fteqw/engine/shaders/hlsl11/defaultfill.hlsl

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struct a2v
{
float4 pos: POSITION;
float4 vcol: COLOR0;
};
struct v2f
{
float4 pos: SV_POSITION;
float4 vcol: COLOR0;
};
#include <ftedefs.h>
#ifdef VERTEX_SHADER
v2f main (a2v inp)
{
v2f outp;
outp.pos = mul(m_projection, inp.pos);
outp.vcol = inp.vcol;
return outp;
}
#endif
#ifdef FRAGMENT_SHADER
float4 main (v2f inp) : SV_TARGET
{
return inp.vcol;
}
#endif