fteqw/engine/client/cd_null.c

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#include "quakedef.h"
#ifdef _WIN32
//not really needed, but nice none-the-less.
#include "winquake.h"
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
return 1;
}
#endif
void CDAudio_Shutdown(void)
{
}
void CDAudio_Update(void)
{
}
int CDAudio_Init(void)
{
return -1;
}
void CDAudio_Play(int track, qboolean looping)
{
}
void CDAudio_Stop(void)
{
}
void CDAudio_Pause(void)
{
}
void CDAudio_Resume(void)
{
}