fteqw/engine/server/sv_rankin.c

921 lines
19 KiB
C
Raw Normal View History

#include "quakedef.h"
#ifndef CLIENTONLY
#ifdef SVRANKING
typedef struct {
int ident;
int version;
int usedslots;
int leader;
int freeslot;
} rankfileheader_t;
//endian
#define swaplong LittleLong
#define swapfloat LittleFloat
rankfileheader_t rankfileheader;
vfsfile_t *rankfile;
cvar_t rank_autoadd = CVARD("rank_autoadd", "1", "Automatically register players into the ranking system");
cvar_t rank_needlogin = CVARD("rank_needlogin", "0", "If set to 1, prohibits players from joining if they're not yet registered. This will require an external mechanism to register users, presumably via rcon.");
cvar_t rank_filename = CVARD("rank_filename", "", "Specifies which file to use as a rankings database. Enables the ranking system if set.");
cvar_t rank_parms_first = CVARD("rank_parms_first", "0", "Mod setting: first parm saved");
cvar_t rank_parms_last = CVARD("rank_parms_last", "31", "Mod setting: the index of the last parm to be saved. Clamped to 32.");
char rank_cvargroup[] = "server rankings";
#define RANKFILE_VERSION ((NUM_RANK_SPAWN_PARMS==32)?0:0x00000001)
#define RANKFILE_IDENT *(int*)"RANK"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void READ_PLAYERSTATS(int x, rankstats_t *os)
{
int i;
size_t result;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+sizeof(rankheader_t)+((x-1)*sizeof(rankinfo_t)));
result = VFS_READ(rankfile, os, sizeof(rankstats_t));
if (result != sizeof(rankstats_t))
Con_Printf("READ_PLAYERSTATS() fread: expected %lu, result was %u\n",(long unsigned int)sizeof(rankstats_t),(unsigned int)result);
os->kills = swaplong(os->kills);
os->deaths = swaplong(os->deaths);
for (i = 0; i < NUM_RANK_SPAWN_PARMS; i++)
os->parm[i] = swapfloat(os->parm[i]);
os->timeonserver = swapfloat(os->timeonserver);
// os->flags1 = (os->flags1);
// os->trustlevel = (os->trustlevel);
// os->pad2 = (os->pad2);
// os->pad3 = (os->pad3);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void WRITE_PLAYERSTATS(int x, rankstats_t *os)
{
rankstats_t ns;
int i;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+sizeof(rankheader_t)+((x-1)*sizeof(rankinfo_t)));
ns.kills = swaplong(os->kills);
ns.deaths = swaplong(os->deaths);
for (i = 0; i < NUM_RANK_SPAWN_PARMS; i++)
ns.parm[i] = swapfloat(os->parm[i]);
ns.timeonserver = swapfloat(os->timeonserver);
ns.flags1 = (os->flags1);
ns.trustlevel = (os->trustlevel);
ns.pad2 = (os->pad2);
ns.pad3 = (os->pad3);
VFS_WRITE(rankfile, &ns, sizeof(rankstats_t));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void READ_PLAYERHEADER(int x, rankheader_t *oh)
{
size_t result;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+((x-1)*sizeof(rankinfo_t)));
result = VFS_READ(rankfile, oh, sizeof(rankheader_t));
if (result != sizeof(rankheader_t))
Con_Printf("READ_PLAYERHEADER() fread: expected %lu, result was %u\n",(long unsigned int)sizeof(rankheader_t),(unsigned int)result);
oh->prev = swaplong(oh->prev); //score is held for convineance.
oh->next = swaplong(oh->next);
// strcpy(oh->name, oh->name);
oh->pwd = swaplong(oh->pwd);
oh->score = swapfloat(oh->score);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void WRITE_PLAYERHEADER(int x, rankheader_t *oh)
{
rankheader_t nh;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+((x-1)*sizeof(rankinfo_t)));
nh.prev = swaplong(oh->prev); //score is held for convineance.
nh.next = swaplong(oh->next);
Q_strncpyz(nh.name, oh->name, sizeof(nh.name));
nh.pwd = swaplong(oh->pwd);
nh.score = swapfloat(oh->score);
VFS_WRITE(rankfile, &nh, sizeof(rankheader_t));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void READ_PLAYERINFO(int x, rankinfo_t *inf)
{
READ_PLAYERHEADER(x, &inf->h);
READ_PLAYERSTATS(x, &inf->s);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void WRITEHEADER(void)
{
rankfileheader_t nh;
nh.ident = RANKFILE_IDENT;
nh.version = swaplong(RANKFILE_VERSION);
nh.usedslots = swaplong(rankfileheader.usedslots);
nh.leader = swaplong(rankfileheader.leader);
nh.freeslot = swaplong(rankfileheader.freeslot);
VFS_SEEK(rankfile, 0);
VFS_WRITE(rankfile, &nh, sizeof(rankfileheader_t));
}
//#define WRITEHEADER() {fseek(rankfile, 0, SEEK_SET);fwrite(&rankfileheader, 1, sizeof(rankfileheader_t), rankfile);}
#define NAMECMP(saved, against) Q_strncasecmp(saved, against, 31)
qboolean Rank_OpenRankings(void)
{
char syspath[MAX_OSPATH];
size_t result;
qboolean created;
if (!rankfile)
{
if (!*rank_filename.string)
{
return false;
}
if (!FS_NativePath(rank_filename.string, FS_GAMEONLY, syspath, sizeof(syspath)))
return false;
rankfile = FS_OpenVFS(rank_filename.string, "r+b", FS_GAMEONLY);
if (!rankfile) //hmm... try creating
{
rankfile = FS_OpenVFS(rank_filename.string, "w+b", FS_GAMEONLY);
created = true;
}
else
created = false;
if (!rankfile)
return false; //couldn't open file.
memset(&rankfileheader, 0, sizeof(rankfileheader));
VFS_SEEK(rankfile, 0);
result = VFS_READ(rankfile, &rankfileheader, sizeof(rankfileheader_t));
if (result != sizeof(rankfileheader_t))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Con_Printf("Rank_OpenRankings() fread: expected %lu, result was %u (%s)\n",(long unsigned int)sizeof(rankfileheader_t),(unsigned int)result, rank_filename.string);
rankfileheader.version = swaplong(rankfileheader.version);
rankfileheader.usedslots = swaplong(rankfileheader.usedslots);
rankfileheader.leader = swaplong(rankfileheader.leader);
rankfileheader.freeslot = swaplong(rankfileheader.freeslot);
if (!created && (rankfileheader.version != RANKFILE_VERSION || rankfileheader.ident != RANKFILE_IDENT))
{
Con_Printf("Rank file is version %i not %i\nEither delete the file or use an equivelent version of " FULLENGINENAME "\n", rankfileheader.version, RANKFILE_VERSION);
VFS_CLOSE(rankfile);
rankfile = NULL;
return false;
}
return true; //success.
}
return true; //already open
}
void LINKUN(int id)
{
int idnext, idprev;
rankheader_t hnext = {0}, hprev = {0}, info;
READ_PLAYERHEADER(id, &info);
idnext = info.next;
if (idnext)
READ_PLAYERHEADER(idnext, &hnext);
idprev = info.prev;
if (idprev)
READ_PLAYERHEADER(idprev, &hprev);
if (idnext)
{
hnext.prev = idprev;
WRITE_PLAYERHEADER(idnext, &hnext);
}
if (idprev)
{
hprev.next = idnext;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == id) //ensure header is accurate
{
rankfileheader.leader = info.next;
WRITEHEADER();
}
else if (rankfileheader.freeslot == id)
{
rankfileheader.freeslot = info.next;
WRITEHEADER();
}
info.next = 0;
info.prev = 0;
WRITE_PLAYERHEADER(id, &info);
}
void LINKBEFORE(int bef, int id, rankheader_t *info)
{
int idnext, idprev;
rankheader_t hnext, hprev = {0};
if (!bef)
Sys_Error("Cannot link before no entry\n");
idnext = bef;
READ_PLAYERHEADER(idnext, &hnext);
idprev = hnext.prev;
if (idprev)
READ_PLAYERHEADER(idprev, &hprev);
//now we know the before and after entries.
hnext.prev = id;
WRITE_PLAYERHEADER(idnext, &hnext);
if (idprev)
{
hprev.next = id;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == bef)
{
rankfileheader.leader = id;
WRITEHEADER();
}
else if (rankfileheader.freeslot == bef)
{
rankfileheader.freeslot = id;
WRITEHEADER();
}
info->next = idnext;
info->prev = idprev;
WRITE_PLAYERHEADER(id, info);
}
void LINKAFTER(int aft, int id, rankheader_t *info)
{
int idnext, idprev;
rankheader_t hnext = {0}, hprev = {0};
idprev = aft;
if (idprev)
{
READ_PLAYERHEADER(idprev, &hprev);
idnext = hprev.next;
}
else
idnext = rankfileheader.leader;
if (idnext)
READ_PLAYERHEADER(idnext, &hnext);
//now we know the before and after entries.
if (idnext)
{
hnext.prev = id;
WRITE_PLAYERHEADER(idnext, &hnext);
}
if (idprev)
{
hprev.next = id;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == idnext)
{
rankfileheader.leader = id;
WRITEHEADER();
}
else if (rankfileheader.freeslot == idnext)
{
rankfileheader.freeslot = id;
WRITEHEADER();
}
info->next = idnext;
info->prev = idprev;
WRITE_PLAYERHEADER(id, info);
}
rankstats_t *Rank_GetPlayerStats(int id, rankstats_t *buffer) //returns the players persistant stats.
{
if (!Rank_OpenRankings())
return NULL;
if (!id)
{
Con_Printf("WARNING: Rank_GetPlayerStats with id 0\n");
memset(buffer, 0, sizeof(rankstats_t));
return NULL;
}
READ_PLAYERSTATS(id, buffer);
return buffer;
}
rankinfo_t *Rank_GetPlayerInfo(int id, rankinfo_t *buffer) //return stats + rankings.
{
if (!id)
{
Con_Printf("WARNING: Rank_GetPlayerInfo with id 0\n");
memset(buffer, 0, sizeof(rankinfo_t));
return NULL;
}
if (!Rank_OpenRankings())
return NULL;
READ_PLAYERINFO(id, buffer);
return buffer;
}
void Rank_SetPlayerStats(int id, rankstats_t *stats)
{
//rewrite to seek in a proper direction.
int nid;
rankheader_t rh, nh;
if (!id)
{
Con_Printf("WARNING: Rank_SetPlayerStats with id 0\n");
return;
}
//write
WRITE_PLAYERSTATS(id, stats);
//now re-sort.
READ_PLAYERHEADER(id, &nh);
nh.score = (stats->kills+1)/((float)stats->deaths+1);
//WRITE_PLAYERHEADER(id, &nh); //saved on link.
LINKUN(id);
nid = rankfileheader.leader;
if (!nid) //Hmm. First player!
{
LINKAFTER(0, id, &nh);
VFS_FLUSH(rankfile);
return;
}
while(nid)
{
READ_PLAYERHEADER(nid, &rh);
if (rh.score < nh.score)
{
LINKAFTER(rh.prev, id, &nh);
//LINKBEFORE(nid, id, &nh); //we are doing better than this guy.
VFS_FLUSH(rankfile);
return;
}
if (!rh.next)
{
LINKAFTER(nid, id, &nh); //Bum. We got to the end of the list and we are the WORST player!
VFS_FLUSH(rankfile);
return;
}
nid = rh.next;
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
int Rank_GetPlayerID(char *guid, const char *name, int pwd, qboolean allowadd, qboolean requirepasswordtobeset)
{
rankstats_t rs;
rankheader_t rh;
int id;
if (requirepasswordtobeset)
if (!pwd)
return 0;
if (!Rank_OpenRankings())
return 0;
id = rankfileheader.leader; //assumtion. A leader is more likly to be logging in than a begginer.
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
if (rh.pwd == pwd || !rh.pwd)
{
if (!rh.pwd && requirepasswordtobeset)
return 0;
return id;
}
return 0;
}
id = rh.next;
}
if (!rank_autoadd.value || !allowadd)
return 0;
id = rankfileheader.freeslot;
if (id)
{
READ_PLAYERHEADER(id, &rh);
rankfileheader.freeslot = rh.next;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.pwd = pwd;
rh.prev = 0;
rh.next = rankfileheader.usedslots;
rankfileheader.usedslots = id;
WRITEHEADER();
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = 1;
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return id;
}
id = ++rankfileheader.usedslots;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.prev = 0;
rh.pwd = pwd;
rh.next = 0;
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = 1;
WRITE_PLAYERSTATS(id, &rs);
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return id;
}
void Rank_AddUser_f (void)
{
rankstats_t rs;
rankheader_t rh;
int id;
char *name = Cmd_Argv(1);
int pwd = atoi(Cmd_Argv(2));
int userlevel = atoi(Cmd_Argv(3));
if (Cmd_Argc() < 2)
{
Con_Printf("%s: <name> [pwd] [rights]\n", Cmd_Argv(0));
return;
}
//2
if (Cmd_Argc() >= 4)
{
if (userlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot add a user of equal or higher rank.\n");
return;
}
else if (userlevel < RESTRICT_MIN)
userlevel = RESTRICT_MIN;
}
if (Cmd_Argc() > 4)
{
Con_Printf("Too many arguments\n");
return;
}
SV_FixupName(name, name, sizeof(name));
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
Con_Printf("User %s already exists\n", name);
return;
}
id = rh.next;
}
id = rankfileheader.freeslot;
if (id)
{
READ_PLAYERHEADER(id, &rh);
rankfileheader.freeslot = rh.next;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.pwd = pwd;
rh.prev = 0;
rh.next = rankfileheader.usedslots;
rankfileheader.usedslots = id;
WRITEHEADER();
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = userlevel;
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return;
}
id = ++rankfileheader.usedslots;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.prev = 0;
rh.pwd = pwd;
rh.next = 0;
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = userlevel;
WRITE_PLAYERSTATS(id, &rs);
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
}
void Rank_SetPass_f (void)
{
rankheader_t rh;
char *name = Cmd_Argv(1);
int newpass = atoi(Cmd_Argv(2));
int id;
if (Cmd_Argc() != 3)
{
Con_Printf("setpass <name> <newpass>\n");
return;
}
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
SV_FixupName(name, name, sizeof(name));
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
Con_Printf("Changing passcode of user %s.\n", rh.name);
rh.pwd = newpass;
WRITE_PLAYERHEADER(id, &rh);
return;
}
id = rh.next;
}
}
int Rank_GetPass (char *name)
{
rankheader_t rh;
int id;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return 0;
}
SV_FixupName(name, name, sizeof(name));
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
return rh.pwd;
}
id = rh.next;
}
return 0;
}
int Rank_Enumerate (unsigned int first, unsigned int last, void (*callback) (const rankinfo_t *ri)) //leader first.
{
rankinfo_t ri;
int id;
int num;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return 0;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num >= last)
return num - first;
if (num >= first)
callback(&ri);
num++;
id = ri.h.next;
}
return num - first;
}
void Rank_RankingList_f (void)
{
#if 1
Con_Printf("Fixme\n");
#else
rankinfo_t ri;
int id;
int num;
FILE *outfile;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
outfile = fopen("list.txt", "wb");
fprintf(outfile, "%5s: %32s, %5s %5s\r\n", "", "Name", "Kills", "Deaths");
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
fprintf(outfile, "%5i: %32s, %5i %5i\r\n", num, ri.h.name, ri.s.kills, ri.s.deaths);
num++;
id = ri.h.next;
}
fclose(outfile);
#endif
}
void Rank_Remove_f (void)
{
rankinfo_t ri;
int id;
int num;
int remnum;
if (Cmd_Argc() < 2)
{
Con_Printf("Removes a ranking entry.\nUse ranklist to find the entry number.");
return;
}
remnum = atoi(Cmd_Argv(1));
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num == remnum)
{
LINKUN(id);
ri.h.next = rankfileheader.freeslot;
ri.h.prev = 0;
rankfileheader.freeslot = id;
WRITE_PLAYERHEADER(id, &ri.h);
WRITEHEADER();
VFS_FLUSH(rankfile);
Con_Printf("Client %s removed from rankings\n", ri.h.name);
return;
}
num++;
id = ri.h.next;
}
Con_Printf("Client %i not found\n", remnum);
}
void Rank_ListTop10_f (void)
{
rankinfo_t ri;
int id;
int num;
extern redirect_t sv_redirected;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (sv_redirected)
Con_Printf("%2i: %5i %5i %s\n", num, ri.s.kills, ri.s.deaths, ri.h.name);
else
Con_Printf("%2i: %32s, %5i %5i\n", num, ri.h.name, ri.s.kills, ri.s.deaths);
if (num >= 10)
break;
num++;
id = ri.h.next;
}
if (num < 10)
Con_Printf("END\n");
}
void Rank_Find_f (void)
{
rankinfo_t ri;
int id;
char *match = Cmd_Argv(1);
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
while(id)
{
READ_PLAYERINFO(id, &ri);
if (strstr(ri.h.name, match))
{
Con_Printf("%i %s\n", id, ri.h.name);
}
id = ri.h.next;
}
}
void Rank_Refresh_f(void)
{
int i;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
for (i=0, host_client = svs.clients ; i<svs.allocated_client_slots ; i++, host_client++)
{
if (host_client->state != cs_spawned)
continue;
if (host_client->rankid)
{
rankstats_t rs = {0};
Rank_GetPlayerStats(host_client->rankid, &rs);
rs.timeonserver += realtime - host_client->stats_started;
host_client->stats_started = realtime;
rs.kills += host_client->kills;
rs.deaths += host_client->deaths;
host_client->kills=0;
host_client->deaths=0;
Rank_SetPlayerStats(host_client->rankid, &rs);
}
}
if (rankfile)
{
VFS_CLOSE(rankfile);
rankfile = NULL;
}
}
void Rank_RCon_f(void)
{
int gofor, num, id;
int newlevel;
rankstats_t rs = {0};
rankinfo_t ri;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
gofor = atoi(Cmd_Argv(1));
newlevel = atoi(Cmd_Argv(2));
if (newlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot promote a user to the same level as you\n");
return;
}
else if (newlevel < RESTRICT_MIN)
newlevel = RESTRICT_MIN;
//get user id
id = rankfileheader.leader; //start at the leaders
num = 1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num == gofor)
{
//save new level
Rank_GetPlayerStats(id, &rs);
if (rs.trustlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot demote a higher or equal user.\n");
return;
}
rs.trustlevel = newlevel;
Rank_SetPlayerStats(id, &rs);
if (!ri.h.pwd && newlevel > 1)
Con_Printf("WARNING: user has no password set\n");
VFS_FLUSH(rankfile);
return;
}
num++;
id = ri.h.next;
}
Con_Printf("Couldn't find ranked user %i\n", gofor);
}
void Rank_RegisterCommands(void)
{
Cmd_AddCommand("ranklist", Rank_RankingList_f);
Cmd_AddCommand("ranktopten", Rank_ListTop10_f);
Cmd_AddCommand("rankfind", Rank_Find_f);
Cmd_AddCommand("rankremove", Rank_Remove_f);
Cmd_AddCommand("rankrefresh", Rank_Refresh_f);
Cmd_AddCommand("rankrconlevel", Rank_RCon_f);
Cmd_AddCommand("rankadd", Rank_AddUser_f);
Cmd_AddCommand("adduser", Rank_AddUser_f);
Cmd_AddCommand("setpass", Rank_SetPass_f);
Cvar_Register(&rank_autoadd, rank_cvargroup);
Cvar_Register(&rank_needlogin, rank_cvargroup);
Cvar_Register(&rank_filename, rank_cvargroup);
Cvar_Register(&rank_parms_first, rank_cvargroup);
Cvar_Register(&rank_parms_last, rank_cvargroup);
}
void Rank_Flush (void) //new game dir?
{
if (rankfile)
{
Rank_Refresh_f();
if (!rankfile)
return;
VFS_CLOSE(rankfile);
rankfile=NULL;
}
}
#endif
#endif