fteqw/quakec/basemod/obituary.qc

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// client death messages
#define MOD_NONE 0
#define MOD_AXE 1
#define MOD_SHOTGUN 2
#define MOD_SUPERSHOTGUN 3
#define MOD_SPIKE 4
#define MOD_SUPERSPIKE 5
#define MOD_GRENADE 6
#define MOD_ROCKET 8
#define MOD_ROCKETRADIUS 9
#define MOD_SHAFT 10
#define MOD_SHAFTWATER 11
#define MOD_SHAFTSLIME 12
#define MOD_SHAFTLAVA 13
#define MOD_TELEFRAG 14
#define MOD_TELEFRAGDEFLECT 15
#define MOD_SQUISH 16
#define MOD_DROWN 17
#define MOD_SLIME 18
#define MOD_LAVA 19
#define MOD_EXPLOBOX 20
#define MOD_FALL 21
#define MOD_FIREBALL 22
#define MOD_EXIT 23
#define MOD_LASER 24
#define MOD_SELFWATER 25
#define MOD_HURT 26
void(string targ, INTEGER mod) SuicideMessage =
{
string s, t, u;
s = "";
t = "";
u = "";
switch (mod)
{
case MOD_GRENADE:
s = targ;
t = " tries to put the pin back in";
break;
case MOD_SHAFTWATER:
s = targ;
t = " discharges into the water.";
break;
case MOD_SHAFTSLIME:
s = targ;
t = " discharges into the slime";
break;
case MOD_SHAFTLAVA:
s = targ;
t = " discharges into the lava";
break;
case MOD_TELEFRAGDEFLECT:
s = "Satan's power deflects ";
t = targ;
u = "'s telefrag";
break;
case MOD_SELFWATER:
s = targ;
t = " electrocutes himself.";
break;
case MOD_EXPLOBOX:
s = targ;
t = " blew himself up";
break;
default:
s = targ;
t = " becomes bored with life";
}
bprint4(PRINT_MEDIUM, s, t, u, "\n");
}
void(string targ, string attacker, INTEGER mod) KillMessage =
{
string s, t, u, v, w;
s = "";
t = "";
u = "";
v = "";
w = "";
switch (mod)
{
case MOD_AXE:
s = targ;
t = " was ax-murdered by ";
u = attacker;
break;
case MOD_SHOTGUN:
s = targ;
t = " chewed on ";
u = attacker;
v = "'s boomstick";
break;
case MOD_SUPERSHOTGUN:
s = targ;
t = " ate two loads of ";
u = attacker;
v = "'s buckshot";
break;
case MOD_SPIKE:
s = targ;
t = " was nailed by ";
u = attacker;
break;
case MOD_SUPERSPIKE:
s = targ;
t = " was punctured by ";
u = attacker;
break;
case MOD_GRENADE:
s = targ;
t = " eats ";
u = attacker;
v = "'s pineapple";
break;
case MOD_ROCKET:
case MOD_ROCKETRADIUS:
s = targ;
t = " rides ";
u = attacker;
v = "'s rocket";
break;
case MOD_SHAFT:
s = targ;
t = " accepts ";
u = attacker;
v = "'s shaft";
break;
case MOD_SHAFTWATER:
case MOD_SHAFTSLIME:
case MOD_SHAFTLAVA:
s = targ;
t = " accepts ";
u = attacker;
v = "'s discharge";
break;
case MOD_TELEFRAG:
s = targ;
t = " was telefragged by ";
u = attacker;
break;
case MOD_TELEFRAGDEFLECT:
s = targ;
t = " was telefragged by ";
u = attacker;
v = "'s Satan's power";
break;
case MOD_SQUISH:
s = attacker;
t = " squishes ";
u = targ;
break;
case MOD_EXPLOBOX:
s = targ;
t = " was blown up by ";
u = attacker;
break;
default:
s = targ;
t = " was killed by ";
u = attacker;
}
bprint6(PRINT_MEDIUM, s, t, u, v, w, "\n");
}
void(string targ, string attacker, INTEGER mod) TeamKillMessage =
{
string s, t, u, v, w;
float rnum;
s = "";
t = "";
u = "";
v = "";
w = "";
switch (mod)
{
case MOD_SQUISH:
s = attacker;
t = " squishes teammate ";
u = targ;
break;
default:
rnum = random();
s = attacker;
if (rnum < 0.25)
t = " mows down teammate ";
else if (rnum < 0.5)
{
t = " checks his glasses and sees ";
v = " dead";
}
else if (rnum < 0.75)
{
t = " frags ";
v = " for the other team";
}
else
t = " loses his friend ";
u = targ;
}
bprint6(PRINT_MEDIUM, s, t, u, v, w, "\n");
}
void(string targ, INTEGER mod) WorldKillMessage =
{
string s, t, u;
s = "";
t = "";
u = "";
switch (mod)
{
case MOD_SPIKE:
case MOD_SUPERSPIKE:
s = targ;
t = " was spiked";
break;
case MOD_SQUISH:
s = targ;
t = " was squished";
break;
case MOD_DROWN:
s = targ;
if (random() < 0.5)
t = " sleeps with the fishes";
else
t = " sucks it down";
break;
case MOD_SLIME:
s = targ;
if (random() < 0.5)
t = " gulped a load of slime";
else
t = " can't exist on slime alone";
break;
case MOD_LAVA:
s = targ;
if (random() < 0.5)
t = " turned into hot slag";
else
t = " visits the Volcano God";
break;
case MOD_EXPLOBOX:
s = targ;
t = " blew up";
break;
case MOD_FALL:
s = targ;
t = " fell to his death";
break;
case MOD_FIREBALL:
s = targ;
t = " ate a lavaball";
break;
case MOD_EXIT:
s = targ;
t = " tried to leave";
break;
case MOD_LASER:
s = targ;
t = " was zapped";
break;
default:
s = targ;
t = " died";
}
bprint4(PRINT_MEDIUM, s, t, u, "\n");
}