fteqw/engine/common/net_ssl_winsspi.c

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#include "quakedef.h"
#if defined(HAVE_WINSSPI)
cvar_t *tls_ignorecertificateerrors;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
#include "winquake.h"
#define SECURITY_WIN32
#include <security.h>
#include <sspi.h>
#include <schannel.h>
//hungarian ensures we hit no macros.
static struct
{
void *lib;
SECURITY_STATUS (WINAPI *pDecryptMessage) (PCtxtHandle,PSecBufferDesc,ULONG,PULONG);
SECURITY_STATUS (WINAPI *pEncryptMessage) (PCtxtHandle,ULONG,PSecBufferDesc,ULONG);
SECURITY_STATUS (WINAPI *pAcquireCredentialsHandleA) (SEC_CHAR*,SEC_CHAR*,ULONG,PLUID,PVOID,SEC_GET_KEY_FN,PVOID,PCredHandle,PTimeStamp);
SECURITY_STATUS (WINAPI *pInitializeSecurityContextA) (PCredHandle,PCtxtHandle,SEC_CHAR*,ULONG,ULONG,ULONG,PSecBufferDesc,ULONG,PCtxtHandle,PSecBufferDesc,PULONG,PTimeStamp);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
SECURITY_STATUS (WINAPI *pAcceptSecurityContext) (PCredHandle,PCtxtHandle,PSecBufferDesc,unsigned long,unsigned long,PCtxtHandle,PSecBufferDesc,unsigned long SEC_FAR *,PTimeStamp);
SECURITY_STATUS (WINAPI *pCompleteAuthToken) (PCtxtHandle,PSecBufferDesc);
SECURITY_STATUS (WINAPI *pQueryContextAttributesA) (PCtxtHandle,ULONG,PVOID);
SECURITY_STATUS (WINAPI *pFreeCredentialsHandle) (PCredHandle);
SECURITY_STATUS (WINAPI *pDeleteSecurityContext) (PCtxtHandle);
} secur;
static struct
{
void *lib;
BOOL (WINAPI *pCertGetCertificateChain) (HCERTCHAINENGINE,PCCERT_CONTEXT,LPFILETIME,HCERTSTORE,PCERT_CHAIN_PARA,DWORD,LPVOID,PCCERT_CHAIN_CONTEXT*);
BOOL (WINAPI *pCertVerifyCertificateChainPolicy) (LPCSTR,PCCERT_CHAIN_CONTEXT,PCERT_CHAIN_POLICY_PARA,PCERT_CHAIN_POLICY_STATUS);
void (WINAPI *pCertFreeCertificateChain) (PCCERT_CHAIN_CONTEXT);
DWORD (WINAPI *pCertNameToStrA) (DWORD dwCertEncodingType, PCERT_NAME_BLOB pName, DWORD dwStrType, LPTSTR psz, DWORD csz);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
PCCERT_CONTEXT (WINAPI *pCertCreateSelfSignCertificate) (HCRYPTPROV,PCERT_NAME_BLOB,DWORD,PCRYPT_KEY_PROV_INFO,PCRYPT_ALGORITHM_IDENTIFIER,PSYSTEMTIME,PSYSTEMTIME,PCERT_EXTENSIONS);
BOOL (WINAPI *pCertStrToNameA) (DWORD,LPCSTR,DWORD,void *,BYTE *,DWORD *,LPCSTR *);
} crypt;
static qboolean SSL_Init(void)
{
dllfunction_t secur_functable[] =
{
{(void**)&secur.pDecryptMessage, "DecryptMessage"},
{(void**)&secur.pEncryptMessage, "EncryptMessage"},
{(void**)&secur.pAcquireCredentialsHandleA, "AcquireCredentialsHandleA"},
{(void**)&secur.pInitializeSecurityContextA, "InitializeSecurityContextA"},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{(void**)&secur.pAcceptSecurityContext, "AcceptSecurityContext"},
{(void**)&secur.pCompleteAuthToken, "CompleteAuthToken"},
{(void**)&secur.pQueryContextAttributesA, "QueryContextAttributesA"},
{(void**)&secur.pFreeCredentialsHandle, "FreeCredentialsHandle"},
{(void**)&secur.pDeleteSecurityContext, "DeleteSecurityContext"},
{NULL, NULL}
};
dllfunction_t crypt_functable[] =
{
{(void**)&crypt.pCertGetCertificateChain, "CertGetCertificateChain"},
{(void**)&crypt.pCertVerifyCertificateChainPolicy, "CertVerifyCertificateChainPolicy"},
{(void**)&crypt.pCertFreeCertificateChain, "CertFreeCertificateChain"},
{(void**)&crypt.pCertNameToStrA, "CertNameToStrA"},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{(void**)&crypt.pCertCreateSelfSignCertificate, "CertCreateSelfSignCertificate"},
{(void**)&crypt.pCertStrToNameA, "CertStrToNameA"},
{NULL, NULL}
};
tls_ignorecertificateerrors = Cvar_Get("tls_ignorecertificateerrors", "0", CVAR_NOTFROMSERVER, "TLS");
if (!secur.lib)
secur.lib = Sys_LoadLibrary("secur32.dll", secur_functable);
if (!crypt.lib)
crypt.lib = Sys_LoadLibrary("crypt32.dll", crypt_functable);
return !!secur.lib && !!crypt.lib;
}
#define MessageAttribute (ISC_REQ_SEQUENCE_DETECT | ISC_REQ_REPLAY_DETECT | ISC_REQ_CONFIDENTIALITY | ISC_RET_EXTENDED_ERROR | ISC_REQ_ALLOCATE_MEMORY | ISC_REQ_STREAM | ISC_REQ_MANUAL_CRED_VALIDATION)
struct sslbuf
{
char data[8192];
int avail;
int newd;
};
typedef struct {
vfsfile_t funcs;
vfsfile_t *stream;
wchar_t wpeername[256];
enum
{
HS_ESTABLISHED,
HS_ERROR,
HS_STARTCLIENT,
HS_CLIENT,
HS_STARTSERVER,
HS_SERVER
} handshaking;
struct sslbuf outraw;
struct sslbuf outcrypt;
struct sslbuf inraw;
struct sslbuf incrypt;
CredHandle cred;
SecHandle sechnd;
int headersize, footersize;
char headerdata[1024], footerdata[1024];
} sslfile_t;
static int SSPI_CopyIntoBuffer(struct sslbuf *buf, const void *data, unsigned int bytes)
{
if (bytes > sizeof(buf->data) - buf->avail)
bytes = sizeof(buf->data) - buf->avail;
memcpy(buf->data + buf->avail, data, bytes);
buf->avail += bytes;
return bytes;
}
static void SSPI_Error(sslfile_t *f, char *error)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
f->handshaking = HS_ERROR;
Sys_Printf("%s", error);
if (f->stream)
VFS_CLOSE(f->stream);
secur.pDeleteSecurityContext(&f->sechnd);
secur.pFreeCredentialsHandle(&f->cred);
f->stream = NULL;
}
static void SSPI_TryFlushCryptOut(sslfile_t *f)
{
int sent;
if (f->outcrypt.avail)
sent = VFS_WRITE(f->stream, f->outcrypt.data, f->outcrypt.avail);
else
return;
if (sent > 0)
{
memmove(f->outcrypt.data, f->outcrypt.data + sent, f->outcrypt.avail - sent);
f->outcrypt.avail -= sent;
}
}
static int SSPI_CheckNewInCrypt(sslfile_t *f)
{
int newd;
if (!f->stream)
return -1;
newd = VFS_READ(f->stream, f->incrypt.data+f->incrypt.avail, sizeof(f->incrypt.data) - f->incrypt.avail);
if (newd < 0)
return newd;
else
f->incrypt.avail += newd;
return 0;
}
//convert inbound crypt->data
static void SSPI_Decode(sslfile_t *f)
{
SECURITY_STATUS ss;
SecBufferDesc BuffDesc;
SecBuffer SecBuff[4];
ULONG ulQop = 0;
SecBuffer *data = NULL;
SecBuffer *extra = NULL;
int i;
if (!f->incrypt.avail)
return;
BuffDesc.ulVersion = SECBUFFER_VERSION;
BuffDesc.cBuffers = 4;
BuffDesc.pBuffers = SecBuff;
SecBuff[0].BufferType = SECBUFFER_DATA;
SecBuff[0].cbBuffer = f->incrypt.avail;
SecBuff[0].pvBuffer = f->incrypt.data;
SecBuff[1].BufferType = SECBUFFER_EMPTY; //space for header
SecBuff[2].BufferType = SECBUFFER_EMPTY; //space for footer
SecBuff[3].BufferType = SECBUFFER_EMPTY; //space for extra marker
ss = secur.pDecryptMessage(&f->sechnd, &BuffDesc, 0, &ulQop);
if (ss < 0)
{
if (ss == SEC_E_INCOMPLETE_MESSAGE)
return; //no error if its incomplete, we can just get more data later on.
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
switch(ss)
{
case SEC_E_INVALID_HANDLE: SSPI_Error(f, "DecryptMessage failed: SEC_E_INVALID_HANDLE\n"); break;
default: SSPI_Error(f, va("DecryptMessage failed: %0#x\n", ss)); break;
}
return;
}
for (i = 0; i < BuffDesc.cBuffers; i++)
{
if (SecBuff[i].BufferType == SECBUFFER_DATA && !data)
data = &SecBuff[i];
if (SecBuff[i].BufferType == SECBUFFER_EXTRA && !extra)
extra = &SecBuff[i];
}
//copy the data out to the result, yay.
if (data)
SSPI_CopyIntoBuffer(&f->inraw, data->pvBuffer, data->cbBuffer);
//retain the extra. if there's no extra then mark it so.
if (extra)
{
memmove(f->incrypt.data, f->incrypt.data + (f->incrypt.avail - extra->cbBuffer), extra->cbBuffer);
f->incrypt.avail = extra->cbBuffer;
}
else
f->incrypt.avail = 0;
}
//convert outgoing data->crypt
static void SSPI_Encode(sslfile_t *f)
{
SECURITY_STATUS ss;
SecBufferDesc BuffDesc;
SecBuffer SecBuff[4];
ULONG ulQop = 0;
if (f->outcrypt.avail)
{
SSPI_TryFlushCryptOut(f);
if (f->outcrypt.avail)
return; //don't flood too much
}
//don't corrupt the handshake data.
if (f->handshaking)
return;
if (!f->outraw.avail)
return;
BuffDesc.ulVersion = SECBUFFER_VERSION;
BuffDesc.cBuffers = 4;
BuffDesc.pBuffers = SecBuff;
SecBuff[0].BufferType = SECBUFFER_STREAM_HEADER;
SecBuff[0].cbBuffer = f->headersize;
SecBuff[0].pvBuffer = f->headerdata;
SecBuff[1].BufferType = SECBUFFER_DATA;
SecBuff[1].cbBuffer = f->outraw.avail;
SecBuff[1].pvBuffer = f->outraw.data;
SecBuff[2].BufferType = SECBUFFER_STREAM_TRAILER;
SecBuff[2].cbBuffer = f->footersize;
SecBuff[2].pvBuffer = f->footerdata;
SecBuff[3].BufferType = SECBUFFER_EMPTY;
ss = secur.pEncryptMessage(&f->sechnd, ulQop, &BuffDesc, 0);
if (ss < 0)
{
SSPI_Error(f, "EncryptMessage failed\n");
return;
}
f->outraw.avail = 0;
//fixme: these should be made non-fatal.
if (SSPI_CopyIntoBuffer(&f->outcrypt, SecBuff[0].pvBuffer, SecBuff[0].cbBuffer) < SecBuff[0].cbBuffer)
{
SSPI_Error(f, "crypt buffer overflowed\n");
return;
}
if (SSPI_CopyIntoBuffer(&f->outcrypt, SecBuff[1].pvBuffer, SecBuff[1].cbBuffer) < SecBuff[1].cbBuffer)
{
SSPI_Error(f, "crypt buffer overflowed\n");
return;
}
if (SSPI_CopyIntoBuffer(&f->outcrypt, SecBuff[2].pvBuffer, SecBuff[2].cbBuffer) < SecBuff[2].cbBuffer)
{
SSPI_Error(f, "crypt buffer overflowed\n");
return;
}
SSPI_TryFlushCryptOut(f);
}
static DWORD VerifyServerCertificate(PCCERT_CONTEXT pServerCert, PWSTR pwszServerName, DWORD dwCertFlags)
{
HTTPSPolicyCallbackData polHttps;
CERT_CHAIN_POLICY_PARA PolicyPara;
CERT_CHAIN_POLICY_STATUS PolicyStatus;
CERT_CHAIN_PARA ChainPara;
PCCERT_CHAIN_CONTEXT pChainContext;
DWORD Status;
LPSTR rgszUsages[] =
{
szOID_PKIX_KP_SERVER_AUTH,
szOID_SERVER_GATED_CRYPTO,
szOID_SGC_NETSCAPE
};
DWORD cUsages = sizeof(rgszUsages) / sizeof(LPSTR);
if(pServerCert == NULL)
return SEC_E_WRONG_PRINCIPAL;
if(!*pwszServerName)
return SEC_E_WRONG_PRINCIPAL;
// Build certificate chain.
memset(&ChainPara, 0, sizeof(ChainPara));
ChainPara.cbSize = sizeof(ChainPara);
ChainPara.RequestedUsage.dwType = USAGE_MATCH_TYPE_OR;
ChainPara.RequestedUsage.Usage.cUsageIdentifier = cUsages;
ChainPara.RequestedUsage.Usage.rgpszUsageIdentifier = rgszUsages;
if (!crypt.pCertGetCertificateChain(NULL, pServerCert, NULL, pServerCert->hCertStore, &ChainPara, 0, NULL, &pChainContext))
{
Status = GetLastError();
Sys_Printf("Error 0x%x returned by CertGetCertificateChain!\n", (unsigned int)Status);
}
else
{
// Validate certificate chain.
memset(&polHttps, 0, sizeof(HTTPSPolicyCallbackData));
polHttps.cbStruct = sizeof(HTTPSPolicyCallbackData);
polHttps.dwAuthType = AUTHTYPE_SERVER;
polHttps.fdwChecks = dwCertFlags;
polHttps.pwszServerName = pwszServerName;
memset(&PolicyPara, 0, sizeof(PolicyPara));
PolicyPara.cbSize = sizeof(PolicyPara);
PolicyPara.pvExtraPolicyPara = &polHttps;
memset(&PolicyStatus, 0, sizeof(PolicyStatus));
PolicyStatus.cbSize = sizeof(PolicyStatus);
if (!crypt.pCertVerifyCertificateChainPolicy(CERT_CHAIN_POLICY_SSL, pChainContext, &PolicyPara, &PolicyStatus))
{
Status = GetLastError();
Sys_Printf("Error 0x%x returned by CertVerifyCertificateChainPolicy!\n", (unsigned int)Status);
}
else
{
if (PolicyStatus.dwError)
{
char fmsg[512];
char *err;
Status = PolicyStatus.dwError;
switch (Status)
{
case CERT_E_EXPIRED: err = "CERT_E_EXPIRED"; break;
case CERT_E_VALIDITYPERIODNESTING: err = "CERT_E_VALIDITYPERIODNESTING"; break;
case CERT_E_ROLE: err = "CERT_E_ROLE"; break;
case CERT_E_PATHLENCONST: err = "CERT_E_PATHLENCONST"; break;
case CERT_E_CRITICAL: err = "CERT_E_CRITICAL"; break;
case CERT_E_PURPOSE: err = "CERT_E_PURPOSE"; break;
case CERT_E_ISSUERCHAINING: err = "CERT_E_ISSUERCHAINING"; break;
case CERT_E_MALFORMED: err = "CERT_E_MALFORMED"; break;
case CERT_E_UNTRUSTEDROOT: err = "CERT_E_UNTRUSTEDROOT"; break;
case CERT_E_CHAINING: err = "CERT_E_CHAINING"; break;
case TRUST_E_FAIL: err = "TRUST_E_FAIL"; break;
case CERT_E_REVOKED: err = "CERT_E_REVOKED"; break;
case CERT_E_UNTRUSTEDTESTROOT: err = "CERT_E_UNTRUSTEDTESTROOT"; break;
case CERT_E_REVOCATION_FAILURE: err = "CERT_E_REVOCATION_FAILURE"; break;
case CERT_E_CN_NO_MATCH:
err = fmsg;
Q_strncpyz(fmsg, "Certificate is for ", sizeof(fmsg));
crypt.pCertNameToStrA(X509_ASN_ENCODING, &pServerCert->pCertInfo->Subject, 0, fmsg+strlen(fmsg), sizeof(fmsg)-strlen(fmsg));
break;
case CERT_E_WRONG_USAGE: err = "CERT_E_WRONG_USAGE"; break;
default: err = "(unknown)"; break;
}
Con_Printf("Error verifying certificate for '%S': %s\n", pwszServerName, err);
if (tls_ignorecertificateerrors->ival)
{
Con_Printf("pretending it didn't happen... (tls_ignorecertificateerrors is set)\n");
Status = SEC_E_OK;
}
}
else
Status = SEC_E_OK;
}
crypt.pCertFreeCertificateChain(pChainContext);
}
return Status;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
static PCCERT_CONTEXT SSPI_GetServerCertificate(void)
{
static PCCERT_CONTEXT ret;
char *issuertext = "CN=127.0.0.1, O=\"FTE QuakeWorld\", OU=Testing, C=TR";
CERT_NAME_BLOB issuerblob;
CRYPT_ALGORITHM_IDENTIFIER sigalg;
SYSTEMTIME expiredate;
if (ret)
return ret;
memset(&sigalg, 0, sizeof(sigalg));
sigalg.pszObjId = szOID_RSA_SHA1RSA;
GetSystemTime(&expiredate);
expiredate.wYear += 2; //2 years hence. woo
memset(&issuerblob, 0, sizeof(issuerblob));
crypt.pCertStrToNameA(X509_ASN_ENCODING, issuertext, CERT_X500_NAME_STR, NULL, issuerblob.pbData, &issuerblob.cbData, NULL);
issuerblob.pbData = Z_Malloc(issuerblob.cbData);
crypt.pCertStrToNameA(X509_ASN_ENCODING, issuertext, CERT_X500_NAME_STR, NULL, issuerblob.pbData, &issuerblob.cbData, NULL);
ret = crypt.pCertCreateSelfSignCertificate(
0,
&issuerblob,
0,
NULL,
&sigalg,
NULL,
&expiredate,
NULL
);
Z_Free(issuerblob.pbData);
return ret;
}
static void SSPI_GenServerCredentials(sslfile_t *f)
{
SECURITY_STATUS ss;
TimeStamp Lifetime;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
SCHANNEL_CRED SchannelCred;
PCCERT_CONTEXT cred;
memset(&SchannelCred, 0, sizeof(SchannelCred));
SchannelCred.dwVersion = SCHANNEL_CRED_VERSION;
SchannelCred.grbitEnabledProtocols = (SP_PROT_TLS1|SP_PROT_SSL3) & SP_PROT_SERVERS;
SchannelCred.dwFlags |= SCH_CRED_NO_SYSTEM_MAPPER|SCH_CRED_DISABLE_RECONNECTS; /*don't use windows login info or anything*/
cred = SSPI_GetServerCertificate();
SchannelCred.cCreds = 1;
SchannelCred.paCred = &cred;
if (!cred)
{
SSPI_Error(f, "Unable to load/generate certificate\n");
return;
}
ss = secur.pAcquireCredentialsHandleA (NULL, UNISP_NAME_A, SECPKG_CRED_INBOUND, NULL, &SchannelCred, NULL, NULL, &f->cred, &Lifetime);
if (ss < 0)
{
SSPI_Error(f, "AcquireCredentialsHandle failed\n");
return;
}
}
static void SSPI_Handshake (sslfile_t *f)
{
SECURITY_STATUS ss;
TimeStamp Lifetime;
SecBufferDesc OutBuffDesc;
SecBuffer OutSecBuff;
SecBufferDesc InBuffDesc;
SecBuffer InSecBuff[2];
ULONG ContextAttributes;
SCHANNEL_CRED SchannelCred;
if (f->outcrypt.avail)
{
//don't let things build up too much
SSPI_TryFlushCryptOut(f);
if (f->outcrypt.avail)
return;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
//FIXME: skip this if we've had no new data since last time
OutBuffDesc.ulVersion = SECBUFFER_VERSION;
OutBuffDesc.cBuffers = 1;
OutBuffDesc.pBuffers = &OutSecBuff;
OutSecBuff.cbBuffer = sizeof(f->outcrypt.data) - f->outcrypt.avail;
OutSecBuff.BufferType = SECBUFFER_TOKEN;
OutSecBuff.pvBuffer = f->outcrypt.data + f->outcrypt.avail;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
if (f->handshaking == HS_ERROR)
return; //gave up.
else if (f->handshaking == HS_STARTCLIENT)
{
//no input data yet.
f->handshaking = HS_CLIENT;
memset(&SchannelCred, 0, sizeof(SchannelCred));
SchannelCred.dwVersion = SCHANNEL_CRED_VERSION;
SchannelCred.grbitEnabledProtocols = SP_PROT_TLS1 | SP_PROT_SSL3;
SchannelCred.dwFlags |= SCH_CRED_NO_DEFAULT_CREDS; /*don't use windows login info or anything*/
ss = secur.pAcquireCredentialsHandleA (NULL, UNISP_NAME_A, SECPKG_CRED_OUTBOUND, NULL, &SchannelCred, NULL, NULL, &f->cred, &Lifetime);
if (ss < 0)
{
SSPI_Error(f, "AcquireCredentialsHandle failed\n");
return;
}
ss = secur.pInitializeSecurityContextA (&f->cred, NULL, NULL, MessageAttribute, 0, SECURITY_NATIVE_DREP, NULL, 0, &f->sechnd, &OutBuffDesc, &ContextAttributes, &Lifetime);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (f->handshaking == HS_CLIENT)
{
//only if we actually have data.
if (!f->incrypt.avail)
return;
InBuffDesc.ulVersion = SECBUFFER_VERSION;
InBuffDesc.cBuffers = 2;
InBuffDesc.pBuffers = InSecBuff;
InSecBuff[0].BufferType = SECBUFFER_TOKEN;
InSecBuff[0].cbBuffer = f->incrypt.avail;
InSecBuff[0].pvBuffer = f->incrypt.data;
InSecBuff[1].BufferType = SECBUFFER_EMPTY;
InSecBuff[1].pvBuffer = NULL;
InSecBuff[1].cbBuffer = 0;
ss = secur.pInitializeSecurityContextA (&f->cred, &f->sechnd, NULL, MessageAttribute, 0, SECURITY_NATIVE_DREP, &InBuffDesc, 0, &f->sechnd, &OutBuffDesc, &ContextAttributes, &Lifetime);
if (ss == SEC_E_INCOMPLETE_MESSAGE)
return;
//any extra data should still remain for the next time around. this might be more handshake data or payload data.
if (InSecBuff[1].BufferType == SECBUFFER_EXTRA)
{
memmove(f->incrypt.data, f->incrypt.data + (f->incrypt.avail - InSecBuff[1].cbBuffer), InSecBuff[1].cbBuffer);
f->incrypt.avail = InSecBuff[1].cbBuffer;
}
else f->incrypt.avail = 0;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (f->handshaking == HS_STARTSERVER || f->handshaking == HS_SERVER)
{
//only if we actually have data.
if (!f->incrypt.avail)
return;
InBuffDesc.ulVersion = SECBUFFER_VERSION;
InBuffDesc.cBuffers = 2;
InBuffDesc.pBuffers = InSecBuff;
InSecBuff[0].BufferType = SECBUFFER_TOKEN;
InSecBuff[0].cbBuffer = f->incrypt.avail;
InSecBuff[0].pvBuffer = f->incrypt.data;
InSecBuff[1].BufferType = SECBUFFER_EMPTY;
InSecBuff[1].pvBuffer = NULL;
InSecBuff[1].cbBuffer = 0;
ss = secur.pAcceptSecurityContext(&f->cred, (f->handshaking==HS_SERVER)?&f->sechnd:NULL, &InBuffDesc, ASC_REQ_ALLOCATE_MEMORY|ASC_REQ_STREAM|ASC_REQ_CONFIDENTIALITY, SECURITY_NATIVE_DREP, &f->sechnd, &OutBuffDesc, &ContextAttributes, &Lifetime);
if (ss == SEC_E_INCOMPLETE_MESSAGE)
return;
f->handshaking = HS_SERVER;
//any extra data should still remain for the next time around. this might be more handshake data or payload data.
if (InSecBuff[1].BufferType == SECBUFFER_EXTRA)
{
memmove(f->incrypt.data, f->incrypt.data + (f->incrypt.avail - InSecBuff[1].cbBuffer), InSecBuff[1].cbBuffer);
f->incrypt.avail = InSecBuff[1].cbBuffer;
}
else f->incrypt.avail = 0;
}
else
return;
if (ss == SEC_I_INCOMPLETE_CREDENTIALS)
{
SSPI_Error(f, "server requires credentials\n");
return;
}
if (ss < 0)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
switch(ss)
{
case SEC_E_ALGORITHM_MISMATCH: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_ALGORITHM_MISMATCH\n"); break;
case SEC_E_INVALID_HANDLE: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_INVALID_HANDLE\n"); break;
case SEC_E_ILLEGAL_MESSAGE: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE\n"); break;
case SEC_E_INVALID_TOKEN: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_INVALID_TOKEN\n"); break;
default: SSPI_Error(f, va("InitializeSecurityContext failed: %#x\n", ss)); break;
}
return;
}
if ((SEC_I_COMPLETE_NEEDED == ss) || (SEC_I_COMPLETE_AND_CONTINUE == ss))
{
ss = secur.pCompleteAuthToken (&f->sechnd, &OutBuffDesc);
if (ss < 0)
{
SSPI_Error(f, "CompleteAuthToken failed\n");
return;
}
}
if (SSPI_CopyIntoBuffer(&f->outcrypt, OutSecBuff.pvBuffer, OutSecBuff.cbBuffer) < OutSecBuff.cbBuffer)
{
SSPI_Error(f, "crypt overflow\n");
return;
}
//send early, send often.
SSPI_TryFlushCryptOut(f);
//its all okay and established if we get this far.
if (ss == SEC_E_OK)
{
SecPkgContext_StreamSizes strsizes;
CERT_CONTEXT *remotecert;
secur.pQueryContextAttributesA(&f->sechnd, SECPKG_ATTR_STREAM_SIZES, &strsizes);
f->headersize = strsizes.cbHeader;
f->footersize = strsizes.cbTrailer;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
if (f->handshaking != HS_SERVER)
{ //server takes an annonymous client. client expects a proper certificate.
if (*f->wpeername)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
ss = secur.pQueryContextAttributesA(&f->sechnd, SECPKG_ATTR_REMOTE_CERT_CONTEXT, &remotecert);
if (ss != SEC_E_OK)
{
f->handshaking = HS_ERROR;
SSPI_Error(f, "unable to read server's certificate\n");
return;
}
if (VerifyServerCertificate(remotecert, f->wpeername, 0))
{
f->handshaking = HS_ERROR;
SSPI_Error(f, "Error validating certificante\n");
return;
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else
Sys_Printf("SSL/TLS Server name not specified, skipping verification\n");
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
f->handshaking = HS_ESTABLISHED;
SSPI_Encode(f);
}
}
static int QDECL SSPI_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
{
sslfile_t *f = (sslfile_t *)file;
int err = SSPI_CheckNewInCrypt(f);
if (f->handshaking)
{
SSPI_Handshake(f);
return err;
}
SSPI_Encode(f);
SSPI_Decode(f);
bytestoread = min(bytestoread, f->inraw.avail);
if (bytestoread)
{
memcpy(buffer, f->inraw.data, bytestoread);
f->inraw.avail -= bytestoread;
memmove(f->inraw.data, f->inraw.data + bytestoread, f->inraw.avail);
}
else
{
if (err)
return err;
}
return bytestoread;
}
static int QDECL SSPI_WriteBytes (struct vfsfile_s *file, const void *buffer, int bytestowrite)
{
sslfile_t *f = (sslfile_t *)file;
bytestowrite = SSPI_CopyIntoBuffer(&f->outraw, buffer, bytestowrite);
if (f->handshaking)
{
SSPI_CheckNewInCrypt(f); //make sure its ticking over
SSPI_Handshake(f);
}
else
{
SSPI_Encode(f);
}
return bytestowrite;
}
static qboolean QDECL SSPI_Seek (struct vfsfile_s *file, qofs_t pos)
{
SSPI_Error((sslfile_t*)file, "unable to seek on streams\n");
return false;
}
static qofs_t QDECL SSPI_Tell (struct vfsfile_s *file)
{
SSPI_Error((sslfile_t*)file, "unable to seek on streams\n");
return 0;
}
static qofs_t QDECL SSPI_GetLen (struct vfsfile_s *file)
{
return 0;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
static qboolean QDECL SSPI_Close (struct vfsfile_s *file)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
sslfile_t *f = (sslfile_t *)file;
qboolean success = f->stream != NULL;
SSPI_Error(f, "");
Z_Free(f);
return success;
}
#include <wchar.h>
vfsfile_t *FS_OpenSSL(const char *hostname, vfsfile_t *source, qboolean server)
{
sslfile_t *newf;
int i = 0;
int err;
unsigned int c;
if (!source || !SSL_Init())
{
VFS_CLOSE(source);
return NULL;
}
if (!hostname)
hostname = "";
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
/*
if (server) //unsupported
{
VFS_CLOSE(source);
return NULL;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
*/
newf = Z_Malloc(sizeof(*newf));
while(*hostname)
{
c = utf8_decode(&err, hostname, (void*)&hostname);
if (c > WCHAR_MAX)
err = true; //no 16bit surrogates. they're evil.
else if (i == sizeof(newf->wpeername)/sizeof(newf->wpeername[0]) - 1)
err = true; //no space to store it
else
newf->wpeername[i++] = c;
if (err)
{
Z_Free(newf);
VFS_CLOSE(source);
return NULL;
}
}
newf->wpeername[i] = 0;
newf->handshaking = server?HS_STARTSERVER:HS_STARTCLIENT;
newf->stream = source;
newf->funcs.Close = SSPI_Close;
newf->funcs.Flush = NULL;
newf->funcs.GetLen = SSPI_GetLen;
newf->funcs.ReadBytes = SSPI_ReadBytes;
newf->funcs.Seek = SSPI_Seek;
newf->funcs.Tell = SSPI_Tell;
newf->funcs.WriteBytes = SSPI_WriteBytes;
newf->funcs.seekingisabadplan = true;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
if (server)
SSPI_GenServerCredentials(newf);
return &newf->funcs;
}
#endif