fteqw/plugins/plugin.h

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#ifndef __PLUGIN_H__
#define __PLUGIN_H__
#ifdef FTEPLUGIN
#include "quakedef.h"
#define QPREFIX
#endif
#if !defined(NOQPREFIX) && !defined(QPREFIX)
#define QPREFIX
#endif
#ifdef Q3_VM
typedef int qintptr_t;
typedef unsigned int quintptr_t;
typedef unsigned int size_t;
typedef signed int ssize_t;
#define TESTBI 1
#ifdef TESTBI
# define EBUILTIN(t, n, args) extern t (*n) args
# define BUILTINR(t, n, args) t (*n) args
# define BUILTIN(t, n, args) t (*n) args
# define BUILTINISVALID(n) (n!=NULL && (funcptr_t)n != (funcptr_t)&BadBuiltin)
# define CHECKBUILTIN(n) n = (funcptr_t)Plug_GetEngineFunction(#n);if (n==NULL) {n = (funcptr_t)&BadBuiltin;Con_Print("Warning: builtin "#n" is not supported by the engine\n");}
#else
//qvms just call the return value, and the engine works out which one it called.
# define EBUILTIN(t, n, args) extern t (*n) args
# define BUILTINR(t, n, args) t (*n) args
# define BUILTIN(t, n, args) t (*n) args
# define CHECKBUILTIN(n) n = (funcptr_t)Plug_GetEngineFunction(#n);
# define BUILTINISVALID(n) (n!=NULL)
#endif
#define double float //all floats are 32bit, qvm stuff
typedef char *va_list;
#define va_start(va,f) (va = (char *)&f + sizeof(int))
#define va_arg(va, type) (*(type *)((va += sizeof(int)) - sizeof(int)))
#define va_end(va) (va = NULL)
#define NULL (void*)0
void *malloc(int size);
void free(void *mem);
char *strstr(char *str, const char *sub);
void strlcpy(char *d, const char *s, int n);
char *strchr(char *str, char sub);
float atof(char *str);
int atoi(char *str);
#define strcasecmp stricmp
#define strncasecmp stricmp
void BadBuiltin(void);
#else
#ifdef _WIN32
#define strcasecmp stricmp
#define strncasecmp strnicmp
#else
#define stricmp strcasecmp
#define strnicmp strncasecmp
#endif
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <math.h>
#ifndef _VM_H
#if __STDC_VERSION__ >= 199901L
//C99 has a stdint header which hopefully contains an intptr_t
//its optional... but if its not in there then its unlikely you'll actually be able to get the engine to a stage where it *can* load anything
#include <stdint.h>
#define qintptr_t intptr_t
#define quintptr_t uintptr_t
#else
#ifdef _WIN64
typedef long long qintptr_t;
typedef unsigned long long quintptr_t;
#else
#ifndef _MSC_VER
#define __w64
#endif
typedef long __w64 qintptr_t;
typedef unsigned long __w64 quintptr_t;
#endif
#endif
#endif
#ifndef _WIN32
#define NATIVEEXPORT __attribute__((visibility("default")))
#endif
#ifndef QPREFIX
#define pPlug_GetEngineFunction Plug_GetEngineFunction
#define pCon_Print Con_Print
#define pCvar_GetFloat Cvar_GetFloat
#define pSys_Error Sys_Error
#define pPlug_ExportToEngine Plug_ExportToEngine
#endif
#ifdef __cplusplus
extern "C" {
#endif
//DLLs need a wrapper to add the extra parameter and call a boring function.
#define TEST
#ifdef QPREFIX
#define EBUILTIN(t, n, args) extern qintptr_t BUILTIN_##n; t p##n args
#define BUILTINR(t, n, args) qintptr_t BUILTIN_##n; t p##n args {qintptr_t res; if (!BUILTINISVALID(n))pSys_Error("Builtin "#n" is not valid\n");res = plugin_syscall(BUILTIN_##n ARGNAMES); return *(t*)&res;}
#define BUILTIN(t, n, args) qintptr_t BUILTIN_##n; t p##n args {if (!BUILTINISVALID(n))pSys_Error("Builtin "#n" is not valid\n");plugin_syscall(BUILTIN_##n ARGNAMES);}
#elif defined(TEST)
#define EBUILTIN(t, n, args) extern qintptr_t BUILTIN_##n; t n args
#define BUILTINR(t, n, args) qintptr_t BUILTIN_##n; t n args {qintptr_t res; if (!BUILTINISVALID(n))Sys_Error("Builtin "#n" is not valid\n");res = plugin_syscall(BUILTIN_##n ARGNAMES); return *(t*)&res;}
#define BUILTIN(t, n, args) qintptr_t BUILTIN_##n; t n args {if (!BUILTINISVALID(n))Sys_Error("Builtin "#n" is not valid\n");plugin_syscall(BUILTIN_##n ARGNAMES);}
#else
#define EBUILTIN(t, n, args) extern qintptr_t BUILTIN_##n; t n args
#define BUILTINR(t, n, args) qintptr_t BUILTIN_##n; t n args {qintptr_t res = plugin_syscall(BUILTIN_##n ARGNAMES); return *(t*)&res;}
#define BUILTIN(t, n, args) qintptr_t BUILTIN_##n; t n args {plugin_syscall(BUILTIN_##n ARGNAMES);}
#endif
#define CHECKBUILTIN(n) BUILTIN_##n = (qintptr_t)pPlug_GetEngineFunction(#n);
#define BUILTINISVALID(n) (BUILTIN_##n != 0)
#ifndef QDECL
#ifdef _WIN32
#define QDECL __cdecl
#else
#define QDECL
#endif
#endif
extern qintptr_t (*plugin_syscall)( qintptr_t arg, ... );
void Q_strlcpy(char *d, const char *s, int n);
void Q_strlcat(char *d, const char *s, int n);
int Q_snprintf(char *buffer, size_t maxlen, const char *format, ...);
int Q_vsnprintf(char *buffer, size_t maxlen, const char *format, va_list vargs);
#endif
#ifndef NATIVEEXPORT
#define NATIVEEXPORT
#endif
#ifdef FTEPLUGIN
#define qfalse false
#define qtrue true
#else
#ifdef __cplusplus
typedef enum {qfalse, qtrue} qboolean;
#else
typedef enum {qfalse, qtrue} qboolean;
#define false qfalse
#define true qtrue
#endif
typedef float vec3_t[3];
typedef unsigned char qbyte;
#endif
typedef int qhandle_t;
typedef void* funcptr_t;
#define PLUGMAX_SCOREBOARDNAME 64
typedef struct {
int topcolour;
int bottomcolour;
int frags;
char name[PLUGMAX_SCOREBOARDNAME];
int ping;
int pl;
int starttime;
int userid;
int spectator;
char userinfo[1024];
char team[8];
} plugclientinfo_t;
//Basic builtins:
EBUILTIN(funcptr_t, Plug_GetEngineFunction, (const char *funcname)); //set up in vmMain, use this to get all other builtins
#ifndef Q3_VM
EBUILTIN(qboolean, Plug_ExportNative, (const char *funcname, void *func)); //set up in vmMain, use this to get all other builtins
#endif
EBUILTIN(void, Con_Print, (const char *text)); //on to main console.
EBUILTIN(void, Con_SubPrint, (const char *subname, const char *text)); //on to sub console.
EBUILTIN(void, Con_RenameSub, (char *oldname, char *newname)); //rename a console.
EBUILTIN(int, Con_IsActive, (char *conname));
EBUILTIN(void, Con_SetActive, (char *conname));
EBUILTIN(void, Con_Destroy, (char *conname));
EBUILTIN(void, Con_NameForNum, (int connum, char *conname, int connamelen));
EBUILTIN(void, Sys_Error, (char *message)); //abort the entire engine.
EBUILTIN(unsigned int, Sys_Milliseconds, ());
EBUILTIN(int, Cmd_AddCommand, (char *buffer)); //abort the entire engine.
EBUILTIN(void, Cmd_Args, (char *buffer, int bufsize)); //abort the entire engine.
EBUILTIN(void, Cmd_Argv, (int argnum, char *buffer, int bufsize)); //abort the entire engine.
EBUILTIN(int, Cmd_Argc, (void)); //abort the entire engine.
EBUILTIN(void, Cmd_AddText, (char *text, qboolean insert));
EBUILTIN(void, Cmd_Tokenize, (char *msg)); //abort the entire engine.
EBUILTIN(void, Cvar_SetString, (char *name, char *value));
EBUILTIN(void, Cvar_SetFloat, (char *name, float value));
EBUILTIN(qboolean, Cvar_GetString, (char *name, char *retstring, int sizeofretstring));
EBUILTIN(float, Cvar_GetFloat, (char *name));
EBUILTIN(qhandle_t, Cvar_Register, (char *name, char *defaultval, int flags, char *grouphint));
EBUILTIN(int, Cvar_Update, (qhandle_t handle, int *modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
EBUILTIN(void, GetPluginName, (int plugnum, char *buffer, int bufsize));
EBUILTIN(void, LocalSound, (char *soundname));
EBUILTIN(int, CL_GetStats, (int pnum, unsigned int *stats, int maxstats));
EBUILTIN(int, GetPlayerInfo, (int pnum, plugclientinfo_t *info));
EBUILTIN(int, LocalPlayerNumber, (void));
EBUILTIN(void, GetServerInfo, (char *info, int infolen));
EBUILTIN(void, SetUserInfo, (char *key, char *value));
EBUILTIN(void, GetLocationName, (float *pos, char *buffer, int bufferlen));
EBUILTIN(void, Menu_Control, (int mnum));
#define MENU_CLEAR 0
#define MENU_GRAB 1
EBUILTIN(int, Key_GetKeyCode, (char *keyname));
EBUILTIN(qhandle_t, Draw_LoadImageData, (char *name, char *mime, void *data, unsigned int datasize)); //load/replace a named texture
EBUILTIN(qhandle_t, Draw_LoadImageShader, (char *name, char *defaultshader)); //loads a shader.
EBUILTIN(qhandle_t, Draw_LoadImage, (char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad. loads a shader.
EBUILTIN(int, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
EBUILTIN(void, Draw_Fill, (float x, float y, float w, float h));
EBUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2));
EBUILTIN(void, Draw_Character, (int x, int y, unsigned int character));
EBUILTIN(void, Draw_String, (float x, float y, char *string));
EBUILTIN(void, Draw_Colourp, (int palcol));
EBUILTIN(void, Draw_Colour3f, (float r, float g, float b));
EBUILTIN(void, Draw_Colour4f, (float r, float g, float b, float a));
EBUILTIN(void, SCR_CenterPrint, (char *s));
EBUILTIN(void, S_RawAudio, (int sourceid, void *data, int speed, int samples, int channels, int width, float volume));
EBUILTIN(int, ReadInputBuffer, (void *inputbuffer, int buffersize));
EBUILTIN(int, UpdateInputBuffer, (void *inputbuffer, int bytes));
#if !defined(Q3_VM) && defined(FTEPLUGIN)
EBUILTIN(qboolean, VFS_Open, (char *name, vfsfile_t **handle, char *mode));//opens a direct vfs file. no access checks, and so can be used in threaded plugins
#endif
EBUILTIN(int, FS_Open, (char *name, qhandle_t *handle, int mode));
EBUILTIN(void, FS_Close, (qhandle_t handle));
EBUILTIN(int, FS_Write, (qhandle_t handle, void *data, int len));
EBUILTIN(int, FS_Read, (qhandle_t handle, void *data, int len));
EBUILTIN(int, FS_Seek, (qhandle_t handle, unsigned int offsetlow, unsigned int offsethigh));
EBUILTIN(qhandle_t, Net_TCPConnect, (char *ip, int port));
EBUILTIN(qhandle_t, Net_TCPListen, (char *ip, int port, int maxcount));
EBUILTIN(qhandle_t, Net_Accept, (qhandle_t socket, char *address, int addresssize));
EBUILTIN(int, Net_Recv, (qhandle_t socket, void *buffer, int len));
EBUILTIN(int, Net_Send, (qhandle_t socket, void *buffer, int len));
EBUILTIN(void, Net_Close, (qhandle_t socket));
#define N_WOULDBLOCK 0
#define NET_CLIENTPORT -1
#define NET_SERVERPORT -2
#ifdef Q3_VM
EBUILTIN(void, memcpy, (void *, void *, int len));
EBUILTIN(void, memmove, (void *, void *, int len));
EBUILTIN(void, memset, (void *, int, int len));
EBUILTIN(float, sqrt, (float f));
EBUILTIN(float, cos, (float f));
EBUILTIN(float, sin, (float f));
#endif
typedef qintptr_t (*export_t) (qintptr_t *args);
char *va(const char *format, ...);
qintptr_t Plug_Init(qintptr_t *args);
qboolean Plug_Export(const char *name, export_t func);
void Con_Printf(const char *format, ...);
void Con_DPrintf(const char *format, ...); //not a particuarly efficient implementation, so beware.
void Sys_Errorf(const char *format, ...);
void Q_strncpyz(char *d, const char *s, int n);
#define PLUG_SHARED_BEGIN(t,p,b) \
{ \
t *p; \
char inputbuffer[8192]; \
*(b) = ReadInputBuffer(inputbuffer, sizeof(inputbuffer)); \
if (*(b)) \
p = (t*)inputbuffer; \
else \
p = NULL;
#define PLUG_SHARED_END(p,b) UpdateInputBuffer(inputbuffer, b);}
//
// qvm_api.c
//
//int vsnprintf(char *buffer, size_t maxlen, const char *format, va_list vargs);
typedef struct {
char *name;
char string[256];
char *group;
int flags;
float value;
qhandle_t handle;
int modificationcount;
} vmcvar_t;
typedef struct {
int width;
int height;
} vmvideo_t;
#ifdef _VM_H
#define vid ohnoes
#else
extern vmvideo_t vid;
#endif
#define VMCvar_SetString(c,v) \
do{ \
strcpy(c->string, v); \
c->value = (float)atof(v); \
Cvar_SetString(c->name, c->string); \
} while (0)
#define VMCvar_SetFloat(c,v) \
do { \
snprintf(c->string, sizeof(c->string), "%f", v);\
c->value = (float)(v); \
Cvar_SetFloat(c->name, c->value); \
} while(0) \
#ifndef MAX_INFO_KEY
#define MAX_INFO_KEY 64
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
char *Info_ValueForKey (const char *s, const char *key);
void Info_RemoveKey (char *s, const char *key);
void Info_RemovePrefixedKeys (char *start, char prefix);
void Info_RemoveNonStarKeys (char *start);
void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize);
void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize);
#ifdef __cplusplus
}
#endif
#endif