tex_ofs;
unsigned int texpath_count;
unsigned int texpath_ofs;
unsigned int texbind_count; //N slots per skin
unsigned int skin_count;
unsigned int texbind_offset;//provides skin|slot->texture mappings
unsigned int body_count;
unsigned int body_ofs;
//other stuff?
} hl2mdlheader_t;
typedef struct
{
unsigned int name_ofs;
unsigned int surf_count;
unsigned int base;
unsigned int surf_ofs;
} hl2mdlbody_t;
typedef struct
{
char name[64];
unsigned int type;
unsigned int radius;
unsigned int mesh_count;
unsigned int mesh_ofs;
unsigned int vertex_count;
unsigned int _84;
unsigned int _88;
unsigned int _92;
unsigned int _96;
unsigned int _100;
unsigned int _104;
unsigned int _108;
unsigned int _112;
unsigned int _116;
unsigned int _120;
unsigned int _124;
unsigned int _128;
unsigned int _132;
unsigned int _136;
unsigned int _140;
unsigned int _144;
} hl2mdlsurf_t;
typedef struct
{
unsigned int mat_idx;
unsigned int model_ofs;
unsigned int vert_count;
unsigned int vert_first;
unsigned int _16;
unsigned int _20;
unsigned int _24;
unsigned int _28;
unsigned int _32;
unsigned int _36;
unsigned int _40;
unsigned int _44;
unsigned int _48;
unsigned int _52;
unsigned int _56;
unsigned int _60;
unsigned int _64;
unsigned int _68;
unsigned int _72;
unsigned int _76;
unsigned int _80;
unsigned int _84;
unsigned int _88;
unsigned int _92;
unsigned int _96;
unsigned int _100;
unsigned int _104;
unsigned int _108;
unsigned int _112;
} hl2mdlmesh_t;
typedef struct
{
unsigned int nameofs;
unsigned int _4;
unsigned int _8;
unsigned int _12;
unsigned int _16;
unsigned int _20;
unsigned int _24;
unsigned int _28;
unsigned int _32;
unsigned int _36;
unsigned int _40;
unsigned int _44;
unsigned int _48;
unsigned int _52;
unsigned int _56;
unsigned int _60;
} hl2mdltexture_t;
typedef struct
{
unsigned int nameofs;
} hl2mdltexturepath_t;
#pragma pack(push,1) //urgh wtf is this bullshit
typedef struct
{
unsigned int numskins;
unsigned int offsetskin;
} hl2vtxskins_t;
typedef struct
{
unsigned short foo;
//no padding
unsigned int offsetskinname;
} hl2vtxskin_t;
typedef struct
{
unsigned int version;
unsigned int vertcachesize;
unsigned short bonesperstrip;
unsigned short bonespertri;
unsigned int bonespervert;
unsigned int revisionid;
unsigned int lod_count;
unsigned int texreplacements_offset;
unsigned int body_count;
unsigned int body_ofs;
} hl2vtxheader_t;
typedef struct
{
unsigned int surf_count;
unsigned int surf_ofs;
} hl2vtxbody_t;
typedef struct
{
unsigned int lod_count;
unsigned int lod_ofs;
} hl2vtxsurf_t;
typedef struct
{
unsigned int mesh_count;
unsigned int mesh_ofs;
float dist;
} hl2vtxlod_t;
typedef struct
{
unsigned int stripg_count;
unsigned int stripg_ofs;
unsigned char flags;
//no padding (3 bytes)
} hl2vtxmesh_t;
typedef struct
{
unsigned int vert_count;
unsigned int vert_ofs;
unsigned int idx_count;
unsigned int idx_ofs;
unsigned int strip_count;
unsigned int strip_ofs;
unsigned char flags;
//no padding (3 bytes)
} hl2vtxstripg_t;
typedef struct
{
unsigned int idx_num;
unsigned int idx_ofs;
unsigned int vert_count;
unsigned int vert_ofs;
unsigned short bone_count;
unsigned char flags;
//no padding (1 byte)
unsigned int bonestate_count;
unsigned int bonestate_ofs;
} hl2vtxstrip_t;
typedef struct
{
qbyte bone[3];
qbyte bone_count;
unsigned short vert;
qbyte boneID[3];
//no padding
} hl2vtxvert_t;
typedef struct
{
unsigned int magic;
unsigned int version;
unsigned int revisionid;
unsigned int lod_count;
unsigned int lodverts_count[8];
unsigned int fixups_count;
unsigned int fixups_offset;
unsigned int verts_offset;
unsigned int tangents_offset;
} hl2vvdheader_t;
typedef struct
{
unsigned int lod;
unsigned int sourcevert;
unsigned int numverts;
} hl2vvdfixup_t;
typedef struct
{
float weight[3];
qbyte bone[3];
qbyte numbones;
vec3_t xyz;
vec3_t norm;
vec2_t st;
} hl2vvdvert_t;
#pragma pack(pop)
/*seriously, how many structs do you need?*/
typedef struct
{
model_t *mod;
unsigned numverts;
vec2_t *ofs_st_array;
vecV_t *ofs_skel_xyz;
vec3_t *ofs_skel_norm;
vec3_t *ofs_skel_svect;
vec3_t *ofs_skel_tvect;
// byte_vec4_t *ofs_skel_idx;
// vec4_t *ofs_skel_weight;
struct
{
unsigned int numfixups;
index_t *fixup;
} lod[1]; //must remain at 1 (instead of 8) until fixups are handled.
} hl2parsecontext_t;
static index_t *Mod_HL2_LoadIndexes(hl2parsecontext_t *ctx, unsigned int *idxcount, const hl2vtxmesh_t *vmesh, unsigned int lod, index_t firstindex)
{
size_t numidx = 0, g;
const hl2vtxstripg_t *vg;
index_t *idx, *ret = NULL;
vg = (const void*)((const qbyte*)vmesh+vmesh->stripg_ofs);
for (g = 0; g < vmesh->stripg_count; g++, vg++)
{
if (vg->idx_count%3)
{
*idxcount = 0;
return NULL;
}
numidx += vg->idx_count;
}
ret = idx = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*idx)*numidx);
vg = (const void*)((const qbyte*)vmesh+vmesh->stripg_ofs);
for (g = 0; g < vmesh->stripg_count; g++, vg++)
{
const unsigned short *in = (const void*)((const qbyte*)vg+vg->idx_ofs);
const unsigned short *e = in+vg->idx_count;
const hl2vtxvert_t *v = (const void*)((const qbyte*)vg+vg->vert_ofs);
if (ctx->lod[lod].numfixups)
{
index_t *fixup = ctx->lod[lod].fixup;
for(;;)
{
if (in == e)
break;
*idx++ = fixup[v[*in++].vert+firstindex];
}
}
else
{
for(;;)
{
if (in == e)
break;
*idx++ = v[*in++].vert+firstindex;
}
}
}
*idxcount = idx-ret;
return ret;
}
static qboolean Mod_HL2_LoadVTX(hl2parsecontext_t *ctx, const void *buffer, size_t fsize, unsigned int rev, const hl2mdlheader_t *mdl)
{ //horribly overcomplicated way to express this stuff.
size_t totalsurfs = 0, b, s, l, m, t;
const hl2vtxheader_t *header = buffer;
const hl2vtxbody_t *vbody;
const hl2vtxsurf_t *vsurf;
const hl2vtxlod_t *vlod;
const hl2vtxmesh_t *vmesh;
// const hl2vtxskins_t *vskins;
// const hl2vtxskin_t *vskin;
const hl2mdlbody_t *mbody = (const hl2mdlbody_t*)((const qbyte*)mdl + mdl->body_ofs);
const hl2mdltexture_t *mtex = (const hl2mdltexture_t*)((const qbyte*)mdl + mdl->tex_ofs);
const unsigned short *skinbind;
galiasinfo_t *surf=NULL;
galiasskin_t *skin;
skinframe_t *skinframe;
size_t firstvert = 0;
if (fsize < sizeof(*header) || header->version != 7 || header->revisionid != rev || header->body_count == 0)
return false;
vbody = (const void*)((const qbyte*)header + header->body_ofs);
for (b = 0; b < header->body_count; b++, vbody++)
{
vsurf = (const void*)((const qbyte*)vbody + vbody->surf_ofs);
for (s = 0; s < vbody->surf_count; s++, vsurf++)
{
vlod = (const void*)((const qbyte*)vsurf + vsurf->lod_ofs);
for (l = 0; l < min(vsurf->lod_count, countof(ctx->lod)); l++, vlod++)
totalsurfs += vlod->mesh_count;
}
}
if (!totalsurfs)
return false;
ctx->mod->meshinfo = surf = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*surf)*totalsurfs);
t = mdl->skin_count*mdl->texbind_count;
skinbind = (const unsigned short*)((const qbyte*)mdl+mdl->texbind_offset);
skin = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*skin)*t + sizeof(*skinframe)*t);
skinframe = (skinframe_t*)(skin+t);
for (s = 0; s < mdl->skin_count; s++)
for (t = 0; t < mdl->texbind_count; t++)
{
galiasskin_t *ns = &skin[s + t*mdl->skin_count];
Q_snprintfz(ns->name, sizeof(ns->name), "skin%u %u", (unsigned)s, (unsigned)t);
m = *skinbind++;
if (mdl->texpath_count)
{
const hl2mdltexturepath_t *mpath = (const hl2mdltexturepath_t*)((const qbyte*)mdl + mdl->texpath_ofs);
Q_strlcpy(skinframe->shadername, (const char*)mdl+mpath->nameofs, sizeof(skinframe->shadername));
}
else
{
modfuncs->StripExtension((const char*)ctx->mod->name, skinframe->shadername, sizeof(skinframe->shadername));
Q_strlcat(skinframe->shadername, "/", sizeof(skinframe->shadername));
}
Q_strlcat(skinframe->shadername, (const char*)&mtex[m]+mtex[m].nameofs, sizeof(skinframe->shadername));
Q_strlcat(skinframe->shadername, ".vmt", sizeof(skinframe->shadername));
ns->numframes = 1; //no skingroups... not that kind anyway.
ns->skinspeed = 10;
ns->frame = skinframe;
skinframe++;
}
vbody = (const void*)((const qbyte*)header + header->body_ofs);
for (b = 0; b < header->body_count; b++, vbody++, mbody++)
{
const hl2mdlsurf_t *msurf = (const hl2mdlsurf_t*)((const qbyte*)mbody + mbody->surf_ofs);
vsurf = (const void*)((const qbyte*)vbody + vbody->surf_ofs);
for (s = 0; s < vbody->surf_count; s++, vsurf++, msurf++)
{
vlod = (const void*)((const qbyte*)vsurf + vsurf->lod_ofs);
// vskins = (const hl2vtxskins_t*)((const qbyte*)header + header->texreplacements_offset);
for (l = 0, t = 0; l < min(vsurf->lod_count, countof(ctx->lod)); l++, vlod++/*, vskins++*/)
{
const hl2mdlmesh_t *mmesh = (const hl2mdlmesh_t*)((const qbyte*)msurf + msurf->mesh_ofs);
vmesh = (const void*)((const qbyte*)vlod + vlod->mesh_ofs);
for (m = 0; m < vlod->mesh_count; m++, vmesh++, mmesh++)
{
Q_snprintfz(surf->surfacename, sizeof(surf->surfacename), "%s:%s:l%u:m%u", (const char*)mbody+mbody->name_ofs, msurf->name, (unsigned)l, (unsigned)m);
/*animation info*/
surf->shares_bones = 0;
surf->numbones = 0;
surf->ofsbones = NULL; //no support for animations...
surf->numanimations = 0;
surf->ofsanimations = NULL; //we have no animation data
#ifndef SERVERONLY
/*skin data*/
surf->numskins = mdl->skin_count;
surf->ofsskins = skin+mmesh->mat_idx*mdl->skin_count;
/*vertdata*/
surf->ofs_rgbaf = NULL;
surf->ofs_rgbaub = NULL;
surf->ofs_st_array = ctx->ofs_st_array;
#endif
surf->shares_verts = 0;
surf->numverts = ctx->numverts;
surf->ofs_skel_xyz = ctx->ofs_skel_xyz;
surf->ofs_skel_norm = ctx->ofs_skel_norm;
surf->ofs_skel_svect = ctx->ofs_skel_svect;
surf->ofs_skel_tvect = ctx->ofs_skel_tvect;
//surf->ofs_skel_idx = ctx->ofs_skel_idx;
//surf->ofs_skel_weight = ctx->ofs_skel_weight;
/*index data*/
if (mmesh->vert_first+mmesh->vert_count > surf->numverts)
surf->ofs_indexes = NULL, surf->numindexes = 0; //erk?
else
surf->ofs_indexes = Mod_HL2_LoadIndexes(ctx, &surf->numindexes, vmesh, l, firstvert+mmesh->vert_first);
/*misc data*/
surf->geomset = 0;
surf->geomid = 0;
surf->contents = FTECONTENTS_BODY;
surf->csurface.flags = 0;
surf->surfaceid = 0;
surf->mindist = 0;
surf->maxdist = 0;
if (surf != ctx->mod->meshinfo)
surf[-1].nextsurf = surf;
surf->nextsurf = NULL;
surf++;
}
}
firstvert += msurf->vertex_count;
}
}
if (surf == ctx->mod->meshinfo)
return false;
return true;
}
void CrossProduct (const vec3_t v1, const vec3_t v2, vec3_t cross)
{
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
static qboolean Mod_HL2_LoadVVD(hl2parsecontext_t *ctx, const void *buffer, size_t fsize, unsigned int rev)
{
const hl2vvdheader_t *header = buffer;
size_t lod;
const hl2vvdvert_t *in;
const vec4_t *it;
if (fsize < sizeof(*header) || header->magic != (('I'<<0)|('D'<<8)|('S'<<16)|('V'<<24)) || header->version != 4 || header->revisionid != rev || header->lodverts_count[0] == 0)
return false;
{
size_t v, numverts = ctx->numverts = header->lodverts_count[0];
vec2_t *st = ctx->ofs_st_array = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*st)*numverts);
vecV_t *xyz = ctx->ofs_skel_xyz = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*xyz)*numverts);
vec3_t *norm = ctx->ofs_skel_norm = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*norm)*numverts);
vec3_t *sdir = ctx->ofs_skel_svect = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*sdir)*numverts);
vec3_t *tdir = ctx->ofs_skel_tvect = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*tdir)*numverts);
// byte_vec4_t *bone = ctx->lod[lod].ofs_skel_idx = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*bone)*numverts);
// vec4_t *weight = ctx->lod[lod].ofs_skel_weight = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(*weight)*numverts);
in = (const void*)((const char*)buffer+header->verts_offset);
it = (const void*)((const char*)buffer+header->tangents_offset);
for(v = 0; v < numverts; v++, in++, it++)
{
Vector2Copy(in->st, st[v]);
VectorCopy(in->xyz, xyz[v]);
VectorCopy(in->norm, norm[v]);
// VectorCopy(in->bone, bone[v]);
// bone[v][3] = bone[v][2]; //make sure its valid, and in cache.
// VectorCopy(in->weight, weight[v]);
// weight[v][3] = 0; //missing influences cannot influence.
//tangents are compacted, and for some reason in a different part of the file.
VectorCopy((*it), sdir[v]);
CrossProduct(in->norm, (*it), tdir[v]);
VectorScale(tdir[v], (*it)[3], tdir[v]);
}
}
if (header->fixups_count)
{
size_t fixups = header->fixups_count, f, v;
const hl2vvdfixup_t *fixup = (const hl2vvdfixup_t*)((const qbyte*)header+header->fixups_offset);
for (lod = 0; lod < countof(ctx->lod) && lod < header->lod_count; lod++)
{
size_t numverts;
for (numverts=0, f = 0; f < fixups; f++)
{
if (fixup[f].lod >= lod)
numverts += fixup[f].numverts;
}
if (numverts != header->lodverts_count[lod])
continue;
ctx->lod[lod].numfixups = numverts;
ctx->lod[lod].fixup = plugfuncs->GMalloc(&ctx->mod->memgroup, sizeof(index_t)*numverts);
for (numverts=0, f = 0; f < fixups; f++)
{
if (fixup[f].lod >= lod)
for (v = 0; v < fixup[f].numverts; v++)
ctx->lod[lod].fixup[numverts++] = fixup[f].sourcevert+v;
}
}
}
return true;
}
qboolean QDECL Mod_LoadHL2Model (model_t *mod, void *buffer, size_t fsize)
{
hl2parsecontext_t ctx = {mod};
const hl2mdlheader_t *header = buffer;
void *vtx = NULL, *vvd = NULL;
size_t vtxsize = 0, vvdsize = 0;
char base[MAX_QPATH];
qboolean result;
size_t i;
const char *vtxpostfixes[] = {
".dx90.vtx",
".dx80.vtx",
".vtx",
".sw.vtx"
};
const char *vvdpostfixes[] = {
".vvd"
};
for (i = 0; !vtx && i < countof(vtxpostfixes); i++)
{
modfuncs->StripExtension(mod->name, base, sizeof(base));
Q_strncatz(base, vtxpostfixes[i], sizeof(base));
vtx = filefuncs->LoadFile(base, &vtxsize);
}
for (i = 0; !vvd && i < countof(vvdpostfixes); i++)
{
modfuncs->StripExtension(mod->name, base, sizeof(base));
Q_strncatz(base, vvdpostfixes[i], sizeof(base));
vvd = filefuncs->LoadFile(base, &vvdsize);
}
result = Mod_HL2_LoadVVD(&ctx, vvd, vvdsize, header->revisionid);
result &= Mod_HL2_LoadVTX(&ctx, vtx, vtxsize, header->revisionid, header);
plugfuncs->Free(vvd);
plugfuncs->Free(vtx);
VectorCopy(header->mins, mod->mins);
VectorCopy(header->maxs, mod->maxs);
mod->type = mod_alias;
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
modfuncs->BIH_BuildAlias(mod, mod->meshinfo);
return result;
}
qboolean MDL_Init(void)
{
filefuncs = plugfuncs->GetEngineInterface(plugfsfuncs_name, sizeof(*filefuncs));
modfuncs = plugfuncs->GetEngineInterface(plugmodfuncs_name, sizeof(*modfuncs));
if (modfuncs && modfuncs->version < MODPLUGFUNCS_VERSION)
modfuncs = NULL;
if (modfuncs && filefuncs)
{
modfuncs->RegisterModelFormatMagic("Source model (v44)", "IDST\x2c\0\0\0",8, Mod_LoadHL2Model);
modfuncs->RegisterModelFormatMagic("Source model (v45)", "IDST\x2d\0\0\0",8, Mod_LoadHL2Model);
modfuncs->RegisterModelFormatMagic("Source model (v46)", "IDST\x2e\0\0\0",8, Mod_LoadHL2Model);
modfuncs->RegisterModelFormatMagic("Source model (v47)", "IDST\x2f\0\0\0",8, Mod_LoadHL2Model);
modfuncs->RegisterModelFormatMagic("Source model (v48)", "IDST\x30\0\0\0",8, Mod_LoadHL2Model);
modfuncs->RegisterModelFormatMagic("Source model (v49)", "IDST\x31\0\0\0",8, Mod_LoadHL2Model);
return true;
}
return false;
}