fteqw/engine/common/fs_stdio.c

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#include "quakedef.h"
#include "fs.h"
#include "errno.h"
#ifndef NACL
#ifdef WEBSVONLY
#define Z_Free free
#define Z_Malloc malloc
#else
#if !defined(_WIN32) || defined(_SDL)
#define stdiofilefuncs osfilefuncs
#endif
#define FSSTDIO_OpenTemp FS_OpenTemp
#endif
typedef struct {
int depth;
char rootpath[1];
} stdiopath_t;
typedef struct {
vfsfile_t funcs;
FILE *handle;
} vfsstdiofile_t;
static int VFSSTDIO_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
return fread(buffer, 1, bytestoread, intfile->handle);
}
static int VFSSTDIO_WriteBytes (struct vfsfile_s *file, const void *buffer, int bytestoread)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
return fwrite(buffer, 1, bytestoread, intfile->handle);
}
static qboolean VFSSTDIO_Seek (struct vfsfile_s *file, unsigned long pos)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
return fseek(intfile->handle, pos, SEEK_SET) == 0;
}
static unsigned long VFSSTDIO_Tell (struct vfsfile_s *file)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
return ftell(intfile->handle);
}
static void VFSSTDIO_Flush(struct vfsfile_s *file)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
fflush(intfile->handle);
}
static unsigned long VFSSTDIO_GetSize (struct vfsfile_s *file)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
unsigned int curpos;
unsigned int maxlen;
curpos = ftell(intfile->handle);
fseek(intfile->handle, 0, SEEK_END);
maxlen = ftell(intfile->handle);
fseek(intfile->handle, curpos, SEEK_SET);
return maxlen;
}
static void VFSSTDIO_Close(vfsfile_t *file)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
fclose(intfile->handle);
Z_Free(file);
}
#ifdef _WIN32
static void VFSSTDIO_CloseTemp(vfsfile_t *file)
{
vfsstdiofile_t *intfile = (vfsstdiofile_t*)file;
char *fname = (char*)(intfile+1);
fclose(intfile->handle);
_unlink(fname);
Z_Free(file);
}
#endif
vfsfile_t *FSSTDIO_OpenTemp(void)
{
FILE *f;
vfsstdiofile_t *file;
#ifdef _WIN32
/*warning: annother app might manage to open the file before we can. if the file is not opened exclusively then we can end up with issues
on windows, fopen is typically exclusive anyway, but not on unix. but on unix, tmpfile is actually usable, so special-case the windows code*/
char *fname = _tempnam(NULL, "ftemp");
f = fopen(fname, "w+b");
if (!f)
return NULL;
file = Z_Malloc(sizeof(vfsstdiofile_t) + strlen(fname)+1);
file->funcs.Close = VFSSTDIO_CloseTemp;
strcpy((char*)(file+1), fname);
free(fname);
#else
f = tmpfile();
if (!f)
return NULL;
file = Z_Malloc(sizeof(vfsstdiofile_t));
file->funcs.Close = VFSSTDIO_Close;
#endif
#ifdef _DEBUG
Q_strncpyz(file->funcs.dbgname, "FSSTDIO_OpenTemp", sizeof(file->funcs.dbgname));
#endif
file->funcs.ReadBytes = VFSSTDIO_ReadBytes;
file->funcs.WriteBytes = VFSSTDIO_WriteBytes;
file->funcs.Seek = VFSSTDIO_Seek;
file->funcs.Tell = VFSSTDIO_Tell;
file->funcs.GetLen = VFSSTDIO_GetSize;
file->funcs.Flush = VFSSTDIO_Flush;
file->handle = f;
return (vfsfile_t*)file;
}
#if 0//def ANDROID
vfsfile_t *Sys_OpenAsset(const char *fname);
#endif
vfsfile_t *VFSSTDIO_Open(const char *osname, const char *mode, qboolean *needsflush)
{
FILE *f;
vfsstdiofile_t *file;
qboolean read = !!strchr(mode, 'r');
qboolean write = !!strchr(mode, 'w');
qboolean append = !!strchr(mode, 'a');
qboolean text = !!strchr(mode, 't');
char newmode[3];
int modec = 0;
if (needsflush)
*needsflush = false;
#if 0//def ANDROID
// if (!strncmp("asset/", osname, 6))
{
if (append || write)
return NULL;
return Sys_OpenAsset(osname);
}
#endif
if (read)
newmode[modec++] = 'r';
if (write)
newmode[modec++] = 'w';
if (append)
newmode[modec++] = 'a';
if (text)
newmode[modec++] = 't';
else
newmode[modec++] = 'b';
newmode[modec++] = '\0';
f = fopen(osname, newmode);
if (!f)
return NULL;
if (write || append)
{
if (needsflush)
*needsflush = true;
}
file = Z_Malloc(sizeof(vfsstdiofile_t));
#ifdef _DEBUG
Q_strncpyz(file->funcs.dbgname, osname, sizeof(file->funcs.dbgname));
#endif
file->funcs.ReadBytes = strchr(mode, 'r')?VFSSTDIO_ReadBytes:NULL;
file->funcs.WriteBytes = (strchr(mode, 'w')||strchr(mode, 'a'))?VFSSTDIO_WriteBytes:NULL;
file->funcs.Seek = VFSSTDIO_Seek;
file->funcs.Tell = VFSSTDIO_Tell;
file->funcs.GetLen = VFSSTDIO_GetSize;
file->funcs.Close = VFSSTDIO_Close;
file->funcs.Flush = VFSSTDIO_Flush;
file->handle = f;
return (vfsfile_t*)file;
}
#if !defined(_WIN32) || defined(_SDL)
vfsfile_t *VFSOS_Open(const char *osname, const char *mode)
{
vfsfile_t *f;
qboolean needsflush;
f = VFSSTDIO_Open(osname, mode, &needsflush);
if (needsflush)
FS_FlushFSHashReally();
return f;
}
#endif
#ifndef WEBSVONLY
static vfsfile_t *FSSTDIO_OpenVFS(void *handle, flocation_t *loc, const char *mode)
{
vfsfile_t *f;
stdiopath_t *sp = handle;
char diskname[MAX_OSPATH];
qboolean needsflush;
//path is already cleaned, as anything that gets a valid loc needs cleaning up first.
snprintf(diskname, sizeof(diskname), "%s/%s", sp->rootpath, loc->rawname);
f = VFSSTDIO_Open(diskname, mode, &needsflush);
if (needsflush)
FS_AddFileHash(sp->depth, loc->rawname, NULL, sp);
return f;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void FSSTDIO_GetDisplayPath(void *handle, char *out, unsigned int outlen)
{
stdiopath_t *np = handle;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Q_strncpyz(out, np->rootpath, outlen);
}
static void FSSTDIO_ClosePath(void *handle)
{
Z_Free(handle);
}
static qboolean FSSTDIO_PollChanges(void *handle)
{
// stdiopath_t *np = handle;
return true; //can't verify that or not, so we have to assume the worst
}
static void *FSSTDIO_OpenPath(vfsfile_t *mustbenull, const char *desc)
{
stdiopath_t *np;
int dlen = strlen(desc);
if (mustbenull)
return NULL;
np = Z_Malloc(sizeof(*np) + dlen);
if (np)
{
np->depth = 0;
memcpy(np->rootpath, desc, dlen+1);
}
return np;
}
static int FSSTDIO_RebuildFSHash(const char *filename, int filesize, void *data, void *spath)
{
stdiopath_t *sp = data;
if (filename[strlen(filename)-1] == '/')
{ //this is actually a directory
char childpath[256];
Q_snprintfz(childpath, sizeof(childpath), "%s*", filename);
Sys_EnumerateFiles(sp->rootpath, childpath, FSSTDIO_RebuildFSHash, data, spath);
return true;
}
FS_AddFileHash(sp->depth, filename, NULL, sp);
return true;
}
static void FSSTDIO_BuildHash(void *handle, int depth)
{
stdiopath_t *sp = handle;
sp->depth = depth;
Sys_EnumerateFiles(sp->rootpath, "*", FSSTDIO_RebuildFSHash, handle, handle);
}
static qboolean FSSTDIO_FLocate(void *handle, flocation_t *loc, const char *filename, void *hashedresult)
{
stdiopath_t *sp = handle;
int len;
char netpath[MAX_OSPATH];
if (hashedresult && (void *)hashedresult != handle)
return false;
/*
if (!static_registered)
{ // if not a registered version, don't ever go beyond base
if ( strchr (filename, '/') || strchr (filename,'\\'))
continue;
}
*/
// check a file in the directory tree
snprintf (netpath, sizeof(netpath)-1, "%s/%s", sp->rootpath, filename);
#ifdef ANDROID
{
vfsfile_t *f = VFSSTDIO_Open(netpath, "rb", NULL);
if (!f)
return false;
len = VFS_GETLEN(f);
VFS_CLOSE(f);
}
#else
{
FILE *f = fopen(netpath, "rb");
if (!f)
return false;
fseek(f, 0, SEEK_END);
len = ftell(f);
fclose(f);
}
#endif
if (loc)
{
loc->len = len;
loc->offset = 0;
loc->index = 0;
Q_strncpyz(loc->rawname, filename, sizeof(loc->rawname));
}
return true;
}
static void FSSTDIO_ReadFile(void *handle, flocation_t *loc, char *buffer)
{
FILE *f;
size_t result;
f = fopen(loc->rawname, "rb");
if (!f) //err...
return;
fseek(f, loc->offset, SEEK_SET);
result = fread(buffer, 1, loc->len, f); // do soemthing with result
if (result != loc->len)
Con_Printf("FSSTDIO_ReadFile() fread: Filename: %s, expected %i, result was %u (%s)\n",loc->rawname,loc->len,(unsigned int)result,strerror(errno));
fclose(f);
}
static int FSSTDIO_EnumerateFiles (void *handle, const char *match, int (*func)(const char *, int, void *, void *spath), void *parm)
{
stdiopath_t *sp = handle;
return Sys_EnumerateFiles(sp->rootpath, match, func, parm, handle);
}
searchpathfuncs_t stdiofilefuncs = {
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
FSSTDIO_GetDisplayPath,
FSSTDIO_ClosePath,
FSSTDIO_BuildHash,
FSSTDIO_FLocate,
FSSTDIO_ReadFile,
FSSTDIO_EnumerateFiles,
FSSTDIO_OpenPath,
NULL,
FSSTDIO_OpenVFS,
FSSTDIO_PollChanges
};
#endif
#endif