fteqw/engine/gl/gl_model.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "quakedef.h"
#ifndef SERVERONLY //FIXME
#include "glquake.h"
#include "com_mesh.h"
extern cvar_t r_shadow_bumpscale_basetexture;
extern cvar_t r_replacemodels;
qboolean isnotmap = true; //used to not warp ammo models.
model_t *loadmodel;
char loadname[32]; // for hunk tags
void CM_Init(void);
qboolean QDECL Mod_LoadSpriteModel (model_t *mod, void *buffer);
qboolean QDECL Mod_LoadSprite2Model (model_t *mod, void *buffer);
qboolean QDECL Mod_LoadBrushModel (model_t *mod, void *buffer);
#ifdef Q2BSPS
qboolean QDECL Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
#endif
model_t *Mod_LoadModel (model_t *mod, qboolean crash);
#ifdef MAP_DOOM
qboolean Mod_LoadDoomLevel(model_t *mod);
#endif
#ifdef DOOMWADS
void Mod_LoadDoomSprite (model_t *mod);
#endif
#define MAX_MOD_KNOWN 8192
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
extern cvar_t r_loadlits;
#ifdef SPECULAR
extern cvar_t gl_specular;
#endif
extern cvar_t r_fb_bmodels;
mesh_t nullmesh;
void Mod_SortShaders(void);
#ifdef RUNTIMELIGHTING
model_t *lightmodel;
int numlightdata;
qboolean writelitfile;
long relitsurface;
void Mod_UpdateLightmap(int snum)
{
msurface_t *s;
if (lightmodel)
{
// int i;
// for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++)
// s->cached_dlight = -1;
if (snum < lightmodel->numsurfaces)
{
s = lightmodel->surfaces + snum;
s->cached_dlight = -1;
}
else
Con_Printf("lit non-existant surface\n");
}
}
#endif
void Mod_MemList_f(void)
{
int m;
model_t *mod;
int total = 0;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->memgroup.bytes)
Con_Printf("%s: %i bytes\n", mod->name, mod->memgroup.bytes);
total += mod->memgroup.bytes;
}
Con_Printf("Total: %i bytes\n", total);
}
void Mod_BatchList_f(void)
{
int m, i;
model_t *mod;
batch_t *batch;
unsigned int count;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->type == mod_brush && !mod->needload)
{
Con_Printf("%s:\n", mod->name);
count = 0;
for (i = 0; i < SHADER_SORT_COUNT; i++)
{
for (batch = mod->batches[i]; batch; batch = batch->next)
{
#if MAXRLIGHTMAPS > 1
if (batch->lightmap[3] >= 0)
Con_Printf("%s lm=(%i:%i %i:%i %i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lmlightstyle[0], batch->lightmap[1], batch->lmlightstyle[1], batch->lightmap[2], batch->lmlightstyle[2], batch->lightmap[3], batch->lmlightstyle[3], batch->maxmeshes);
else if (batch->lightmap[2] >= 0)
Con_Printf("%s lm=(%i:%i %i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lmlightstyle[0], batch->lightmap[1], batch->lmlightstyle[1], batch->lightmap[2], batch->lmlightstyle[2], batch->maxmeshes);
else if (batch->lightmap[1] >= 0)
Con_Printf("%s lm=(%i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lmlightstyle[0], batch->lightmap[1], batch->lmlightstyle[1], batch->maxmeshes);
else
#endif
if (batch->lmlightstyle[0] != 255)
Con_Printf("%s lm=(%i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lmlightstyle[0], batch->maxmeshes);
else
Con_Printf("%s lm=%i surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->maxmeshes);
count++;
}
}
Con_Printf("%u\n", count);
}
}
}
void Mod_TextureList_f(void)
{
int m, i;
texture_t *tx;
model_t *mod;
qboolean shownmodelname = false;
int count = 0;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (shownmodelname)
Con_Printf("%u\n", count);
shownmodelname = false;
if (mod->type == mod_brush && !mod->needload)
{
if (*mod->name == '*')
continue;// inlines don't count
if (shownmodelname)
Con_Printf("%u\n", count);
count = 0;
shownmodelname = false;
for (i = 0; i < mod->numtextures; i++)
{
tx = mod->textures[i];
if (!tx)
continue; //happens on e1m2
if (!shownmodelname)
{
shownmodelname = true;
Con_Printf("%s\n", mod->name);
count = 0;
}
Con_Printf("%s\n", tx->name);
count++;
}
}
}
if (shownmodelname)
Con_Printf("%u\n", count);
}
void Mod_BlockTextureColour_f (void)
{
char texname[64];
model_t *mod;
texture_t *tx;
shader_t *s;
char *match = Cmd_Argv(1);
int i, m;
unsigned int colour[8*8];
unsigned int rgba;
((char *)&rgba)[0] = atoi(Cmd_Argv(2));
((char *)&rgba)[1] = atoi(Cmd_Argv(3));
((char *)&rgba)[2] = atoi(Cmd_Argv(4));
((char *)&rgba)[3] = 255;
sprintf(texname, "8*8_%i_%i_%i", (int)((char *)&rgba)[0], (int)((char *)&rgba)[1], (int)((char *)&rgba)[2]);
s = R_RegisterCustom(Cmd_Argv(2), SUF_LIGHTMAP, NULL, NULL);
if (!s)
{
s = R_RegisterCustom (texname, SUF_LIGHTMAP, Shader_DefaultBSPQ1, NULL);
}
for (i = 0; i < sizeof(colour)/sizeof(colour[0]); i++)
colour[i] = rgba;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->type == mod_brush && !mod->needload)
{
for (i = 0; i < mod->numtextures; i++)
{
tx = mod->textures[i];
if (!tx)
continue; //happens on e1m2
if (!stricmp(tx->name, match))
{
tx->shader = s;
}
}
}
}
}
#if defined(RUNTIMELIGHTING) && defined(MULTITHREAD)
void *relightthread[8];
unsigned int relightthreads;
volatile qboolean wantrelight;
int RelightThread(void *arg)
{
int surf;
while (wantrelight)
{
#ifdef _WIN32
surf = InterlockedIncrement(&relitsurface);
#else
surf = relightthreads++;
#endif
if (surf >= lightmodel->numsurfaces)
break;
LightFace(surf);
lightmodel->surfaces[surf].cached_dlight = -1;
}
return 0;
}
#endif
void Mod_Think (void)
{
#ifdef RUNTIMELIGHTING
if (lightmodel)
{
#ifdef MULTITHREAD
if (!relightthreads)
{
int i;
#ifdef _WIN32
HANDLE me = GetCurrentProcess();
DWORD_PTR proc, sys;
/*count cpus*/
GetProcessAffinityMask(me, &proc, &sys);
relightthreads = 0;
for (i = 0; i < sizeof(proc)*8; i++)
if (proc & ((size_t)1u<<i))
relightthreads++;
/*subtract 1*/
if (relightthreads <= 1)
relightthreads = 1;
else
relightthreads--;
#else
/*can't do atomics*/
relightthreads = 1;
#endif
if (relightthreads > sizeof(relightthread)/sizeof(relightthread[0]))
relightthreads = sizeof(relightthread)/sizeof(relightthread[0]);
wantrelight = true;
for (i = 0; i < relightthreads; i++)
relightthread[i] = Sys_CreateThread("relight", RelightThread, lightmodel, THREADP_NORMAL, 0);
}
if (relitsurface < lightmodel->numsurfaces)
{
return;
}
#else
LightFace(relitsurface);
Mod_UpdateLightmap(relitsurface);
relitsurface++;
#endif
if (relitsurface >= lightmodel->numsurfaces)
{
vfsfile_t *f;
char filename[MAX_QPATH];
Con_Printf("Finished lighting %s\n", lightmodel->name);
#ifdef MULTITHREAD
if (relightthreads)
{
int i;
wantrelight = false;
for (i = 0; i < relightthreads; i++)
{
Sys_WaitOnThread(relightthread[i]);
relightthread[i] = NULL;
}
relightthreads = 0;
}
#endif
if (lightmodel->deluxdata)
{
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
COM_DefaultExtension(filename, ".lux", sizeof(filename));
f = FS_OpenVFS(filename, "wb", FS_GAME);
if (f)
{
VFS_WRITE(f, "QLIT\1\0\0\0", 8);
VFS_WRITE(f, lightmodel->deluxdata, numlightdata*3);
VFS_CLOSE(f);
}
else
Con_Printf("Unable to write \"%s\"\n", filename);
}
if (writelitfile) //the user might already have a lit file (don't overwrite it).
{
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
COM_DefaultExtension(filename, ".lit", sizeof(filename));
f = FS_OpenVFS(filename, "wb", FS_GAME);
if (f)
{
VFS_WRITE(f, "QLIT\1\0\0\0", 8);
VFS_WRITE(f, lightmodel->lightdata, numlightdata*3);
VFS_CLOSE(f);
}
else
Con_Printf("Unable to write \"%s\"\n", filename);
}
lightmodel = NULL;
}
}
#endif
}
void Mod_RebuildLightmaps (void)
{
int i, j;
msurface_t *surf;
model_t *mod;
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
{
if (mod->needload)
continue;
if (mod->type == mod_brush)
{
for (j=0, surf = mod->surfaces; j<mod->numsurfaces ; j++, surf++)
surf->cached_dlight=-1;//force it
}
}
}
void Mod_ResortShaders(void)
{
//called when some shader changed its sort key.
//this means we have to hunt down all models and update their batches.
//really its only bsps that need this.
batch_t *oldlists[SHADER_SORT_COUNT], *b;
int i, j, bs;
model_t *mod;
for (i=0, mod=mod_known ; i<mod_numknown ; i++, mod++)
{
if (mod->needload)
continue;
memcpy(oldlists, mod->batches, sizeof(oldlists));
memset(mod->batches, 0, sizeof(oldlists));
for (j = 0; j < SHADER_SORT_COUNT; j++)
{
while((b=oldlists[j]))
{
oldlists[j] = b->next;
bs = b->shader?b->shader->sort:j;
b->next = mod->batches[bs];
mod->batches[bs] = b;
}
}
}
}
/*
===================
Mod_ClearAll
===================
called before new content is loaded.
*/
static int mod_datasequence;
void Mod_ClearAll (void)
{
#ifdef RUNTIMELIGHTING
#ifdef MULTITHREAD
int i;
wantrelight = false;
for (i = 0; i < relightthreads; i++)
{
Sys_WaitOnThread(relightthread[i]);
relightthread[i] = NULL;
}
relightthreads = 0;
#endif
lightmodel = NULL;
#endif
mod_datasequence++;
}
//can be called in one of two ways.
//force=true: explicit flush. everything goes, even if its still in use.
//force=false: map change. lots of stuff is no longer in use and can be freely flushed.
//certain models cannot be safely flushed while still in use. such models will not be flushed even if forced (they may still be partially flushed).
void Mod_Purge(enum mod_purge_e ptype)
{
int i;
model_t *mod;
qboolean unused;
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
{
if (mod->needload)
continue;
unused = mod->datasequence != mod_datasequence;
//this model isn't active any more.
if (unused || ptype != MP_MAPCHANGED)
{
if (unused)
Con_DPrintf("model \"%s\" no longer needed\n", mod->name);
#ifdef TERRAIN
//we can safely flush all terrain sections at any time
if (mod->terrain && ptype != MP_MAPCHANGED)
Terr_PurgeTerrainModel(mod, false, true);
#endif
//purge any vbos
if (mod->type == mod_brush)
{
//brush models cannot be safely flushed.
if (!unused && ptype != MP_RESET)
continue;
Surf_Clear(mod);
}
#ifdef TERRAIN
if (mod->type == mod_brush || mod->type == mod_heightmap)
{
//heightmap/terrain models cannot be safely flushed (brush models might have terrain embedded).
if (!unused && ptype != MP_RESET)
continue;
Terr_FreeModel(mod);
}
#endif
//and obliterate anything else remaining in memory.
ZG_FreeGroup(&mod->memgroup);
mod->meshinfo = NULL;
mod->needload = true;
}
}
}
/*
===============
Mod_Init
===============
*/
void Mod_Init (qboolean initial)
{
if (!initial)
{
Mod_ClearAll(); //shouldn't be needed
Mod_Purge(MP_RESET);//shouldn't be needed
mod_numknown = 0;
Q1BSP_Init();
Cmd_AddCommand("mod_memlist", Mod_MemList_f);
Cmd_AddCommand("mod_batchlist", Mod_BatchList_f);
Cmd_AddCommand("mod_texturelist", Mod_TextureList_f);
Cmd_AddCommand("mod_usetexture", Mod_BlockTextureColour_f);
}
if (initial)
{
Alias_Register();
Mod_RegisterModelFormatMagic(NULL, "Quake1 Sprite (spr)", IDSPRITEHEADER, Mod_LoadSpriteModel);
#ifdef SP2MODELS
Mod_RegisterModelFormatMagic(NULL, "Quake2 Sprite (sp2)", IDSPRITE2HEADER, Mod_LoadSprite2Model);
#endif
//q2/q3bsps
#ifdef Q2BSPS
Mod_RegisterModelFormatMagic(NULL, "Quake2/Quake2 Map (bsp)", IDBSPHEADER, Mod_LoadQ2BrushModel);
#endif
#ifdef Q3BSPS
Mod_RegisterModelFormatMagic(NULL, "Raven Map (bsp)", ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24), Mod_LoadQ2BrushModel);
Mod_RegisterModelFormatMagic(NULL, "QFusion Map (bsp)", ('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24), Mod_LoadQ2BrushModel);
#endif
//doom maps
#ifdef MAP_DOOM
Mod_RegisterModelFormatMagic(NULL, "Doom IWad Map", (('D'<<24)+('A'<<16)+('W'<<8)+'I'), Mod_LoadDoomLevel);
Mod_RegisterModelFormatMagic(NULL, "Doom PWad Map", (('D'<<24)+('A'<<16)+('W'<<8)+'P'), Mod_LoadDoomLevel);
#endif
#ifdef MAP_PROC
Mod_RegisterModelFormatText(NULL, "Doom3 (cm)", "CM", D3_LoadMap_CollisionMap);
#endif
//q1-based formats
Mod_RegisterModelFormatMagic(NULL, "Quake1 2PSB Map(bsp)", BSPVERSION_LONG1, Mod_LoadBrushModel);
Mod_RegisterModelFormatMagic(NULL, "Quake1 BSP2 Map(bsp)", BSPVERSION_LONG2, Mod_LoadBrushModel);
Mod_RegisterModelFormatMagic(NULL, "Half-Life Map (bsp)", 30, Mod_LoadBrushModel);
Mod_RegisterModelFormatMagic(NULL, "Quake1 Map (bsp)", 29, Mod_LoadBrushModel);
Mod_RegisterModelFormatMagic(NULL, "Quake1 Prerelease Map (bsp)", 28, Mod_LoadBrushModel);
}
}
void Mod_Shutdown (qboolean final)
{
if (final)
{
Mod_UnRegisterAllModelFormats(NULL);
}
else
{
Mod_ClearAll();
Mod_Purge(MP_RESET);
mod_numknown = 0;
Cmd_RemoveCommand("mod_memlist");
Cmd_RemoveCommand("mod_batchlist");
Cmd_RemoveCommand("mod_texturelist");
Cmd_RemoveCommand("mod_usetexture");
}
}
/*
===============
Mod_Init
Caches the data if needed
===============
*/
void *Mod_Extradata (model_t *mod)
{
void *r;
r = mod->meshinfo;
if (r)
return r;
Mod_LoadModel (mod, true);
if (!mod->meshinfo)
Sys_Error ("Mod_Extradata: caching failed");
return mod->meshinfo;
}
/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *Mod_PointInLeaf (model_t *model, vec3_t p)
{
mnode_t *node;
float d;
mplane_t *plane;
if (!model)
{
Sys_Error ("Mod_PointInLeaf: bad model");
}
if (!model->nodes)
return NULL;
#ifdef Q2BSPS
if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
{
return model->leafs + CM_PointLeafnum(model, p);
}
#endif
if (model->fromgame == fg_doom)
{
return NULL;
}
node = model->nodes;
while (1)
{
if (node->contents < 0)
return (mleaf_t *)node;
plane = node->plane;
d = DotProduct (p,plane->normal) - plane->dist;
if (d > 0)
node = node->children[0];
else
node = node->children[1];
}
return NULL; // never reached
}
/*
==================
Mod_FindName
==================
*/
model_t *Mod_FindName (char *name)
{
int i;
model_t *mod;
// if (!name[0])
// Sys_Error ("Mod_ForName: NULL name");
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
if (strlen(name) >= sizeof(mod->name))
Sys_Error ("model name is too long: %s", name);
memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals
strcpy (mod->name, name);
mod->needload = true;
mod_numknown++;
mod->particleeffect = -1;
mod->particletrail = -1;
}
if (mod->needload == 2)
mod->needload = true;
//mark it as active, so it doesn't get flushed prematurely
mod->datasequence = mod_datasequence;
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void Mod_TouchModel (char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (!mod->needload)
{
// if (mod->type == mod_alias
// || mod->type == mod_halflife
// )
// Cache_Check (&mod->cache);
}
}
static struct
{
void *module;
char *formatname;
char *ident;
unsigned int magic;
qboolean (QDECL *load) (model_t *mod, void *buffer);
} modelloaders[64];
int Mod_RegisterModelFormatText(void *module, const char *formatname, char *magictext, qboolean (QDECL *load) (model_t *mod, void *buffer))
{
int i, free = -1;
for (i = 0; i < sizeof(modelloaders)/sizeof(modelloaders[0]); i++)
{
if (modelloaders[i].ident && !strcmp(modelloaders[i].ident, magictext))
{
free = i;
break; //extension match always replaces
}
else if (!modelloaders[i].load && free < 0)
free = i;
}
if (free < 0)
return 0;
modelloaders[free].module = module;
modelloaders[free].formatname = Z_StrDup(formatname);
modelloaders[free].magic = 0;
modelloaders[free].ident = Z_StrDup(magictext);
modelloaders[free].load = load;
return free+1;
}
int Mod_RegisterModelFormatMagic(void *module, const char *formatname, unsigned int magic, qboolean (QDECL *load) (model_t *mod, void *buffer))
{
int i, free = -1;
for (i = 0; i < sizeof(modelloaders)/sizeof(modelloaders[0]); i++)
{
if (modelloaders[i].magic && modelloaders[i].magic == magic)
{
free = i;
break; //extension match always replaces
}
else if (!modelloaders[i].load && free < 0)
free = i;
}
if (free < 0)
return 0;
modelloaders[free].module = module;
if (modelloaders[free].formatname)
Z_Free(modelloaders[free].formatname);
modelloaders[free].formatname = Z_StrDup(formatname);
modelloaders[free].magic = magic;
modelloaders[free].ident = NULL;
modelloaders[free].load = load;
return free+1;
}
void Mod_UnRegisterModelFormat(int idx)
{
idx--;
if ((unsigned int)(idx) >= sizeof(modelloaders)/sizeof(modelloaders[0]))
return;
Z_Free(modelloaders[idx].ident);
modelloaders[idx].ident = NULL;
Z_Free(modelloaders[idx].formatname);
modelloaders[idx].formatname = NULL;
modelloaders[idx].magic = 0;
modelloaders[idx].load = NULL;
modelloaders[idx].module = NULL;
//FS_Restart will be needed
}
void Mod_UnRegisterAllModelFormats(void *module)
{
int i;
for (i = 0; i < sizeof(modelloaders)/sizeof(modelloaders[0]); i++)
{
if (modelloaders[i].module == module)
Mod_UnRegisterModelFormat(i+1);
}
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
unsigned *buf = NULL;
qbyte stackbuf[1024]; // avoid dirtying the cache heap
char mdlbase[MAX_QPATH];
char *replstr;
qboolean doomsprite = false;
unsigned int magic, i;
char *ext;
if (!mod->needload && mod->type != mod_dummy)
{
if (mod->type == mod_alias
|| mod->type == mod_halflife
)
{
if (mod->meshinfo)
return mod;
}
else
return mod; // not cached at all
}
loadmodel = mod;
if (!*mod->name)
{
mod->type = mod_dummy;
mod->mins[0] = -16;
mod->mins[1] = -16;
mod->mins[2] = -16;
mod->maxs[0] = 16;
mod->maxs[1] = 16;
mod->maxs[2] = 16;
mod->needload = false;
mod->engineflags = 0;
P_LoadedModel(mod);
return mod;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#ifdef RAGDOLL
if (mod->dollinfo)
{
rag_freedoll(mod->dollinfo);
mod->dollinfo = NULL;
}
#endif
if (mod->needload == 2)
return mod;
//
// load the file
//
// set necessary engine flags for loading purposes
if (!strcmp(mod->name, "progs/player.mdl"))
mod->engineflags |= MDLF_PLAYER | MDLF_DOCRC;
else if (!strcmp(mod->name, "progs/flame.mdl") ||
!strcmp(mod->name, "progs/flame2.mdl") ||
!strcmp(mod->name, "models/flame1.mdl") || //hexen2 small standing flame
!strcmp(mod->name, "models/flame2.mdl") || //hexen2 large standing flame
!strcmp(mod->name, "models/cflmtrch.mdl")) //hexen2 wall torch
mod->engineflags |= MDLF_FLAME;
else if (!strcmp(mod->name, "progs/bolt.mdl") ||
!strcmp(mod->name, "progs/bolt2.mdl") ||
!strcmp(mod->name, "progs/bolt3.mdl") ||
!strcmp(mod->name, "progs/beam.mdl") ||
!strcmp(mod->name, "models/stsunsf2.mdl") ||
!strcmp(mod->name, "models/stsunsf1.mdl") ||
!strcmp(mod->name, "models/stice.mdl"))
mod->engineflags |= MDLF_BOLT;
else if (!strcmp(mod->name, "progs/backpack.mdl"))
mod->engineflags |= MDLF_NOTREPLACEMENTS;
else if (!strcmp(mod->name, "progs/eyes.mdl"))
mod->engineflags |= MDLF_NOTREPLACEMENTS|MDLF_DOCRC;
/*handle ezquake-originated cheats that would feck over fte users if fte didn't support
these are the conditions required for r_fb_models on non-players*/
mod->engineflags |= MDLF_EZQUAKEFBCHEAT;
if ((mod->engineflags & MDLF_DOCRC) ||
!strcmp(mod->name, "progs/backpack.mdl") ||
!strcmp(mod->name, "progs/gib1.mdl") ||
!strcmp(mod->name, "progs/gib2.mdl") ||
!strcmp(mod->name, "progs/gib3.mdl") ||
!strcmp(mod->name, "progs/h_player.mdl") ||
!strncmp(mod->name, "progs/v_", 8))
mod->engineflags &= ~MDLF_EZQUAKEFBCHEAT;
// call the apropriate loader
mod->needload = false;
// get string used for replacement tokens
ext = COM_FileExtension(mod->name);
if (!Q_strcasecmp(ext, "spr") || !Q_strcasecmp(ext, "sp2"))
replstr = ""; // sprite
else if (!Q_strcasecmp(ext, "dsp")) // doom sprite
{
replstr = "";
doomsprite = true;
}
else // assume models
replstr = r_replacemodels.string;
// gl_load24bit 0 disables all replacements
if (!gl_load24bit.value)
replstr = "";
COM_StripExtension(mod->name, mdlbase, sizeof(mdlbase));
while (replstr)
{
replstr = COM_ParseStringSet(replstr);
if (replstr)
{
TRACE(("Mod_LoadModel: Trying to load (replacement) model \"%s.%s\"\n", mdlbase, com_token));
buf = (unsigned *)COM_LoadStackFile (va("%s.%s", mdlbase, com_token), stackbuf, sizeof(stackbuf));
}
else
{
TRACE(("Mod_LoadModel: Trying to load model \"%s\"\n", mod->name));
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!buf)
{
#ifdef DOOMWADS
if (doomsprite) // special case needed for doom sprites
{
mod->needload = false;
TRACE(("Mod_LoadModel: doomsprite: \"%s\"\n", mod->name));
Mod_LoadDoomSprite(mod);
return mod;
}
#endif
break; // failed to load unreplaced file and nothing left
}
}
if (!buf)
continue;
//
// allocate a new model
//
COM_FileBase (mod->name, loadname, sizeof(loadname));
//
// fill it in
//
Mod_DoCRC(mod, (char*)buf, com_filesize);
magic = LittleLong(*(unsigned *)buf);
for(i = 0; i < sizeof(modelloaders) / sizeof(modelloaders[0]); i++)
{
if (modelloaders[i].load && modelloaders[i].magic == magic && !modelloaders[i].ident)
break;
}
if (i < sizeof(modelloaders) / sizeof(modelloaders[0]))
{
if (!modelloaders[i].load(mod, buf))
continue;
if (mod->type == mod_brush)
Surf_BuildModelLightmaps(mod);
}
else
{
COM_Parse((char*)buf);
for(i = 0; i < sizeof(modelloaders) / sizeof(modelloaders[0]); i++)
{
if (modelloaders[i].load && modelloaders[i].ident && !strcmp(modelloaders[i].ident, com_token))
break;
}
if (i < sizeof(modelloaders) / sizeof(modelloaders[0]))
{
if (!modelloaders[i].load(mod, buf))
continue;
}
else
{
Con_Printf(CON_WARNING "Unrecognised model format 0x%x (%c%c%c%c)\n", LittleLong(*(unsigned *)buf), ((char*)buf)[0], ((char*)buf)[1], ((char*)buf)[2], ((char*)buf)[3]);
continue;
}
}
/*
#ifdef MAP_PROC
if (!strcmp(com_token, "CM")) //doom3 map.
{
TRACE(("Mod_LoadModel: doom3 CM\n"));
if (!D3_LoadMap_CollisionMap (mod, (char*)buf))
continue;
break;
}
#endif
*/
P_LoadedModel(mod);
Validation_IncludeFile(mod->name, (char *)buf, com_filesize);
TRACE(("Mod_LoadModel: Loaded\n"));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#ifdef RAGDOLL
{
int numbones = Mod_GetNumBones(mod, false);
if (numbones)
{
char *dollname = va("%s.doll", mod->name);
buf = (unsigned *)COM_LoadStackFile (dollname, stackbuf, sizeof(stackbuf));
if (buf)
mod->dollinfo = rag_createdollfromstring(mod, dollname, numbones, (char*)buf);
}
}
#endif
return mod;
}
if (crash)
Host_EndGame ("Mod_NumForName: %s not found or couldn't load", mod->name);
if (*mod->name != '*' && strcmp(mod->name, "null"))
Con_Printf(CON_ERROR "Unable to load or replace %s\n", mod->name);
mod->type = mod_dummy;
mod->mins[0] = -16;
mod->mins[1] = -16;
mod->mins[2] = -16;
mod->maxs[0] = 16;
mod->maxs[1] = 16;
mod->maxs[2] = 16;
mod->needload = 2;
mod->engineflags = 0;
P_LoadedModel(mod);
return mod;
}
/*
==================
Mod_ForName
Loads in a model for the given name
==================
*/
model_t *Mod_ForName (char *name, qboolean crash)
{
model_t *mod;
mod = Mod_FindName (name);
return Mod_LoadModel (mod, crash);
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
qbyte *mod_base;
#if 0
char *advtexturedesc;
char *mapsection;
char *defaultsection;
static char *Mod_TD_LeaveSection(char *file)
{ //recursive routine to find the next }
while(file)
{
file = COM_Parse(file);
if (*com_token == '{')
file = Mod_TD_LeaveSection(file);
else if (*com_token == '}')
return file;
}
return NULL;
}
static char *Mod_TD_Section(char *file, const char *sectionname)
{ //position within the open brace.
while(file)
{
while(*file <= ' ') //skip whitespace and new lines.
{
if (!*file)
return NULL;
file++;
}
file = COM_Parse(file);
if (!stricmp(com_token, sectionname))
{
file = COM_Parse(file);
if (*com_token != '{')
return NULL;
return file;
}
if (*com_token == '{')
file = Mod_TD_LeaveSection(file);
}
return NULL;
}
void Mod_InitTextureDescs(char *mapname)
{
if (advtexturedesc)
FS_FreeFile(advtexturedesc);
FS_LoadFile(va("maps/shaders/%s.shaders", mapname), (void**)&advtexturedesc);
if (!advtexturedesc)
FS_LoadFile(va("shaders/%s.shaders", mapname), (void**)&advtexturedesc);
if (advtexturedesc)
{
mapsection = advtexturedesc;
defaultsection = NULL;
}
else
{
FS_LoadFile(va("map.shaders", mapname), (void**)&advtexturedesc);
mapsection = Mod_TD_Section(advtexturedesc, mapname);
defaultsection = Mod_TD_Section(advtexturedesc, "default");
}
}
void Mod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
{
char stdname[MAX_QPATH] = "";
char flatname[MAX_QPATH] = "";
char bumpname[MAX_QPATH] = "";
char normname[MAX_QPATH] = "";
char lumaname[MAX_QPATH] = "";
char glossname[MAX_QPATH] = "";
section = Mod_TD_Section(section, name);
while(section)
{
section = COM_Parse(section);
if (*com_token == '}')
break;
while(*section <= ' ') //get rid of nasty whitespace.
{
if (!*section)
return;
section++;
}
if (*section == '=')
section++; //evil notation.
if (!stricmp(com_token, "texture") || !stricmp(com_token, "base"))
{
section = COM_Parse(section);
Q_strncpyz(stdname, com_token, sizeof(stdname));
}
else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat")
|| !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse"))
{
section = COM_Parse(section);
Q_strncpyz(flatname, com_token, sizeof(flatname));
}
else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump"))
{
section = COM_Parse(section);
Q_strncpyz(bumpname, com_token, sizeof(bumpname));
}
else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal"))
{
section = COM_Parse(section);
Q_strncpyz(normname, com_token, sizeof(normname));
}
else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss"))
{
section = COM_Parse(section);
Q_strncpyz(glossname, com_token, sizeof(glossname));
}
else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow")
|| !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap"))
{
section = COM_Parse(section);
Q_strncpyz(lumaname, com_token, sizeof(lumaname));
}
else
{
//best thing we can do is jump to the end of the line, and hope they were a good creator...
while(*section && *section != '\n')
section++;
}
}
//okay it's all parsed. Try and interpret the data now.
*base = 0;
if (norm)
*norm = 0;
if (luma)
*luma = 0;
if (gloss)
*gloss = 0;
if (!*stdname && !*flatname)
return;
TRACE(("dbg: Mod_LoadAdvancedTextureSection: %s\n", name));
if (norm && gl_bumpmappingpossible && cls.allow_bump)
{
*base = 0;
*norm = 0;
if (!*norm && *normname)
*norm = Mod_LoadHiResTexture(normname, NULL, IF_NOALPHA|IF_NOGAMMA);
if (!*norm && *bumpname)
*norm = Mod_LoadBumpmapTexture(bumpname, NULL);
if (*norm && *flatname)
*base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA);
}
else
{
*base = 0;
if (norm)
*norm = 0;
}
if (!*base && *stdname)
*base = Mod_LoadHiResTexture(stdname, NULL, IF_NOALPHA);
if (!*base && *flatname)
*base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA);
if (luma && *lumaname)
*luma = Mod_LoadHiResTexture(lumaname, NULL, 0);
if (*norm && gloss && *glossname && gl_specular.value)
*gloss = Mod_LoadHiResTexture(glossname, NULL, 0);
}
void Mod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
{
if (!gl_load24bit.value)
return;
if (mapsection)
{
Mod_LoadAdvancedTextureSection(mapsection, name,base,norm,luma,gloss,alphamode,cull);
if (*base)
return;
}
if (defaultsection)
Mod_LoadAdvancedTextureSection(defaultsection, name,base,norm,luma,gloss,alphamode,cull);
}
#endif
void Mod_FinishTexture(texture_t *tx, texnums_t tn)
{
extern cvar_t gl_shadeq1_name;
char altname[MAX_QPATH];
char *star;
/*skies? just replace with the override sky*/
if (!strncmp(tx->name, "sky", 3) && *cl.skyname)
tx->shader = R_RegisterCustom (va("skybox_%s", cl.skyname), SUF_NONE, Shader_DefaultSkybox, NULL); //just load the regular name.
//find the *
else if (!*gl_shadeq1_name.string || !strcmp(gl_shadeq1_name.string, "*"))
tx->shader = R_RegisterCustom (tx->name, SUF_LIGHTMAP, Shader_DefaultBSPQ1, NULL); //just load the regular name.
else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(tx->name)+1>=sizeof(altname))) //it's got to fit.
tx->shader = R_RegisterCustom (gl_shadeq1_name.string, SUF_LIGHTMAP, Shader_DefaultBSPQ1, NULL);
else
{
strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left
altname[star-gl_shadeq1_name.string] = '\0';
strcat(altname, tx->name); //insert the *
strcat(altname, star+1); //add any final text.
tx->shader = R_RegisterCustom (altname, SUF_LIGHTMAP, Shader_DefaultBSPQ1, NULL);
}
R_BuildDefaultTexnums(&tn, tx->shader);
}
#define LMT_DIFFUSE 1
#define LMT_FULLBRIGHT 2
#define LMT_BUMP 4
#define LMT_SPEC 8
void Mod_LoadMiptex(texture_t *tx, miptex_t *mt, texnums_t *tn, int maps)
{
char altname[256];
qbyte *base;
qboolean alphaed;
int j;
int pixels = mt->width*mt->height/64*85;
if (!Q_strncmp(mt->name,"sky",3))
{
if (maps & LMT_DIFFUSE)
R_InitSky (tn, tx, (char *)mt + mt->offsets[0]);
}
else
{
/*
Mod_LoadAdvancedTexture(tx->name, &tn.base, &tn.bump, &tn.fullbright, &tn.specular, NULL, NULL);
if (tn.base)
continue;
*/
base = (qbyte *)(mt+1);
if (loadmodel->fromgame == fg_halflife)
{//external textures have already been filtered.
if (maps & LMT_DIFFUSE)
{
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
tx->alphaed = alphaed;
tn->base = R_LoadReplacementTexture(mt->name, loadname, alphaed?0:IF_NOALPHA);
if (!TEXVALID(tn->base))
{
tn->base = R_LoadReplacementTexture(mt->name, "bmodels", alphaed?0:IF_NOALPHA);
if (base && !TEXVALID(tn->base))
tn->base = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, (alphaed?0:IF_NOALPHA));
}
BZ_Free(base);
}
*tx->name = *mt->name;
}
else
{
qbyte *mipbase;
unsigned int mipwidth, mipheight;
extern cvar_t gl_miptexLevel;
if ((unsigned int)gl_miptexLevel.ival < 4 && mt->offsets[gl_miptexLevel.ival])
{
mipbase = (qbyte*)mt + mt->offsets[gl_miptexLevel.ival];
mipwidth = tx->width>>gl_miptexLevel.ival;
mipheight = tx->height>>gl_miptexLevel.ival;
}
else
{
mipbase = base;
mipwidth = tx->width;
mipheight = tx->height;
}
if (maps & LMT_DIFFUSE)
{
tn->base = R_LoadReplacementTexture(mt->name, loadname, ((*mt->name == '{')?0:IF_NOALPHA)|IF_SUBDIRONLY|IF_MIPCAP);
if (!TEXVALID(tn->base))
{
tn->base = R_LoadReplacementTexture(mt->name, "bmodels", ((*mt->name == '{')?0:IF_NOALPHA)|IF_MIPCAP);
if (!TEXVALID(tn->base))
tn->base = R_LoadTexture8 (mt->name, mipwidth, mipheight, mipbase, ((*mt->name == '{')?0:IF_NOALPHA)|IF_MIPCAP, 1);
}
}
if (maps & LMT_FULLBRIGHT)
{
snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
if (gl_load24bit.value)
{
tn->fullbright = R_LoadReplacementTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
if (!TEXVALID(tn->fullbright))
tn->fullbright = R_LoadReplacementTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP);
}
if ((*mt->name != '{') && !TEXVALID(tn->fullbright)) //generate one (if possible).
tn->fullbright = R_LoadTextureFB(altname, mipwidth, mipheight, mipbase, IF_NOGAMMA|IF_MIPCAP);
}
}
if (maps & LMT_BUMP)
{
snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
tn->bump = R_LoadReplacementTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
if (!TEXVALID(tn->bump))
tn->bump = R_LoadReplacementTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP);
if (!TEXVALID(tn->bump))
{
if (gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
tn->bump = R_LoadBumpmapTexture(altname, loadname);
if (!TEXVALID(tn->bump))
tn->bump = R_LoadBumpmapTexture(altname, "bmodels");
}
else
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
}
if (!TEXVALID(tn->bump) && loadmodel->fromgame != fg_halflife)
{
//no mip levels here, would be absurd.
base = (qbyte *)(mt+1); //convert to greyscale.
for (j = 0; j < pixels; j++)
base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3;
tn->bump = R_LoadTexture8BumpPal(altname, tx->width, tx->height, base, true); //normalise it and then bump it.
}
//don't do any complex quake 8bit -> glossmap. It would likly look a little ugly...
if (maps & LMT_SPEC && gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
tn->specular = R_LoadHiResTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
if (!TEXVALID(tn->specular))
tn->specular = R_LoadHiResTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP);
}
}
}
}
/*
=================
Mod_LoadTextures
=================
*/
qboolean Mod_LoadTextures (lump_t *l)
{
int i, j, num, max, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
texnums_t tn;
int maps;
TRACE(("dbg: Mod_LoadTextures: inittexturedescs\n"));
// Mod_InitTextureDescs(loadname);
if (!l->filelen)
{
Con_Printf(CON_WARNING "warning: %s contains no texture data\n", loadmodel->name);
loadmodel->numtextures = 1;
loadmodel->textures = ZG_Malloc(&loadmodel->memgroup, 1 * sizeof(*loadmodel->textures));
i = 0;
tx = ZG_Malloc(&loadmodel->memgroup, sizeof(texture_t));
memcpy(tx, r_notexture_mip, sizeof(texture_t));
sprintf(tx->name, "unnamed%i", i);
loadmodel->textures[i] = tx;
return true;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = ZG_Malloc(&loadmodel->memgroup, m->nummiptex * sizeof(*loadmodel->textures));
for (i=0 ; i<m->nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1) //e1m2, this happens
{
tx = ZG_Malloc(&loadmodel->memgroup, sizeof(texture_t));
memcpy(tx, r_notexture_mip, sizeof(texture_t));
sprintf(tx->name, "unnamed%i", i);
loadmodel->textures[i] = tx;
continue;
}
mt = (miptex_t *)((qbyte *)m + m->dataofs[i]);
TRACE(("dbg: Mod_LoadTextures: texture %s\n", loadname));
if (!*mt->name) //I HATE MAPPERS!
{
sprintf(mt->name, "unnamed%i", i);
Con_Printf(CON_WARNING "warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, mt->name);
}
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Con_Printf (CON_WARNING "Warning: Texture %s is not 16 aligned", mt->name);
if (mt->width < 1 || mt->height < 1)
Con_Printf (CON_WARNING "Warning: Texture %s has no size", mt->name);
tx = ZG_Malloc(&loadmodel->memgroup, sizeof(texture_t));
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
{
continue;
}
memset(&tn, 0, sizeof(tn));
maps = LMT_DIFFUSE;
if (r_fb_bmodels.ival)
maps |= LMT_FULLBRIGHT;
if (r_loadbumpmapping)
maps |= LMT_BUMP;
if (gl_specular.ival)
maps |= LMT_SPEC;
Mod_LoadMiptex(tx, mt, &tn, maps);
Mod_FinishTexture(tx, tn);
if ((tx->shader->flags & SHADER_HASNORMALMAP) && !(maps & LMT_BUMP))
Mod_LoadMiptex(tx, mt, &tx->shader->defaulttextures, LMT_BUMP);
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
{
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
return false;
}
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
{
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
return false;
}
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
{
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
return false;
}
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
{
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
return false;
}
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
return true;
}
void Mod_NowLoadExternal(void)
{
int i, width, height;
qboolean alphaed;
texture_t *tx;
texnums_t tn;
for (i=0 ; i<loadmodel->numtextures ; i++)
{
tx = loadmodel->textures[i];
if (!tx) //e1m2, this happens
continue;
if (tx->shader)
continue;
memset (&tn, 0, sizeof(tn));
if (!TEXVALID(tn.base))
{
qbyte * data;
data = W_GetTexture(tx->name, &width, &height, &alphaed);
if (data)
{
tx->alphaed = alphaed;
}
tn.base = R_LoadHiResTexture(tx->name, loadname, IF_NOALPHA|IF_MIPCAP);
if (!TEXVALID(tn.base))
{
tn.base = R_LoadHiResTexture(tx->name, "bmodels", IF_NOALPHA|IF_MIPCAP);
// if (!TEXVALID(tn.base))
// tn.base = R_LoadReplacementTexture("light1_4", NULL, IF_NOALPHA|IF_MIPCAP); //a fallback. :/
}
BZ_Free(data);
}
if (!TEXVALID(tn.bump) && *tx->name != '{' && r_loadbumpmapping)
{
tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
if (!TEXVALID(tn.bump))
tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
/* if (!TEXVALID(tn.bump))
{
qbyte *data;
qbyte *heightmap;
int width, height;
int j;
data = W_GetTexture(tx->name, &width, &height, &alphaed);
if (data)
{
heightmap = Hunk_TempAllocMore(width*height);
for (j = 0; j < width*height; j++)
{
*heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3;
}
tn.bump = R_LoadTexture8BumpPal (va("%s_bump", tx->name), width, height, heightmap-j, true);
}
}
*/ }
if (!TEXVALID(tn.base))
{
tn.base = R_LoadTexture8("notexture", 16, 16, r_notexture_mip+1, IF_NOALPHA, 0);
}
Mod_FinishTexture(tx, tn);
}
}
qbyte lmgamma[256];
void BuildLightMapGammaTable (float g, float c)
{
int i, inf;
// g = bound (0.1, g, 3);
// c = bound (1, c, 3);
if (g == 1 && c == 1)
{
for (i = 0; i < 256; i++)
lmgamma[i] = i;
return;
}
for (i = 0; i < 256; i++)
{
inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5;
if (inf < 0)
inf = 0;
else if (inf > 255)
inf = 255;
lmgamma[i] = inf;
}
}
/*
=================
Mod_LoadLighting
=================
*/
void Mod_LoadLighting (lump_t *l)
{
qboolean luxtmp = true;
qboolean littmp = true;
qbyte *luxdata = NULL;
qbyte *litdata = NULL;
qbyte *lumdata = NULL;
qbyte *out;
unsigned int samples;
extern cvar_t gl_overbright;
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
//q3 maps have built in 4-fold overbright.
//if we're not rendering with that, we need to brighten the lightmaps in order to keep the darker parts the same brightness. we loose the 2 upper bits. those bright areas become uniform and indistinct.
if (loadmodel->fromgame == fg_quake3)
{
gl_overbright.flags |= CVAR_LATCH;
BuildLightMapGammaTable(1, (1<<(2-gl_overbright.ival)));
}
else
//lit file light intensity is made to match the world's light intensity.
// if (cls.allow_lightmapgamma)
// BuildLightMapGammaTable(0.6, 2);
// else
BuildLightMapGammaTable(1, 1);
loadmodel->lightdata = NULL;
loadmodel->deluxdata = NULL;
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
{
litdata = mod_base + l->fileofs;
samples = l->filelen/3;
}
else
{
lumdata = mod_base + l->fileofs;
samples = l->filelen;
}
if (!samples)
return;
if (!luxdata && r_loadlits.ival && r_deluxemapping.ival)
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
char luxname[MAX_QPATH];
if (!luxdata)
{
strcpy(luxname, loadmodel->name);
COM_StripExtension(loadmodel->name, luxname, sizeof(luxname));
COM_DefaultExtension(luxname, ".lux", sizeof(luxname));
luxdata = FS_LoadMallocGroupFile(&loadmodel->memgroup, luxname);
luxtmp = false;
}
if (!luxdata)
{
strcpy(luxname, "luxs/");
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5, sizeof(luxname)-5);
strcat(luxname, ".lux");
luxdata = FS_LoadMallocGroupFile(&loadmodel->memgroup, luxname);
luxtmp = false;
}
if (!luxdata) //dp...
{
COM_StripExtension(loadmodel->name, luxname, sizeof(luxname));
COM_DefaultExtension(luxname, ".dlit", sizeof(luxname));
luxdata = FS_LoadMallocGroupFile(&loadmodel->memgroup, luxname);
luxtmp = false;
}
if (!luxdata)
{
int size;
luxdata = Q1BSPX_FindLump("LIGHTINGDIR", &size);
if (size != samples*3)
luxdata = NULL;
luxtmp = true;
}
else if (luxdata)
{
if (l->filelen && l->filelen != (com_filesize-8)/3)
{
Con_Printf("deluxmap \"%s\" doesn't match level. Ignored.\n", luxname);
luxdata=NULL;
}
else if (luxdata[0] == 'Q' && luxdata[1] == 'L' && luxdata[2] == 'I' && luxdata[3] == 'T')
{
if (LittleLong(*(int *)&luxdata[4]) == 1)
{
luxdata+=8;
loadmodel->deluxdata = luxdata;
}
else
{
Con_Printf("\"%s\" isn't a version 1 deluxmap\n", luxname);
luxdata=NULL;
}
}
else
{
Con_Printf("lit \"%s\" isn't a deluxmap\n", luxname);
luxdata=NULL;
}
}
}
if (!litdata && r_loadlits.value)
{
char *litname;
char litnamemaps[MAX_QPATH];
char litnamelits[MAX_QPATH];
int depthmaps;
int depthlits;
{
strcpy(litnamemaps, loadmodel->name);
COM_StripExtension(loadmodel->name, litnamemaps, sizeof(litnamemaps));
COM_DefaultExtension(litnamemaps, ".lit", sizeof(litnamemaps));
depthmaps = COM_FDepthFile(litnamemaps, false);
}
{
strcpy(litnamelits, "lits/");
COM_StripExtension(COM_SkipPath(loadmodel->name), litnamelits+5, sizeof(litnamelits) - 5);
strcat(litnamelits, ".lit");
depthlits = COM_FDepthFile(litnamelits, false);
}
if (depthmaps <= depthlits)
litname = litnamemaps; //maps has priority over lits
else
{
litname = litnamelits;
}
litdata = FS_LoadMallocGroupFile(&loadmodel->memgroup, litname);
littmp = false;
if (!litdata)
{
int size;
litdata = Q1BSPX_FindLump("RGBLIGHTING", &size);
if (size != samples*3)
litdata = NULL;
littmp = true;
}
else if (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T')
{
if (LittleLong(*(int *)&litdata[4]) == 1 && l->filelen && samples*3 != (com_filesize-8))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
litdata = NULL;
Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else if (LittleLong(*(int *)&litdata[4]) != 1)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
Con_Printf("lit \"%s\" isn't version 1.\n", litname);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
litdata = NULL;
}
else if (lumdata)
{
float prop;
int i;
qbyte *lum;
qbyte *lit;
litdata += 8;
//now some cheat protection.
lum = lumdata;
lit = litdata;
for (i = 0; i < samples; i++) //force it to the same intensity. (or less, depending on how you see it...)
{
#define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c))
prop = (float)m(lit[0], lit[1], lit[2]);
if (!prop)
{
lit[0] = *lum;
lit[1] = *lum;
lit[2] = *lum;
}
else
{
prop = *lum / prop;
lit[0] *= prop;
lit[1] *= prop;
lit[2] *= prop;
}
lum++;
lit+=3;
}
//end anti-cheat
}
}
else if (litdata)
{
Con_Printf("lit \"%s\" isn't a lit\n", litname);
litdata = NULL;
}
// else
//failed to find
}
#ifdef RUNTIMELIGHTING
if (r_loadlits.value == 2 && !lightmodel && (!litdata || (!luxdata && r_deluxemapping.ival)))
{
if (!litdata)
writelitfile = true;
numlightdata = l->filelen;
lightmodel = loadmodel;
relitsurface = 0;
}
/*if we're relighting, make sure there's the proper lit data to be updated*/
if (lightmodel == loadmodel && !litdata)
{
int i;
litdata = ZG_Malloc(&loadmodel->memgroup, samples*3);
littmp = false;
if (lumdata)
{
for (i = 0; i < samples; i++)
{
litdata[i*3+0] = lumdata[i];
litdata[i*3+1] = lumdata[i];
litdata[i*3+2] = lumdata[i];
}
lumdata = NULL;
}
}
/*if we're relighting, make sure there's the proper lux data to be updated*/
if (lightmodel == loadmodel && r_deluxemapping.ival && !luxdata)
{
int i;
luxdata = ZG_Malloc(&loadmodel->memgroup, samples*3);
for (i = 0; i < samples; i++)
{
luxdata[i*3+0] = 0.5f*255;
luxdata[i*3+1] = 0.5f*255;
luxdata[i*3+2] = 255;
}
}
#endif
if (luxdata && luxtmp)
{
loadmodel->engineflags |= MDLF_RGBLIGHTING;
loadmodel->deluxdata = ZG_Malloc(&loadmodel->memgroup, samples*3);
memcpy(loadmodel->deluxdata, luxdata, samples*3);
}
else if (luxdata)
{
loadmodel->deluxdata = luxdata;
}
if (litdata && littmp)
{
loadmodel->engineflags |= MDLF_RGBLIGHTING;
loadmodel->lightdata = ZG_Malloc(&loadmodel->memgroup, samples*3);
/*the memcpy is below*/
samples*=3;
}
else if (litdata)
{
loadmodel->engineflags |= MDLF_RGBLIGHTING;
loadmodel->lightdata = litdata;
samples*=3;
}
else if (lumdata)
{
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
loadmodel->lightdata = ZG_Malloc(&loadmodel->memgroup, samples);
litdata = lumdata;
}
/*apply lightmap gamma to the entire lightmap*/
out = loadmodel->lightdata;
while(samples-- > 0)
{
*out++ = lmgamma[*litdata++];
}
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
}
/*
=================
Mod_LoadVisibility
=================
*/
void Mod_LoadVisibility (lump_t *l)
{
if (!l->filelen)
{
loadmodel->visdata = NULL;
return;
}
loadmodel->visdata = ZG_Malloc(&loadmodel->memgroup, l->filelen);
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadEntities
=================
*/
void Mod_LoadEntities (lump_t *l)
{
if (!l->filelen)
{
loadmodel->entities = NULL;
return;
}
loadmodel->entities = ZG_Malloc(&loadmodel->memgroup, l->filelen + 1);
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
loadmodel->entities[l->filelen] = 0;
}
/*
=================
Mod_LoadVertexes
=================
*/
qboolean Mod_LoadVertexes (lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->position[0] = LittleFloat (in->point[0]);
out->position[1] = LittleFloat (in->point[1]);
out->position[2] = LittleFloat (in->point[2]);
}
return true;
}
/*
=================
Mod_LoadSubmodels
=================
*/
static qboolean hexen2map;
qboolean Mod_LoadSubmodels (lump_t *l)
{
dq1model_t *inq;
dh2model_t *inh;
mmodel_t *out;
int i, j, count;
//this is crazy!
inq = (void *)(mod_base + l->fileofs);
inh = (void *)(mod_base + l->fileofs);
if (!inq->numfaces)
{
hexen2map = true;
if (l->filelen % sizeof(*inh))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inh);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, inh++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (inh->mins[j]) - 1;
out->maxs[j] = LittleFloat (inh->maxs[j]) + 1;
out->origin[j] = LittleFloat (inh->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
{
out->headnode[j] = LittleLong (inh->headnode[j]);
}
for ( ; j<MAX_MAP_HULLSM ; j++)
out->headnode[j] = 0;
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
out->hullavailable[j] = true;
for ( ; j<MAX_MAP_HULLSM ; j++)
out->hullavailable[j] = false;
out->visleafs = LittleLong (inh->visleafs);
out->firstface = LittleLong (inh->firstface);
out->numfaces = LittleLong (inh->numfaces);
}
}
else
{
hexen2map = false;
if (l->filelen % sizeof(*inq))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inq);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, inq++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (inq->mins[j]) - 1;
out->maxs[j] = LittleFloat (inq->maxs[j]) + 1;
out->origin[j] = LittleFloat (inq->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLSDQ1 ; j++)
{
out->headnode[j] = LittleLong (inq->headnode[j]);
}
for ( ; j<MAX_MAP_HULLSM ; j++)
out->headnode[j] = 0;
for (j=0 ; j<4 ; j++)
out->hullavailable[j] = true;
for ( ; j<MAX_MAP_HULLSM ; j++)
out->hullavailable[j] = false;
out->visleafs = LittleLong (inq->visleafs);
out->firstface = LittleLong (inq->firstface);
out->numfaces = LittleLong (inq->numfaces);
}
}
return true;
}
/*
=================
Mod_LoadEdges
=================
*/
qboolean Mod_LoadEdges (lump_t *l, qboolean lm)
{
medge_t *out;
int i, count;
if (lm)
{
dledge_t *in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, (count + 1) * sizeof(*out));
loadmodel->edges = out;
loadmodel->numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->v[0] = LittleLong(in->v[0]);
out->v[1] = LittleLong(in->v[1]);
}
}
else
{
dsedge_t *in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, (count + 1) * sizeof(*out));
loadmodel->edges = out;
loadmodel->numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->v[0] = (unsigned short)LittleShort(in->v[0]);
out->v[1] = (unsigned short)LittleShort(in->v[1]);
}
}
return true;
}
/*
=================
Mod_LoadTexinfo
=================
*/
qboolean Mod_LoadTexinfo (lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
int i, j, count;
int miptex;
float len1, len2;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->texinfo = out;
loadmodel->numtexinfo = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<4 ; j++)
{
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
}
len1 = Length (out->vecs[0]);
len2 = Length (out->vecs[1]);
len1 = (len1 + len2)/2;
if (len1 < 0.32)
out->mipadjust = 4;
else if (len1 < 0.49)
out->mipadjust = 3;
else if (len1 < 0.99)
out->mipadjust = 2;
else
out->mipadjust = 1;
#if 0
if (len1 + len2 < 0.001)
out->mipadjust = 1; // don't crash
else
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
#endif
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
if (loadmodel->numtextures)
out->texture = loadmodel->textures[miptex % loadmodel->numtextures];
else
out->texture = NULL;
if (!out->texture)
{
out->texture = r_notexture_mip; // texture not found
out->flags = 0;
}
}
return true;
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s);
/*
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i];
s->extents[i] = (bmaxs[i] - bmins[i]);
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
// Sys_Error ("Bad surface extents");
}
}
*/
/*
=================
Mod_LoadFaces
=================
*/
qboolean Mod_LoadFaces (lump_t *l, qboolean lm, mesh_t **meshlist)
{
dsface_t *ins;
dlface_t *inl;
msurface_t *out;
int count, surfnum;
int i, planenum, side;
int tn, lofs;
if (lm)
{
ins = NULL;
inl = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*inl))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inl);
}
else
{
ins = (void *)(mod_base + l->fileofs);
inl = NULL;
if (l->filelen % sizeof(*ins))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*ins);
}
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
*meshlist = ZG_Malloc(&loadmodel->memgroup, count*sizeof(**meshlist));
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, out++)
{
if (lm)
{
planenum = LittleLong(inl->planenum);
side = LittleLong(inl->side);
out->firstedge = LittleLong(inl->firstedge);
out->numedges = LittleLong(inl->numedges);
tn = LittleLong (inl->texinfo);
for (i=0 ; i<MAXRLIGHTMAPS ; i++)
out->styles[i] = inl->styles[i];
lofs = LittleLong(inl->lightofs);
inl++;
}
else
{
planenum = LittleShort(ins->planenum);
side = LittleShort(ins->side);
out->firstedge = LittleLong(ins->firstedge);
out->numedges = LittleShort(ins->numedges);
tn = LittleShort (ins->texinfo);
for (i=0 ; i<MAXQ1LIGHTMAPS ; i++)
out->styles[i] = ins->styles[i];
lofs = LittleLong(ins->lightofs);
ins++;
}
// (*meshlist)[surfnum].vbofirstvert = out->firstedge;
// (*meshlist)[surfnum].numvertexes = out->numedges;
out->flags = 0;
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
if (tn < 0 || tn >= loadmodel->numtexinfo)
Host_EndGame("Hey! That map has texinfos out of bounds!\n");
out->texinfo = loadmodel->texinfo + tn;
CalcSurfaceExtents (out);
if (lofs == -1)
out->samples = NULL;
else if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && loadmodel->fromgame != fg_halflife)
out->samples = loadmodel->lightdata + lofs*3;
else
out->samples = loadmodel->lightdata + lofs;
if (!out->texinfo->texture)
continue;
// set the drawing flags flag
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
{
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
continue;
}
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
{
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
continue;
}
/*if (*out->texinfo->texture->name == '~')
{
out->texinfo->flags |= SURF_BLENDED;
continue;
}*/
if (!Q_strncmp(out->texinfo->texture->name,"{",1)) // alpha
{
out->flags |= (SURF_DRAWALPHA);
continue;
}
if (!Q_strncmp(out->texinfo->texture->name,"glass",5)) // alpha
{
out->flags |= (SURF_DRAWALPHA);
continue;
}
if (out->flags & SURF_DRAWALPHA)
out->flags &= ~SURF_DRAWALPHA;
}
return true;
}
void ModQ1_Batches_BuildQ1Q2Poly(model_t *mod, msurface_t *surf, void *cookie)
{
int i, lindex;
mesh_t *mesh = surf->mesh;
medge_t *pedge;
float *vec;
float s, t, d;
int sty;
//output the mesh's indicies
for (i=0 ; i<mesh->numvertexes-2 ; i++)
{
mesh->indexes[i*3] = 0;
mesh->indexes[i*3+1] = i+1;
mesh->indexes[i*3+2] = i+2;
}
//output the renderable verticies
for (i=0 ; i<mesh->numvertexes ; i++)
{
lindex = mod->surfedges[surf->firstedge + i];
if (lindex > 0)
{
pedge = &mod->edges[lindex];
vec = mod->vertexes[pedge->v[0]].position;
}
else
{
pedge = &mod->edges[-lindex];
vec = mod->vertexes[pedge->v[1]].position;
}
s = DotProduct (vec, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
t = DotProduct (vec, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
VectorCopy (vec, mesh->xyz_array[i]);
mesh->st_array[i][0] = s/surf->texinfo->texture->width;
mesh->st_array[i][1] = t/surf->texinfo->texture->height;
for (sty = 0; sty < 1; sty++)
{
mesh->lmst_array[sty][i][0] = (s - surf->texturemins[0] + (surf->light_s[sty]*16) + 8) / (mod->lightmaps.width*16);
mesh->lmst_array[sty][i][1] = (t - surf->texturemins[1] + (surf->light_t[sty]*16) + 8) / (mod->lightmaps.height*16);
}
//figure out the texture directions, for bumpmapping and stuff
if (surf->flags & SURF_PLANEBACK)
VectorNegate(surf->plane->normal, mesh->normals_array[i]);
else
VectorCopy(surf->plane->normal, mesh->normals_array[i]);
VectorCopy(surf->texinfo->vecs[0], mesh->snormals_array[i]);
VectorNegate(surf->texinfo->vecs[1], mesh->tnormals_array[i]);
//the s+t vectors are axis-aligned, so fiddle them so they're normal aligned instead
d = -DotProduct(mesh->normals_array[i], mesh->snormals_array[i]);
VectorMA(mesh->snormals_array[i], d, mesh->normals_array[i], mesh->snormals_array[i]);
d = -DotProduct(mesh->normals_array[i], mesh->tnormals_array[i]);
VectorMA(mesh->tnormals_array[i], d, mesh->normals_array[i], mesh->tnormals_array[i]);
VectorNormalize(mesh->snormals_array[i]);
VectorNormalize(mesh->tnormals_array[i]);
//q1bsp has no colour information (fixme: sample from the lightmap?)
for (sty = 0; sty < 1; sty++)
{
mesh->colors4f_array[sty][i][0] = 1;
mesh->colors4f_array[sty][i][1] = 1;
mesh->colors4f_array[sty][i][2] = 1;
mesh->colors4f_array[sty][i][3] = 1;
}
}
}
static void Mod_Batches_BuildModelMeshes(model_t *mod, int maxverts, int maxindicies, void (*build)(model_t *mod, msurface_t *surf, void *cookie), void *buildcookie)
{
batch_t *batch;
msurface_t *surf;
mesh_t *mesh;
int numverts = 0;
int numindicies = 0;
int j;
int sortid;
int sty;
vbo_t vbo;
int styles = mod->lightmaps.surfstyles;
char *ptr;
vbo.indicies.dummy = ZG_Malloc(&loadmodel->memgroup, sizeof(index_t) * maxindicies);
ptr = ZG_Malloc(&loadmodel->memgroup, (sizeof(vecV_t)+sizeof(vec2_t)*(1+styles)+sizeof(vec3_t)*3+sizeof(vec4_t)*styles)* maxverts);
vbo.coord.dummy = ptr;
ptr += sizeof(vecV_t)*maxverts;
for (sty = 0; sty < styles; sty++)
{
vbo.colours[sty].dummy = ptr;
ptr += sizeof(vec4_t)*maxverts;
}
for (; sty < MAXRLIGHTMAPS; sty++)
vbo.colours[sty].dummy = NULL;
vbo.texcoord.dummy = ptr;
ptr += sizeof(vec2_t)*maxverts;
sty = 0;
for (; sty < styles; sty++)
{
vbo.lmcoord[sty].dummy = ptr;
ptr += sizeof(vec2_t)*maxverts;
}
for (; sty < MAXRLIGHTMAPS; sty++)
vbo.lmcoord[sty].dummy = NULL;
vbo.normals.dummy = ptr;
ptr += sizeof(vec3_t)*maxverts;
vbo.svector.dummy = ptr;
ptr += sizeof(vec3_t)*maxverts;
vbo.tvector.dummy = ptr;
ptr += sizeof(vec3_t)*maxverts;
numindicies = 0;
numverts = 0;
//build each mesh
for (sortid=0; sortid<SHADER_SORT_COUNT; sortid++)
{
for (batch = mod->batches[sortid]; batch; batch = batch->next)
{
for (j = 0; j < batch->maxmeshes; j++)
{
surf = (msurface_t*)batch->mesh[j];
mesh = surf->mesh;
batch->mesh[j] = mesh;
mesh->vbofirstvert = numverts;
mesh->vbofirstelement = numindicies;
numverts += mesh->numvertexes;
numindicies += mesh->numindexes;
//set up the arrays. the arrangement is required for the backend to optimise vbos
mesh->xyz_array = (vecV_t*)vbo.coord.dummy + mesh->vbofirstvert;
mesh->st_array = (vec2_t*)vbo.texcoord.dummy + mesh->vbofirstvert;
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
if (vbo.lmcoord[sty].dummy)
mesh->lmst_array[sty] = (vec2_t*)vbo.lmcoord[sty].dummy + mesh->vbofirstvert;
else
mesh->lmst_array[sty] = NULL;
if (vbo.colours[sty].dummy)
mesh->colors4f_array[sty] = (vec4_t*)vbo.colours[sty].dummy + mesh->vbofirstvert;
else
mesh->colors4f_array[sty] = NULL;
}
mesh->normals_array = (vec3_t*)vbo.normals.dummy + mesh->vbofirstvert;
mesh->snormals_array = (vec3_t*)vbo.svector.dummy + mesh->vbofirstvert;
mesh->tnormals_array = (vec3_t*)vbo.tvector.dummy + mesh->vbofirstvert;
mesh->indexes = (index_t*)vbo.indicies.dummy + mesh->vbofirstelement;
mesh->vbofirstvert = 0;
mesh->vbofirstelement = 0;
build(mod, surf, buildcookie);
}
batch->meshes = 0;
batch->firstmesh = 0;
}
}
}
//q1 autoanimates. if the frame is set, it uses the alternate animation.
void Mod_UpdateBatchShader_Q1 (struct batch_s *batch)
{
texture_t *base = batch->texture;
int reletive;
int count;
if (batch->ent->framestate.g[FS_REG].frame[0])
{
if (base->alternate_anims)
base = base->alternate_anims;
}
if (base->anim_total)
{
reletive = (int)(cl.time*10) % base->anim_total;
count = 0;
while (base->anim_min > reletive || base->anim_max <= reletive)
{
base = base->anim_next;
if (!base)
Sys_Error ("R_TextureAnimation: broken cycle");
if (++count > 100)
Sys_Error ("R_TextureAnimation: infinite cycle");
}
}
batch->shader = base->shader;
}
//q2 has direct control over the texture frames used, but typically has the client generate the frame (different flags autogenerate different ranges).
void Mod_UpdateBatchShader_Q2 (struct batch_s *batch)
{
texture_t *base = batch->texture;
int reletive;
int frame = batch->ent->framestate.g[FS_REG].frame[0];
if (batch->ent == &r_worldentity)
frame = cl.time*2;
if (base->anim_total)
{
reletive = frame % base->anim_total;
while (reletive --> 0)
{
base = base->anim_next;
if (!base)
Sys_Error ("R_TextureAnimation: broken cycle");
}
}
batch->shader = base->shader;
}
/*
batch->firstmesh is set only in and for this function, its cleared out elsewhere
*/
static void Mod_Batches_Generate(model_t *mod)
{
int i;
msurface_t *surf;
shader_t *shader;
int sortid;
batch_t *batch, *lbatch = NULL;
vec4_t plane;
//for each surface, find a suitable batch to insert it into.
//we use 'firstmesh' to avoid chucking out too many verts in a single vbo (gl2 hardware tends to have a 16bit limit)
for (i=0; i<mod->nummodelsurfaces; i++)
{
surf = mod->surfaces + mod->firstmodelsurface + i;
shader = surf->texinfo->texture->shader;
if (shader)
{
sortid = shader->sort;
//shaders that are portals need to be split into separate batches to have the same surface planes
if (sortid == SHADER_SORT_PORTAL || (shader->flags & (SHADER_HASREFLECT | SHADER_HASREFRACT)))
{
if (surf->flags & SURF_PLANEBACK)
{
VectorNegate(surf->plane->normal, plane);
plane[3] = -surf->plane->dist;
}
else
{
VectorCopy(surf->plane->normal, plane);
plane[3] = surf->plane->dist;
}
}
else
{
VectorClear(plane);
plane[3] = 0;
}
}
else
{
sortid = SHADER_SORT_OPAQUE;
VectorClear(plane);
plane[3] = 0;
}
if (lbatch && (
lbatch->texture == surf->texinfo->texture &&
lbatch->lightmap[0] == surf->lightmaptexturenums[0] &&
Vector4Compare(plane, lbatch->plane) &&
lbatch->firstmesh + surf->mesh->numvertexes <= MAX_INDICIES) &&
#if MAXRLIGHTMAPS > 1
lbatch->lightmap[1] == surf->lightmaptexturenums[1] &&
lbatch->lightmap[2] == surf->lightmaptexturenums[2] &&
lbatch->lightmap[3] == surf->lightmaptexturenums[3] &&
#endif
lbatch->fog == surf->fog)
batch = lbatch;
else
{
for (batch = mod->batches[sortid]; batch; batch = batch->next)
{
if (
batch->texture == surf->texinfo->texture &&
batch->lightmap[0] == surf->lightmaptexturenums[0] &&
Vector4Compare(plane, batch->plane) &&
batch->firstmesh + surf->mesh->numvertexes <= MAX_INDICIES &&
#if MAXRLIGHTMAPS > 1
batch->lightmap[1] == surf->lightmaptexturenums[1] &&
batch->lightmap[2] == surf->lightmaptexturenums[2] &&
batch->lightmap[3] == surf->lightmaptexturenums[3] &&
#endif
batch->fog == surf->fog)
break;
}
}
if (!batch)
{
batch = ZG_Malloc(&loadmodel->memgroup, sizeof(*batch));
batch->lightmap[0] = surf->lightmaptexturenums[0];
#if MAXRLIGHTMAPS > 1
batch->lightmap[1] = surf->lightmaptexturenums[1];
batch->lightmap[2] = surf->lightmaptexturenums[2];
batch->lightmap[3] = surf->lightmaptexturenums[3];
#endif
batch->texture = surf->texinfo->texture;
batch->shader = surf->texinfo->texture->shader;
if (surf->texinfo->texture->alternate_anims || surf->texinfo->texture->anim_total)
{
if (mod->fromgame == fg_quake2)
batch->buildmeshes = Mod_UpdateBatchShader_Q2;
else
batch->buildmeshes = Mod_UpdateBatchShader_Q1;
}
batch->next = mod->batches[sortid];
batch->ent = &r_worldentity;
batch->fog = surf->fog;
Vector4Copy(plane, batch->plane);
mod->batches[sortid] = batch;
}
surf->sbatch = batch; //let the surface know which batch its in
batch->maxmeshes++;
batch->firstmesh += surf->mesh->numvertexes;
lbatch = batch;
}
}
typedef struct
{
int allocated[LMBLOCK_WIDTH];
int lmnum;
qboolean deluxe;
} lmalloc_t;
static void Mod_LightmapAllocInit(lmalloc_t *lmallocator, qboolean hasdeluxe)
{
memset(lmallocator, 0, sizeof(*lmallocator));
lmallocator->deluxe = hasdeluxe;
}
static void Mod_LightmapAllocDone(lmalloc_t *lmallocator, model_t *mod)
{
mod->lightmaps.first = 1;
mod->lightmaps.count = lmallocator->lmnum;
if (lmallocator->deluxe)
{
mod->lightmaps.first*=2;
mod->lightmaps.count*=2;
mod->lightmaps.deluxemapping = true;
}
else
mod->lightmaps.deluxemapping = false;
}
static void Mod_LightmapAllocBlock(lmalloc_t *lmallocator, int w, int h, unsigned short *x, unsigned short *y, int *tnum)
{
int best, best2;
int i, j;
if (!lmallocator->lmnum)
lmallocator->lmnum = 1;
for(;;)
{
best = LMBLOCK_HEIGHT;
for (i = 0; i <= LMBLOCK_WIDTH - w; i++)
{
best2 = 0;
for (j=0; j < w; j++)
{
if (lmallocator->allocated[i+j] >= best)
break;
if (lmallocator->allocated[i+j] > best2)
best2 = lmallocator->allocated[i+j];
}
if (j == w)
{ // this is a valid spot
*x = i;
*y = best = best2;
}
}
if (best + h > LMBLOCK_HEIGHT)
{
memset(lmallocator->allocated, 0, sizeof(lmallocator->allocated));
lmallocator->lmnum++;
continue;
}
for (i=0; i < w; i++)
lmallocator->allocated[*x + i] = best + h;
if (lmallocator->deluxe)
*tnum = lmallocator->lmnum*2;
else
*tnum = lmallocator->lmnum;
break;
}
}
static void Mod_LightmapAllocSurf(lmalloc_t *lmallocator, msurface_t *surf, int surfstyle)
{
int smax, tmax;
smax = (surf->extents[0]>>4)+1;
tmax = (surf->extents[1]>>4)+1;
if (isDedicated ||
(surf->texinfo->texture->shader && !(surf->texinfo->texture->shader->flags & SHADER_HASLIGHTMAP)) || //fte
(surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB)) || //q1
(surf->texinfo->flags & TEX_SPECIAL) || //the original 'no lightmap'
(surf->texinfo->flags & (TI_SKY|TI_TRANS33|TI_TRANS66|TI_WARP)) || //q2 surfaces
smax > LMBLOCK_WIDTH || tmax > LMBLOCK_HEIGHT || smax < 0 || tmax < 0) //bugs/bounds/etc
{
surf->lightmaptexturenums[surfstyle] = -1;
return;
}
Mod_LightmapAllocBlock (lmallocator, smax, tmax, &surf->light_s[surfstyle], &surf->light_t[surfstyle], &surf->lightmaptexturenums[surfstyle]);
}
static void Mod_Batches_SplitLightmaps(model_t *mod)
{
batch_t *batch;
batch_t *nb;
int i, j, sortid;
msurface_t *surf;
int sty;
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next)
{
surf = (msurface_t*)batch->mesh[0];
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
batch->lightmap[sty] = surf->lightmaptexturenums[sty];
batch->lmlightstyle[sty] = surf->styles[sty];
}
for (j = 1; j < batch->maxmeshes; j++)
{
surf = (msurface_t*)batch->mesh[j];
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
if (surf->lightmaptexturenums[sty] != batch->lightmap[sty] ||
//fixme: we should merge later (reverted matching) surfaces into the prior batch
surf->styles[sty] != batch->lmlightstyle[sty] ||
surf->vlstyles[sty] != batch->vtlightstyle[sty])
break;
}
if (sty < MAXRLIGHTMAPS)
{
nb = ZG_Malloc(&loadmodel->memgroup, sizeof(*batch));
*nb = *batch;
batch->next = nb;
nb->mesh = batch->mesh + j*2;
nb->maxmeshes = batch->maxmeshes - j;
batch->maxmeshes = j;
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
nb->lightmap[sty] = surf->lightmaptexturenums[sty];
nb->lmlightstyle[sty] = surf->styles[sty];
nb->vtlightstyle[sty] = surf->vlstyles[sty];
}
memmove(nb->mesh, batch->mesh+j, sizeof(msurface_t*)*nb->maxmeshes);
for (i = 0; i < nb->maxmeshes; i++)
{
surf = (msurface_t*)nb->mesh[i];
surf->sbatch = nb;
}
batch = nb;
j = 1;
}
}
}
}
/*
allocates lightmaps and splits batches upon lightmap boundaries
*/
static void Mod_Batches_AllocLightmaps(model_t *mod)
{
batch_t *batch;
batch_t *nb;
lmalloc_t lmallocator;
int i, j, sortid;
msurface_t *surf;
int sty;
Mod_LightmapAllocInit(&lmallocator, mod->deluxdata != NULL);
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next)
{
surf = (msurface_t*)batch->mesh[0];
Mod_LightmapAllocSurf (&lmallocator, surf, 0);
for (sty = 1; sty < MAXRLIGHTMAPS; sty++)
surf->lightmaptexturenums[sty] = -1;
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
{
batch->lightmap[sty] = surf->lightmaptexturenums[sty];
batch->lmlightstyle[sty] = 255;//don't do special backend rendering of lightstyles.
batch->vtlightstyle[sty] = 255;//don't do special backend rendering of lightstyles.
}
for (j = 1; j < batch->maxmeshes; j++)
{
surf = (msurface_t*)batch->mesh[j];
Mod_LightmapAllocSurf (&lmallocator, surf, 0);
for (sty = 1; sty < MAXRLIGHTMAPS; sty++)
surf->lightmaptexturenums[sty] = -1;
if (surf->lightmaptexturenums[0] != batch->lightmap[0])
{
nb = ZG_Malloc(&loadmodel->memgroup, sizeof(*batch));
*nb = *batch;
batch->next = nb;
nb->mesh = batch->mesh + j*2;
nb->maxmeshes = batch->maxmeshes - j;
batch->maxmeshes = j;
for (sty = 0; sty < MAXRLIGHTMAPS; sty++)
nb->lightmap[sty] = surf->lightmaptexturenums[sty];
memmove(nb->mesh, batch->mesh+j, sizeof(msurface_t*)*nb->maxmeshes);
for (i = 0; i < nb->maxmeshes; i++)
{
surf = (msurface_t*)nb->mesh[i];
surf->sbatch = nb;
}
batch = nb;
j = 0;
}
}
}
Mod_LightmapAllocDone(&lmallocator, mod);
}
extern void Surf_CreateSurfaceLightmap (msurface_t *surf, int shift);
//if build is NULL, uses q1/q2 surf generation, and allocates lightmaps
void Mod_Batches_Build(mesh_t *meshlist, model_t *mod, void (*build)(model_t *mod, msurface_t *surf, void *cookie), void *buildcookie)
{
int i;
int numverts = 0, numindicies=0;
msurface_t *surf;
mesh_t *mesh;
mesh_t **bmeshes;
int sortid;
batch_t *batch;
currentmodel = mod;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (!mod->textures)
return;
if (meshlist)
meshlist += mod->firstmodelsurface;
else if (!build)
meshlist = ZG_Malloc(&loadmodel->memgroup, sizeof(mesh_t) * mod->nummodelsurfaces);
for (i=0; i<mod->nummodelsurfaces; i++)
{
surf = mod->surfaces + i + mod->firstmodelsurface;
if (meshlist)
{
mesh = surf->mesh = &meshlist[i];
mesh->numvertexes = surf->numedges;
mesh->numindexes = (surf->numedges-2)*3;
}
else
mesh = surf->mesh;
numverts += mesh->numvertexes;
numindicies += mesh->numindexes;
// surf->lightmaptexturenum = -1;
}
/*assign each mesh to a batch, generating as needed*/
Mod_Batches_Generate(mod);
bmeshes = ZG_Malloc(&loadmodel->memgroup, sizeof(*bmeshes)*mod->nummodelsurfaces*R_MAX_RECURSE);
//we now know which batch each surface is in, and how many meshes there are in each batch.
//allocate the mesh-pointer-lists for each batch. *2 for recursion.
for (i = 0, sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next)
{
batch->mesh = bmeshes + i;
i += batch->maxmeshes*R_MAX_RECURSE;
}
//store the *surface* into the batch's mesh list (yes, this is an evil cast hack, but at least both are pointers)
for (i=0; i<mod->nummodelsurfaces; i++)
{
surf = mod->surfaces + mod->firstmodelsurface + i;
surf->sbatch->mesh[surf->sbatch->meshes++] = (mesh_t*)surf;
}
if (build)
Mod_Batches_SplitLightmaps(mod);
else
Mod_Batches_AllocLightmaps(mod);
if (!build)
{
build = ModQ1_Batches_BuildQ1Q2Poly;
mod->lightmaps.surfstyles = 1;
}
Mod_Batches_BuildModelMeshes(mod, numverts, numindicies, build, buildcookie);
if (BE_GenBrushModelVBO)
BE_GenBrushModelVBO(mod);
}
/*
=================
Mod_SetParent
=================
*/
void Mod_SetParent (mnode_t *node, mnode_t *parent)
{
if (!node)
return;
node->parent = parent;
if (node->contents < 0)
return;
Mod_SetParent (node->children[0], node);
Mod_SetParent (node->children[1], node);
}
/*
=================
Mod_LoadNodes
=================
*/
qboolean Mod_LoadNodes (lump_t *l, int lm)
{
int i, j, count, p;
mnode_t *out;
if (lm == 2)
{
dl2node_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleFloat (in->mins[j]);
out->minmaxs[3+j] = LittleFloat (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = LittleLong (in->firstface);
out->numsurfaces = LittleLong (in->numfaces);
for (j=0 ; j<2 ; j++)
{
p = LittleLong (in->children[j]);
if (p >= 0)
out->children[j] = loadmodel->nodes + p;
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
}
else if (lm)
{
dl1node_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = LittleLong (in->firstface);
out->numsurfaces = LittleLong (in->numfaces);
for (j=0 ; j<2 ; j++)
{
p = LittleLong (in->children[j]);
if (p >= 0)
out->children[j] = loadmodel->nodes + p;
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
}
else
{
dsnode_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = (unsigned short)LittleShort (in->firstface);
out->numsurfaces = (unsigned short)LittleShort (in->numfaces);
for (j=0 ; j<2 ; j++)
{
p = LittleShort (in->children[j]);
if (p >= 0)
out->children[j] = loadmodel->nodes + p;
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
}
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
return true;
}
/*
=================
Mod_LoadLeafs
=================
*/
qboolean Mod_LoadLeafs (lump_t *l, int lm)
{
mleaf_t *out;
int i, j, count, p;
if (lm==2)
{
dl2leaf_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
if (count > MAX_MAP_LEAFS)
{
Con_Printf (CON_ERROR "Mod_LoadLeafs: %s has more than %i leafs\n",loadmodel->name, MAX_MAP_LEAFS);
return false;
}
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleFloat (in->mins[j]);
out->minmaxs[3+j] = LittleFloat (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces +
LittleLong(in->firstmarksurface);
out->nummarksurfaces = LittleLong(in->nummarksurfaces);
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
// gl underwater warp
if (out->contents != Q1CONTENTS_EMPTY)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
}
if (isnotmap)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
}
}
}
}
else if (lm)
{
dl1leaf_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
if (count > MAX_MAP_LEAFS)
{
Con_Printf (CON_ERROR "Mod_LoadLeafs: %s has more than %i leafs\n",loadmodel->name, MAX_MAP_LEAFS);
return false;
}
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces +
LittleLong(in->firstmarksurface);
out->nummarksurfaces = LittleLong(in->nummarksurfaces);
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
// gl underwater warp
if (out->contents != Q1CONTENTS_EMPTY)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
}
if (isnotmap)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
}
}
}
}
else
{
dsleaf_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
if (count > MAX_MAP_LEAFS)
{
Con_Printf (CON_ERROR "Mod_LoadLeafs: %s has more than %i leafs\n",loadmodel->name, MAX_MAP_LEAFS);
return false;
}
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces +
(unsigned short)LittleShort(in->firstmarksurface);
out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
// gl underwater warp
if (out->contents != Q1CONTENTS_EMPTY)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
}
if (isnotmap)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
}
}
}
}
return true;
}
//these are used to boost other info sizes
int numsuplementryplanes;
int numsuplementryclipnodes;
void *suplementryclipnodes;
void *suplementryplanes;
void *crouchhullfile;
void Mod_LoadCrouchHull(void)
{
int i, h;
int numsm;
char crouchhullname[MAX_QPATH];
int *data;
int hulls;
// dclipnode_t *cn;
memset(loadmodel->hulls, 0, sizeof(loadmodel->hulls)); //ensure all the sizes are 0 (this is how we check for the existance of a hull
numsuplementryplanes = numsuplementryclipnodes = 0;
//find a name for a ccn and try to load it.
strcpy(crouchhullname, loadmodel->name);
COM_StripExtension(loadmodel->name, crouchhullname, sizeof(crouchhullname));
COM_DefaultExtension(crouchhullname, ".crh",sizeof(crouchhullname)); //crouch hull
FS_LoadFile(crouchhullname, &crouchhullfile);
if (!crouchhullfile)
return;
data = crouchhullfile;
if (LittleLong(*data++) != ('S') + ('C'<<8) + ('N'<<16) + ('P'<<24)) //make sure it's the right version
return;
if (LittleLong(*data) == 2)
{
data++;
hulls = LittleLong(*data++);
}
else
return;
if (hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1)
{
return;
}
numsm = LittleLong(*data++);
if (numsm != loadmodel->numsubmodels) //not compatible
return;
numsuplementryplanes = LittleLong(*data++);
numsuplementryclipnodes = LittleLong(*data++);
for (h = 0; h < hulls; h++)
{
for (i = 0; i < 3; i++)
loadmodel->hulls[3+h].clip_mins[i] = LittleLong(*data++);
for (i = 0; i < 3; i++)
loadmodel->hulls[3+h].clip_maxs[i] = LittleLong(*data++);
for (i = 0; i < numsm; i++) //load headnode references
{
loadmodel->submodels[i].headnode[3+h] = LittleLong(*data)+1;
data++;
}
}
suplementryplanes = data;
suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes;
}
/*
=================
Mod_LoadClipnodes
=================
*/
qboolean Mod_LoadClipnodes (lump_t *l, qboolean lm)
{
dsclipnode_t *ins;
dlclipnode_t *inl;
mclipnode_t *out;
int i, count;
hull_t *hull;
if (lm)
{
ins = NULL;
inl = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*inl))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inl);
}
else
{
ins = (void *)(mod_base + l->fileofs);
inl = NULL;
if (l->filelen % sizeof(*ins))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*ins);
}
out = ZG_Malloc(&loadmodel->memgroup, (count+numsuplementryclipnodes)*sizeof(*out));//space for both
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count+numsuplementryclipnodes;
if (hexen2map)
{ //hexen2.
hexen2map=false;
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -24;
hull->clip_mins[1] = -24;
hull->clip_mins[2] = -20;
hull->clip_maxs[0] = 24;
hull->clip_maxs[1] = 24;
hull->clip_maxs[2] = 20;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -12;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 16;
hull->available = true;
/*
There is some mission-pack weirdness here
in the missionpack, hull 4 is meant to be '-8 -8 -8' '8 8 8'
in the original game, hull 4 is '-40 -40 -42' '40 40 42'
*/
hull = &loadmodel->hulls[4];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -8;
hull->clip_mins[1] = -8;
hull->clip_mins[2] = -8;
hull->clip_maxs[0] = 8;
hull->clip_maxs[1] = 8;
hull->clip_maxs[2] = 8;
hull->available = true;
hull = &loadmodel->hulls[5];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -48;
hull->clip_mins[1] = -48;
hull->clip_mins[2] = -50;
hull->clip_maxs[0] = 48;
hull->clip_maxs[1] = 48;
hull->clip_maxs[2] = 50;
hull->available = true;
//6 isn't used.
//7 isn't used.
}
else if (loadmodel->fromgame == fg_halflife)
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -36;//-36 is correct here, but mvdsv uses -32 instead. This breaks prediction between the two
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = hull->clip_mins[2]+72;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = hull->clip_mins[2]+64;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = hull->clip_mins[2]+36;
hull->available = true;
}
else
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 64;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -6;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 30;
hull->available = false;
}
if (lm)
{
for (i=0 ; i<count ; i++, out++, inl++)
{
out->planenum = LittleLong(inl->planenum);
out->children[0] = LittleLong(inl->children[0]);
out->children[1] = LittleLong(inl->children[1]);
}
}
else
{
for (i=0 ; i<count ; i++, out++, ins++)
{
out->planenum = LittleLong(ins->planenum);
out->children[0] = LittleShort(ins->children[0]);
out->children[1] = LittleShort(ins->children[1]);
}
}
if (numsuplementryclipnodes) //now load the crouch ones.
{
/*This looks buggy*/
for (i = 3; i < MAX_MAP_HULLSM; i++)
{
hull = &loadmodel->hulls[i];
hull->planes = suplementryplanes;
hull->clipnodes = out-1;
hull->firstclipnode = 0;
hull->lastclipnode = numsuplementryclipnodes;
hull->available = true;
}
ins = suplementryclipnodes;
for (i=0 ; i<numsuplementryclipnodes ; i++, out++, ins++)
{
out->planenum = LittleLong(ins->planenum);
out->children[0] = LittleShort(ins->children[0]);
out->children[0] += out->children[0]>=0?1:0;
out->children[1] = LittleShort(ins->children[1]);
out->children[1] += out->children[1]>=0?1:0;
}
}
return true;
}
/*
=================
Mod_MakeHull0
Deplicate the drawing hull structure as a clipping hull
=================
*/
void Mod_MakeHull0 (void)
{
mnode_t *in, *child;
mclipnode_t *out;
int i, j, count;
hull_t *hull;
hull = &loadmodel->hulls[0];
in = loadmodel->nodes;
count = loadmodel->numnodes;
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
for (j=0 ; j<2 ; j++)
{
child = in->children[j];
if (child->contents < 0)
out->children[j] = child->contents;
else
out->children[j] = child - loadmodel->nodes;
}
}
}
/*
=================
Mod_LoadMarksurfaces
=================
*/
qboolean Mod_LoadMarksurfaces (lump_t *l, qboolean lm)
{
int i, j, count;
msurface_t **out;
if (lm)
{
int *inl;
inl = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*inl))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inl);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
for ( i=0 ; i<count ; i++)
{
j = (unsigned int)LittleLong(inl[i]);
if (j >= loadmodel->numsurfaces)
{
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
return false;
}
out[i] = loadmodel->surfaces + j;
}
}
else
{
short *ins;
ins = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*ins))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*ins);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
for ( i=0 ; i<count ; i++)
{
j = (unsigned short)LittleShort(ins[i]);
if (j >= loadmodel->numsurfaces)
{
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
return false;
}
out[i] = loadmodel->surfaces + j;
}
}
return true;
}
/*
=================
Mod_LoadSurfedges
=================
*/
qboolean Mod_LoadSurfedges (lump_t *l)
{
int i, count;
int *in, *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
loadmodel->surfedges = out;
loadmodel->numsurfedges = count;
for ( i=0 ; i<count ; i++)
out[i] = LittleLong (in[i]);
return true;
}
/*
=================
Mod_LoadPlanes
=================
*/
qboolean Mod_LoadPlanes (lump_t *l)
{
int i, j;
mplane_t *out;
dplane_t *in;
int count;
int bits;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = ZG_Malloc(&loadmodel->memgroup, (count+numsuplementryplanes)*2*sizeof(*out));
loadmodel->planes = out;
loadmodel->numplanes = count+numsuplementryplanes;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
if (numsuplementryplanes)
{
in = suplementryplanes;
suplementryplanes = out;
for ( i=0 ; i<numsuplementryplanes ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
}
return true;
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds (vec3_t mins, vec3_t maxs);
/*
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
}
return Length (corner);
}
*/
//combination of R_AddDynamicLights and R_MarkLights
static void Q1BSP_StainNode (mnode_t *node, float *parms)
{
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents < 0)
return;
splitplane = node->plane;
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
if (dist > (*parms))
{
Q1BSP_StainNode (node->children[0], parms);
return;
}
if (dist < (-*parms))
{
Q1BSP_StainNode (node->children[1], parms);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->flags&~(SURF_DRAWALPHA|SURF_DONTWARP|SURF_PLANEBACK))
continue;
Surf_StainSurf(surf, parms);
}
Q1BSP_StainNode (node->children[0], parms);
Q1BSP_StainNode (node->children[1], parms);
}
void Mod_FixupNodeMinsMaxs (mnode_t *node, mnode_t *parent)
{
if (!node)
return;
if (node->contents >= 0)
{
Mod_FixupNodeMinsMaxs (node->children[0], node);
Mod_FixupNodeMinsMaxs (node->children[1], node);
}
if (parent)
{
if (parent->minmaxs[0] > node->minmaxs[0])
parent->minmaxs[0] = node->minmaxs[0];
if (parent->minmaxs[1] > node->minmaxs[1])
parent->minmaxs[1] = node->minmaxs[1];
if (parent->minmaxs[2] > node->minmaxs[2])
parent->minmaxs[2] = node->minmaxs[2];
if (parent->minmaxs[3] < node->minmaxs[3])
parent->minmaxs[3] = node->minmaxs[3];
if (parent->minmaxs[4] < node->minmaxs[4])
parent->minmaxs[4] = node->minmaxs[4];
if (parent->minmaxs[5] < node->minmaxs[5])
parent->minmaxs[5] = node->minmaxs[5];
}
}
void Mod_FixupMinsMaxs(void)
{
//q1 bsps are capped to +/- 32767 by the nodes/leafs
//verts arn't though
//so if the map is too big, let's figure out what they should be
float *v;
msurface_t **mark, *surf;
mleaf_t *pleaf;
medge_t *e, *pedges;
int en, lindex;
int i, c, lnumverts;
qboolean needsfixup = false;
if (loadmodel->mins[0] < -32768)
needsfixup = true;
if (loadmodel->mins[1] < -32768)
needsfixup = true;
if (loadmodel->mins[2] < -32768)
needsfixup = true;
if (loadmodel->maxs[0] > 32767)
needsfixup = true;
if (loadmodel->maxs[1] > 32767)
needsfixup = true;
if (loadmodel->maxs[2] > 32767)
needsfixup = true;
if (!needsfixup)
return;
//this is insane.
//why am I writing this?
//by the time the world actually gets this large, the floating point errors are going to be so immensly crazy that it's just not worth it.
pedges = loadmodel->edges;
for (i = 0; i < loadmodel->numleafs; i++)
{
pleaf = &loadmodel->leafs[i];
mark = pleaf->firstmarksurface;
c = pleaf->nummarksurfaces;
if (c)
{
do
{
surf = (*mark++);
lnumverts = surf->numedges;
for (en=0 ; en<lnumverts ; en++)
{
lindex = currentmodel->surfedges[surf->firstedge + en];
if (lindex > 0)
{
e = &pedges[lindex];
v = currentmodel->vertexes[e->v[0]].position;
}
else
{
e = &pedges[-lindex];
v = currentmodel->vertexes[e->v[1]].position;
}
if (pleaf->minmaxs[0] > v[0])
pleaf->minmaxs[0] = v[0];
if (pleaf->minmaxs[1] > v[1])
pleaf->minmaxs[1] = v[1];
if (pleaf->minmaxs[2] > v[2])
pleaf->minmaxs[2] = v[2];
if (pleaf->minmaxs[3] < v[0])
pleaf->minmaxs[3] = v[0];
if (pleaf->minmaxs[4] < v[1])
pleaf->minmaxs[4] = v[1];
if (pleaf->minmaxs[5] < v[2])
pleaf->minmaxs[5] = v[2];
}
} while (--c);
}
}
Mod_FixupNodeMinsMaxs (loadmodel->nodes, NULL); // sets nodes and leafs
}
/*
=================
Mod_LoadBrushModel
=================
*/
qboolean QDECL Mod_LoadBrushModel (model_t *mod, void *buffer)
{
int i, j;
dheader_t *header;
mmodel_t *bm;
model_t *lm=mod;
unsigned int chksum;
qboolean noerrors;
int longm = false;
mesh_t *meshlist = NULL;
#if (defined(ODE_STATIC) || defined(ODE_DYNAMIC))
qboolean ode = true;
#else
#define ode true
#endif
loadmodel->type = mod_brush;
header = (dheader_t *)buffer;
if ((!cl.worldmodel && cls.state>=ca_connected)
#ifndef CLIENTONLY
|| (!sv.world.worldmodel && sv.active)
#endif
)
isnotmap = false;
else
isnotmap = true;
i = LittleLong (header->version);
if (i == BSPVERSION || i == BSPVERSIONPREREL)
{
loadmodel->fromgame = fg_quake;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
}
else if (i == BSPVERSION_LONG1)
{
longm = true;
loadmodel->fromgame = fg_quake;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
}
else if (i == BSPVERSION_LONG2)
{
longm = 2;
loadmodel->fromgame = fg_quake;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
}
else if (i == BSPVERSIONHL) //halflife support
loadmodel->fromgame = fg_halflife;
else
{
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)\n", mod->name, i, BSPVERSION);
return false;
}
mod->lightmaps.width = LMBLOCK_WIDTH;
mod->lightmaps.height = LMBLOCK_HEIGHT;
// swap all the lumps
mod_base = (qbyte *)header;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
Q1BSPX_Setup(loadmodel, mod_base, com_filesize, header->lumps, HEADER_LUMPS);
// checksum all of the map, except for entities
mod->checksum = 0;
mod->checksum2 = 0;
for (i = 0; i < HEADER_LUMPS; i++)
{
if ((unsigned)header->lumps[i].fileofs + (unsigned)header->lumps[i].filelen > com_filesize)
{
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s appears truncated\n", mod->name);
return false;
}
if (i == LUMP_ENTITIES)
continue;
chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
mod->checksum ^= chksum;
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
continue;
mod->checksum2 ^= chksum;
}
if (1)//mod_ebfs.value)
{
char *id;
id = (char *)(header + 1);
if (id[0]=='P' && id[1]=='A' && id[2]=='C' && id[3]=='K')
{ //EBFS detected.
COM_LoadMapPackFile(mod->name, sizeof(dheader_t));
}
}
noerrors = true;
crouchhullfile = NULL;
TRACE(("Loading info\n"));
#ifndef CLIENTONLY
if (sv.state) //if the server is running
{
if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name)))
Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname);
}
else
#endif
{
if (!cl.model_precache[1]) //not copied across yet
Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname);
}
// load into heap
if (!isDedicated || ode)
{
TRACE(("Loading verts\n"));
noerrors = noerrors && Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
TRACE(("Loading edges\n"));
noerrors = noerrors && Mod_LoadEdges (&header->lumps[LUMP_EDGES], longm);
TRACE(("Loading Surfedges\n"));
noerrors = noerrors && Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
}
if (!isDedicated)
{
TRACE(("Loading Textures\n"));
noerrors = noerrors && Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
TRACE(("Loading Lighting\n"));
if (noerrors)
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
}
TRACE(("Loading Submodels\n"));
noerrors = noerrors && Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
if (noerrors)
{
TRACE(("Loading CH\n"));
Mod_LoadCrouchHull();
}
TRACE(("Loading Planes\n"));
noerrors = noerrors && Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
if (!isDedicated || ode)
{
TRACE(("Loading Texinfo\n"));
noerrors = noerrors && Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
TRACE(("Loading Faces\n"));
noerrors = noerrors && Mod_LoadFaces (&header->lumps[LUMP_FACES], longm, &meshlist);
}
if (!isDedicated)
{
TRACE(("Loading MarkSurfaces\n"));
noerrors = noerrors && Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES], longm);
}
if (noerrors)
{
TRACE(("Loading Vis\n"));
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
}
noerrors = noerrors && Mod_LoadLeafs (&header->lumps[LUMP_LEAFS], longm);
TRACE(("Loading Nodes\n"));
noerrors = noerrors && Mod_LoadNodes (&header->lumps[LUMP_NODES], longm);
TRACE(("Loading Clipnodes\n"));
noerrors = noerrors && Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES], longm);
if (noerrors)
{
TRACE(("Loading Entities\n"));
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
TRACE(("Loading hull 0\n"));
Mod_MakeHull0 ();
}
TRACE(("sorting shaders\n"));
if (!isDedicated && noerrors)
Mod_SortShaders();
if (crouchhullfile)
{
FS_FreeFile(crouchhullfile);
crouchhullfile=NULL;
}
if (!noerrors)
{
return false;
}
TRACE(("LoadBrushModel %i\n", __LINE__));
Q1BSP_LoadBrushes(mod);
TRACE(("LoadBrushModel %i\n", __LINE__));
Q1BSP_SetModelFuncs(mod);
TRACE(("LoadBrushModel %i\n", __LINE__));
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
mod->funcs.StainNode = Q1BSP_StainNode;
mod->funcs.MarkLights = Q1BSP_MarkLights;
mod->numframes = 2; // regular and alternate animation
//
// set up the submodels (FIXME: this is confusing)
//
for (i=0 ; i<mod->numsubmodels ; i++)
{
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
mod->hulls[0].available = true;
Q1BSP_CheckHullNodes(&mod->hulls[0]);
TRACE(("LoadBrushModel %i\n", __LINE__));
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
{
mod->hulls[j].firstclipnode = bm->headnode[j];
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
mod->hulls[j].available &= bm->hullavailable[j];
if (mod->hulls[j].firstclipnode > mod->hulls[j].lastclipnode)
mod->hulls[j].available = false;
if (mod->hulls[j].available)
Q1BSP_CheckHullNodes(&mod->hulls[j]);
}
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
VectorCopy (bm->maxs, mod->maxs);
VectorCopy (bm->mins, mod->mins);
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
mod->numleafs = bm->visleafs;
memset(&mod->batches, 0, sizeof(mod->batches));
mod->vbos = NULL;
TRACE(("LoadBrushModel %i\n", __LINE__));
if (meshlist)
{
Mod_Batches_Build(meshlist, mod, NULL, NULL);
}
TRACE(("LoadBrushModel %i\n", __LINE__));
if (i < mod->numsubmodels-1)
{ // duplicate the basic information
char name[10];
sprintf (name, "*%i", i+1);
loadmodel = Mod_FindName (name);
*loadmodel = *mod;
strcpy (loadmodel->name, name);
mod = loadmodel;
memset(&mod->memgroup, 0, sizeof(mod->memgroup));
}
TRACE(("LoadBrushModel %i\n", __LINE__));
}
#ifdef RUNTIMELIGHTING
TRACE(("LoadBrushModel %i\n", __LINE__));
if (lightmodel == lm)
LightLoadEntities(lightmodel->entities);
#endif
TRACE(("LoadBrushModel %i\n", __LINE__));
if (1)
Mod_FixupMinsMaxs();
TRACE(("LoadBrushModel %i\n", __LINE__));
#ifdef TERRAIN
lm->terrain = Mod_LoadTerrainInfo(lm, loadname, false);
#endif
return true;
}
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
//=========================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
static void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
char name[64];
texid_t texnum;
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = ZG_Malloc(&loadmodel->memgroup, sizeof (mspriteframe_t));
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
*ppframe = pspriteframe;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
texnum = r_nulltex;
if (!TEXVALID(texnum))
{ //the dp way
Q_strncpyz(name, loadmodel->name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
texnum = R_LoadReplacementTexture(name, "sprites", 0);
}
if (!TEXVALID(texnum))
{ //the older fte way.
COM_StripExtension(loadmodel->name, name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
texnum = R_LoadReplacementTexture(name, "sprites", 0);
}
if (!TEXVALID(texnum))
{ //the fuhquake way
COM_StripExtension(COM_SkipPath(loadmodel->name), name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
texnum = R_LoadReplacementTexture(name, "sprites", 0);
}
if (version == SPRITE32_VERSION)
{
size *= 4;
if (!TEXVALID(texnum))
texnum = R_LoadTexture32 (name, width, height, (unsigned *)(pinframe + 1), IF_NOGAMMA|IF_CLAMP);
}
else if (version == SPRITEHL_VERSION)
{
if (!TEXVALID(texnum))
texnum = R_LoadTexture8Pal32 (name, width, height, (qbyte *)(pinframe + 1), (qbyte*)palette, IF_NOGAMMA|IF_CLAMP);
}
else
{
if (!TEXVALID(texnum))
texnum = R_LoadTexture8 (name, width, height, (qbyte *)(pinframe + 1), IF_NOMIPMAP|IF_NOGAMMA|IF_CLAMP, 1);
}
Q_strncpyz(name, loadmodel->name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
pspriteframe->shader = R_RegisterShader(name, SUF_NONE,
"{\n"
"if gl_blendsprites\n"
"program defaultsprite\n"
"else\n"
"program defaultsprite#MASK=1\n"
"endif\n"
"{\n"
"map $diffuse\n"
"alphafunc ge128\n"
"depthwrite\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"}\n"
);
pspriteframe->shader->defaulttextures.base = texnum;
pspriteframe->shader->width = width;
pspriteframe->shader->height = height;
return (void *)((qbyte *)(pinframe+1) + size);
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
static void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = ZG_Malloc(&loadmodel->memgroup, sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]));
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = ZG_Malloc(&loadmodel->memgroup, numframes * sizeof (float));
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteGroup: interval<=0\n");
return NULL;
}
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version, palette);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
qboolean QDECL Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
int rendertype=SPRHL_ALPHATEST;
unsigned char pal[256*4];
int sptype;
pin = (dsprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE_VERSION)
if (version != SPRITE32_VERSION)
if (version != SPRITEHL_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number "
"(%i should be %i)\n", mod->name, version, SPRITE_VERSION);
return false;
}
sptype = LittleLong (pin->type);
if (LittleLong(pin->version) == SPRITEHL_VERSION)
{
pin = (dsprite_t*)((char*)pin + 4);
rendertype = LittleLong (pin->type); //not sure what the values mean.
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = ZG_Malloc(&loadmodel->memgroup, size);
mod->meshinfo = psprite;
switch(sptype)
{
case SPR_VP_PARALLEL_UPRIGHT:
case SPR_FACING_UPRIGHT:
case SPR_VP_PARALLEL:
case SPR_ORIENTED:
// case SPR_VP_PARALLEL_ORIENTED:
// case SPRDP_LABEL:
// case SPRDP_LABEL_SCALE:
// case SPRDP_OVERHEAD:
break;
default:
Con_DPrintf(CON_ERROR "%s has unsupported sprite type %i\n", mod->name, sptype);
sptype = SPR_VP_PARALLEL;
break;
}
psprite->type = sptype;
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);
mod->synctype = LittleLong (pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
if (qrenderer == QR_NONE)
{
mod->type = mod_dummy;
return true;
}
if (version == SPRITEHL_VERSION)
{
int i;
short *numi = (short*)(pin+1);
unsigned char *src = (unsigned char *)(numi+1);
if (LittleShort(*numi) != 256)
{
Con_Printf(CON_ERROR "%s has wrong number of palette indexes (we only support 256)\n", mod->name);
return false;
}
if (rendertype == SPRHL_INDEXALPHA)
{
Con_Printf(CON_ERROR "%s: SPRHL_INDEXALPHA sprites are not supported\n", mod->name);
return false;
}
else
{
for (i = 0; i < 256; i++)
{//FIXME: bgr?
pal[i*4+0] = *src++;
pal[i*4+1] = *src++;
pal[i*4+2] = *src++;
pal[i*4+3] = 255;
}
if (rendertype == SPRHL_ALPHATEST)
{
pal[255*4+0] = 0;
pal[255*4+1] = 0;
pal[255*4+2] = 0;
pal[255*4+3] = 0;
}
}
pframetype = (dspriteframetype_t *)(src);
}
else
pframetype = (dspriteframetype_t *)(pin + 1);
//
// load the frames
//
if (numframes < 1)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
return false;
}
mod->numframes = numframes;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteFrame (pframetype + 1,
&psprite->frames[i].frameptr, i, version, pal);
}
else
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteGroup (pframetype + 1,
&psprite->frames[i].frameptr, i, version, pal);
}
if (pframetype == NULL)
{
return false;
}
}
mod->type = mod_sprite;
return true;
}
#ifdef SP2MODELS
qboolean QDECL Mod_LoadSprite2Model (model_t *mod, void *buffer)
{
int i;
int version;
dmd2sprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dmd2sprframe_t *pframetype;
mspriteframe_t *frame;
int w, h;
float origin[2];
pin = (dmd2sprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE2_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number "
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
return false;
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = ZG_Malloc(&loadmodel->memgroup, size);
mod->meshinfo = psprite;
psprite->type = SPR_VP_PARALLEL;
psprite->maxwidth = 1;
psprite->maxheight = 1;
psprite->beamlength = 1;
mod->synctype = 0;
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
return false;
}
mod->numframes = numframes;
pframetype = pin->frames;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = SPR_SINGLE;
psprite->frames[i].type = frametype;
frame = psprite->frames[i].frameptr = ZG_Malloc(&loadmodel->memgroup, sizeof(mspriteframe_t));
frame->shader = R_RegisterPic(pframetype->name);
w = LittleLong(pframetype->width);
h = LittleLong(pframetype->height);
origin[0] = LittleLong (pframetype->origin_x);
origin[1] = LittleLong (pframetype->origin_y);
frame->down = -origin[1];
frame->up = h - origin[1];
frame->left = -origin[0];
frame->right = w - origin[0];
pframetype++;
}
mod->type = mod_sprite;
return true;
}
#endif
#ifdef DOOMWADS
typedef struct {
short width;
short height;
short xpos;
short ypos;
} doomimage_t;
static int QDECL FindDoomSprites(const char *name, qofs_t size, void *param, searchpathfuncs_t *spath)
{
if (*(int *)param + strlen(name)+1 > 16000)
Sys_Error("Too many doom sprites\n");
strcpy((char *)param + *(int *)param, name);
*(int *)param += strlen(name)+1;
return true;
}
static void LoadDoomSpriteFrame(char *imagename, mspriteframedesc_t *pdesc, int anglenum, qboolean xmirrored)
{
int c;
int fr;
int rc;
unsigned int *colpointers;
qbyte *data;
doomimage_t *header;
qbyte image[256*256];
qbyte *palette;
qbyte *coldata;
mspriteframe_t *pframe;
if (!anglenum)
{
pdesc->type = SPR_SINGLE;
pdesc->frameptr = pframe = ZG_Malloc(&loadmodel->memgroup, sizeof(*pframe));
}
else
{
mspritegroup_t *group;
if (!pdesc->frameptr || pdesc->type != SPR_ANGLED)
{
pdesc->type = SPR_ANGLED;
group = ZG_Malloc(&loadmodel->memgroup, sizeof(*group)+sizeof(mspriteframe_t *)*(8-1));
pdesc->frameptr = (mspriteframe_t *)group;
group->numframes = 8;
}
else
group = (mspritegroup_t *)pdesc->frameptr;
pframe = ZG_Malloc(&loadmodel->memgroup, sizeof(*pframe));
group->frames[anglenum-1] = pframe;
}
palette = COM_LoadTempFile("wad/playpal");
header = (doomimage_t *)COM_LoadTempMoreFile(imagename);
data = (qbyte *)header;
pframe->up = +header->ypos;
pframe->down = -header->height + header->ypos;
if (xmirrored)
{
pframe->right = -header->xpos;
pframe->left = header->width - header->xpos;
}
else
{
pframe->left = -header->xpos;
pframe->right = header->width - header->xpos;
}
if (header->width*header->height > sizeof(image))
return;
memset(image, 255, header->width*header->height);
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
for (c = 0; c < header->width; c++)
{
if (colpointers[c] >= com_filesize)
break;
coldata = data + colpointers[c];
while(1)
{
fr = *coldata++;
if (fr == 255)
break;
rc = *coldata++;
coldata++;
if ((fr+rc) > header->height)
break;
while(rc)
{
image[c + fr*header->width] = *coldata++;
fr++;
rc--;
}
coldata++;
}
}
pframe->shader = R_RegisterShader(imagename, SUF_NONE,
"{\n{\nmap $diffuse\nblendfunc blend\n}\n}\n");
pframe->shader->defaulttextures.base = R_LoadTexture8Pal24(imagename, header->width, header->height, image, palette, IF_CLAMP);
R_BuildDefaultTexnums(&pframe->shader->defaulttextures, pframe->shader);
}
/*
=================
Doom Sprites
=================
*/
void Mod_LoadDoomSprite (model_t *mod)
{
char files[16384];
char basename[MAX_QPATH];
int baselen;
char *name;
int numframes=0;
int ofs;
int size;
int elements=0;
int framenum;
int anglenum;
msprite_t *psprite;
COM_StripExtension(mod->name, basename, sizeof(basename));
baselen = strlen(basename);
strcat(basename, "*");
*(int *)files=4;
COM_EnumerateFiles(basename, FindDoomSprites, files);
//find maxframes and validate the rest.
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
{
name = files+ofs+baselen;
if (!*name)
Host_Error("Doom sprite componant lacks frame name");
if (*name - 'a'+1 > numframes)
numframes = *name - 'a'+1;
if (name[1] < '0' || name[1] > '8')
Host_Error("Doom sprite componant has bad angle number");
if (name[1] == '0')
elements+=8;
else
elements++;
if (name[2]) //is there a second element?
{
if (name[2] - 'a'+1 > numframes)
numframes = name[2] - 'a'+1;
if (name[3] < '0' || name[3] > '8')
Host_Error("Doom sprite componant has bad angle number");
if (name[3] == '0')
elements+=8;
else
elements++;
}
}
if (elements != numframes*8)
Host_Error("Doom sprite has wrong componant count");
if (!numframes)
Host_Error("Doom sprite componant has no frames");
size = sizeof (msprite_t) + (elements - 1) * sizeof (psprite->frames);
psprite = ZG_Malloc(&loadmodel->memgroup, size);
psprite->numframes = numframes;
//do the actual loading.
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
{
name = files+ofs;
framenum = name[baselen+0] - 'a';
anglenum = name[baselen+1] - '0';
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, false);
if (name[baselen+2]) //is there a second element?
{
framenum = name[baselen+2] - 'a';
anglenum = name[baselen+3] - '0';
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, true);
}
}
psprite->type = SPR_FACING_UPRIGHT;
mod->type = mod_sprite;
mod->meshinfo = psprite;
}
#endif
//=============================================================================
/*
================
Mod_Print
================
*/
void Mod_Print (void)
{
int i;
model_t *mod;
Con_Printf ("Cached models:\n");
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_Printf ("%8p : %s\n", mod->meshinfo, mod->name);
}
}
#endif