v_*cshift/v_bonusflash vars default to 1, import fixes (hopefully) to pmove

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2297 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-05-25 23:08:37 +00:00
parent 31eaf52ce9
commit 0127ad7039
4 changed files with 97 additions and 56 deletions

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@ -85,14 +85,14 @@ cvar_t crosshairalpha = SCVAR("crosshairalpha", "1");
cvar_t gl_cshiftpercent = SCVAR("gl_cshiftpercent", "100");
cvar_t v_bonusflash = SCVAR("v_bonusflash", "0");
cvar_t v_bonusflash = SCVAR("v_bonusflash", "1");
cvar_t v_contentblend = SCVARF("v_contentblend", "0", CVAR_ARCHIVE);
cvar_t v_damagecshift = SCVAR("v_damagecshift", "0");
cvar_t v_quadcshift = SCVAR("v_quadcshift", "0");
cvar_t v_suitcshift = SCVAR("v_suitcshift", "0");
cvar_t v_ringcshift = SCVAR("v_ringcshift", "0");
cvar_t v_pentcshift = SCVAR("v_pentcshift", "0");
cvar_t v_contentblend = SCVARF("v_contentblend", "1", CVAR_ARCHIVE);
cvar_t v_damagecshift = SCVAR("v_damagecshift", "1");
cvar_t v_quadcshift = SCVAR("v_quadcshift", "1");
cvar_t v_suitcshift = SCVAR("v_suitcshift", "1");
cvar_t v_ringcshift = SCVAR("v_ringcshift", "1");
cvar_t v_pentcshift = SCVAR("v_pentcshift", "1");
cvar_t v_gunkick = SCVAR("v_gunkick", "0");
cvar_t v_viewheight = SCVAR("v_viewheight", "0");

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@ -48,27 +48,39 @@ void PM_Init (void)
#define BLOCKED_OTHER 4
#define BLOCKED_ANY 7
/*
** Add an entity to touch list, discarding duplicates
*/
static void PM_AddTouchedEnt (int num)
{
int i;
if (pmove.numtouch == sizeof(pmove.touchindex)/sizeof(pmove.touchindex[0]))
return;
for (i = 0; i < pmove.numtouch; i++)
if (pmove.touchindex[i] == num)
return; // already added
pmove.touchindex[pmove.numtouch] = num;
pmove.numtouch++;
}
/*
==================
PM_ClipVelocity
Slide off of the impacting object
returns the blocked flags (1 = floor, 2 = step / wall)
==================
*/
int PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
void PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
{
float backoff;
float change;
int i, blocked;
blocked = 0;
if (normal[2] > 0)
blocked |= BLOCKED_FLOOR; // floor
if (!normal[2])
blocked |= BLOCKED_STEP; // step
int i;
backoff = DotProduct (in, normal) * overbounce;
for (i=0 ; i<3 ; i++)
@ -78,8 +90,6 @@ int PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
out[i] = 0;
}
return blocked;
}
@ -138,11 +148,7 @@ int PM_SlideMove (void)
break; // moved the entire distance
// save entity for contact
if (pmove.numtouch < MAX_PHYSENTS)
{
pmove.touchindex[pmove.numtouch] = trace.entnum;
pmove.numtouch++;
}
PM_AddTouchedEnt (trace.entnum);
if (trace.plane.normal[2] >= MIN_STEP_NORMAL)
blocked |= BLOCKED_FLOOR;
@ -237,13 +243,14 @@ Each intersection will try to step over the obstruction instead of
sliding along it.
=============
*/
void PM_StepSlideMove (void)
int PM_StepSlideMove (qboolean in_air)
{
vec3_t dest;
trace_t trace;
vec3_t original, originalvel, down, up, downvel;
float downdist, updist;
int blocked;
float stepsize;
// try sliding forward both on ground and up 16 pixels
// take the move that goes farthest
@ -253,7 +260,33 @@ void PM_StepSlideMove (void)
blocked = PM_SlideMove ();
if (!blocked)
return; // moved the entire distance
return blocked; // moved the entire distance
if (in_air)
{
// don't let us step up unless it's indeed a step we bumped in
// (that is, there's solid ground below)
float *org;
if (!(blocked & BLOCKED_STEP))
return blocked;
//FIXME: "pmove.velocity < 0" ???? :)
// Of course I meant pmove.velocity[2], but I'm afraid I don't understand
// the code's purpose any more, so let it stay just this way for now :) -- Tonik
org = (pmove.velocity < 0) ? pmove.origin : original; // cryptic, eh?
VectorCopy (org, dest);
dest[2] -= pm_stepheight;
trace = PM_PlayerTrace (org, dest);
if (trace.fraction == 1 || trace.plane.normal[2] < MIN_STEP_NORMAL)
return blocked;
// adjust stepsize, otherwise it would be possible to walk up a
// a step higher than STEPSIZE
stepsize = pm_stepheight - (org[2] - trace.endpos[2]);
}
else
stepsize = pm_stepheight;
VectorCopy (pmove.origin, down);
VectorCopy (pmove.velocity, downvel);
@ -263,7 +296,7 @@ void PM_StepSlideMove (void)
// move up a stair height
VectorCopy (pmove.origin, dest);
dest[2] += pm_stepheight;
dest[2] += stepsize;
trace = PM_PlayerTrace (pmove.origin, dest);
if (!trace.startsolid && !trace.allsolid)
{
@ -274,7 +307,7 @@ void PM_StepSlideMove (void)
// press down the stepheight
VectorCopy (pmove.origin, dest);
dest[2] -= pm_stepheight;
dest[2] -= stepsize;
trace = PM_PlayerTrace (pmove.origin, dest);
if (trace.fraction != 1 && trace.plane.normal[2] < MIN_STEP_NORMAL)
goto usedown;
@ -299,7 +332,7 @@ void PM_StepSlideMove (void)
usedown:
VectorCopy (down, pmove.origin);
VectorCopy (downvel, pmove.velocity);
return;
return blocked;
}
// copy z value from slide move
@ -313,6 +346,8 @@ usedown:
pmove.velocity[0] *= scale;
pmove.velocity[1] *= scale;
}
return blocked;
}
@ -501,7 +536,7 @@ void PM_WaterMove (void)
//
PM_Accelerate (wishdir, wishspeed, movevars.wateraccelerate);
PM_StepSlideMove ();
PM_StepSlideMove (false);
}
@ -528,8 +563,8 @@ void PM_FlyMove ()
}
PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
PM_StepSlideMove ();
PM_StepSlideMove (false);
}
void PM_LadderMove (void)
@ -619,10 +654,18 @@ void PM_AirMove (void)
if (pmove.onground)
{
if (pmove.velocity[2] > 0 || !movevars.slidefix)
if (movevars.slidefix)
{
pmove.velocity[2] = min(pmove.velocity[2], 0); // bound above by 0
PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
// add gravity
pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
}
else
{
pmove.velocity[2] = 0;
PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
}
if (!pmove.velocity[0] && !pmove.velocity[1] && !movevars.slidyslopes)
{
@ -632,20 +675,22 @@ void PM_AirMove (void)
else if (!movevars.slidefix && !movevars.slidyslopes)
pmove.velocity[2] = 0;
PM_StepSlideMove ();
PM_StepSlideMove(false);
}
else
{ // not on ground, so little effect on velocity
{
int blocked;
// not on ground, so little effect on velocity
PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);
// PM_Accelerate (wishdir, wishspeed, movevars.airaccelerate);
// add gravity
pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
if (movevars.airstep)
PM_StepSlideMove ();
blocked = PM_StepSlideMove (true);
else
PM_SlideMove ();
blocked = PM_SlideMove ();
}
}
@ -691,12 +736,7 @@ void PM_CategorizePosition (void)
// standing on an entity other than the world
if (trace.entnum > 0)
{
if (pmove.numtouch < MAX_PHYSENTS) {
pmove.touchindex[pmove.numtouch] = trace.entnum;
pmove.numtouch++;
}
}
PM_AddTouchedEnt (trace.entnum);
}
//
@ -770,7 +810,7 @@ void PM_CategorizePosition (void)
}
#endif
if (pmove.onground && pmove.pm_type != PM_FLY && pmove.waterlevel < 3)
if (pmove.onground && pmove.pm_type != PM_FLY && pmove.waterlevel < 2)
{
// snap to ground so that we can't jump higher than we're supposed to
if (!trace.startsolid && !trace.allsolid)
@ -825,8 +865,7 @@ void PM_CheckJump (void)
// check for jump bug
// groundplane normal was set in the call to PM_CategorizePosition
if (pmove.velocity[2] < 0 &&
DotProduct(pmove.velocity, groundplane.normal) < -0.1)
if (pmove.velocity[2] < 0 && DotProduct(pmove.velocity, groundplane.normal) < -0.1)
{
// pmove.velocity is pointing into the ground, clip it
PM_ClipVelocity (pmove.velocity, groundplane.normal, pmove.velocity, 1);
@ -860,7 +899,7 @@ void PM_CheckWaterJump (void)
int cont;
vec3_t flatforward;
if (pmove.waterjumptime>0)
if (pmove.waterjumptime)
return;
// don't hop out if we just jumped in

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@ -78,6 +78,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define Z_EXT_PITCHLIMITS (1<<4) // serverinfo maxpitch & minpitch
#define Z_EXT_JOIN_OBSERVE (1<<5) // server: "join" and "observe" commands are supported
// client: on-the-fly spectator <-> player switching supported
#define SUPPORTED_Z_EXTENSIONS (Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW|Z_EXT_VIEWHEIGHT|Z_EXT_SERVERTIME|Z_EXT_PITCHLIMITS|Z_EXT_JOIN_OBSERVE)
@ -340,6 +341,7 @@ enum clcq2_ops_e
(1<<12) +\
(1<<13))
#define PF_EXTRA_PFS (1<<15)
//FIXME: Resolve this.

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@ -54,12 +54,12 @@ cvar_t sv_friction = SCVAR( "sv_friction", "4");
cvar_t sv_waterfriction = SCVAR( "sv_waterfriction", "4");
cvar_t sv_gameplayfix_noairborncorpse = SCVAR( "sv_gameplayfix_noairborncorpse", "0");
cvar_t pm_ktjump = SCVARF("pm_ktjump", "", CVAR_SERVERINFO);
cvar_t pm_bunnyspeedcap = SCVARF("pm_bunnyspeedcap", "", CVAR_SERVERINFO);
cvar_t pm_slidefix = SCVARF("pm_slidefix", "", CVAR_SERVERINFO);
cvar_t pm_slidyslopes = SCVARF("pm_slidyslopes", "", CVAR_SERVERINFO);
cvar_t pm_airstep = SCVARF("pm_airstep", "", CVAR_SERVERINFO);
cvar_t pm_walljump = SCVARF("pm_walljump", "", CVAR_SERVERINFO);
cvar_t pm_ktjump = SCVARF("pm_ktjump", "0", CVAR_SERVERINFO);
cvar_t pm_bunnyspeedcap = SCVARF("pm_bunnyspeedcap", "0", CVAR_SERVERINFO);
cvar_t pm_slidefix = SCVARF("pm_slidefix", "0", CVAR_SERVERINFO);
cvar_t pm_slidyslopes = SCVARF("pm_slidyslopes", "0", CVAR_SERVERINFO);
cvar_t pm_airstep = SCVARF("pm_airstep", "0", CVAR_SERVERINFO);
cvar_t pm_walljump = SCVARF("pm_walljump", "0", CVAR_SERVERINFO);
extern cvar_t sv_nomsec;