fteqw/engine/common/com_bih.h

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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 06:21:04 +01:00
#if 1
#define BIH_USEBIH
#else
#define BIH_USEBVH
#endif
typedef struct q2mapsurface_s // used internally due to name len probs //ZOID
{
q2csurface_t c;
char rname[32];
} q2mapsurface_t;
typedef struct
{
mplane_t *plane;
q2mapsurface_t *surface;
} q2cbrushside_t;
typedef struct q2cbrush_s
{
int checkcount; // to avoid repeated testings
int contents;
vec3_t absmins;
vec3_t absmaxs;
int numsides;
q2cbrushside_t *brushside;
} q2cbrush_t;
typedef struct
{
vec3_t absmins, absmaxs;
vecV_t *xyz_array;
size_t numverts;
index_t *indicies;
size_t numincidies;
q2mapsurface_t *surface;
int checkcount; // to avoid repeated testings
} q3cmesh_t;
typedef struct
{
vec3_t absmins, absmaxs;
int numfacets;
q2cbrush_t *facets;
q2mapsurface_t *surface;
int checkcount; // to avoid repeated testings
} q3cpatch_t;
enum bihtype_e
{
//node types
#ifdef BIH_USEBIH
BIH_X,
BIH_Y,
BIH_Z,
#endif
#ifdef BIH_USEBVH
BVH_X,
BVH_Y,
BVH_Z,
#endif
BIH_GROUP,
//leaf types
#ifdef Q2BSPS
BIH_BRUSH,
#endif
#ifdef Q3BSPS
BIH_PATCHBRUSH,
BIH_TRISOUP,
#endif
BIH_TRIANGLE,
};
struct bihdata_s
{
unsigned int contents;
union {
#ifdef Q2BSPS
q2cbrush_t *brush;
#endif
#ifdef Q3BSPS
q2cbrush_t *patchbrush;
q3cmesh_t *cmesh;
#endif
struct {
// vec3_t norm;
index_t *indexes; //might be better to just bake 3 indexes instead of using a pointer to them
vecV_t *xyz;
} tri;
};
};
struct bihleaf_s
{
enum bihtype_e type;
vec3_t mins;
vec3_t maxs;
struct bihdata_s data;
};
struct galiasinfo_s;
//generates a BIH tree and updates mod->funcs.NativeTrace|NativeContents funcs
void BIH_Build (model_t *mod, struct bihleaf_s *items, size_t numitems);
void BIH_BuildAlias (model_t *mod, struct galiasinfo_s *meshes);