fteqw/engine/vk/vk_init.c

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#include "quakedef.h"
#ifdef VKQUAKE
#include "vkrenderer.h"
#include "gl_draw.h"
#include "shader.h"
#include "renderque.h" //is anything still using this?
extern qboolean vid_isfullscreen;
extern cvar_t vk_submissionthread;
extern cvar_t vk_debug;
extern cvar_t vk_loadglsl;
extern cvar_t vk_dualqueue;
extern cvar_t vid_srgb, vid_vsync, vid_triplebuffer, r_stereo_method;
void R2D_Console_Resize(void);
const char *vklayerlist[] =
{
#if 1
"VK_LAYER_LUNARG_standard_validation"
#else
//older versions of the sdk were crashing out on me,
// "VK_LAYER_LUNARG_api_dump",
"VK_LAYER_LUNARG_device_limits",
//"VK_LAYER_LUNARG_draw_state",
"VK_LAYER_LUNARG_image",
//"VK_LAYER_LUNARG_mem_tracker",
"VK_LAYER_LUNARG_object_tracker",
"VK_LAYER_LUNARG_param_checker",
"VK_LAYER_LUNARG_screenshot",
"VK_LAYER_LUNARG_swapchain",
"VK_LAYER_GOOGLE_threading",
"VK_LAYER_GOOGLE_unique_objects",
//"VK_LAYER_LUNARG_vktrace",
#endif
};
#define vklayercount (vk_debug.ival>1?countof(vklayerlist):0)
//code to initialise+destroy vulkan contexts.
//this entire file is meant to be platform-agnostic.
//the vid code still needs to set up vkGetInstanceProcAddr, and do all the window+input stuff.
#ifdef VK_NO_PROTOTYPES
#define VKFunc(n) PFN_vk##n vk##n;
VKFunc(CreateDebugReportCallbackEXT)
VKFunc(DestroyDebugReportCallbackEXT)
VKFuncs
#undef VKFunc
#endif
void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork);
static int VK_Submit_Thread(void *arg);
static void VK_Submit_DoWork(void);
static void VK_DestroyRenderPass(void);
static void VK_CreateRenderPass(void);
static void VK_Shutdown_PostProc(void);
struct vulkaninfo_s vk;
static struct vk_rendertarg postproc[4];
static unsigned int postproc_buf;
static struct vk_rendertarg_cube vk_rt_cubemap;
qboolean VK_SCR_GrabBackBuffer(void);
static VkDebugReportCallbackEXT vk_debugcallback;
static VkBool32 VKAPI_PTR mydebugreportcallback(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserData)
{
if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT)
Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
else if (flags & VK_DEBUG_REPORT_WARNING_BIT_EXT)
{
if (!strncmp(pMessage, "Additional bits in Source accessMask", 36) && strstr(pMessage, "VK_IMAGE_LAYOUT_UNDEFINED"))
return false; //I don't give a fuck. undefined can be used to change layouts on a texture that already exists too.
Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
}
else if (flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT)
Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
else if (flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT)
{
#ifdef _WIN32
// OutputDebugString(va("%s\n", pMessage));
#endif
// Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
}
else if (flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)
Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
else
Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
return false;
}
//typeBits is some vulkan requirement thing (like textures must be device-local).
//requirements_mask are things that the engine may require (like host-visible).
//note that there is absolutely no guarentee that hardware requirements will match what the host needs.
//thus you may need to use staging.
uint32_t vk_find_memory_try(uint32_t typeBits, VkFlags requirements_mask)
{
uint32_t i;
for (i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
if ((vk.memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask)
return i;
}
typeBits >>= 1;
}
return ~0u;
}
uint32_t vk_find_memory_require(uint32_t typeBits, VkFlags requirements_mask)
{
uint32_t ret = vk_find_memory_try(typeBits, requirements_mask);
if (ret == ~0)
Sys_Error("Unable to find suitable vulkan memory pool\n");
return ret;
}
void VK_DestroyVkTexture(vk_image_t *img)
{
if (!img)
return;
if (img->sampler)
vkDestroySampler(vk.device, img->sampler, vkallocationcb);
if (img->view)
vkDestroyImageView(vk.device, img->view, vkallocationcb);
if (img->image)
vkDestroyImage(vk.device, img->image, vkallocationcb);
if (img->memory)
vkFreeMemory(vk.device, img->memory, vkallocationcb);
}
static void VK_DestroySwapChain(void)
{
uint32_t i;
if (vk.submitcondition)
{
Sys_LockConditional(vk.submitcondition);
vk.neednewswapchain = true;
Sys_ConditionSignal(vk.submitcondition);
Sys_UnlockConditional(vk.submitcondition);
}
if (vk.submitthread)
{
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (vk.dopresent)
vk.dopresent(NULL);
while (vk.aquirenext < vk.aquirelast)
{
VkWarnAssert(vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX));
vk.aquirenext++;
}
while (vk.work)
{
Sys_LockConditional(vk.submitcondition);
VK_Submit_DoWork();
Sys_UnlockConditional(vk.submitcondition);
}
if (vk.device)
vkDeviceWaitIdle(vk.device);
VK_FencedCheck();
while(vk.frameendjobs)
{ //we've fully synced the gpu now, we can clean up any resources that were pending but not assigned yet.
struct vk_fencework *job = vk.frameendjobs;
vk.frameendjobs = job->next;
job->Passed(job);
if (job->fence || job->cbuf)
Con_Printf("job with junk\n");
Z_Free(job);
}
if (vk.frame)
{
vk.frame->next = vk.unusedframes;
vk.unusedframes = vk.frame;
vk.frame = NULL;
}
for (i = 0; i < vk.backbuf_count; i++)
{
//swapchain stuff
if (vk.backbufs[i].framebuffer)
vkDestroyFramebuffer(vk.device, vk.backbufs[i].framebuffer, vkallocationcb);
vk.backbufs[i].framebuffer = VK_NULL_HANDLE;
if (vk.backbufs[i].colour.view)
vkDestroyImageView(vk.device, vk.backbufs[i].colour.view, vkallocationcb);
vk.backbufs[i].colour.view = VK_NULL_HANDLE;
VK_DestroyVkTexture(&vk.backbufs[i].depth);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (vk.dopresent)
vk.dopresent(NULL);
while (vk.aquirenext < vk.aquirelast)
{
VkWarnAssert(vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX));
vk.aquirenext++;
}
for (i = 0; i < ACQUIRELIMIT; i++)
{
if (vk.acquirefences[i])
vkDestroyFence(vk.device, vk.acquirefences[i], vkallocationcb);
vk.acquirefences[i] = VK_NULL_HANDLE;
}
while(vk.unusedframes)
{
struct vkframe *frame = vk.unusedframes;
vk.unusedframes = frame->next;
VKBE_ShutdownFramePools(frame);
vkResetCommandBuffer(frame->cbuf, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
vkFreeCommandBuffers(vk.device, vk.cmdpool, 1, &frame->cbuf);
vkDestroyFence(vk.device, frame->finishedfence, vkallocationcb);
Z_Free(frame);
}
if (vk.swapchain)
{
vkDestroySwapchainKHR(vk.device, vk.swapchain, vkallocationcb);
vk.swapchain = VK_NULL_HANDLE;
}
if (vk.backbufs)
free(vk.backbufs);
vk.backbufs = NULL;
vk.backbuf_count = 0;
}
static qboolean VK_CreateSwapChain(void)
{
qboolean reloadshaders = false;
uint32_t fmtcount;
VkSurfaceFormatKHR *surffmts;
uint32_t presentmodes;
VkPresentModeKHR *presentmode;
VkSurfaceCapabilitiesKHR surfcaps;
VkSwapchainCreateInfoKHR swapinfo = {VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
uint32_t i, curpri;
VkSwapchainKHR newvkswapchain;
VkImage *images;
VkDeviceMemory *memories;
VkImageView attachments[2];
VkFramebufferCreateInfo fb_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
vk.dopresent(NULL); //make sure they're all pushed through.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (vk.headless)
{
if (vk.swapchain || vk.backbuf_count)
VK_DestroySwapChain();
vk.backbufformat = vid_srgb.ival?VK_FORMAT_B8G8R8A8_SRGB:VK_FORMAT_B8G8R8A8_UNORM;
vk.backbuf_count = 4;
swapinfo.imageExtent.width = vid.pixelwidth;
swapinfo.imageExtent.height = vid.pixelheight;
images = malloc(sizeof(VkImage)*vk.backbuf_count);
memset(images, 0, sizeof(VkImage)*vk.backbuf_count);
memories = malloc(sizeof(VkDeviceMemory)*vk.backbuf_count);
memset(memories, 0, sizeof(VkDeviceMemory)*vk.backbuf_count);
vk.aquirelast = vk.aquirenext = 0;
for (i = 0; i < ACQUIRELIMIT; i++)
{
VkFenceCreateInfo fci = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
fci.flags = VK_FENCE_CREATE_SIGNALED_BIT;
VkAssert(vkCreateFence(vk.device,&fci,vkallocationcb,&vk.acquirefences[i]));
vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT] = vk.aquirelast%vk.backbuf_count;
vk.aquirelast++;
}
for (i = 0; i < vk.backbuf_count; i++)
{
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
ici.flags = 0;
ici.imageType = VK_IMAGE_TYPE_2D;
ici.format = vk.backbufformat;
ici.extent.width = vid.pixelwidth;
ici.extent.height = vid.pixelheight;
ici.extent.depth = 1;
ici.mipLevels = 1;
ici.arrayLayers = 1;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = VK_IMAGE_TILING_OPTIMAL;
ici.usage = VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.queueFamilyIndexCount = 0;
ici.pQueueFamilyIndices = NULL;
ici.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &images[i]));
vkGetImageMemoryRequirements(vk.device, images[i], &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, 0);
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &memories[i]));
VkAssert(vkBindImageMemory(vk.device, images[i], memories[i], 0));
}
}
else
{
VkAssert(vkGetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &fmtcount, NULL));
surffmts = malloc(sizeof(VkSurfaceFormatKHR)*fmtcount);
VkAssert(vkGetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &fmtcount, surffmts));
VkAssert(vkGetPhysicalDeviceSurfacePresentModesKHR(vk.gpu, vk.surface, &presentmodes, NULL));
presentmode = malloc(sizeof(VkPresentModeKHR)*presentmodes);
VkAssert(vkGetPhysicalDeviceSurfacePresentModesKHR(vk.gpu, vk.surface, &presentmodes, presentmode));
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vk.gpu, vk.surface, &surfcaps);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
swapinfo.surface = vk.surface;
swapinfo.minImageCount = surfcaps.minImageCount+vk.triplebuffer;
if (swapinfo.minImageCount > surfcaps.maxImageCount)
swapinfo.minImageCount = surfcaps.maxImageCount;
if (swapinfo.minImageCount < surfcaps.minImageCount)
swapinfo.minImageCount = surfcaps.minImageCount;
swapinfo.imageExtent.width = surfcaps.currentExtent.width;
swapinfo.imageExtent.height = surfcaps.currentExtent.height;
swapinfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
swapinfo.preTransform = surfcaps.currentTransform;//VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
else if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
else if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
else
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR; //erk?
swapinfo.imageArrayLayers = /*(r_stereo_method.ival==1)?2:*/1;
swapinfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapinfo.queueFamilyIndexCount = 0;
swapinfo.pQueueFamilyIndices = NULL;
swapinfo.oldSwapchain = vk.swapchain;
swapinfo.clipped = vid_isfullscreen?VK_FALSE:VK_TRUE; //allow fragment shaders to be skipped on parts that are obscured by another window. screenshots might get weird, so use proper captures if required/automagic.
swapinfo.presentMode = VK_PRESENT_MODE_FIFO_KHR; //supposed to be guarenteed support.
for (i = 0, curpri = 0; i < presentmodes; i++)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
uint32_t priority = 0;
switch(presentmode[i])
{
default://ignore it.
break;
case VK_PRESENT_MODE_IMMEDIATE_KHR:
priority = (vk.vsync?0:2) + 2; //for most quake players, latency trumps tearing.
break;
case VK_PRESENT_MODE_MAILBOX_KHR:
priority = (vk.vsync?0:2) + 1;
break;
case VK_PRESENT_MODE_FIFO_KHR:
priority = (vk.vsync?2:0) + 1;
break;
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
priority = (vk.vsync?2:0) + 2; //strict vsync results in weird juddering if rtlights etc caues framerates to drop below the refreshrate
break;
}
if (priority > curpri)
{
curpri = priority;
swapinfo.presentMode = presentmode[i];
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
swapinfo.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
swapinfo.imageFormat = vid_srgb.ival?VK_FORMAT_B8G8R8A8_SRGB:VK_FORMAT_B8G8R8A8_UNORM;
for (i = 0, curpri = 0; i < fmtcount; i++)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
uint32_t priority = 0;
switch(surffmts[i].format)
{
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R8G8B8A8_UNORM:
priority = 4+!vid_srgb.ival;
break;
case VK_FORMAT_B8G8R8A8_SRGB:
case VK_FORMAT_R8G8B8A8_SRGB:
priority = 4+!!vid_srgb.ival;
break;
case VK_FORMAT_R16G16B16A16_SFLOAT: //16bit per-channel formats
case VK_FORMAT_R16G16B16A16_SNORM:
priority = 3;
break;
case VK_FORMAT_R32G32B32A32_SFLOAT: //32bit per-channel formats
priority = 2;
break;
default: //16 bit formats (565).
priority = 1;
break;
}
if (priority > curpri)
{
curpri = priority;
swapinfo.imageColorSpace = surffmts[i].colorSpace;
swapinfo.imageFormat = surffmts[i].format;
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (vk.backbufformat != swapinfo.imageFormat)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
VK_DestroyRenderPass();
reloadshaders = true;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
vk.backbufformat = swapinfo.imageFormat;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
free(presentmode);
free(surffmts);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
VkAssert(vkCreateSwapchainKHR(vk.device, &swapinfo, vkallocationcb, &newvkswapchain));
if (!newvkswapchain)
return false;
if (vk.swapchain)
{
VK_DestroySwapChain();
}
vk.swapchain = newvkswapchain;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
VkAssert(vkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.backbuf_count, NULL));
images = malloc(sizeof(VkImage)*vk.backbuf_count);
memories = NULL;
VkAssert(vkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.backbuf_count, images));
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
vk.aquirelast = vk.aquirenext = 0;
for (i = 0; i < ACQUIRELIMIT; i++)
{
VkFenceCreateInfo fci = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
VkAssert(vkCreateFence(vk.device,&fci,vkallocationcb,&vk.acquirefences[i]));
}
/*-1 to hide any weird thread issues*/
while (vk.aquirelast < ACQUIRELIMIT-1 && vk.aquirelast < vk.backbuf_count && vk.aquirelast <= vk.backbuf_count-surfcaps.minImageCount)
{
VkAssert(vkAcquireNextImageKHR(vk.device, vk.swapchain, UINT64_MAX, VK_NULL_HANDLE, vk.acquirefences[vk.aquirelast%ACQUIRELIMIT], &vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT]));
vk.aquirelast++;
}
}
VK_CreateRenderPass();
if (reloadshaders)
{
Shader_NeedReload(true);
Shader_DoReload();
}
attachments[1] = VK_NULL_HANDLE;
attachments[0] = VK_NULL_HANDLE;
fb_info.renderPass = vk.renderpass[0];
fb_info.attachmentCount = countof(attachments);
fb_info.pAttachments = attachments;
fb_info.width = swapinfo.imageExtent.width;
fb_info.height = swapinfo.imageExtent.height;
fb_info.layers = 1;
vk.backbufs = malloc(sizeof(*vk.backbufs)*vk.backbuf_count);
memset(vk.backbufs, 0, sizeof(*vk.backbufs)*vk.backbuf_count);
for (i = 0; i < vk.backbuf_count; i++)
{
VkImageViewCreateInfo ivci = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
ivci.format = vk.backbufformat;
ivci.components.r = VK_COMPONENT_SWIZZLE_R;
ivci.components.g = VK_COMPONENT_SWIZZLE_G;
ivci.components.b = VK_COMPONENT_SWIZZLE_B;
ivci.components.a = VK_COMPONENT_SWIZZLE_A;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ivci.subresourceRange.baseMipLevel = 0;
ivci.subresourceRange.levelCount = 1;
ivci.subresourceRange.baseArrayLayer = 0;
ivci.subresourceRange.layerCount = 1;
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.flags = 0;
ivci.image = images[i];
vk.backbufs[i].colour.image = images[i];
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (memories)
vk.backbufs[i].colour.memory = memories[i];
vk.backbufs[i].colour.width = swapinfo.imageExtent.width;
vk.backbufs[i].colour.height = swapinfo.imageExtent.height;
VkAssert(vkCreateImageView(vk.device, &ivci, vkallocationcb, &vk.backbufs[i].colour.view));
vk.backbufs[i].firstuse = true;
{
VkImageCreateInfo depthinfo = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
depthinfo.flags = 0;
depthinfo.imageType = VK_IMAGE_TYPE_2D;
depthinfo.format = vk.depthformat;
depthinfo.extent.width = swapinfo.imageExtent.width;
depthinfo.extent.height = swapinfo.imageExtent.height;
depthinfo.extent.depth = 1;
depthinfo.mipLevels = 1;
depthinfo.arrayLayers = 1;
depthinfo.samples = VK_SAMPLE_COUNT_1_BIT;
depthinfo.tiling = VK_IMAGE_TILING_OPTIMAL;
depthinfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
depthinfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
depthinfo.queueFamilyIndexCount = 0;
depthinfo.pQueueFamilyIndices = NULL;
depthinfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkAssert(vkCreateImage(vk.device, &depthinfo, vkallocationcb, &vk.backbufs[i].depth.image));
}
{
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
vkGetImageMemoryRequirements(vk.device, vk.backbufs[i].depth.image, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, 0);
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &vk.backbufs[i].depth.memory));
VkAssert(vkBindImageMemory(vk.device, vk.backbufs[i].depth.image, vk.backbufs[i].depth.memory, 0));
}
{
VkImageViewCreateInfo depthviewinfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
depthviewinfo.format = vk.depthformat;
depthviewinfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;//|VK_IMAGE_ASPECT_STENCIL_BIT;
depthviewinfo.subresourceRange.baseMipLevel = 0;
depthviewinfo.subresourceRange.levelCount = 1;
depthviewinfo.subresourceRange.baseArrayLayer = 0;
depthviewinfo.subresourceRange.layerCount = 1;
depthviewinfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
depthviewinfo.flags = 0;
depthviewinfo.image = vk.backbufs[i].depth.image;
VkAssert(vkCreateImageView(vk.device, &depthviewinfo, vkallocationcb, &vk.backbufs[i].depth.view));
attachments[1] = vk.backbufs[i].depth.view;
}
attachments[0] = vk.backbufs[i].colour.view;
VkAssert(vkCreateFramebuffer(vk.device, &fb_info, vkallocationcb, &vk.backbufs[i].framebuffer));
{
VkSemaphoreCreateInfo seminfo = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkAssert(vkCreateSemaphore(vk.device, &seminfo, vkallocationcb, &vk.backbufs[i].presentsemaphore));
}
}
free(images);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
free(memories);
vid.pixelwidth = swapinfo.imageExtent.width;
vid.pixelheight = swapinfo.imageExtent.height;
R2D_Console_Resize();
return true;
}
void VK_Draw_Init(void)
{
R2D_Init();
}
void VK_Draw_Shutdown(void)
{
R2D_Shutdown();
Image_Shutdown();
Shader_Shutdown();
}
void VK_CreateSampler(unsigned int flags, vk_image_t *img)
{
qboolean clamptoedge = flags & IF_CLAMP;
VkSamplerCreateInfo lmsampinfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
if (img->sampler)
vkDestroySampler(vk.device, img->sampler, vkallocationcb);
if (flags & IF_LINEAR)
{
lmsampinfo.minFilter = lmsampinfo.magFilter = VK_FILTER_LINEAR;
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
}
else if (flags & IF_NEAREST)
{
lmsampinfo.minFilter = lmsampinfo.magFilter = VK_FILTER_NEAREST;
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
else
{
int *filter = (flags & IF_UIPIC)?vk.filterpic:vk.filtermip;
if (filter[0])
lmsampinfo.minFilter = VK_FILTER_LINEAR;
else
lmsampinfo.minFilter = VK_FILTER_NEAREST;
if (filter[1])
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
else
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
if (filter[2])
lmsampinfo.magFilter = VK_FILTER_LINEAR;
else
lmsampinfo.magFilter = VK_FILTER_NEAREST;
}
lmsampinfo.addressModeU = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
lmsampinfo.addressModeV = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
lmsampinfo.addressModeW = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
lmsampinfo.mipLodBias = 0.0;
lmsampinfo.anisotropyEnable = (flags & IF_NEAREST)?false:(vk.max_anistophy > 1);
lmsampinfo.maxAnisotropy = vk.max_anistophy;
lmsampinfo.compareEnable = VK_FALSE;
lmsampinfo.compareOp = VK_COMPARE_OP_NEVER;
lmsampinfo.minLod = vk.mipcap[0]; //this isn't quite right
lmsampinfo.maxLod = vk.mipcap[1];
lmsampinfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
lmsampinfo.unnormalizedCoordinates = VK_FALSE;
VkAssert(vkCreateSampler(vk.device, &lmsampinfo, NULL, &img->sampler));
}
void VK_UpdateFiltering(image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float anis)
{
uint32_t i;
for (i = 0; i < countof(vk.filtermip); i++)
vk.filtermip[i] = filtermip[i];
for (i = 0; i < countof(vk.filterpic); i++)
vk.filterpic[i] = filterpic[i];
for (i = 0; i < countof(vk.mipcap); i++)
vk.mipcap[i] = mipcap[i];
vk.max_anistophy = anis;
vkDeviceWaitIdle(vk.device);
while(imagelist)
{
if (imagelist->vkimage)
VK_CreateSampler(imagelist->flags, imagelist->vkimage);
imagelist = imagelist->next;
}
}
vk_image_t VK_CreateTexture2DArray(uint32_t width, uint32_t height, uint32_t layers, uint32_t mips, unsigned int encoding, unsigned int type)
{
vk_image_t ret;
qboolean staging = layers == 0;
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
VkFormat format;
ret.width = width;
ret.height = height;
ret.layers = layers;
ret.mipcount = mips;
ret.encoding = encoding;
ret.type = type;
ret.layout = staging?VK_IMAGE_LAYOUT_PREINITIALIZED:VK_IMAGE_LAYOUT_UNDEFINED;
//16bit formats.
if (encoding == PTI_RGB565)
format = VK_FORMAT_R5G6B5_UNORM_PACK16;
else if (encoding == PTI_RGBA4444)
format = VK_FORMAT_R4G4B4A4_UNORM_PACK16;
else if (encoding == PTI_ARGB4444)
format = VK_FORMAT_B4G4R4A4_UNORM_PACK16; //fixme: this seems wrong.
else if (encoding == PTI_RGBA5551)
format = VK_FORMAT_R5G5B5A1_UNORM_PACK16;
else if (encoding == PTI_ARGB1555)
format = VK_FORMAT_A1R5G5B5_UNORM_PACK16;
//float formats
else if (encoding == PTI_RGBA16F)
format = VK_FORMAT_R16G16B16A16_SFLOAT;
else if (encoding == PTI_RGBA32F)
format = VK_FORMAT_R32G32B32A32_SFLOAT;
//weird formats
else if (encoding == PTI_R8)
format = VK_FORMAT_R8_UNORM;
else if (encoding == PTI_RG8)
format = VK_FORMAT_R8G8_UNORM;
//compressed formats
else if (encoding == PTI_S3RGB1)
format = VK_FORMAT_BC1_RGB_UNORM_BLOCK;
else if (encoding == PTI_S3RGBA1)
format = VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
else if (encoding == PTI_S3RGBA3)
format = VK_FORMAT_BC2_UNORM_BLOCK;
else if (encoding == PTI_S3RGBA5)
format = VK_FORMAT_BC3_UNORM_BLOCK;
//depth formats
else if (encoding == PTI_DEPTH16)
format = VK_FORMAT_D16_UNORM;
else if (encoding == PTI_DEPTH24)
format = VK_FORMAT_X8_D24_UNORM_PACK32;
else if (encoding == PTI_DEPTH32)
format = VK_FORMAT_D32_SFLOAT;
else if (encoding == PTI_DEPTH24_8)
format = VK_FORMAT_D24_UNORM_S8_UINT;
//standard formats
else if (encoding == PTI_BGRA8 || encoding == PTI_BGRX8)
format = VK_FORMAT_B8G8R8A8_UNORM;
else //if (encoding == PTI_RGBA8 || encoding == PTI_RGBX8)
format = VK_FORMAT_R8G8B8A8_UNORM;
ici.flags = (ret.type==PTI_CUBEMAP)?VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT:0;
ici.imageType = VK_IMAGE_TYPE_2D;
ici.format = format;
ici.extent.width = width;
ici.extent.height = height;
ici.extent.depth = 1;
ici.mipLevels = mips;
ici.arrayLayers = staging?1:layers;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = staging?VK_IMAGE_TILING_LINEAR:VK_IMAGE_TILING_OPTIMAL;
ici.usage = staging?VK_IMAGE_USAGE_TRANSFER_SRC_BIT:(VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT);
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.queueFamilyIndexCount = 0;
ici.pQueueFamilyIndices = NULL;
ici.initialLayout = ret.layout;
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &ret.image));
vkGetImageMemoryRequirements(vk.device, ret.image, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
if (staging)
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
else
{
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, 0);
}
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &ret.memory));
VkAssert(vkBindImageMemory(vk.device, ret.image, ret.memory, 0));
ret.view = VK_NULL_HANDLE;
ret.sampler = VK_NULL_HANDLE;
if (!staging)
{
VkImageViewCreateInfo viewInfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
viewInfo.flags = 0;
viewInfo.image = ret.image;
viewInfo.viewType = (ret.type==PTI_CUBEMAP)?VK_IMAGE_VIEW_TYPE_CUBE:VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewInfo.components.a = (encoding == PTI_RGBX8 || encoding == PTI_BGRX8)?VK_COMPONENT_SWIZZLE_ONE:VK_COMPONENT_SWIZZLE_A;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = mips;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = layers;
VkAssert(vkCreateImageView(vk.device, &viewInfo, NULL, &ret.view));
}
return ret;
}
void set_image_layout(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkAccessFlags srcaccess, VkImageLayout new_image_layout, VkAccessFlags dstaccess)
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = srcaccess;
imgbarrier.dstAccessMask = dstaccess;
imgbarrier.oldLayout = old_image_layout;
imgbarrier.newLayout = new_image_layout;
imgbarrier.image = image;
imgbarrier.subresourceRange.aspectMask = aspectMask;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
/*
if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) // Make sure anything that was copying from this image has completed
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) // Make sure anything that was copying from this image has completed
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
imgbarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
imgbarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) // Make sure any Copy or CPU writes to image are flushed
imgbarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
if (old_image_layout == VK_IMAGE_LAYOUT_PREINITIALIZED)
imgbarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
else if (old_image_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
else if (old_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
*/
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
void VK_FencedCheck(void)
{
while(vk.fencework)
{
Sys_LockConditional(vk.submitcondition);
if (VK_SUCCESS == vkGetFenceStatus(vk.device, vk.fencework->fence))
{
struct vk_fencework *w;
w = vk.fencework;
vk.fencework = w->next;
if (!vk.fencework)
vk.fencework_last = NULL;
Sys_UnlockConditional(vk.submitcondition);
if (w->Passed)
w->Passed(w);
if (w->cbuf)
vkFreeCommandBuffers(vk.device, vk.cmdpool, 1, &w->cbuf);
if (w->fence)
vkDestroyFence(vk.device, w->fence, vkallocationcb);
Z_Free(w);
continue;
}
Sys_UnlockConditional(vk.submitcondition);
break;
}
}
//allocate and begin a commandbuffer so we can do the copies
void *VK_FencedBegin(void (*passed)(void *work), size_t worksize)
{
struct vk_fencework *w = BZ_Malloc(worksize?worksize:sizeof(*w));
VkCommandBufferAllocateInfo cbai = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
VkCommandBufferInheritanceInfo cmdinh = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
VkCommandBufferBeginInfo cmdinf = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
cbai.commandPool = vk.cmdpool;
cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cbai.commandBufferCount = 1;
VkAssert(vkAllocateCommandBuffers(vk.device, &cbai, &w->cbuf));
cmdinf.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdinf.pInheritanceInfo = &cmdinh;
vkBeginCommandBuffer(w->cbuf, &cmdinf);
w->Passed = passed;
w->next = NULL;
return w;
}
//end+submit a commandbuffer, and set up a fence so we know when its complete
void VK_FencedSubmit(void *work)
{
struct vk_fencework *w = work;
VkFenceCreateInfo fenceinfo = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
if (w->cbuf)
vkEndCommandBuffer(w->cbuf);
//check if we can release anything yet.
VK_FencedCheck();
vkCreateFence(vk.device, &fenceinfo, vkallocationcb, &w->fence);
VK_Submit_Work(w->cbuf, VK_NULL_HANDLE, 0, VK_NULL_HANDLE, w->fence, NULL, w);
}
void VK_FencedSync(void *work)
{
struct vk_fencework *w = work;
VK_FencedSubmit(w);
//fixme: waiting for the fence while it may still be getting created by the worker is unsafe.
vkWaitForFences(vk.device, 1, &w->fence, VK_FALSE, UINT64_MAX);
}
//called to schedule the release of a resource that may be referenced by an active command buffer.
//the command buffer in question may even have not yet been submitted yet.
void *VK_AtFrameEnd(void (*passed)(void *work), size_t worksize)
{
struct vk_fencework *w = Z_Malloc(worksize?worksize:sizeof(*w));
w->Passed = passed;
w->next = vk.frameendjobs;
vk.frameendjobs = w;
return w;
}
struct texturefence
{
struct vk_fencework w;
int mips;
vk_image_t staging[32];
};
static void VK_TextureLoaded(void *ctx)
{
struct texturefence *w = ctx;
unsigned int i;
for (i = 0; i < w->mips; i++)
if (w->staging[i].image != VK_NULL_HANDLE)
{
vkDestroyImage(vk.device, w->staging[i].image, vkallocationcb);
vkFreeMemory(vk.device, w->staging[i].memory, vkallocationcb);
}
}
qboolean VK_LoadTextureMips (texid_t tex, struct pendingtextureinfo *mips)
{
struct texturefence *fence;
VkCommandBuffer vkloadcmd;
vk_image_t target;
uint32_t i, y;
uint32_t blocksize;
uint32_t blockbytes;
uint32_t layers;
if (mips->type != PTI_2D && mips->type != PTI_CUBEMAP)
return false;
if (!mips->mipcount || mips->mip[0].width == 0 || mips->mip[0].height == 0)
return false;
layers = (mips->type == PTI_CUBEMAP)?6:1;
switch(mips->encoding)
{
case PTI_RGB565:
case PTI_RGBA4444:
case PTI_ARGB4444:
case PTI_RGBA5551:
case PTI_ARGB1555:
blocksize = 1;
blockbytes = 2; //16bit formats
break;
case PTI_RGBA8:
case PTI_RGBX8:
case PTI_BGRA8:
case PTI_BGRX8:
blocksize = 1; //in texels
blockbytes = 4;
break;
case PTI_S3RGB1:
case PTI_S3RGBA1:
blocksize = 4;
blockbytes = 8;
break;
case PTI_S3RGBA3:
case PTI_S3RGBA5:
blocksize = 4;
blockbytes = 16;
break;
case PTI_RGBA16F:
blocksize = 1;
blockbytes = 4*2;
break;
case PTI_RGBA32F:
blocksize = 1;
blockbytes = 4*4;
break;
case PTI_R8:
blocksize = 1;
blockbytes = 1;
break;
case PTI_RG8:
blocksize = 1;
blockbytes = 2;
break;
default:
return false;
}
fence = VK_FencedBegin(VK_TextureLoaded, sizeof(*fence));
fence->mips = mips->mipcount;
vkloadcmd = fence->w.cbuf;
//create our target image
if (tex->vkimage)
{
if (tex->vkimage->width != mips->mip[0].width ||
tex->vkimage->height != mips->mip[0].height ||
tex->vkimage->layers != layers ||
tex->vkimage->mipcount != mips->mipcount ||
tex->vkimage->encoding != mips->encoding ||
tex->vkimage->type != mips->type)
{
vkDeviceWaitIdle(vk.device); //erk, we can't cope with a commandbuffer poking the texture while things happen
VK_FencedCheck();
VK_DestroyVkTexture(tex->vkimage);
Z_Free(tex->vkimage);
tex->vkimage = NULL;
}
}
if (tex->vkimage)
{
target = *tex->vkimage; //can reuse it
Z_Free(tex->vkimage);
//we're meant to be replacing the entire thing, so we can just transition from undefined here
// set_image_layout(vkloadcmd, target.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT);
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imgbarrier.image = target.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = mips->mipcount/layers;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = layers;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
}
else
{
target = VK_CreateTexture2DArray(mips->mip[0].width, mips->mip[0].height, layers, mips->mipcount/layers, mips->encoding, mips->type);
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imgbarrier.image = target.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = mips->mipcount/layers;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = layers;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.srcAccessMask = 0;
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
}
//create the staging images and fill them
for (i = 0; i < mips->mipcount; i++)
{
VkImageSubresource subres = {0};
VkSubresourceLayout layout;
void *mapdata;
//figure out the number of 'blocks' in the image.
//for non-compressed formats this is just the width directly.
//for compressed formats (ie: s3tc/dxt) we need to round up to deal with npot.
uint32_t blockwidth = (mips->mip[i].width+blocksize-1) / blocksize;
uint32_t blockheight = (mips->mip[i].height+blocksize-1) / blocksize;
fence->staging[i] = VK_CreateTexture2DArray(mips->mip[i].width, mips->mip[i].height, 0, 1, mips->encoding, PTI_2D);
subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subres.mipLevel = 0;
subres.arrayLayer = 0;
vkGetImageSubresourceLayout(vk.device, fence->staging[i].image, &subres, &layout);
VkAssert(vkMapMemory(vk.device, fence->staging[i].memory, 0, layout.size, 0, &mapdata));
if (mapdata)
{
for (y = 0; y < blockheight; y++)
memcpy((char*)mapdata + layout.offset + y*layout.rowPitch, (char*)mips->mip[i].data + y*blockwidth*blockbytes, blockwidth*blockbytes);
}
else
Sys_Error("Unable to map staging image\n");
vkUnmapMemory(vk.device, fence->staging[i].memory);
//queue up an image copy for this mip
{
VkImageCopy region;
region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.srcSubresource.mipLevel = 0;
region.srcSubresource.baseArrayLayer = 0;
region.srcSubresource.layerCount = 1;
region.srcOffset.x = 0;
region.srcOffset.y = 0;
region.srcOffset.z = 0;
region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.dstSubresource.mipLevel = i%(mips->mipcount/layers);
region.dstSubresource.baseArrayLayer = i/(mips->mipcount/layers);
region.dstSubresource.layerCount = 1;
region.dstOffset.x = 0;
region.dstOffset.y = 0;
region.dstOffset.z = 0;
region.extent.width = mips->mip[i].width;
region.extent.height = mips->mip[i].height;
region.extent.depth = 1;
set_image_layout(vkloadcmd, fence->staging[i].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_ACCESS_HOST_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT);
vkCmdCopyImage(vkloadcmd, fence->staging[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, target.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
}
}
//layouts are annoying. and weird.
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imgbarrier.image = target.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = mips->mipcount/layers;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = layers;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imgbarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
VK_FencedSubmit(fence);
//FIXME: should probably reuse these samplers.
if (!target.sampler)
VK_CreateSampler(tex->flags, &target);
tex->vkdescriptor = VK_NULL_HANDLE;
tex->vkimage = Z_Malloc(sizeof(*tex->vkimage));
*tex->vkimage = target;
return true;
}
void VK_DestroyTexture (texid_t tex)
{
if (tex->vkimage)
{
VK_DestroyVkTexture(tex->vkimage);
Z_Free(tex->vkimage);
tex->vkimage = NULL;
}
tex->vkdescriptor = VK_NULL_HANDLE;
}
void VK_R_Init (void)
{
}
void VK_R_DeInit (void)
{
R_GAliasFlushSkinCache(true);
Surf_DeInit();
VK_Shutdown_PostProc();
VK_DestroySwapChain();
VKBE_Shutdown();
Shader_Shutdown();
Image_Shutdown();
}
void VK_SetupViewPortProjection(qboolean flipy)
{
float fov_x, fov_y;
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
VectorCopy (r_refdef.vieworg, r_origin);
fov_x = r_refdef.fov_x;//+sin(cl.time)*5;
fov_y = r_refdef.fov_y;//-sin(cl.time+1)*5;
if ((r_refdef.flags & RDF_UNDERWATER) && !(r_refdef.flags & RDF_WATERWARP))
{
fov_x *= 1 + (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
fov_y *= 1 + (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
}
// screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
/*view matrix*/
if (flipy) //mimic gl and give bottom-up
{
vec3_t down;
VectorNegate(vup, down);
VectorCopy(down, vup);
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, down, r_refdef.vieworg);
r_refdef.flipcull = SHADER_CULL_FRONT | SHADER_CULL_BACK;
}
else
{
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, vup, r_refdef.vieworg);
r_refdef.flipcull = 0;
}
if (r_refdef.maxdist)
Matrix4x4_CM_Projection_Far(r_refdef.m_projection, fov_x, fov_y, r_refdef.mindist, r_refdef.maxdist);
else
Matrix4x4_CM_Projection_Inf(r_refdef.m_projection, fov_x, fov_y, r_refdef.mindist);
}
void VK_Set2D(void)
{
vid.fbvwidth = vid.width;
vid.fbvheight = vid.height;
vid.fbpwidth = vid.pixelwidth;
vid.fbpheight = vid.pixelheight;
r_refdef.pxrect.x = 0;
r_refdef.pxrect.y = 0;
r_refdef.pxrect.width = vid.fbpwidth;
r_refdef.pxrect.height = vid.fbpheight;
r_refdef.pxrect.maxheight = vid.pixelheight;
/*
{
VkClearDepthStencilValue val;
VkImageSubresourceRange range;
val.depth = 1;
val.stencil = 0;
range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
range.baseArrayLayer = 0;
range.baseMipLevel = 0;
range.layerCount = 1;
range.levelCount = 1;
vkCmdClearDepthStencilImage(vk.frame->cbuf, vk.depthbuf.image, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, &val, 1, &range);
}
*/
/*
vkCmdEndRenderPass(vk.frame->cbuf);
{
VkRenderPassBeginInfo rpiinfo = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
VkClearValue clearvalues[1];
clearvalues[0].depthStencil.depth = 1.0;
clearvalues[0].depthStencil.stencil = 0;
rpiinfo.renderPass = vk.renderpass[1];
rpiinfo.renderArea.offset.x = r_refdef.pxrect.x;
rpiinfo.renderArea.offset.y = r_refdef.pxrect.y;
rpiinfo.renderArea.extent.width = r_refdef.pxrect.width;
rpiinfo.renderArea.extent.height = r_refdef.pxrect.height;
rpiinfo.framebuffer = vk.frame->backbuf->framebuffer;
rpiinfo.clearValueCount = 1;
rpiinfo.pClearValues = clearvalues;
vkCmdBeginRenderPass(vk.frame->cbuf, &rpiinfo, VK_SUBPASS_CONTENTS_INLINE);
}
*/
{
VkViewport vp[1];
VkRect2D scissor[1];
vp[0].x = r_refdef.pxrect.x;
vp[0].y = r_refdef.pxrect.y;
vp[0].width = r_refdef.pxrect.width;
vp[0].height = r_refdef.pxrect.height;
vp[0].minDepth = 0.0;
vp[0].maxDepth = 1.0;
scissor[0].offset.x = r_refdef.pxrect.x;
scissor[0].offset.y = r_refdef.pxrect.y;
scissor[0].extent.width = r_refdef.pxrect.width;
scissor[0].extent.height = r_refdef.pxrect.height;
vkCmdSetViewport(vk.frame->cbuf, 0, countof(vp), vp);
vkCmdSetScissor(vk.frame->cbuf, 0, countof(scissor), scissor);
}
VKBE_Set2D(true);
if (0)
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, vid.fbvwidth, 0, vid.fbvheight, -99999, 99999);
else
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, vid.fbvwidth, vid.fbvheight, 0, -99999, 99999);
Matrix4x4_Identity(r_refdef.m_view);
BE_SelectEntity(&r_worldentity);
}
static void VK_Shutdown_PostProc(void)
{
unsigned int i;
for (i = 0; i < countof(postproc); i++)
VKBE_RT_Gen(&postproc[i], 0, 0, true);
vk.scenepp_waterwarp = NULL;
vk.scenepp_antialias = NULL;
VK_R_BloomShutdown();
}
static void VK_Init_PostProc(void)
{
texid_t scenepp_texture_warp, scenepp_texture_edge;
//this block liberated from the opengl code
{
#define PP_WARP_TEX_SIZE 64
#define PP_AMP_TEX_SIZE 64
#define PP_AMP_TEX_BORDER 4
int i, x, y;
unsigned char pp_warp_tex[PP_WARP_TEX_SIZE*PP_WARP_TEX_SIZE*4];
unsigned char pp_edge_tex[PP_AMP_TEX_SIZE*PP_AMP_TEX_SIZE*4];
// scenepp_postproc_cube = r_nulltex;
// TEXASSIGN(sceneblur_texture, Image_CreateTexture("***postprocess_blur***", NULL, 0));
TEXASSIGN(scenepp_texture_warp, Image_CreateTexture("***postprocess_warp***", NULL, IF_NOMIPMAP|IF_NOGAMMA|IF_LINEAR));
TEXASSIGN(scenepp_texture_edge, Image_CreateTexture("***postprocess_edge***", NULL, IF_NOMIPMAP|IF_NOGAMMA|IF_LINEAR));
// init warp texture - this specifies offset in
for (y=0; y<PP_WARP_TEX_SIZE; y++)
{
for (x=0; x<PP_WARP_TEX_SIZE; x++)
{
float fx, fy;
i = (x + y*PP_WARP_TEX_SIZE) * 4;
fx = sin(((double)y / PP_WARP_TEX_SIZE) * M_PI * 2);
fy = cos(((double)x / PP_WARP_TEX_SIZE) * M_PI * 2);
pp_warp_tex[i ] = (fx+1.0f)*127.0f;
pp_warp_tex[i+1] = (fy+1.0f)*127.0f;
pp_warp_tex[i+2] = 0;
pp_warp_tex[i+3] = 0xff;
}
}
Image_Upload(scenepp_texture_warp, TF_RGBX32, pp_warp_tex, NULL, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
// TODO: init edge texture - this is ampscale * 2, with ampscale calculated
// init warp texture - this specifies offset in
for (y=0; y<PP_AMP_TEX_SIZE; y++)
{
for (x=0; x<PP_AMP_TEX_SIZE; x++)
{
float fx = 1, fy = 1;
i = (x + y*PP_AMP_TEX_SIZE) * 4;
if (x < PP_AMP_TEX_BORDER)
{
fx = (float)x / PP_AMP_TEX_BORDER;
}
if (x > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
{
fx = (PP_AMP_TEX_SIZE - (float)x) / PP_AMP_TEX_BORDER;
}
if (y < PP_AMP_TEX_BORDER)
{
fy = (float)y / PP_AMP_TEX_BORDER;
}
if (y > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
{
fy = (PP_AMP_TEX_SIZE - (float)y) / PP_AMP_TEX_BORDER;
}
//avoid any sudden changes.
fx=sin(fx*M_PI*0.5);
fy=sin(fy*M_PI*0.5);
//lame
fx = fy = min(fx, fy);
pp_edge_tex[i ] = fx * 255;
pp_edge_tex[i+1] = fy * 255;
pp_edge_tex[i+2] = 0;
pp_edge_tex[i+3] = 0xff;
}
}
Image_Upload(scenepp_texture_edge, TF_RGBX32, pp_edge_tex, NULL, PP_AMP_TEX_SIZE, PP_AMP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
}
vk.scenepp_waterwarp = R_RegisterShader("waterwarp", SUF_NONE,
"{\n"
"program underwaterwarp\n"
"{\n"
"map $sourcecolour\n"
"}\n"
"{\n"
"map $upperoverlay\n"
"}\n"
"{\n"
"map $loweroverlay\n"
"}\n"
"}\n"
);
vk.scenepp_waterwarp->defaulttextures->upperoverlay = scenepp_texture_warp;
vk.scenepp_waterwarp->defaulttextures->loweroverlay = scenepp_texture_edge;
vk.scenepp_antialias = R_RegisterShader("fte_ppantialias", 0,
"{\n"
"program fxaa\n"
"{\n"
"map $sourcecolour\n"
"}\n"
"}\n"
);
}
static qboolean VK_R_RenderScene_Cubemap(struct vk_rendertarg *fb)
{
int cmapsize = 512;
int i;
static vec3_t ang[6] =
{ {0, -90, 0}, {0, 90, 0},
{90, 0, 0}, {-90, 0, 0},
{0, 0, 0}, {0, -180, 0} };
vec3_t saveang;
vec3_t saveorg;
vrect_t vrect;
pxrect_t prect;
extern cvar_t ffov;
shader_t *shader;
int facemask;
extern cvar_t r_projection;
int osm;
struct vk_rendertarg_cube *rtc = &vk_rt_cubemap;
if (!*ffov.string || !strcmp(ffov.string, "0"))
{
if (ffov.vec4[0] != scr_fov.value)
{
ffov.value = ffov.vec4[0] = scr_fov.value;
Shader_NeedReload(false); //gah!
}
}
facemask = 0;
switch(r_projection.ival)
{
default: //invalid.
return false;
case PROJ_STEREOGRAPHIC:
shader = R_RegisterShader("postproc_stereographic", SUF_NONE,
"{\n"
"program postproc_stereographic\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
facemask |= 1<<4; /*front view*/
if (ffov.value > 70)
{
facemask |= (1<<0) | (1<<1); /*side/top*/
if (ffov.value > 85)
facemask |= (1<<2) | (1<<3); /*bottom views*/
if (ffov.value > 300)
facemask |= 1<<5; /*back view*/
}
break;
case PROJ_FISHEYE:
shader = R_RegisterShader("postproc_fisheye", SUF_NONE,
"{\n"
"program postproc_fisheye\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
//fisheye view sees up to a full sphere
facemask |= 1<<4; /*front view*/
if (ffov.value > 77)
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
break;
case PROJ_PANORAMA:
shader = R_RegisterShader("postproc_panorama", SUF_NONE,
"{\n"
"program postproc_panorama\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
//panoramic view needs at most the four sides
facemask |= 1<<4; /*front view*/
if (ffov.value > 90)
{
facemask |= (1<<0) | (1<<1); /*side views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
}
facemask = 0x3f;
break;
case PROJ_LAEA:
shader = R_RegisterShader("postproc_laea", SUF_NONE,
"{\n"
"program postproc_laea\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
facemask |= 1<<4; /*front view*/
if (ffov.value > 90)
{
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
}
break;
case PROJ_EQUIRECTANGULAR:
shader = R_RegisterShader("postproc_equirectangular", SUF_NONE,
"{\n"
"program postproc_equirectangular\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
facemask = 0x3f;
#if 0
facemask |= 1<<4; /*front view*/
if (ffov.value > 90)
{
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
}
#endif
break;
}
if (!shader || !shader->prog)
return false; //erk. shader failed.
//FIXME: we should be able to rotate the view
vrect = r_refdef.vrect;
prect = r_refdef.pxrect;
// prect.x = (vrect.x * vid.pixelwidth)/vid.width;
// prect.width = (vrect.width * vid.pixelwidth)/vid.width;
// prect.y = (vrect.y * vid.pixelheight)/vid.height;
// prect.height = (vrect.height * vid.pixelheight)/vid.height;
if (sh_config.texture_non_power_of_two_pic)
{
cmapsize = prect.width > prect.height?prect.width:prect.height;
if (cmapsize > 4096)//sh_config.texture_maxsize)
cmapsize = 4096;//sh_config.texture_maxsize;
}
r_refdef.flags |= RDF_FISHEYE;
vid.fbpwidth = vid.fbpheight = cmapsize;
//FIXME: gl_max_size
VectorCopy(r_refdef.vieworg, saveorg);
VectorCopy(r_refdef.viewangles, saveang);
saveang[2] = 0;
osm = r_refdef.stereomethod;
r_refdef.stereomethod = STEREO_OFF;
VKBE_RT_Gen_Cube(rtc, cmapsize, r_clear.ival?true:false);
vrect = r_refdef.vrect; //save off the old vrect
r_refdef.vrect.width = (cmapsize * vid.fbvwidth) / vid.fbpwidth;
r_refdef.vrect.height = (cmapsize * vid.fbvheight) / vid.fbpheight;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = prect.y;
ang[0][0] = -saveang[0];
ang[0][1] = -90;
ang[0][2] = -saveang[0];
ang[1][0] = -saveang[0];
ang[1][1] = 90;
ang[1][2] = saveang[0];
ang[5][0] = -saveang[0]*2;
//in theory, we could use a geometry shader to duplicate the polygons to each face.
//that would of course require that every bit of glsl had such a geometry shader.
//it would at least reduce cpu load quite a bit.
for (i = 0; i < 6; i++)
{
if (!(facemask & (1<<i)))
continue;
VKBE_RT_Begin(&rtc->face[i]);
r_refdef.fov_x = 90;
r_refdef.fov_y = 90;
r_refdef.viewangles[0] = saveang[0]+ang[i][0];
r_refdef.viewangles[1] = saveang[1]+ang[i][1];
r_refdef.viewangles[2] = saveang[2]+ang[i][2];
VK_SetupViewPortProjection(true);
/*if (!vk.rendertarg->depthcleared)
{
VkClearAttachment clr;
VkClearRect rect;
clr.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
clr.clearValue.depthStencil.depth = 1;
clr.clearValue.depthStencil.stencil = 0;
clr.colorAttachment = 1;
rect.rect.offset.x = r_refdef.pxrect.x;
rect.rect.offset.y = r_refdef.pxrect.y;
rect.rect.extent.width = r_refdef.pxrect.width;
rect.rect.extent.height = r_refdef.pxrect.height;
rect.layerCount = 1;
rect.baseArrayLayer = 0;
vkCmdClearAttachments(vk.frame->cbuf, 1, &clr, 1, &rect);
vk.rendertarg->depthcleared = true;
}*/
VKBE_SelectEntity(&r_worldentity);
R_SetFrustum (r_refdef.m_projection, r_refdef.m_view);
RQ_BeginFrame();
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
{
if (cl.worldmodel)
P_DrawParticles ();
}
Surf_DrawWorld();
RQ_RenderBatchClear();
vk.rendertarg->depthcleared = false;
if (R2D_Flush)
Con_Printf("no flush\n");
}
r_refdef.vrect = vrect;
r_refdef.pxrect = prect;
VectorCopy(saveorg, r_refdef.vieworg);
r_refdef.stereomethod = osm;
VKBE_RT_Begin(fb);
r_refdef.flipcull = 0;
VK_Set2D();
shader->defaulttextures->reflectcube = &rtc->q_colour;
// draw it through the shader
if (r_projection.ival == PROJ_EQUIRECTANGULAR)
{
//note vr screenshots have requirements here
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, 0, 1, 1, 0, shader);
}
else if (r_projection.ival == PROJ_PANORAMA)
{
float saspect = .5;
float taspect = vrect.height / vrect.width * ffov.value / 90;//(0.5 * vrect.width) / vrect.height;
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -saspect, taspect, saspect, -taspect, shader);
}
else if (vrect.width > vrect.height)
{
float aspect = (0.5 * vrect.height) / vrect.width;
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -0.5, aspect, 0.5, -aspect, shader);
}
else
{
float aspect = (0.5 * vrect.width) / vrect.height;
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -aspect, 0.5, aspect, -0.5, shader);
}
if (R2D_Flush)
R2D_Flush();
return true;
}
void VK_R_RenderView (void)
{
extern unsigned int r_viewcontents;
struct vk_rendertarg *rt, *rtscreen = vk.rendertarg;
extern cvar_t r_fxaa;
extern cvar_t r_renderscale, r_postprocshader;
float renderscale = r_renderscale.value;
shader_t *custompostproc;
if (r_norefresh.value || !vid.fbpwidth || !vid.fbpwidth)
{
VK_Set2D ();
return;
}
VKBE_Set2D(false);
Surf_SetupFrame();
//check if we can do underwater warp
if (cls.protocol != CP_QUAKE2) //quake2 tells us directly
{
if (r_viewcontents & FTECONTENTS_FLUID)
r_refdef.flags |= RDF_UNDERWATER;
else
r_refdef.flags &= ~RDF_UNDERWATER;
}
if (r_refdef.flags & RDF_UNDERWATER)
{
extern cvar_t r_projection;
if (!r_waterwarp.value || r_projection.ival)
r_refdef.flags &= ~RDF_UNDERWATER; //no warp at all
else if (r_waterwarp.value > 0)
r_refdef.flags |= RDF_WATERWARP; //try fullscreen warp instead if we can
}
if (!r_refdef.globalfog.density)
{
int fogtype = ((r_refdef.flags & RDF_UNDERWATER) && cl.fog[1].density)?1:0;
CL_BlendFog(&r_refdef.globalfog, &cl.oldfog[fogtype], realtime, &cl.fog[fogtype]);
r_refdef.globalfog.density /= 64; //FIXME
}
custompostproc = NULL;
if (r_refdef.flags & RDF_NOWORLDMODEL)
renderscale = 1; //with no worldmodel, this is probably meant to be transparent so make sure that there's no post-proc stuff messing up transparencies.
else
{
if (*r_postprocshader.string)
{
custompostproc = R_RegisterCustom(r_postprocshader.string, SUF_NONE, NULL, NULL);
if (custompostproc)
r_refdef.flags |= RDF_CUSTOMPOSTPROC;
}
if (r_fxaa.ival) //overlays will have problems.
r_refdef.flags |= RDF_ANTIALIAS;
if (R_CanBloom())
r_refdef.flags |= RDF_BLOOM;
}
//
// figure out the viewport
//
{
int x = r_refdef.vrect.x * vid.pixelwidth/(int)vid.width;
int x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * vid.pixelwidth/(int)vid.width;
int y = (r_refdef.vrect.y) * vid.pixelheight/(int)vid.height;
int y2 = ((int)(r_refdef.vrect.y + r_refdef.vrect.height)) * vid.pixelheight/(int)vid.height;
// fudge around because of frac screen scale
if (x > 0)
x--;
if (x2 < vid.pixelwidth)
x2++;
if (y < 0)
y--;
if (y2 < vid.pixelheight)
y2++;
r_refdef.pxrect.x = x;
r_refdef.pxrect.y = y;
r_refdef.pxrect.width = x2 - x;
r_refdef.pxrect.height = y2 - y;
r_refdef.pxrect.maxheight = vid.pixelheight;
}
if (renderscale != 1.0)
{
r_refdef.flags |= RDF_RENDERSCALE;
r_refdef.pxrect.width *= renderscale;
r_refdef.pxrect.height *= renderscale;
r_refdef.pxrect.maxheight = r_refdef.pxrect.height;
}
if (r_refdef.pxrect.width <= 0 || r_refdef.pxrect.height <= 0)
return; //you're not allowed to do that, dude.
//FIXME: VF_RT_*
//FIXME: if we're meant to be using msaa, render the scene to an msaa target and then resolve.
postproc_buf = 0;
if (r_refdef.flags & (RDF_ALLPOSTPROC|RDF_RENDERSCALE))
{
r_refdef.pxrect.x = 0;
r_refdef.pxrect.y = 0;
rt = &postproc[postproc_buf++%countof(postproc)];
VKBE_RT_Gen(rt, r_refdef.pxrect.width, r_refdef.pxrect.height, false);
}
else
rt = rtscreen;
if (!(r_refdef.flags & RDF_NOWORLDMODEL) && VK_R_RenderScene_Cubemap(rt))
{
}
else
{
VKBE_RT_Begin(rt);
VK_SetupViewPortProjection(false);
{
VkViewport vp[1];
VkRect2D scissor[1];
vp[0].x = r_refdef.pxrect.x;
vp[0].y = r_refdef.pxrect.y;
vp[0].width = r_refdef.pxrect.width;
vp[0].height = r_refdef.pxrect.height;
vp[0].minDepth = 0.0;
vp[0].maxDepth = 1.0;
scissor[0].offset.x = r_refdef.pxrect.x;
scissor[0].offset.y = r_refdef.pxrect.y;
scissor[0].extent.width = r_refdef.pxrect.width;
scissor[0].extent.height = r_refdef.pxrect.height;
vkCmdSetViewport(vk.frame->cbuf, 0, countof(vp), vp);
vkCmdSetScissor(vk.frame->cbuf, 0, countof(scissor), scissor);
}
if (!vk.rendertarg->depthcleared)
{
VkClearAttachment clr;
VkClearRect rect;
clr.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
clr.clearValue.depthStencil.depth = 1;
clr.clearValue.depthStencil.stencil = 0;
clr.colorAttachment = 1;
rect.rect.offset.x = r_refdef.pxrect.x;
rect.rect.offset.y = r_refdef.pxrect.y;
rect.rect.extent.width = r_refdef.pxrect.width;
rect.rect.extent.height = r_refdef.pxrect.height;
rect.layerCount = 1;
rect.baseArrayLayer = 0;
vkCmdClearAttachments(vk.frame->cbuf, 1, &clr, 1, &rect);
vk.rendertarg->depthcleared = true;
}
VKBE_SelectEntity(&r_worldentity);
R_SetFrustum (r_refdef.m_projection, r_refdef.m_view);
RQ_BeginFrame();
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
{
if (cl.worldmodel)
P_DrawParticles ();
}
Surf_DrawWorld();
RQ_RenderBatchClear();
vk.rendertarg->depthcleared = false;
VK_Set2D ();
}
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
if (!vk.scenepp_waterwarp)
VK_Init_PostProc();
//FIXME: chain renderpasses as required.
if (r_refdef.flags & RDF_WATERWARP)
{
r_refdef.flags &= ~RDF_WATERWARP;
vk.sourcecolour = &rt->q_colour;
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
rt = &postproc[postproc_buf++];
VKBE_RT_Gen(rt, 320, 200, false);
}
else
rt = rtscreen;
VKBE_RT_Begin(rt);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 0, 1, 1, vk.scenepp_waterwarp);
R2D_Flush();
}
if (r_refdef.flags & RDF_CUSTOMPOSTPROC)
{
r_refdef.flags &= ~RDF_CUSTOMPOSTPROC;
vk.sourcecolour = &rt->q_colour;
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
rt = &postproc[postproc_buf++];
VKBE_RT_Gen(rt, 320, 200, false);
}
else
rt = rtscreen;
VKBE_RT_Begin(rt);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 1, 1, 0, custompostproc);
R2D_Flush();
}
if (r_refdef.flags & RDF_ANTIALIAS)
{
r_refdef.flags &= ~RDF_ANTIALIAS;
R2D_ImageColours(rt->width, rt->height, 1, 1);
vk.sourcecolour = &rt->q_colour;
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
rt = &postproc[postproc_buf++];
VKBE_RT_Gen(rt, 320, 200, false);
}
else
rt = rtscreen;
VKBE_RT_Begin(rt);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 1, 1, 0, vk.scenepp_antialias);
R2D_ImageColours(1, 1, 1, 1);
R2D_Flush();
}
if (r_refdef.flags & RDF_BLOOM)
{
VKBE_RT_Begin(rtscreen);
VK_R_BloomBlend(&rt->q_colour, r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height);
rt = rtscreen;
}
}
else if (r_refdef.flags & RDF_RENDERSCALE)
{
if (!vk.scenepp_rescale)
vk.scenepp_rescale = R_RegisterShader("fte_rescaler", 0,
"{\n"
"program default2d\n"
"{\n"
"map $sourcecolour\n"
"}\n"
"}\n"
);
vk.sourcecolour = &rt->q_colour;
rt = rtscreen;
VKBE_RT_Begin(rt);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 0, 1, 1, vk.scenepp_rescale);
R2D_Flush();
}
vk.sourcecolour = r_nulltex;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
typedef struct
{
struct vk_fencework w;
uint32_t imageformat;
uint32_t imagestride;
uint32_t imagewidth;
uint32_t imageheight;
VkBuffer buffer;
size_t memsize;
VkDeviceMemory memory;
void (*gotrgbdata) (void *rgbdata, intptr_t bytestride, size_t width, size_t height, enum uploadfmt fmt);
} vkscreencapture_t;
static void VKVID_CopiedRGBData (void*ctx)
{ //some fence got hit, we did our copy, data is now cpu-visible, cache-willing.
vkscreencapture_t *capt = ctx;
void *imgdata;
VkAssert(vkMapMemory(vk.device, capt->memory, 0, capt->memsize, 0, &imgdata));
capt->gotrgbdata(imgdata, capt->imagestride, capt->imagewidth, capt->imageheight, capt->imageformat);
vkUnmapMemory(vk.device, capt->memory);
vkDestroyBuffer(vk.device, capt->buffer, vkallocationcb);
vkFreeMemory(vk.device, capt->memory, vkallocationcb);
}
void VKVID_QueueGetRGBData (void (*gotrgbdata) (void *rgbdata, intptr_t bytestride, size_t width, size_t height, enum uploadfmt fmt))
{
//should be half way through rendering
vkscreencapture_t *capt;
VkBufferImageCopy icpy;
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkBufferCreateInfo bci = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
if (!VK_SCR_GrabBackBuffer())
return;
if (!vk.frame->backbuf->colour.width || !vk.frame->backbuf->colour.height)
return; //erm, some kind of error?
capt = VK_AtFrameEnd(VKVID_CopiedRGBData, sizeof(*capt));
capt->gotrgbdata = gotrgbdata;
capt->imageformat = TF_BGRA32;
capt->imagestride = vk.frame->backbuf->colour.width*4; //vulkan is top-down, so this should be positive.
capt->imagewidth = vk.frame->backbuf->colour.width;
capt->imageheight = vk.frame->backbuf->colour.height;
bci.flags = 0;
bci.size = capt->memsize = capt->imagewidth*capt->imageheight*4;
bci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bci.queueFamilyIndexCount = 0;
bci.pQueueFamilyIndices = NULL;
VkAssert(vkCreateBuffer(vk.device, &bci, vkallocationcb, &capt->buffer));
vkGetBufferMemoryRequirements(vk.device, capt->buffer, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &capt->memory));
VkAssert(vkBindBufferMemory(vk.device, capt->buffer, capt->memory, 0));
set_image_layout(vk.frame->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT);
icpy.bufferOffset = 0;
icpy.bufferRowLength = 0; //packed
icpy.bufferImageHeight = 0; //packed
icpy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
icpy.imageSubresource.mipLevel = 0;
icpy.imageSubresource.baseArrayLayer = 0;
icpy.imageSubresource.layerCount = 1;
icpy.imageOffset.x = 0;
icpy.imageOffset.y = 0;
icpy.imageOffset.z = 0;
icpy.imageExtent.width = capt->imagewidth;
icpy.imageExtent.height = capt->imageheight;
icpy.imageExtent.depth = 1;
vkCmdCopyImageToBuffer(vk.frame->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, capt->buffer, 1, &icpy);
set_image_layout(vk.frame->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
}
char *VKVID_GetRGBInfo (int *bytestride, int *truevidwidth, int *truevidheight, enum uploadfmt *fmt)
{
//with vulkan, we need to create a staging image to write into, submit a copy, wait for completion, map the copy, copy that out, free the staging.
//its enough to make you pitty anyone that writes opengl drivers.
if (VK_SCR_GrabBackBuffer())
{
void *imgdata, *outdata;
struct vk_fencework *fence = VK_FencedBegin(NULL, 0);
VkImageCopy icpy;
VkImage tempimage;
VkDeviceMemory tempmemory;
VkImageSubresource subres = {0};
VkSubresourceLayout layout;
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
ici.flags = 0;
ici.imageType = VK_IMAGE_TYPE_2D;
ici.format = VK_FORMAT_B8G8R8A8_UNORM;
ici.extent.width = vid.pixelwidth;
ici.extent.height = vid.pixelheight;
ici.extent.depth = 1;
ici.mipLevels = 1;
ici.arrayLayers = 1;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = VK_IMAGE_TILING_LINEAR;
ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.queueFamilyIndexCount = 0;
ici.pQueueFamilyIndices = NULL;
ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &tempimage));
vkGetImageMemoryRequirements(vk.device, tempimage, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &tempmemory));
VkAssert(vkBindImageMemory(vk.device, tempimage, tempmemory, 0));
set_image_layout(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT);
set_image_layout(fence->cbuf, tempimage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, 0, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT);
//fixme: transition layouts!
icpy.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
icpy.srcSubresource.mipLevel = 0;
icpy.srcSubresource.baseArrayLayer = 0;
icpy.srcSubresource.layerCount = 1;
icpy.srcOffset.x = 0;
icpy.srcOffset.y = 0;
icpy.srcOffset.z = 0;
icpy.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
icpy.dstSubresource.mipLevel = 0;
icpy.dstSubresource.baseArrayLayer = 0;
icpy.dstSubresource.layerCount = 1;
icpy.dstOffset.x = 0;
icpy.dstOffset.y = 0;
icpy.dstOffset.z = 0;
icpy.extent.width = vid.pixelwidth;
icpy.extent.height = vid.pixelheight;
icpy.extent.depth = 1;
vkCmdCopyImage(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, tempimage, VK_IMAGE_LAYOUT_GENERAL, 1, &icpy);
set_image_layout(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
set_image_layout(fence->cbuf, tempimage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL, VK_ACCESS_HOST_READ_BIT);
VK_FencedSync(fence);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
outdata = BZ_Malloc(4*vid.pixelwidth*vid.pixelheight); //FIXME: this sucks.
*fmt = PTI_BGRA8;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
*bytestride = vid.pixelwidth*4;
*truevidwidth = vid.pixelwidth;
*truevidheight = vid.pixelheight;
subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subres.mipLevel = 0;
subres.arrayLayer = 0;
vkGetImageSubresourceLayout(vk.device, tempimage, &subres, &layout);
VkAssert(vkMapMemory(vk.device, tempmemory, 0, mem_reqs.size, 0, &imgdata));
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
memcpy(outdata, imgdata, 4*vid.pixelwidth*vid.pixelheight);
vkUnmapMemory(vk.device, tempmemory);
vkDestroyImage(vk.device, tempimage, vkallocationcb);
vkFreeMemory(vk.device, tempmemory, vkallocationcb);
return outdata;
}
return NULL;
}
static void VK_PaintScreen(void)
{
int uimenu;
qboolean nohud;
qboolean noworld;
vid.fbvwidth = vid.width;
vid.fbvheight = vid.height;
vid.fbpwidth = vid.pixelwidth;
vid.fbpheight = vid.pixelheight;
r_refdef.pxrect.x = 0;
r_refdef.pxrect.y = 0;
r_refdef.pxrect.width = vid.fbpwidth;
r_refdef.pxrect.height = vid.fbpheight;
r_refdef.pxrect.maxheight = vid.pixelheight;
vid.numpages = vk.backbuf_count + 1;
R2D_Font_Changed();
VK_Set2D ();
Shader_DoReload();
if (scr_disabled_for_loading)
{
extern float scr_disabled_time;
if (Sys_DoubleTime() - scr_disabled_time > 60 || !Key_Dest_Has(~kdm_game))
{
//FIXME: instead of reenabling the screen, we should just draw the relevent things skipping only the game.
scr_disabled_for_loading = false;
}
else
{
// scr_drawloading = true;
SCR_DrawLoading (true);
// scr_drawloading = false;
return;
}
}
/* if (!scr_initialized || !con_initialized)
{
RSpeedEnd(RSPEED_TOTALREFRESH);
return; // not initialized yet
}
*/
#ifdef VM_UI
uimenu = UI_MenuState();
#else
uimenu = 0;
#endif
#ifdef TEXTEDITOR
if (editormodal)
{
Editor_Draw();
V_UpdatePalette (false);
#if defined(_WIN32) && defined(GLQUAKE)
Media_RecordFrame();
#endif
R2D_BrightenScreen();
if (key_dest_mask & kdm_console)
Con_DrawConsole(vid.height/2, false);
else
Con_DrawConsole(0, false);
// SCR_DrawCursor();
return;
}
#endif
if (Media_ShowFilm())
{
M_Draw(0);
V_UpdatePalette (false);
R2D_BrightenScreen();
#if defined(_WIN32) && defined(GLQUAKE)
Media_RecordFrame();
#endif
return;
}
//
// do 3D refresh drawing, and then update the screen
//
SCR_SetUpToDrawConsole ();
noworld = false;
nohud = false;
#ifdef VM_CG
if (CG_Refresh())
nohud = true;
else
#endif
#ifdef CSQC_DAT
if (CSQC_DrawView())
nohud = true;
else
#endif
{
if (uimenu != 1)
{
if (r_worldentity.model && cls.state == ca_active)
V_RenderView ();
else
{
noworld = true;
}
}
}
// scr_con_forcedraw = false;
if (noworld)
{
extern char levelshotname[];
//draw the levelshot or the conback fullscreen
if (*levelshotname)
R2D_ScalePic(0, 0, vid.width, vid.height, R2D_SafeCachePic (levelshotname));
else if (scr_con_current != vid.height)
R2D_ConsoleBackground(0, vid.height, true);
// else
// scr_con_forcedraw = true;
nohud = true;
}
SCR_DrawTwoDimensional(uimenu, nohud);
V_UpdatePalette (false);
R2D_BrightenScreen();
#if defined(_WIN32) && defined(GLQUAKE)
Media_RecordFrame();
#endif
RSpeedShow();
}
qboolean VK_SCR_GrabBackBuffer(void)
{
RSpeedLocals();
if (vk.frame) //erk, we already have one...
return true;
RSpeedRemark();
VK_FencedCheck();
if (!vk.unusedframes)
{
struct vkframe *newframe = Z_Malloc(sizeof(*vk.frame));
VKBE_InitFramePools(newframe);
newframe->next = vk.unusedframes;
vk.unusedframes = newframe;
}
while (vk.aquirenext == vk.aquirelast)
{ //we're still waiting for the render thread to increment acquirelast.
Sys_Sleep(0); //o.O
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
#ifdef _WIN32
Sys_SendKeyEvents();
#endif
}
//wait for the queued acquire to actually finish
if (1)//vk.vsync)
{
//friendly wait
VkResult err = vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX);
if (err)
{
if (err == VK_ERROR_DEVICE_LOST)
Sys_Error("Vulkan device lost");
return false;
}
}
else
{ //busy wait, to try to get the highest fps possible
while (VK_TIMEOUT == vkGetFenceStatus(vk.device, vk.acquirefences[vk.aquirenext%ACQUIRELIMIT]))
;
}
vk.bufferidx = vk.acquirebufferidx[vk.aquirenext%ACQUIRELIMIT];
VkAssert(vkResetFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT]));
vk.aquirenext++;
//grab the first unused
Sys_LockConditional(vk.submitcondition);
vk.frame = vk.unusedframes;
vk.unusedframes = vk.frame->next;
vk.frame->next = NULL;
Sys_UnlockConditional(vk.submitcondition);
VkAssert(vkResetFences(vk.device, 1, &vk.frame->finishedfence));
vk.frame->backbuf = &vk.backbufs[vk.bufferidx];
RSpeedEnd(RSPEED_SETUP);
{
VkCommandBufferBeginInfo begininf = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
VkCommandBufferInheritanceInfo inh = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
begininf.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
begininf.pInheritanceInfo = &inh;
inh.renderPass = VK_NULL_HANDLE; //unused
inh.subpass = 0; //unused
inh.framebuffer = VK_NULL_HANDLE; //unused
inh.occlusionQueryEnable = VK_FALSE;
inh.queryFlags = 0;
inh.pipelineStatistics = 0;
vkBeginCommandBuffer(vk.frame->cbuf, &begininf);
}
VKBE_RestartFrame();
// VK_DebugFramerate();
// vkCmdWriteTimestamp(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, querypool, vk.bufferidx*2+0);
{
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
imgbarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; //'Alternately, oldLayout can be VK_IMAGE_LAYOUT_UNDEFINED, if the image<67>s contents need not be preserved.'
imgbarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
imgbarrier.image = vk.frame->backbuf->colour.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = vk.queuefam[1];
imgbarrier.dstQueueFamilyIndex = vk.queuefam[0];
if (vk.frame->backbuf->firstuse)
{
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk.frame->backbuf->firstuse = false;
}
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
{
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = 0;
imgbarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
imgbarrier.image = vk.frame->backbuf->depth.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
{
VkClearValue clearvalues[2];
extern cvar_t r_clear;
VkRenderPassBeginInfo rpbi = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
clearvalues[0].color.float32[0] = !!(r_clear.ival & 1);
clearvalues[0].color.float32[1] = !!(r_clear.ival & 2);
clearvalues[0].color.float32[2] = !!(r_clear.ival & 4);
clearvalues[0].color.float32[3] = 1;
clearvalues[1].depthStencil.depth = 1.0;
clearvalues[1].depthStencil.stencil = 0;
rpbi.clearValueCount = 2;
if (r_clear.ival)
rpbi.renderPass = vk.renderpass[2];
else
rpbi.renderPass = vk.renderpass[1]; //may still clear
rpbi.framebuffer = vk.frame->backbuf->framebuffer;
rpbi.renderArea.offset.x = 0;
rpbi.renderArea.offset.y = 0;
rpbi.renderArea.extent.width = vid.pixelwidth;
rpbi.renderArea.extent.height = vid.pixelheight;
rpbi.pClearValues = clearvalues;
vkCmdBeginRenderPass(vk.frame->cbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vk.frame->backbuf->width = vid.pixelwidth;
vk.frame->backbuf->height = vid.pixelheight;
rpbi.clearValueCount = 0;
rpbi.pClearValues = NULL;
rpbi.renderPass = vk.renderpass[0];
vk.rendertarg = vk.frame->backbuf;
vk.rendertarg->restartinfo = rpbi;
vk.rendertarg->depthcleared = true;
}
return true;
}
struct vk_presented
{
struct vk_fencework fw;
struct vkframe *frame;
};
void VK_Presented(void *fw)
{
struct vk_presented *pres = fw;
struct vkframe *frame = pres->frame;
pres->fw.fence = VK_NULL_HANDLE; //don't allow that to be freed.
while(frame->frameendjobs)
{
struct vk_fencework *job = frame->frameendjobs;
frame->frameendjobs = job->next;
job->Passed(job);
if (job->fence || job->cbuf)
Con_Printf("job with junk\n");
Z_Free(job);
}
frame->next = vk.unusedframes;
vk.unusedframes = frame;
}
#if 0
void VK_DebugFramerate(void)
{
static double lastupdatetime;
static double lastsystemtime;
double t;
extern int fps_count;
float lastfps;
float frametime;
t = Sys_DoubleTime();
if ((t - lastupdatetime) >= 1.0)
{
lastfps = fps_count/(t - lastupdatetime);
fps_count = 0;
lastupdatetime = t;
OutputDebugStringA(va("%g fps\n", lastfps));
}
frametime = t - lastsystemtime;
lastsystemtime = t;
}
#endif
qboolean VK_SCR_UpdateScreen (void)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
uint32_t fblayout;
VkCommandBuffer bufs[1];
VK_FencedCheck();
//a few cvars need some extra work if they're changed
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if ((vk.allowsubmissionthread && vk_submissionthread.modified) || vid_vsync.modified || vid_triplebuffer.modified || vid_srgb.modified)
{
vid_vsync.modified = false;
vid_triplebuffer.modified = false;
vid_srgb.modified = false;
vk_submissionthread.modified = false;
vk.triplebuffer = vid_triplebuffer.ival;
vk.vsync = vid_vsync.ival;
vk.neednewswapchain = true;
}
if (vk.neednewswapchain && !vk.frame)
{
//kill the thread
if (vk.submitthread)
{
Sys_LockConditional(vk.submitcondition); //annoying, but required for it to be reliable with respect to other things.
Sys_ConditionSignal(vk.submitcondition);
Sys_UnlockConditional(vk.submitcondition);
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
}
//make sure any work is actually done BEFORE the swapchain gets destroyed
while (vk.work)
{
Sys_LockConditional(vk.submitcondition);
VK_Submit_DoWork();
Sys_UnlockConditional(vk.submitcondition);
}
vkDeviceWaitIdle(vk.device);
VK_CreateSwapChain();
vk.neednewswapchain = false;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (vk.allowsubmissionthread && (vk_submissionthread.ival || !*vk_submissionthread.string))
{
vk.submitthread = Sys_CreateThread("vksubmission", VK_Submit_Thread, NULL, THREADP_HIGHEST, 0);
}
}
if (!VK_SCR_GrabBackBuffer())
return false;
VKBE_Set2D(true);
VKBE_SelectDLight(NULL, vec3_origin, NULL, 0);
VK_PaintScreen();
if (R2D_Flush)
R2D_Flush();
vkCmdEndRenderPass(vk.frame->cbuf);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
fblayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
/*if (0)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
vkscreencapture_t *capt = VK_AtFrameEnd(atframeend, sizeof(vkscreencapture_t));
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
VkBufferImageCopy region;
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
imgbarrier.oldLayout = fblayout;
imgbarrier.newLayout = fblayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
imgbarrier.image = vk.frame->backbuf->colour.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = vk.queuefam[0];
imgbarrier.dstQueueFamilyIndex = vk.queuefam[0];
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
region.bufferOffset = 0;
region.bufferRowLength = 0; //tightly packed
region.bufferImageHeight = 0; //tightly packed
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
region.imageExtent.width = capt->imagewidth = vk.frame->backbuf->colour.width;
region.imageExtent.height = capt->imageheight = vk.frame->backbuf->colour.height;
region.imageExtent.depth = 1;
vkCmdCopyImageToBuffer(vk.frame->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, 1, &region);
}*/
{
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT|VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
imgbarrier.dstAccessMask = 0;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
imgbarrier.oldLayout = fblayout;
imgbarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
imgbarrier.image = vk.frame->backbuf->colour.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = vk.queuefam[0];
imgbarrier.dstQueueFamilyIndex = vk.queuefam[1];
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
// vkCmdWriteTimestamp(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, querypool, vk.bufferidx*2+1);
vkEndCommandBuffer(vk.frame->cbuf);
VKBE_FlushDynamicBuffers();
bufs[0] = vk.frame->cbuf;
{
struct vk_presented *fw = Z_Malloc(sizeof(*fw));
fw->fw.Passed = VK_Presented;
fw->fw.fence = vk.frame->finishedfence;
fw->frame = vk.frame;
//hand over any post-frame jobs to the frame in question.
vk.frame->frameendjobs = vk.frameendjobs;
vk.frameendjobs = NULL;
VK_Submit_Work(bufs[0], VK_NULL_HANDLE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, vk.frame->backbuf->presentsemaphore, vk.frame->finishedfence, vk.frame, &fw->fw);
}
//now would be a good time to do any compute work or lightmap updates...
vk.frame = NULL;
VK_FencedCheck();
VID_SwapBuffers();
#ifdef TEXTEDITOR
if (editormodal)
{ //FIXME
VK_SCR_GrabBackBuffer();
}
#endif
return true;
}
void VKBE_RenderToTextureUpdate2d(qboolean destchanged)
{
}
static void VK_DestroyRenderPass(void)
{
int i;
for (i = 0; i < countof(vk.renderpass); i++)
{
if (vk.renderpass[i] != VK_NULL_HANDLE)
{
vkDestroyRenderPass(vk.device, vk.renderpass[i], vkallocationcb);
vk.renderpass[i] = VK_NULL_HANDLE;
}
}
}
static void VK_CreateRenderPass(void)
{
int pass;
static VkAttachmentReference color_reference;
static VkAttachmentReference depth_reference;
static VkAttachmentDescription attachments[2] = {{0}};
static VkSubpassDescription subpass = {0};
static VkRenderPassCreateInfo rp_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
for (pass = 0; pass < 3; pass++)
{
if (vk.renderpass[pass] != VK_NULL_HANDLE)
continue;
color_reference.attachment = 0;
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
depth_reference.attachment = 1;
depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[color_reference.attachment].format = vk.backbufformat;
attachments[color_reference.attachment].samples = VK_SAMPLE_COUNT_1_BIT;
// attachments[color_reference.attachment].loadOp = pass?VK_ATTACHMENT_LOAD_OP_LOAD:VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[color_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[color_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[color_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[color_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[color_reference.attachment].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[depth_reference.attachment].format = vk.depthformat;
attachments[depth_reference.attachment].samples = VK_SAMPLE_COUNT_1_BIT;
// attachments[depth_reference.attachment].loadOp = pass?VK_ATTACHMENT_LOAD_OP_LOAD:VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[depth_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;//VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[depth_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[depth_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[depth_reference.attachment].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_reference;
subpass.pResolveAttachments = NULL;
subpass.pDepthStencilAttachment = &depth_reference;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
rp_info.attachmentCount = countof(attachments);
rp_info.pAttachments = attachments;
rp_info.subpassCount = 1;
rp_info.pSubpasses = &subpass;
rp_info.dependencyCount = 0;
rp_info.pDependencies = NULL;
if (pass == 0)
{ //nothing cleared, both are just re-loaded.
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
}
else if (pass == 1)
{ //depth cleared, colour is whatever.
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
}
else
{ //both cleared
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
}
VkAssert(vkCreateRenderPass(vk.device, &rp_info, vkallocationcb, &vk.renderpass[pass]));
}
}
void VK_DoPresent(struct vkframe *theframe)
{
VkResult err;
uint32_t framenum;
VkPresentInfoKHR presinfo = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
if (!theframe)
return; //used to ensure that the queue is flushed at shutdown
framenum = theframe->backbuf - vk.backbufs;
presinfo.waitSemaphoreCount = 1;
presinfo.pWaitSemaphores = &theframe->backbuf->presentsemaphore;
presinfo.swapchainCount = 1;
presinfo.pSwapchains = &vk.swapchain;
presinfo.pImageIndices = &framenum;
{
RSpeedMark();
err = vkQueuePresentKHR(vk.queue_present, &presinfo);
RSpeedEnd(RSPEED_PRESENT);
}
{
RSpeedMark();
if (err)
{
Con_Printf("ERROR: vkQueuePresentKHR: %x\n", err);
vk.neednewswapchain = true;
}
else
{
err = vkAcquireNextImageKHR(vk.device, vk.swapchain, 0, VK_NULL_HANDLE, vk.acquirefences[vk.aquirelast%ACQUIRELIMIT], &vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT]);
if (err)
{
Con_Printf("ERROR: vkAcquireNextImageKHR: %x\n", err);
vk.neednewswapchain = true;
}
vk.aquirelast++;
}
RSpeedEnd(RSPEED_ACQUIRE);
}
}
static void VK_Submit_DoWork(void)
{
VkCommandBuffer cbuf[64];
VkSemaphore wsem[64];
VkPipelineStageFlags wsemstageflags[64];
VkSemaphore ssem[64];
VkQueue subqueue = NULL;
VkSubmitInfo subinfo[64];
unsigned int subcount = 0;
struct vkwork_s *work;
struct vkframe *present = NULL;
VkFence waitfence = VK_NULL_HANDLE;
VkResult err;
struct vk_fencework *fencedwork = NULL;
qboolean errored = false;
while(vk.work && !present && !waitfence && !fencedwork && subcount < countof(subinfo))
{
work = vk.work;
if (subcount && subqueue != work->queue)
break;
subinfo[subcount].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
subinfo[subcount].pNext = NULL;
subinfo[subcount].waitSemaphoreCount = work->semwait?1:0;
subinfo[subcount].pWaitSemaphores = &wsem[subcount];
wsem[subcount] = work->semwait;
subinfo[subcount].pWaitDstStageMask = &wsemstageflags[subcount];
wsemstageflags[subcount] = work->semwaitstagemask;
subinfo[subcount].commandBufferCount = work->cmdbuf?1:0;
subinfo[subcount].pCommandBuffers = &cbuf[subcount];
cbuf[subcount] = work->cmdbuf;
subinfo[subcount].signalSemaphoreCount = work->semsignal?1:0;
subinfo[subcount].pSignalSemaphores = &ssem[subcount];
ssem[subcount] = work->semsignal;
waitfence = work->fencesignal;
fencedwork = work->fencedwork;
subqueue = work->queue;
subcount++;
present = work->present;
vk.work = work->next;
Z_Free(work);
}
Sys_UnlockConditional(vk.submitcondition); //don't block people giving us work while we're occupied
if (subcount || waitfence)
{
RSpeedMark();
err = vkQueueSubmit(subqueue, subcount, subinfo, waitfence);
if (err)
{
Con_Printf("ERROR: vkQueueSubmit: %i\n", err);
errored = vk.neednewswapchain = true;
}
RSpeedEnd(RSPEED_SUBMIT);
}
if (present && !errored)
{
vk.dopresent(present);
}
Sys_LockConditional(vk.submitcondition);
if (fencedwork)
{ //this is used for loading and cleaning up things after the gpu has consumed it.
if (vk.fencework_last)
{
vk.fencework_last->next = fencedwork;
vk.fencework_last = fencedwork;
}
else
vk.fencework_last = vk.fencework = fencedwork;
}
}
//oh look. a thread.
//nvidia's drivers seem to like doing a lot of blocking in queuesubmit and queuepresent(despite the whole QUEUE thing).
//so thread this work so the main thread doesn't have to block so much.
int VK_Submit_Thread(void *arg)
{
Sys_LockConditional(vk.submitcondition);
while(!vk.neednewswapchain)
{
if (!vk.work)
Sys_ConditionWait(vk.submitcondition);
VK_Submit_DoWork();
}
Sys_UnlockConditional(vk.submitcondition);
return true;
}
void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork)
{
struct vkwork_s *work = Z_Malloc(sizeof(*work));
struct vkwork_s **link;
work->queue = vk.queue_render;
work->cmdbuf = cmdbuf;
work->semwait = semwait;
work->semwaitstagemask = semwaitstagemask;
work->semsignal = semsignal;
work->fencesignal = fencesignal;
work->present = presentframe;
work->fencedwork = fencedwork;
Sys_LockConditional(vk.submitcondition);
//add it on the end in a lazy way.
for (link = &vk.work; *link; link = &(*link)->next)
;
*link = work;
if (vk.submitthread && !vk.neednewswapchain)
Sys_ConditionSignal(vk.submitcondition);
else
VK_Submit_DoWork();
Sys_UnlockConditional(vk.submitcondition);
}
void VK_CheckTextureFormats(void)
{
struct {
unsigned int pti;
VkFormat vulkan;
unsigned int needextra;
} texfmt[] =
{
{PTI_RGBA8, VK_FORMAT_R8G8B8A8_UNORM},
{PTI_RGBX8, VK_FORMAT_R8G8B8A8_UNORM},
{PTI_BGRA8, VK_FORMAT_B8G8R8A8_UNORM},
{PTI_BGRX8, VK_FORMAT_B8G8R8A8_UNORM},
{PTI_RGB565, VK_FORMAT_R5G6B5_UNORM_PACK16},
{PTI_RGBA4444, VK_FORMAT_R4G4B4A4_UNORM_PACK16},
{PTI_ARGB4444, VK_FORMAT_B4G4R4A4_UNORM_PACK16},
{PTI_RGBA5551, VK_FORMAT_R5G5B5A1_UNORM_PACK16},
{PTI_ARGB1555, VK_FORMAT_A1R5G5B5_UNORM_PACK16},
{PTI_RGBA16F, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT},
{PTI_RGBA32F, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT},
{PTI_R8, VK_FORMAT_R8_UNORM},
{PTI_RG8, VK_FORMAT_R8G8_UNORM},
{PTI_DEPTH16, VK_FORMAT_D16_UNORM, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_DEPTH24, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_DEPTH32, VK_FORMAT_D32_SFLOAT, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_DEPTH24_8, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_S3RGB1, VK_FORMAT_BC1_RGB_UNORM_BLOCK},
{PTI_S3RGBA1, VK_FORMAT_BC1_RGBA_UNORM_BLOCK},
{PTI_S3RGBA3, VK_FORMAT_BC2_UNORM_BLOCK},
{PTI_S3RGBA5, VK_FORMAT_BC3_UNORM_BLOCK},
};
unsigned int i;
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(vk.gpu, &props);
sh_config.texture_maxsize = props.limits.maxImageDimension2D;
for (i = 0; i < countof(texfmt); i++)
{
unsigned int need = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT | texfmt[i].needextra;
VkFormatProperties fmt;
vkGetPhysicalDeviceFormatProperties(vk.gpu, texfmt[i].vulkan, &fmt);
if ((fmt.optimalTilingFeatures & need) == need)
sh_config.texfmt[texfmt[i].pti] = true;
}
}
//initialise the vulkan instance, context, device, etc.
qboolean VK_Init(rendererstate_t *info, const char *sysextname, qboolean (*createSurface)(void), void (*dopresent)(struct vkframe *theframe))
{
VkQueueFamilyProperties *queueprops;
VkResult err;
VkApplicationInfo app;
VkInstanceCreateInfo inst_info;
const char *extensions[8];
qboolean nvglsl = false;
uint32_t extensions_count = 0;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
vk.allowsubmissionthread = true;
vk.headless = false;
if (sysextname)
{
extensions[extensions_count++] = sysextname;
extensions[extensions_count++] = VK_KHR_SURFACE_EXTENSION_NAME;
}
else
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
vk.headless = true;
if (vk_debug.ival)
extensions[extensions_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
vk.neednewswapchain = true;
vk.triplebuffer = info->triplebuffer;
vk.vsync = info->wait;
vk.dopresent = dopresent?dopresent:VK_DoPresent;
memset(&sh_config, 0, sizeof(sh_config));
//get second set of pointers...
#ifdef VK_NO_PROTOTYPES
if (!vkGetInstanceProcAddr)
{
Con_Printf("vkGetInstanceProcAddr is null\n");
return false;
}
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetInstanceProcAddr(VK_NULL_HANDLE, "vk"#n);
VKInstFuncs
#undef VKFunc
#endif
#define ENGINEVERSION 1
memset(&app, 0, sizeof(app));
app.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app.pNext = NULL;
app.pApplicationName = NULL;
app.applicationVersion = 0;
app.pEngineName = FULLENGINENAME;
app.engineVersion = ENGINEVERSION;
app.apiVersion = VK_MAKE_VERSION(1, 0, 2);
memset(&inst_info, 0, sizeof(inst_info));
inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
inst_info.pApplicationInfo = &app;
inst_info.enabledLayerCount = vklayercount;
inst_info.ppEnabledLayerNames = vklayerlist;
inst_info.enabledExtensionCount = extensions_count;
inst_info.ppEnabledExtensionNames = extensions;
err = vkCreateInstance(&inst_info, vkallocationcb, &vk.instance);
switch(err)
{
case VK_ERROR_INCOMPATIBLE_DRIVER:
Con_Printf("VK_ERROR_INCOMPATIBLE_DRIVER: please install an appropriate vulkan driver\n");
return false;
case VK_ERROR_EXTENSION_NOT_PRESENT:
Con_Printf("VK_ERROR_EXTENSION_NOT_PRESENT: something on a system level is probably misconfigured\n");
{
uint32_t count, i, j;
VkExtensionProperties *ext;
vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
ext = malloc(sizeof(*ext)*count);
vkEnumerateInstanceExtensionProperties(NULL, &count, ext);
for (i = 0; i < extensions_count; i++)
{
for (j = 0; j < count; j++)
{
if (!strcmp(ext[j].extensionName, extensions[i]))
break;
}
if (j == count)
Con_Printf("Missing extension: %s\n", extensions[i]);
}
free(ext);
}
return false;
case VK_ERROR_LAYER_NOT_PRESENT:
Con_Printf("VK_ERROR_LAYER_NOT_PRESENT: requested layer is not known/usable\n");
return false;
default:
Con_Printf("Unknown vulkan instance creation error: %x\n", err);
return false;
case VK_SUCCESS:
break;
}
//third set of functions...
#ifdef VK_NO_PROTOTYPES
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr(vk.instance, "vkGetInstanceProcAddr");
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetInstanceProcAddr(vk.instance, "vk"#n);
VKInst2Funcs
#undef VKFunc
#endif
//set up debug callbacks
if (vk_debug.ival)
{
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(vk.instance, "vkCreateDebugReportCallbackEXT");
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(vk.instance, "vkDestroyDebugReportCallbackEXT");
if (vkCreateDebugReportCallbackEXT && vkDestroyDebugReportCallbackEXT)
{
VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));
dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
dbgCreateInfo.pfnCallback = mydebugreportcallback;
dbgCreateInfo.pUserData = NULL;
dbgCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
VK_DEBUG_REPORT_WARNING_BIT_EXT |
/* VK_DEBUG_REPORT_INFORMATION_BIT_EXT | */
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
VK_DEBUG_REPORT_DEBUG_BIT_EXT;
vkCreateDebugReportCallbackEXT(vk.instance, &dbgCreateInfo, vkallocationcb, &vk_debugcallback);
}
}
//create the platform-specific surface
createSurface();
//figure out which gpu we're going to use
{
uint32_t gpucount = 0, i;
uint32_t bestpri = ~0u, pri;
VkPhysicalDevice *devs;
vkEnumeratePhysicalDevices(vk.instance, &gpucount, NULL);
if (!gpucount)
{
Con_Printf("vulkan: no devices known!\n");
return false;
}
devs = malloc(sizeof(VkPhysicalDevice)*gpucount);
vkEnumeratePhysicalDevices(vk.instance, &gpucount, devs);
for (i = 0; i < gpucount; i++)
{
VkPhysicalDeviceProperties props;
uint32_t j, queue_count;
vkGetPhysicalDeviceProperties(devs[i], &props);
vkGetPhysicalDeviceQueueFamilyProperties(devs[i], &queue_count, NULL);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (!vk.headless)
{
for (j = 0; j < queue_count; j++)
{
VkBool32 supportsPresent = false;
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(devs[i], j, vk.surface, &supportsPresent));
if (supportsPresent)
break; //okay, this one should be usable
}
if (j == queue_count)
{
//no queues can present to that surface, so I guess we can't use that device
Con_DPrintf("vulkan: ignoring device %s as it can't present to window\n", props.deviceName);
continue;
}
}
if (!vk.gpu)
vk.gpu = devs[i];
switch(props.deviceType)
{
default:
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
pri = 5;
break;
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
pri = 2;
break;
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
pri = 1;
break;
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
pri = 3;
break;
case VK_PHYSICAL_DEVICE_TYPE_CPU:
pri = 4;
break;
}
if (!Q_strcasecmp(props.deviceName, info->subrenderer))
pri = 0;
if (pri < bestpri)
{
vk.gpu = devs[i];
bestpri = pri;
}
}
free(devs);
if (bestpri == ~0u)
{
Con_Printf("vulkan: unable to pick a usable device\n");
return false;
}
}
{
char *vendor, *type;
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(vk.gpu, &props);
switch(props.vendorID)
{
//explicit vendors
case 0x10001: vendor = "Vivante"; break;
case 0x10002: vendor = "VeriSilicon"; break;
//pci vendor ids
//there's a lot of pci vendors, some even still exist, but not all of them actually have 3d hardware.
//many of these probably won't even be used... Oh well.
//anyway, here's some of the ones that are listed
case 0x1002: vendor = "AMD"; break;
case 0x10DE: vendor = "NVIDIA"; break;
case 0x8086: vendor = "Intel"; break; //cute
case 0x13B5: vendor = "ARM"; break;
case 0x5143: vendor = "Qualcomm"; break;
case 0x1AEE: vendor = "Imagination";break;
case 0x1957: vendor = "Freescale"; break;
case 0x1AE0: vendor = "Google"; break;
case 0x5333: vendor = "S3"; break;
case 0xA200: vendor = "NEC"; break;
case 0x0A5C: vendor = "Broadcom"; break;
case 0x1131: vendor = "NXP"; break;
case 0x1099: vendor = "Samsung"; break;
case 0x10C3: vendor = "Samsung"; break;
case 0x11E2: vendor = "Samsung"; break;
case 0x1249: vendor = "Samsung"; break;
default: vendor = va("VEND_%x", props.vendorID); break;
}
switch(props.deviceType)
{
default:
case VK_PHYSICAL_DEVICE_TYPE_OTHER: type = "(other)"; break;
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: type = "integrated"; break;
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: type = "discrete"; break;
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: type = "virtual"; break;
case VK_PHYSICAL_DEVICE_TYPE_CPU: type = "software"; break;
}
Con_Printf("Vulkan %u.%u.%u: %s %s %s (%u.%u.%u)\n", VK_VERSION_MAJOR(props.apiVersion), VK_VERSION_MINOR(props.apiVersion), VK_VERSION_PATCH(props.apiVersion),
type, vendor, props.deviceName,
VK_VERSION_MAJOR(props.driverVersion), VK_VERSION_MINOR(props.driverVersion), VK_VERSION_PATCH(props.driverVersion)
);
}
//figure out which of the device's queue's we're going to use
{
uint32_t queue_count, i;
vkGetPhysicalDeviceQueueFamilyProperties(vk.gpu, &queue_count, NULL);
queueprops = malloc(sizeof(VkQueueFamilyProperties)*queue_count); //Oh how I wish I was able to use C99.
vkGetPhysicalDeviceQueueFamilyProperties(vk.gpu, &queue_count, queueprops);
vk.queuefam[0] = ~0u;
vk.queuefam[1] = ~0u;
vk.queuenum[0] = 0;
vk.queuenum[1] = 0;
/*
//try to find a 'dedicated' present queue
for (i = 0; i < queue_count; i++)
{
VkBool32 supportsPresent = FALSE;
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(vk.gpu, i, vk.surface, &supportsPresent));
if (supportsPresent && !(queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
{
vk.queuefam[1] = i;
break;
}
}
if (vk.queuefam[1] != ~0u)
{ //try to find a good graphics queue
for (i = 0; i < queue_count; i++)
{
if (queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
vk.queuefam[0] = i;
break;
}
}
}
else*/
{
for (i = 0; i < queue_count; i++)
{
VkBool32 supportsPresent = false;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (vk.headless)
supportsPresent = true; //won't be used anyway.
else
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(vk.gpu, i, vk.surface, &supportsPresent));
if ((queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && supportsPresent)
{
vk.queuefam[0] = i;
vk.queuefam[1] = i;
break;
}
else if (vk.queuefam[0] == ~0u && (queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
vk.queuefam[0] = i;
else if (vk.queuefam[1] == ~0u && supportsPresent)
vk.queuefam[1] = i;
}
}
if (vk.queuefam[0] == ~0u || vk.queuefam[1] == ~0u)
{
free(queueprops);
Con_Printf("unable to find suitable queues\n");
return false;
}
}
{
uint32_t extcount = 0;
VkExtensionProperties *ext;
vkEnumerateDeviceExtensionProperties(vk.gpu, NULL, &extcount, NULL);
ext = malloc(sizeof(*ext)*extcount);
vkEnumerateDeviceExtensionProperties(vk.gpu, NULL, &extcount, ext);
while (extcount --> 0)
{
if (!strcmp(ext[extcount].extensionName, VK_NV_GLSL_SHADER_EXTENSION_NAME))
nvglsl = !!vk_loadglsl.ival;
}
free(ext);
if (nvglsl)
Con_Printf("Using %s.\n", VK_NV_GLSL_SHADER_EXTENSION_NAME);
else if (vk_loadglsl.ival)
Con_Printf("unable to enable %s extension. direct use of glsl is not supported.\n", VK_NV_GLSL_SHADER_EXTENSION_NAME);
}
{
const char *devextensions[8];
size_t numdevextensions = 0;
float queue_priorities[2] = {0.8, 1.0};
VkDeviceQueueCreateInfo queueinf[2] = {{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO},{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO}};
VkDeviceCreateInfo devinf = {VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
devextensions[numdevextensions++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
if (nvglsl)
devextensions[numdevextensions++] = VK_NV_GLSL_SHADER_EXTENSION_NAME;
queueinf[0].pNext = NULL;
queueinf[0].queueFamilyIndex = vk.queuefam[0];
queueinf[0].queueCount = 1;
queueinf[0].pQueuePriorities = &queue_priorities[0];
queueinf[1].pNext = NULL;
queueinf[1].queueFamilyIndex = vk.queuefam[1];
queueinf[1].queueCount = 1;
queueinf[1].pQueuePriorities = &queue_priorities[1];
if (vk.queuefam[0] == vk.queuefam[1])
{
devinf.queueCreateInfoCount = 1;
if (queueprops[queueinf[0].queueFamilyIndex].queueCount >= 2 && vk_dualqueue.ival)
{
queueinf[0].queueCount = 2;
vk.queuenum[1] = 1;
Con_DPrintf("Using duel queue\n");
}
else
{
queueinf[0].queueCount = 1;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (!vk.headless)
vk.dopresent = VK_DoPresent; //can't split submit+present onto different queues, so do these on a single thread.
Con_DPrintf("Using single queue\n");
}
}
else
{
devinf.queueCreateInfoCount = 2;
Con_DPrintf("Using separate queue families\n");
}
free(queueprops);
devinf.pQueueCreateInfos = queueinf;
devinf.enabledLayerCount = vklayercount;
devinf.ppEnabledLayerNames = vklayerlist;
devinf.enabledExtensionCount = numdevextensions;
devinf.ppEnabledExtensionNames = devextensions;
devinf.pEnabledFeatures = NULL;
err = vkCreateDevice(vk.gpu, &devinf, NULL, &vk.device);
switch(err)
{
case VK_ERROR_INCOMPATIBLE_DRIVER:
Con_Printf("VK_ERROR_INCOMPATIBLE_DRIVER: please install an appropriate vulkan driver\n");
return false;
case VK_ERROR_EXTENSION_NOT_PRESENT:
Con_Printf("VK_ERROR_EXTENSION_NOT_PRESENT: something on a system level is probably misconfigured\n");
return false;
default:
Con_Printf("Unknown vulkan device creation error: %x\n", err);
return false;
case VK_SUCCESS:
break;
}
}
#ifdef VK_NO_PROTOTYPES
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetInstanceProcAddr(vk.instance, "vkGetDeviceProcAddr");
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetDeviceProcAddr(vk.device, "vk"#n);
VKDevFuncs
#undef VKFunc
#endif
vkGetDeviceQueue(vk.device, vk.queuefam[0], vk.queuenum[0], &vk.queue_render);
vkGetDeviceQueue(vk.device, vk.queuefam[1], vk.queuenum[1], &vk.queue_present);
vkGetPhysicalDeviceMemoryProperties(vk.gpu, &vk.memory_properties);
{
VkCommandPoolCreateInfo cpci = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
cpci.queueFamilyIndex = vk.queuefam[0];
cpci.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT|VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkAssert(vkCreateCommandPool(vk.device, &cpci, vkallocationcb, &vk.cmdpool));
}
sh_config.progpath = NULL;
sh_config.blobpath = "spirv";
sh_config.shadernamefmt = NULL;//".spv";
if (nvglsl)
{
sh_config.progpath = "glsl/%s.glsl";
sh_config.shadernamefmt = "%s_glsl";
}
sh_config.progs_supported = true;
sh_config.progs_required = true;
sh_config.minver = -1;
sh_config.maxver = -1;
sh_config.texture_maxsize = 4096; //must be at least 4096, FIXME: query this properly
sh_config.texture_non_power_of_two = true; //is this always true?
sh_config.texture_non_power_of_two_pic = true; //probably true...
sh_config.npot_rounddown = false;
sh_config.tex_env_combine = false; //fixme: figure out what this means...
sh_config.nv_tex_env_combine4 = false; //fixme: figure out what this means...
sh_config.env_add = false; //fixme: figure out what this means...
sh_config.can_mipcap = true;
VK_CheckTextureFormats();
sh_config.pDeleteProg = NULL;
sh_config.pLoadBlob = NULL;
if (nvglsl)
sh_config.pCreateProgram = VK_LoadGLSL;
else
sh_config.pCreateProgram = NULL;
sh_config.pValidateProgram = NULL;
sh_config.pProgAutoFields = NULL;
if (sh_config.texfmt[PTI_DEPTH32])
vk.depthformat = VK_FORMAT_D32_SFLOAT;
else if (sh_config.texfmt[PTI_DEPTH24])
vk.depthformat = VK_FORMAT_X8_D24_UNORM_PACK32;
else if (sh_config.texfmt[PTI_DEPTH24_8])
vk.depthformat = VK_FORMAT_D24_UNORM_S8_UINT;
else //16bit depth is guarenteed in vulkan
vk.depthformat = VK_FORMAT_D16_UNORM;
vk.submitcondition = Sys_CreateConditional();
{
VkPipelineCacheCreateInfo pci = {VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO};
qofs_t size = 0;
pci.pInitialData = FS_MallocFile("vulkan.pcache", FS_ROOT, &size);
pci.initialDataSize = size;
VkAssert(vkCreatePipelineCache(vk.device, &pci, vkallocationcb, &vk.pipelinecache));
FS_FreeFile((void*)pci.pInitialData);
}
if (VK_CreateSwapChain())
{
vk.neednewswapchain = false;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (vk.allowsubmissionthread && (vk_submissionthread.ival || !*vk_submissionthread.string))
{
vk.submitthread = Sys_CreateThread("vksubmission", VK_Submit_Thread, NULL, THREADP_HIGHEST, 0);
}
}
return true;
}
void VK_Shutdown(void)
{
uint32_t i;
VK_DestroySwapChain();
for (i = 0; i < countof(postproc); i++)
VKBE_RT_Gen(&postproc[i], 0, 0, false);
VKBE_RT_Gen_Cube(&vk_rt_cubemap, 0, false);
VK_R_BloomShutdown();
if (vk.cmdpool)
vkDestroyCommandPool(vk.device, vk.cmdpool, vkallocationcb);
VK_DestroyRenderPass();
if (vk.pipelinecache)
{
size_t size;
if (VK_SUCCESS == vkGetPipelineCacheData(vk.device, vk.pipelinecache, &size, NULL))
{
void *ptr = Z_Malloc(size); //valgrind says nvidia isn't initialising this.
if (VK_SUCCESS == vkGetPipelineCacheData(vk.device, vk.pipelinecache, &size, ptr))
FS_WriteFile("vulkan.pcache", ptr, size, FS_ROOT);
Z_Free(ptr);
}
vkDestroyPipelineCache(vk.device, vk.pipelinecache, vkallocationcb);
}
if (vk.device)
vkDestroyDevice(vk.device, vkallocationcb);
if (vk_debugcallback)
{
vkDestroyDebugReportCallbackEXT(vk.instance, vk_debugcallback, vkallocationcb);
vk_debugcallback = VK_NULL_HANDLE;
}
if (vk.surface)
vkDestroySurfaceKHR(vk.instance, vk.surface, vkallocationcb);
if (vk.instance)
vkDestroyInstance(vk.instance, vkallocationcb);
if (vk.submitcondition)
Sys_DestroyConditional(vk.submitcondition);
memset(&vk, 0, sizeof(vk));
#ifdef VK_NO_PROTOTYPES
#define VKFunc(n) vk##n = NULL;
VKFuncs
#undef VKFunc
#endif
}
#endif