fteqw/engine/client/m_download.c

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#include "quakedef.h"
#if defined(WEBCLIENT) && !defined(NOBUILTINMENUS)
#define DOWNLOADMENU
#endif
#ifdef DOWNLOADMENU
//whole load of extra args for the downloads menu (for the downloads menu to handle engine updates).
#ifdef VKQUAKE
#define PHPVK "&vk=1"
#else
#define PHPVK
#endif
#ifdef GLQUAKE
#define PHPGL "&gl=1"
#else
#define PHPGL
#endif
#ifdef D3DQUAKE
#define PHPD3D "&d3d=1"
#else
#define PHPD3D
#endif
#ifdef MINIMAL
#define PHPMIN "&min=1"
#else
#define PHPMIN
#endif
#ifdef NOLEGACY
#define PHPLEG "&leg=0"
#else
#define PHPLEG "&leg=1"
#endif
#if defined(_DEBUG) || defined(DEBUG)
#define PHPDBG "&dbg=1"
#else
#define PHPDBG
#endif
#ifndef SVNREVISION
#define SVNREVISION -
#endif
#define DOWNLOADABLESARGS "?ver=" STRINGIFY(SVNREVISION) PHPVK PHPGL PHPD3D PHPMIN PHPLEG PHPDBG
extern cvar_t fs_downloads_url;
#define INSTALLEDFILES "installed.lst" //the file that resides in the quakedir (saying what's installed).
#define DPF_HAVEAVERSION 1 //any old version
#define DPF_WANTTOINSTALL 2 //user selected it
#define DPF_DISPLAYVERSION 4 //some sort of conflict, the package is listed twice, so show versions so the user knows what's old.
#define DPF_FORGETONUNINSTALL 8 //for previously installed packages, remove them from the list if there's no current version any more (should really be automatic if there's no known mirrors)
#define DPF_UNKNOWNVERSION 16 //we have a file with this name already, with no idea where it came from.
#define DPF_HIDDEN 32 //wrong arch, file conflicts, etc. still listed if actually installed.
void CL_StartCinematicOrMenu(void);
//note: these are allocated for the life of the exe
static char *downloadablelist[32];
static char *downloadablelistnameprefix[countof(downloadablelist)];
static char downloadablelistreceived[countof(downloadablelist)]; //well
static int numdownloadablelists = 0;
#define THISARCH PLATFORM "_" ARCH_CPU_POSTFIX
typedef struct package_s {
char fullname[256];
char *name;
struct package_s *override; //the package that obscures this one (later version, or whatever)
unsigned int trymirrors;
char *mirror[8];
char gamedir[16];
enum fs_relative fsroot;
char version[16];
char *arch;
enum
{
EXTRACT_COPY, //just copy the download over
EXTRACT_XZ, //give the download code a write filter so that it automatically decompresses on the fly
EXTRACT_GZ, //give the download code a write filter so that it automatically decompresses on the fly
EXTRACT_ZIP //extract stuff once it completes. kinda sucky.
} extract;
struct packagedep_s
{
struct packagedep_s *next;
enum
{
DEP_CONFLICT,
DEP_FILECONFLICT, //don't install if this file already exists.
DEP_REQUIRE,
DEP_RECOMMEND, //like depend, but uninstalling will not bubble.
DEP_FILE
} dtype;
char name[1];
} *deps;
struct dl_download *download;
int flags;
struct package_s *next;
} package_t;
typedef struct {
menucustom_t *list;
char intermediatefilename[MAX_QPATH];
char pathprefix[MAX_QPATH];
int parsedsourcenum;
qboolean populated;
} dlmenu_t;
static package_t *availablepackages;
static int numpackages;
#ifdef HAVEAUTOUPDATE
static int autoupdatesetting = -1;
#endif
static qboolean MD_CheckFile(const char *filename, enum fs_relative base)
{
vfsfile_t *f = FS_OpenVFS(filename, "rb", base);
if (f)
{
VFS_CLOSE(f);
return true;
}
return false;
}
void MD_AddDep(package_t *p, int deptype, const char *depname)
{
struct packagedep_s *nd, **link;
//no dupes.
for (link = &p->deps; (nd=*link) ; link = &nd->next)
{
if (nd->dtype == deptype && !strcmp(nd->name, depname))
return;
}
//add it on the end, preserving order.
nd = Z_Malloc(sizeof(*nd) + strlen(depname));
nd->dtype = deptype;
strcpy(nd->name, depname);
nd->next = *link;
*link = nd;
}
static void M_DL_AddSubList(const char *url, const char *prefix)
{
int i;
for (i = 0; i < numdownloadablelists; i++)
{
if (!strcmp(downloadablelist[i], url))
break;
}
if (i == numdownloadablelists && i < countof(downloadablelist))
{
downloadablelist[i] = BZ_Malloc(strlen(url)+1);
strcpy(downloadablelist[i], url);
downloadablelistnameprefix[i] = BZ_Malloc(strlen(prefix)+1);
strcpy(downloadablelistnameprefix[i], prefix);
numdownloadablelists++;
}
}
static package_t *BuildPackageList(vfsfile_t *f, int flags, const char *url, const char *prefix)
{
char line[1024];
package_t *p, *o;
package_t *first = NULL;
struct packagedep_s *dep;
char *sl;
vfsfile_t *pf;
int version;
char defaultgamedir[64];
char mirror[countof(p->mirror)][MAX_OSPATH];
int nummirrors = 0;
int argc;
if (!f)
return NULL;
Q_strncpyz(defaultgamedir, FS_GetGamedir(false), sizeof(defaultgamedir));
if (url)
{
Q_strncpyz(mirror[nummirrors], url, sizeof(mirror[nummirrors]));
sl = COM_SkipPath(mirror[nummirrors]);
*sl = 0;
nummirrors++;
}
do
{
if (!VFS_GETS(f, line, sizeof(line)-1))
break;
while((sl=strchr(line, '\n')))
*sl = '\0';
while((sl=strchr(line, '\r')))
*sl = '\0';
Cmd_TokenizeString (line, false, false);
} while (!Cmd_Argc());
if (strcmp(Cmd_Argv(0), "version"))
return NULL; //it's not the right format.
version = atoi(Cmd_Argv(1));
if (version != 0 && version != 1 && version != 2)
{
Con_Printf("Packagelist is of a future or incompatible version\n");
return NULL; //it's not the right version.
}
while(1)
{
if (!VFS_GETS(f, line, sizeof(line)-1))
break;
while((sl=strchr(line, '\n')))
*sl = '\0';
while((sl=strchr(line, '\r')))
*sl = '\0';
Cmd_TokenizeString (line, false, false);
argc = Cmd_Argc();
if (argc)
{
if (!strcmp(Cmd_Argv(0), "sublist"))
{
char *subprefix;
if (*prefix)
subprefix = va("%s/%s", prefix, Cmd_Argv(2));
else
subprefix = Cmd_Argv(2);
M_DL_AddSubList(Cmd_Argv(1), subprefix);
continue;
}
if (!strcmp(Cmd_Argv(0), "set"))
{
if (!strcmp(Cmd_Argv(1), "gamedir"))
{
if (argc == 2)
Q_strncpyz(defaultgamedir, FS_GetGamedir(false), sizeof(defaultgamedir));
else
Q_strncpyz(defaultgamedir, Cmd_Argv(2), sizeof(defaultgamedir));
}
else if (!strcmp(Cmd_Argv(1), "mirrors"))
{
nummirrors = 0;
while (nummirrors < countof(mirror) && 2+nummirrors < argc)
{
Q_strncpyz(mirror[nummirrors], Cmd_Argv(2+nummirrors), sizeof(mirror[nummirrors]));
if (!*mirror[nummirrors])
break;
nummirrors++;
}
}
else
{
//erk
}
continue;
}
if (version == 2)
{
char *fullname = Cmd_Argv(0);
char *file = NULL;
char *url = NULL;
char *gamedir = NULL;
char *ver = NULL;
int extract = EXTRACT_COPY;
int i;
p = Z_Malloc(sizeof(*p));
for (i = 1; i < argc; i++)
{
char *arg = Cmd_Argv(i);
if (!strncmp(arg, "url=", 4))
url = arg+4;
else if (!strncmp(arg, "gamedir=", 8))
gamedir = arg+8;
else if (!strncmp(arg, "ver=", 4))
ver = arg+4;
else if (!strncmp(arg, "v=", 2))
ver = arg+2;
else if (!strncmp(arg, "arch=", 5))
/*arch = arg+5*/;
else if (!strncmp(arg, "file=", 5))
{
if (!file)
file = arg+5;
MD_AddDep(p, DEP_FILE, arg+5);
}
else if (!strncmp(arg, "extract=", 8))
{
if (!strcmp(arg+8, "xz"))
extract = EXTRACT_XZ;
else if (!strcmp(arg+8, "gz"))
extract = EXTRACT_GZ;
else if (!strcmp(arg+8, "zip"))
extract = EXTRACT_ZIP;
else
Con_Printf("Unknown decompression method: %s\n", arg+8);
}
else if (!strncmp(arg, "depend=", 7))
MD_AddDep(p, DEP_REQUIRE, arg+7);
else if (!strncmp(arg, "conflict=", 9))
MD_AddDep(p, DEP_CONFLICT, arg+9);
else if (!strncmp(arg, "fileconflict=", 13))
MD_AddDep(p, DEP_FILECONFLICT, arg+13);
else if (!strncmp(arg, "recommend=", 10))
MD_AddDep(p, DEP_RECOMMEND, arg+10);
else
{
Con_DPrintf("Unknown package property\n");
}
}
if (*prefix)
Q_snprintfz(p->fullname, sizeof(p->fullname), "%s/%s", prefix, fullname);
else
Q_snprintfz(p->fullname, sizeof(p->fullname), "%s", fullname);
p->name = COM_SkipPath(p->fullname);
if (!gamedir)
gamedir = defaultgamedir;
Q_strncpyz(p->version, ver?ver:"", sizeof(p->version));
Q_snprintfz(p->gamedir, sizeof(p->gamedir), "%s", gamedir);
p->fsroot = FS_ROOT;
p->extract = extract;
if (url && (!strncmp(url, "http://", 7) || !strncmp(url, "https://", 8)))
p->mirror[0] = Z_StrDup(url);
else
{
int m;
char *ext = "";
if (!url)
{
if (extract == EXTRACT_XZ)
ext = ".xz";
else if (extract == EXTRACT_GZ)
ext = ".gz";
else if (extract == EXTRACT_ZIP)
ext = ".zip";
url = file;
}
for (m = 0; m < nummirrors; m++)
p->mirror[m] = Z_StrDup(va("%s%s%s", mirror[m], url, ext));
}
}
else
{
if (argc > 5 || argc < 3)
{
Con_Printf("Package list is bad - %s\n", line);
continue; //but try the next line away
}
p = Z_Malloc(sizeof(*p));
if (*prefix)
Q_strncpyz(p->fullname, va("%s/%s", prefix, Cmd_Argv(0)), sizeof(p->fullname));
else
Q_strncpyz(p->fullname, Cmd_Argv(0), sizeof(p->fullname));
p->name = p->fullname;
while((sl = strchr(p->name, '/')))
p->name = sl+1;
p->mirror[0] = Z_StrDup(Cmd_Argv(1));
MD_AddDep(p, DEP_FILE, Cmd_Argv(2));
Q_strncpyz(p->version, Cmd_Argv(3), sizeof(p->version));
Q_strncpyz(p->gamedir, Cmd_Argv(4), sizeof(p->gamedir));
if (!strcmp(p->gamedir, "../"))
{
p->fsroot = FS_ROOT;
*p->gamedir = 0;
}
else
{
if (!*p->gamedir)
{
strcpy(p->gamedir, FS_GetGamedir(false));
// p->fsroot = FS_GAMEONLY;
}
p->fsroot = FS_ROOT;
}
}
p->flags = flags;
if (p->arch && Q_strcasecmp(p->arch, THISARCH))
p->flags |= DPF_HIDDEN;
for (dep = p->deps; dep; dep = dep->next)
{
if (dep->dtype == DEP_FILECONFLICT)
{
const char *n;
if (*p->gamedir)
n = va("%s/%s", p->gamedir, dep->name);
else
n = dep->name;
if (MD_CheckFile(n, p->fsroot))
p->flags |= DPF_HIDDEN;
}
}
if (flags & DPF_HAVEAVERSION)
{
for (dep = p->deps; dep; dep = dep->next)
{
char *n;
if (dep->dtype != DEP_FILE)
continue;
if (*p->gamedir)
n = va("%s/%s", p->gamedir, dep->name);
else
n = dep->name;
pf = FS_OpenVFS(n, "rb", p->fsroot);
if (pf)
VFS_CLOSE(pf);
else
Con_Printf("WARNING: %s (%s) no longer exists\n", p->fullname, n);
}
}
else
{
for (dep = p->deps; dep; dep = dep->next)
{
char *n;
struct packagedep_s *odep;
if (dep->dtype != DEP_FILE)
continue;
if (*p->gamedir)
n = va("%s/%s", p->gamedir, dep->name);
else
n = dep->name;
pf = FS_OpenVFS(n, "rb", p->fsroot);
if (pf)
{
VFS_CLOSE(pf);
for (o = availablepackages; o; o = o->next)
{
if (o->flags & DPF_HAVEAVERSION)
{
if (!strcmp(p->gamedir, o->gamedir) && p->fsroot == o->fsroot)
if (strcmp(p->fullname, o->fullname) || strcmp(p->version, o->version))
{
for (odep = o->deps; odep; odep = odep->next)
{
if (!strcmp(dep->name, odep->name))
break;
}
if (odep)
break;
}
}
}
if (!o)
{
p->flags |= DPF_UNKNOWNVERSION;
break;
}
}
}
}
p->next = first;
first = p;
}
}
return first;
}
static void COM_QuotedConcat(const char *cat, char *buf, size_t bufsize)
{
const unsigned char *gah;
for (gah = (const unsigned char*)cat; *gah; gah++)
{
if (*gah <= ' ' || *gah == '$' || *gah == '\"')
break;
}
if (*gah || *cat == '\\' ||
strstr(cat, "//") || strstr(cat, "/*"))
{ //contains some dodgy stuff.
size_t curlen = strlen(buf);
buf += curlen;
bufsize -= curlen;
COM_QuotedString(cat, buf, bufsize, false);
}
else
{ //okay, no need for quotes.
Q_strncatz(buf, cat, bufsize);
}
}
static void WriteInstalledPackages(void)
{
char *s;
package_t *p;
struct packagedep_s *dep;
vfsfile_t *f = FS_OpenVFS(INSTALLEDFILES, "wb", FS_ROOT);
if (!f)
{
Con_Printf("menu_download: Can't update installed list\n");
return;
}
s = "version 2\n";
VFS_WRITE(f, s, strlen(s));
for (p = availablepackages; p ; p=p->next)
{
if (p->flags & DPF_HAVEAVERSION)
{
char buf[8192];
buf[0] = 0;
COM_QuotedString(p->fullname, buf, sizeof(buf), false);
if (*p->version)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("ver=%s", p->version), buf, sizeof(buf));
}
//if (*p->gamedir)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("gamedir=%s", p->gamedir), buf, sizeof(buf));
}
if (p->arch)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("arch=%s", p->arch), buf, sizeof(buf));
}
for (dep = p->deps; dep; dep = dep->next)
{
if (dep->dtype == DEP_FILE)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("file=%s", dep->name), buf, sizeof(buf));
}
else if (dep->dtype == DEP_REQUIRE)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("depend=%s", dep->name), buf, sizeof(buf));
}
else if (dep->dtype == DEP_CONFLICT)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("conflict=%s", dep->name), buf, sizeof(buf));
}
else if (dep->dtype == DEP_FILECONFLICT)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("fileconflict=%s", dep->name), buf, sizeof(buf));
}
else if (dep->dtype == DEP_RECOMMEND)
{
Q_strncatz(buf, " ", sizeof(buf));
COM_QuotedConcat(va("recommend=%s", dep->name), buf, sizeof(buf));
}
}
Q_strncatz(buf, "\n", sizeof(buf));
VFS_WRITE(f, buf, strlen(buf));
}
}
VFS_CLOSE(f);
}
static qboolean ComparePackages(package_t **l, package_t *p)
{
int v = strcmp((*l)->fullname, p->fullname);
if (v > 0)
{
p->next = (*l);
(*l) = p;
numpackages++;
return true;
}
else if (v == 0)
{
if (!strcmp(p->version, (*l)->version))
if (!strcmp(p->gamedir, (*l)->gamedir))
// if (!strcmp((*l)->fullname, p->fullname))
{ /*package matches, free the new one, don't add*/
p->override = *l;
return false;
}
p->flags |= DPF_DISPLAYVERSION;
(*l)->flags |= DPF_DISPLAYVERSION;
}
return false;
}
static void InsertPackage(package_t **l, package_t *p)
{
package_t *lp;
if (!*l) //there IS no list.
{
*l = p;
p->next = NULL;
numpackages++;
return;
}
if (ComparePackages(l, p))
return;
for (lp = *l; lp->next; lp=lp->next)
{
if (ComparePackages(&lp->next, p))
return;
}
lp->next = p;
p->next = NULL;
numpackages++;
}
static void ConcatPackageLists(package_t *l2)
{
package_t *n;
while(l2)
{
n = l2->next;
l2->next = NULL;
InsertPackage(&availablepackages, l2);
l2 = n;
}
}
static void M_DL_Notification(struct dl_download *dl)
{
int i;
vfsfile_t *f;
f = dl->file;
dl->file = NULL;
i = dl->user_num;
if (f)
{
downloadablelistreceived[i] = 1;
ConcatPackageLists(BuildPackageList(f, 0, dl->url, downloadablelistnameprefix[i]));
VFS_CLOSE(f);
}
else
downloadablelistreceived[i] = -1;
}
static void MD_Draw (int x, int y, struct menucustom_s *c, struct menu_s *m)
{
package_t *p;
int fl;
char *n;
p = c->dptr;
if (p)
{
fl = p->flags & (DPF_HAVEAVERSION | DPF_WANTTOINSTALL);
if (p->flags & DPF_HIDDEN)
{
Draw_FunString (x+4, y, "---");
return;
}
else if (p->download)
Draw_FunString (x+4, y, va("%i", (int)p->download->qdownload.percent));
else if (p->trymirrors)
Draw_FunString (x+4, y, "PND");
else
{
switch(fl)
{
case 0:
if (p->flags & DPF_UNKNOWNVERSION)
Draw_FunString (x, y, "???");
else
{
Draw_FunString (x+4, y, "^Ue080^Ue082");
Draw_FunString (x+8, y, "^Ue081");
}
break;
case DPF_HAVEAVERSION:
Draw_FunString (x, y, "DEL");
break;
case DPF_WANTTOINSTALL:
Draw_FunString (x, y, "GET");
break;
case DPF_HAVEAVERSION | DPF_WANTTOINSTALL:
Draw_FunString (x+4, y, "^Ue080^Ue082");
Draw_FunString (x+8, y, "^Ue083");
break;
}
}
n = p->name;
if (p->flags & DPF_DISPLAYVERSION)
n = va("%s (%s)", n, *p->version?p->version:"unversioned");
if (&m->selecteditem->common == &c->common)
Draw_AltFunString (x+48, y, n);
else
Draw_FunString(x+48, y, n);
}
}
//finds the newest version
static package_t *MD_FindPackage(char *packagename)
{
package_t *p, *r = NULL;
for (p = availablepackages; p; p = p->next)
{
if (!strcmp(p->name, packagename))
{
if (!r || strcmp(r->version, p->version)>0)
r = p;
}
}
return r;
}
//returns the installed version of a package, if any.
static package_t *MD_HavePackage(char *packagename)
{
package_t *p;
for (p = availablepackages; p; p = p->next)
{
if (p->flags & DPF_WANTTOINSTALL)
if (!strcmp(p->name, packagename))
return p;
}
return NULL;
}
//just flags, doesn't delete
static void MD_RemovePackage(package_t *package)
{
package_t *o;
struct packagedep_s *dep;
if (!(package->flags & DPF_WANTTOINSTALL))
return; //looks like its already deselected.
package->flags &= ~DPF_WANTTOINSTALL;
//Is this safe?
package->trymirrors = 0; //if its enqueued, cancel that quickly...
if (package->download)
{ //if its currently downloading, cancel it.
DL_Close(package->download);
package->download = NULL;
}
//remove stuff that depends on us
for (o = availablepackages; o; o = o->next)
{
for (dep = package->deps; dep; dep = dep->next)
if (dep->dtype == DEP_REQUIRE)
if (!strcmp(dep->name, package->name))
MD_RemovePackage(o);
}
}
//just flags, doesn't install
static void MD_AddPackage(package_t *package)
{
package_t *o;
struct packagedep_s *dep, *dep2;
qboolean replacing = false;
if (package->flags & DPF_WANTTOINSTALL)
return; //looks like its already picked.
//any file-conflicts prevent the package from being installable.
//this is mostly for pak1.pak
for (dep = package->deps; dep; dep = dep->next)
{
if (dep->dtype == DEP_FILECONFLICT)
{
const char *n;
if (*package->gamedir)
n = va("%s/%s", package->gamedir, dep->name);
else
n = dep->name;
if (MD_CheckFile(n, package->fsroot))
return;
}
}
package->flags |= DPF_WANTTOINSTALL;
//first check to see if we're replacing a different version of the same package
for (o = availablepackages; o; o = o->next)
{
if (o == package)
continue;
if (o->flags & DPF_WANTTOINSTALL)
{
if (!strcmp(o->fullname, package->fullname))
{ //replaces this package
o->flags &= ~DPF_WANTTOINSTALL;
replacing = true;
}
else
{ //two packages with the same filename are always mutually incompatible, but with totally separate dependancies etc.
qboolean remove = false;
for (dep = package->deps; dep; dep = dep->next)
{
if (dep->dtype == DEP_FILE)
for (dep2 = o->deps; dep2; dep2 = dep2->next)
{
if (dep2->dtype == DEP_FILE)
if (!strcmp(dep->name, dep2->name))
{
MD_RemovePackage(o);
remove = true;
break;
}
}
if (remove)
break;
}
//fixme: zip content conflicts
}
}
}
//if we are replacing an existing one, then dependancies are already settled (only because we don't do version deps)
if (replacing)
return;
//satisfy our dependancies.
for (dep = package->deps; dep; dep = dep->next)
{
if (dep->dtype == DEP_REQUIRE || dep->dtype == DEP_RECOMMEND)
{
package_t *d = MD_FindPackage(dep->name);
if (d)
MD_AddPackage(d);
}
if (dep->dtype == DEP_CONFLICT)
{
for (;;)
{
package_t *d = MD_HavePackage(dep->name);
if (!d)
break;
MD_RemovePackage(d);
}
}
}
//remove any packages that conflict with us.
for (o = availablepackages; o; o = o->next)
{
for (dep = package->deps; dep; dep = dep->next)
if (dep->dtype == DEP_CONFLICT)
if (!strcmp(dep->name, package->name))
MD_RemovePackage(o);
}
}
static qboolean MD_Key (struct menucustom_s *c, struct menu_s *m, int key, unsigned int unicode)
{
package_t *p, *p2;
struct packagedep_s *dep, *dep2;
p = c->dptr;
if (p->flags & DPF_HIDDEN)
return false;
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
if (p->flags & DPF_WANTTOINSTALL)
MD_RemovePackage(p);
// else if (p->flags & DPF_UNKNOWNVERSION)
// p->flags &= ~DPF_UNKNOWNVERSION;
else
MD_AddPackage(p);
if (p->flags&DPF_WANTTOINSTALL)
{
//any other packages that conflict should be flagged for uninstall now that this one will replace it.
for (p2 = availablepackages; p2; p2 = p2->next)
{
if (p == p2)
continue;
for (dep = p->deps; dep; dep = dep->next)
{
if (dep->dtype != DEP_FILE)
continue;
for (dep2 = p2->deps; dep2; dep2 = dep2->next)
{
if (dep2->dtype != DEP_FILE)
continue;
if (!strcmp(dep->name, dep2->name))
{
p2->flags &= ~DPF_WANTTOINSTALL;
break;
}
}
}
}
}
else
p->trymirrors = 0;
return true;
}
return false;
}
#ifdef HAVEAUTOUPDATE
static void MD_EngineUpdate_Draw (int x, int y, struct menucustom_s *c, struct menu_s *m)
{
char *settings[] =
{
"Unsupported",
"Revert",
"Off",
"Stable Updates",
"Unsable Updates"
};
int setting = autoupdatesetting;
char *text;
if (setting == -1)
{
setting = Sys_GetAutoUpdateSetting();
text = va("Auto Update: %s", settings[setting+1]);
}
else
text = va("Auto Update: %s (unsaved)", settings[setting+1]);
if (&m->selecteditem->common == &c->common)
Draw_AltFunString (x+4, y, text);
else
Draw_FunString (x+4, y, text);
}
static qboolean MD_EngineUpdate_Key (struct menucustom_s *c, struct menu_s *m, int key, unsigned int unicode)
{
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
if (autoupdatesetting == -1)
autoupdatesetting = Sys_GetAutoUpdateSetting();
if (autoupdatesetting != -1)
{
autoupdatesetting+=1;
if (autoupdatesetting >= 4)
autoupdatesetting = 0;
}
}
return false;
}
#endif
qboolean MD_PopMenu (union menuoption_s *mo,struct menu_s *m,int key)
{
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
M_RemoveMenu(m);
return true;
}
return false;
}
vfsfile_t *FS_XZ_DecompressWriteFilter(vfsfile_t *infile);
vfsfile_t *FS_GZ_DecompressWriteFilter(vfsfile_t *outfile, qboolean autoclosefile);
static char *MD_GetTempName(package_t *p)
{
struct packagedep_s *dep;
char *destname, *t, *ts;
//always favour a file so that we can rename safely without needing a copy.
for (dep = p->deps; dep; dep = dep->next)
{
if (dep->dtype != DEP_FILE)
continue;
if (*p->gamedir)
destname = va("%s/%s.tmp", p->gamedir, dep->name);
else
destname = va("%s.tmp", dep->name);
return Z_StrDup(destname);
}
ts = Z_StrDup(p->name);
for (t = ts; *t; t++)
{
switch(*t)
{
case '/':
case '?':
case '<':
case '>':
case '\\':
case ':':
case '*':
case '|':
case '\"':
case '.':
*t = '_';
break;
default:
break;
}
}
if (*ts)
{
if (*p->gamedir)
destname = va("%s/%s.tmp", p->gamedir, ts);
else
destname = va("%s.tmp", ts);
}
else
destname = va("%x.tmp", (unsigned int)(quintptr_t)p);
Z_Free(ts);
return Z_StrDup(destname);
}
static void Menu_Download_Got(struct dl_download *dl);
static void MD_StartADownload(void)
{
vfsfile_t *tmpfile;
char *temp;
// char native[MAX_OSPATH];
package_t *p;
int simultaneous = 1;
int i;
for (p = availablepackages; p ; p=p->next)
{
if (p->download)
simultaneous--;
}
for (p = availablepackages; p && simultaneous > 0; p=p->next)
{
if (p->trymirrors)
{ //flagged for a (re?)download
char *mirror = NULL;
for (i = 0; i < countof(p->mirror); i++)
{
if (p->mirror[i] && (p->trymirrors & (1u<<i)))
{
mirror = p->mirror[i];
p->trymirrors &= ~(1u<<i);
break;
}
}
if (!mirror)
{ //erk...
p->trymirrors = 0;
continue;
}
temp = MD_GetTempName(p);
//FIXME: we should lock in the temp path, in case the user foolishly tries to change gamedirs.
FS_CreatePath(temp, p->fsroot);
switch (p->extract)
{
case EXTRACT_ZIP:
case EXTRACT_COPY:
tmpfile = FS_OpenVFS(temp, "wb", p->fsroot);
break;
#ifdef AVAIL_XZDEC
case EXTRACT_XZ:
{
vfsfile_t *raw;
raw = FS_OpenVFS(temp, "wb", p->fsroot);
tmpfile = FS_XZ_DecompressWriteFilter(raw);
if (!tmpfile)
VFS_CLOSE(raw);
}
break;
#endif
#ifdef AVAIL_GZDEC
case EXTRACT_GZ:
{
vfsfile_t *raw;
raw = FS_OpenVFS(temp, "wb", p->fsroot);
tmpfile = FS_GZ_DecompressWriteFilter(raw, true);
if (!tmpfile)
VFS_CLOSE(raw);
}
break;
#endif
default:
Con_Printf("decompression method not supported\n");
continue;
}
if (tmpfile)
p->download = HTTP_CL_Get(mirror, NULL, Menu_Download_Got);
if (p->download)
{
Con_Printf("Downloading %s\n", p->fullname);
p->download->file = tmpfile;
p->download->user_ctx = temp;
#ifdef MULTITHREAD
DL_CreateThread(p->download, NULL, NULL);
#endif
}
else
{
Con_Printf("Unable to download %s\n", p->fullname);
p->flags &= ~DPF_WANTTOINSTALL; //can't do it.
if (tmpfile)
VFS_CLOSE(tmpfile);
FS_Remove(temp, p->fsroot);
}
simultaneous--;
}
}
}
static qboolean MD_ApplyDownloads (union menuoption_s *mo,struct menu_s *m,int key)
{
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
package_t *p, *o, **link;
#ifdef HAVEAUTOUPDATE
if (autoupdatesetting != -1)
{
Sys_SetAutoUpdateSetting(autoupdatesetting);
autoupdatesetting = -1;
}
#endif
//delete any that don't exist
for (link = &availablepackages; *link ; )
{
p = *link;
if (!(p->flags&DPF_WANTTOINSTALL) && (p->flags&DPF_HAVEAVERSION))
{ //if we don't want it but we have it anyway:
qboolean reloadpacks = false;
struct packagedep_s *dep;
for (dep = p->deps; dep; dep = dep->next)
{
if (dep->dtype == DEP_FILE)
{
if (!reloadpacks)
{
char ext[8];
COM_FileExtension(dep->name, ext, sizeof(ext));
if (!stricmp(ext, "pak") || !stricmp(ext, "pk3"))
{
reloadpacks = true;
FS_UnloadPackFiles();
}
}
if (*p->gamedir)
FS_Remove(va("%s/%s", p->gamedir, dep->name), p->fsroot);
else
FS_Remove(dep->name, p->fsroot);
}
}
if (reloadpacks)
FS_ReloadPackFiles();
p->flags &= ~DPF_UNKNOWNVERSION;
p->flags &= ~DPF_HAVEAVERSION;
//make sure it actually got wiped. if there's still a file there then something went screwy.
//we don't reliably know if the remove actually succeeded or failed.
for (dep = p->deps; dep; dep = dep->next)
{
if (dep->dtype == DEP_FILE)
{
const char *n;
if (*p->gamedir)
n = va("%s/%s", p->gamedir, dep->name);
else
n = dep->name;
if (MD_CheckFile(n, p->fsroot))
{
p->flags |= DPF_UNKNOWNVERSION;
break;
}
}
}
WriteInstalledPackages();
if (p->flags & DPF_FORGETONUNINSTALL)
{
*link = p->next;
for (o = availablepackages; o; o = o->next)
{
if (o->override == p)
o->override = NULL;
}
p->flags |= DPF_HIDDEN;
// BZ_Free(p);
continue;
}
}
link = &(*link)->next;
}
//and flag any new/updated ones for a download
for (p = availablepackages; p ; p=p->next)
{
if ((p->flags&DPF_WANTTOINSTALL) && !(p->flags&DPF_HAVEAVERSION) && !p->download)
p->trymirrors = ~0u;
}
MD_StartADownload(); //and try to do those downloads.
return true;
}
return false;
}
void M_AddItemsToDownloadMenu(menu_t *m)
{
char path[MAX_QPATH];
int y;
package_t *p;
menucustom_t *c;
char *slash;
menuoption_t *mo;
dlmenu_t *info = m->data;
int prefixlen;
p = availablepackages;
prefixlen = strlen(info->pathprefix);
y = 48;
MC_AddCommand(m, 0, 170, y, "Apply", MD_ApplyDownloads);
y+=8;
MC_AddCommand(m, 0, 170, y, "Back", MD_PopMenu);
y+=8;
#ifdef HAVEAUTOUPDATE
if (!prefixlen)
{
c = MC_AddCustom(m, 0, y, p, 0);
c->draw = MD_EngineUpdate_Draw;
c->key = MD_EngineUpdate_Key;
c->common.width = 320;
c->common.height = 8;
y += 8;
}
#endif
y+=4; //small gap
for (p = availablepackages; p; p = p->next)
{
if (strncmp(p->fullname, info->pathprefix, prefixlen))
continue;
if ((p->flags & DPF_HIDDEN) && !(p->flags & DPF_HAVEAVERSION))
continue;
if (p->override)
continue;
slash = strchr(p->fullname+prefixlen, '/');
if (slash)
{
Q_strncpyz(path, p->fullname, MAX_QPATH);
slash = strchr(path+prefixlen, '/');
if (slash)
*slash = '\0';
for (mo = m->options; mo; mo = mo->common.next)
if (mo->common.type == mt_button)
if (!strcmp(mo->button.text, path + prefixlen))
break;
if (!mo)
{
menubutton_t *b = MC_AddConsoleCommand(m, 6*8, 170, y, path+prefixlen, va("menu_download \"%s/\"", path));
y += 8;
if (!m->selecteditem)
m->selecteditem = (menuoption_t*)b;
}
}
else
{
c = MC_AddCustom(m, 0, y, p, 0);
c->draw = MD_Draw;
c->key = MD_Key;
c->common.width = 320;
c->common.height = 8;
y += 8;
if (!m->selecteditem)
m->selecteditem = (menuoption_t*)c;
}
}
}
void M_Download_UpdateStatus(struct menu_s *m)
{
struct dl_download *dl;
dlmenu_t *info = m->data;
int i;
while (!cls.download && (info->parsedsourcenum==-1 || info->parsedsourcenum < numdownloadablelists))
{ //done downloading
info->parsedsourcenum++;
if (info->parsedsourcenum < numdownloadablelists)
{
if (!downloadablelistreceived[info->parsedsourcenum])
{
dl = HTTP_CL_Get(va("%s"DOWNLOADABLESARGS, downloadablelist[info->parsedsourcenum]), NULL, M_DL_Notification);
if (dl)
{
dl->user_num = info->parsedsourcenum;
dl->file = VFSPIPE_Open();
dl->isquery = true;
}
else
Con_Printf("Could not contact server\n");
return;
}
}
}
for (i = 0; i < numdownloadablelists; i++)
{
if (!downloadablelistreceived[i])
{
// Draw_String(x+8, y+8, "Waiting for package list");
return;
}
}
if (!info->populated)
{
info->populated = true;
M_AddItemsToDownloadMenu(m);
}
}
#include "fs.h"
static int QDECL MD_ExtractFiles(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{ //this is gonna suck. threading would help, but gah.
package_t *p = parm;
flocation_t loc;
if (spath->FindFile(spath, &loc, fname, NULL) && loc.len < 0x80000000u)
{
char *f = malloc(loc.len);
const char *n;
if (f)
{
spath->ReadFile(spath, &loc, f);
if (*p->gamedir)
n = va("%s/%s", p->gamedir, fname);
else
n = fname;
FS_WriteFile(n, f, loc.len, p->fsroot);
free(f);
//keep track of the installed files, so we can delete them properly after.
MD_AddDep(p, DEP_FILE, fname);
}
}
return 1;
}
static void Menu_Download_Got(struct dl_download *dl)
{
qboolean successful = dl->status == DL_FINISHED;
package_t *p;
char *tempname = dl->user_ctx;
for (p = availablepackages; p ; p=p->next)
{
if (p->download == dl)
break;
}
if (dl->file)
{
VFS_CLOSE(dl->file);
dl->file = NULL;
}
if (p)
{
char ext[8];
char *destname;
struct packagedep_s *dep;
p->download = NULL;
if (!successful)
{
Con_Printf("Couldn't download %s (from %s)\n", p->name, dl->url);
FS_Remove (tempname, p->fsroot);
Z_Free(tempname);
MD_StartADownload();
return;
}
if (p->extract == EXTRACT_ZIP)
{
vfsfile_t *f = FS_OpenVFS(tempname, "rb", p->fsroot);
if (f)
{
searchpathfuncs_t *archive = FSZIP_LoadArchive(f, tempname, NULL);
if (archive)
{
archive->EnumerateFiles(archive, "*", MD_ExtractFiles, p);
archive->ClosePath(archive);
p->flags |= DPF_HAVEAVERSION;
WriteInstalledPackages();
if (!stricmp(ext, "pak") || !stricmp(ext, "pk3"))
FS_ReloadPackFiles();
}
else
VFS_CLOSE(f);
}
FS_Remove (tempname, FS_GAMEONLY);
Z_Free(tempname);
MD_StartADownload();
return;
}
else
{
for (dep = p->deps; dep; dep = dep->next)
{
if (dep->dtype != DEP_FILE)
continue;
COM_FileExtension(dep->name, ext, sizeof(ext));
if (!stricmp(ext, "pak") || !stricmp(ext, "pk3"))
FS_UnloadPackFiles(); //we reload them after
if (*p->gamedir)
destname = va("%s/%s", p->gamedir, dep->name);
else
destname = dep->name;
if (FS_Remove(destname, p->fsroot))
;
if (!FS_Rename2(tempname, destname, p->fsroot, p->fsroot))
{
Con_Printf("Couldn't rename %s to %s. Removed instead.\n", tempname, destname);
FS_Remove (tempname, p->fsroot);
Z_Free(tempname);
MD_StartADownload();
return;
}
Z_Free(tempname);
Con_Printf("Downloaded %s (to %s)\n", p->name, destname);
p->flags |= DPF_HAVEAVERSION;
WriteInstalledPackages();
if (!stricmp(ext, "pak") || !stricmp(ext, "pk3"))
FS_ReloadPackFiles();
MD_StartADownload();
return;
}
}
Con_Printf("menu_download: %s has no filename info\n", p->name);
}
else
Con_Printf("menu_download: Can't figure out where %s came from (url: %s)\n", dl->localname, dl->url);
FS_Remove (tempname, FS_GAMEONLY);
Z_Free(tempname);
MD_StartADownload();
}
void Menu_DownloadStuff_f (void)
{
static qboolean loadedinstalled;
int i;
menu_t *menu;
dlmenu_t *info;
Key_Dest_Add(kdm_emenu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(dlmenu_t));
info = menu->data;
menu->predraw = M_Download_UpdateStatus;
/*
menu->selecteditem = (menuoption_t *)(info->list = MC_AddCustom(menu, 0, 32, NULL));
info->list->draw = M_Download_Draw;
info->list->key = M_Download_Key;
*/
info->parsedsourcenum = -1;
if (*fs_downloads_url.string)
M_DL_AddSubList(fs_downloads_url.string, "");
Q_strncpyz(info->pathprefix, Cmd_Argv(1), sizeof(info->pathprefix));
if (!*info->pathprefix)
{
for (i = 0; i < numdownloadablelists; i++)
downloadablelistreceived[i] = 0;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
MC_AddWhiteText(menu, 24, 170, 8, "Downloads", false);
MC_AddWhiteText(menu, 16, 170, 24, "^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f", false);
if (!loadedinstalled)
{
vfsfile_t *f = FS_OpenVFS(INSTALLEDFILES, "rb", FS_ROOT);
loadedinstalled = true;
if (f)
{
ConcatPackageLists(BuildPackageList(f, DPF_FORGETONUNINSTALL|DPF_HAVEAVERSION|DPF_WANTTOINSTALL, NULL, ""));
VFS_CLOSE(f);
}
}
}
#else
void Menu_DownloadStuff_f (void)
{
Con_Printf("Download menu not implemented in this build\n");
}
#endif