fteqw/engine/server/sv_chat.c

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#include "quakedef.h"
/*
NPC chat:
The idea is that the server reads in a text file, calls qc functions as appropriate, and centerprints the result to the corresponding player.
All play is paused while the chat is in progress.
There are no guarentees that this is useful to anyone. If it does sound sorta what you want and would like a small change then just ask.
The options are specified with commas between. a number specifies a tag, anything else is assumed to be a statement/function,
which is carried out when the text is used (rather than when it is mearly an option).
statements can be functions, addition, multiplication, division, subtraction. Storing is also possible.
To store, you need to name a variable (which will be created when used). The variable must be a float.
Strings will work ONLY when specified without arithmatic, and ONLY in function calls.
You can call QC functions which accept entities on the condition that the entity accepted is the player entity that is being used for the menu.
If you want to keep track of the person you are chatting to, use an entity field for it.
To pass this entity, use the word 'ent', without quotes of any kind.
Do not use operators or calls within a function call. It's not that advanced. You can use operators on the condition that you use and name a temp.
Exmaple dialog script:
dialog/barry.dlg:
#tag/number, condition (float(entity ent) cond;), text, options.
#if options has a function, that is called. Multiple options/funcs can be done with commas. No options will terminate. If a reply has multiple options, a random (non function) is picked.
#no distinction between character speech and player options.
#char statements ignore condition.
#the first entry point
{0}{}{So that slip-gate does work then. Hmph. Maybe they just turned the power back on! So, what can I do you for?}{1, 2, 3}
{1}{}{Whu? Who are you?! Where am I?!}{10}
{2}{}{Who ever you are, now you die!}{20}
{3}{}{Oh, err, nothing. I know the story line already. Sorry.}{4}
{4}{}{KNOW IT ALL!}{}
{10}{}{You are in a place that we dub the 'Shambles', a resource drained town. We havn't managed to rebuild our society since the Destroyer dude came through here, killing anyone before they could ask why. We even had anarcy! Boy, that was fun! Anyway, who are you?}{11, 12}
{11}{}{I'm just some random guy who was walking a dog. Then I got trapped behind a rock fall and found this really old place all boarded up. Next I knew I was here! I think I killed my dog though...}{30}
{12}{}{Why the hell do you care! I'm just goin' to kill you now!}{20}
{20}{}{That's just not nice!}{BarryWar(), give_arrogance(ent, 100), give_evil(ent, 500)}
{30}{}{Do you reckon that you're much good with explosives? It's just that our church yard is a little over-run with zombies. You know how it is when some-one knicks your runes! I'm just asking, cos we don't much like cremation around here. It's a waste of fertilliser!}{31, 32, 33}
{31}{}{I rekon you could blast 'em into chunky kibbles better than I.}{40}
{32}{has_grenadelauncher(ent)}{I'll go right now!}{}
{33}{!has_grenadelauncher(ent)}{Well, I would, but seeing as I ain't got a grenade launcher, I can't}{50}
{40}{}{Yeah, probably. Bye!}{}
{50}{}{That could be a problem couldn't it. Ah well, here, have my spare Rocket Launcher. I'm meant to use it against any nasties that come through that gate, but we havn't had anyone except you for years!}{give_weapon_rocketlauncher(ent), give_cunning(ent 100)}
#second entry point (use a tag parameter of 200)
{200}{}{I'm sorry, I can't help you in any way.}{}
the qc code:
void(string name, float tag, entity player) Chat = #214;
void() SomeMonstersTouchFunction =
{
Chat("barry", 0, other);
}
*/
#if defined(SVCHAT) && !defined(CLIENTONLY)
#define SENDDELAY 1
float SV_ChatFunc(const char *func);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void Chat_GetTag(const char *filename, float tag, char **text, char **condition, char **options)
{
char *file; char *s;
file = COM_LoadTempFile(va("dialog/%s.dlg", filename));
if (!file)
{
*text = "ERROR: File not found";
*condition = "";
*options = "";
return;
}
for (;*file;file++)
{
if (*file == '\n')
{
if (file[1] == '{')
{
if(atof(file+2)==tag)
{
*condition = strchr(file+2, '{')+1;
s = strchr(file, '|');
if (s && s < *condition)
{
*text = strchr(s, '}');
**text = '\0';
if (!SV_ChatFunc(s+1))
{
**text='}';
continue;
}
}
s = strchr(*condition, '}');
*s = '\0';
*text = strchr(s+1, '{')+1;
s = strchr(*text, '}');
*s = '\0';
*options = strchr(s+1, '{')+1;
s = strchr(*options, '}');
*s = '\0';
return;
}
}
}
}
*text = va("Chat Tag %f not found in file %s", tag, host_client->chat.filename);
*condition = "";
*options = "";
return;
}
chatvar_t *SV_ChatFindVariable(char *name)
{
chatvar_t *cvar;
cvar = host_client->chat.vars;
while (cvar)
{
if (!strcmp(cvar->varname, name))
return cvar;
cvar = cvar->next;
}
return NULL;
}
float SV_ChatGetValue(char *name)
{
chatvar_t *cvar;
if ((*name >= '0' && *name <= '9') || *name == '-')
return atof(name);
if (!strcmp(name, "true"))
return 1;
if (!strcmp(name, "false"))
return 0;
cvar = SV_ChatFindVariable(name);
if (cvar)
return cvar->value;
return 0;
}
float SV_ChatSetValue(char *name, float newval)
{
chatvar_t *cvar;
cvar = SV_ChatFindVariable(name);
if (cvar)
{
cvar->value = newval;
return newval;
}
cvar = Z_Malloc(sizeof(chatvar_t));
strcpy(cvar->varname, name);
cvar->value = newval;
cvar->next = host_client->chat.vars;
host_client->chat.vars = cvar;
return newval;
}
float SV_ChatFunc(const char *func) //parse a condition/function
{
globalvars_t *pr_globals;
float result;
int noted = false;
const char *s, *os;
char namebuf[64];
func_t f;
int parm;
while (*func <= ' ')
func++;
if (*func == '!')
{
noted = true;
func++;
}
s = COM_ParseToken(func, NULL);
if (*com_token == '(')
{//open bracket
//find correct close
parm = 1;
for (s = func+1; ; s++)
{
if (!*s)
Sys_Error("No close bracket");
if (*s == ')')
{
parm--;
if (!parm)break;
}
if (*s == '(')
parm++;
}
func = strchr(func, '(');
s=COM_ParseToken(s+1, NULL);
if (!strncmp(com_token, "&&", 2))
result = SV_ChatFunc(func+1) && SV_ChatFunc(s);
else if (!strncmp(com_token, "||", 2))
result = SV_ChatFunc(func+1) || SV_ChatFunc(s);
else
result = SV_ChatFunc(func+1);
}
else
{
strcpy(namebuf, com_token); //get first word
while (*s <= ' ')
s++;
if (*s == '(') //if followed by brackets
{
s++;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
parm = OFS_PARM0;
while((s=COM_ParseToken(os = s, NULL)))
{
if (*com_token == ')')
break;
if (*com_token == ',')
continue;
if (com_tokentype == TTP_STRING)
G_INT(parm) = PR_NewString(svprogfuncs, com_token, 0);
else if (!strcmp(com_token, "ent"))
SetGlobalEdict(svprogfuncs, host_client->chat.edict, parm);
else
G_FLOAT(parm) = SV_ChatFunc(os);
parm+=OFS_PARM1-OFS_PARM0;
}
f = PR_FindFunction(svprogfuncs, namebuf, PR_CURRENT);
if (f)
{
PR_ExecuteProgram(svprogfuncs, f);
}
else
Con_Printf("Failed to find function %s\n", namebuf);
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
result = G_FLOAT(OFS_RETURN);
}
else
{
//comparision operators
if (!strncmp(s, "==", 2))
result = (SV_ChatGetValue(namebuf) == SV_ChatFunc(s+2));
else if (!strncmp(s, ">=", 2))
result = (SV_ChatGetValue(namebuf) >= SV_ChatFunc(s+2));
else if (!strncmp(s, "<=", 2))
result = (SV_ChatGetValue(namebuf) <= SV_ChatFunc(s+2));
else if (!strncmp(s, "!=", 2))
result = (SV_ChatGetValue(namebuf) != SV_ChatFunc(s+2));
else if (!strncmp(s, ">", 1))
result = (SV_ChatGetValue(namebuf) >= SV_ChatFunc(s+2));
else if (!strncmp(s, "<", 1))
result = (SV_ChatGetValue(namebuf) <= SV_ChatFunc(s+2));
//asignment operators
else if (!strncmp(s, "=", 1))
result = (SV_ChatSetValue(namebuf, SV_ChatFunc(s+1)));
else if (!strncmp(s, "+=", 2))
result = (SV_ChatSetValue(namebuf, SV_ChatGetValue(namebuf)+SV_ChatFunc(s+2)));
else if (!strncmp(s, "-=", 2))
result = (SV_ChatSetValue(namebuf, SV_ChatGetValue(namebuf)-SV_ChatFunc(s+2)));
else if (!strncmp(s, "*=", 2))
result = (SV_ChatSetValue(namebuf, SV_ChatGetValue(namebuf)*SV_ChatFunc(s+2)));
else if (!strncmp(s, "/=", 2))
result = (SV_ChatSetValue(namebuf, SV_ChatGetValue(namebuf)/SV_ChatFunc(s+2)));
else if (!strncmp(s, "|=", 2))
result = (SV_ChatSetValue(namebuf, (int)SV_ChatGetValue(namebuf)|(int)SV_ChatFunc(s+2)));
else if (!strncmp(s, "&=", 2))
result = (SV_ChatSetValue(namebuf, (int)SV_ChatGetValue(namebuf)&(int)SV_ChatFunc(s+2)));
//mathematical operators
else if (!strncmp(s, "+", 1))
result = ( SV_ChatGetValue(namebuf)+SV_ChatFunc(s+1));
else if (!strncmp(s, "-", 1))
result = (SV_ChatGetValue(namebuf)-SV_ChatFunc(s+1));
else if (!strncmp(s, "*", 1))
result = (SV_ChatGetValue(namebuf)*SV_ChatFunc(s+1));
else if (!strncmp(s, "/", 1))
result = (SV_ChatGetValue(namebuf)/SV_ChatFunc(s+1));
else if (!strncmp(s, "|", 1))
result = ((int)SV_ChatGetValue(namebuf)|(int)SV_ChatFunc(s+1));
else if (!strncmp(s, "&", 1))
result = ((int)SV_ChatGetValue(namebuf)&(int)SV_ChatFunc(s+1));
//operatorless
else
result = SV_ChatGetValue(namebuf);
}
}
if (noted)
result = !result;
return result;
}
void SV_SendChat(void)
{
int l;
int i;
char *s, *s2, *text;
l = 2 + strlen(host_client->chat.maintext)+2;
for (i = 0; i < host_client->chat.options; i++)
l += strlen(host_client->chat.option[i].text)+2;
s = Z_Malloc(l+1);
s2 = s;
text = host_client->chat.maintext;
while(*text)
{
*s2 = *text ^ 128;
text++;
s2++;
}
*s2++='\n';
*s2++='\n';
*s2='\0';
for (i = 0; i < host_client->chat.options; i++)
{
strcat(s2, host_client->chat.option[i].text);
strcat(s2, "\n\n");
}
ClientReliableWrite_Begin (host_client, svc_centerprint, 2 + l);
ClientReliableWrite_String (host_client, s);
/*
MSG_WriteByte(&sv.reliable_datagram, svc_chat);
if (!*host_client->chat.maintext) //no text. don't mix with ends
MSG_WriteString(&sv.reliable_datagram, " ");
else
MSG_WriteString(&sv.reliable_datagram, host_client->chat.maintext);
MSG_WriteByte(&sv.reliable_datagram, i);
for (i = 0; i < host_client->chat.options; i++)
MSG_WriteString(&sv.reliable_datagram, host_client->chat.option[i].text);
*/
host_client->chat.time = sv.time+SENDDELAY;
}
void SV_EndChat(void)
{
host_client->chat.active = false;
host_client->chat.time=0;
ClientReliableWrite_Begin (host_client, svc_centerprint, 2);
ClientReliableWrite_String (host_client, "");
/*
MSG_WriteByte(&sv.reliable_datagram, svc_chat);
MSG_WriteString(&sv.reliable_datagram, "");
*/
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void SV_Chat(const char *filename, float starttag, edict_t *edict)
{
int i, tag;
char optiontext[1024];
char *text; char *condition; char *options;
char *s, *s2;
if (host_client->chat.active)
return;
host_client->chat.active = true;
host_client->chat.edict = edict;
strcpy(host_client->chat.filename, filename);
Chat_GetTag(filename, starttag, &text, &condition, &options);
strcpy(host_client->chat.maintext, text);
strcpy(optiontext, options);
s = optiontext;
for (i = 0; i < 6 && s; )
{
if (!*s)
break;
for (s2=s;;s2++)
{
if (*s2 == ',')
{
*s2='\0';
s2++;
break;
}
if (*s2 == '\0')
{
s2=NULL;
break;
}
}
while (*s <= ' ')
s++;
if ((*s >= '0' && *s <= '9') || (*s == '-' && s[1] >= '0' && s[1] <= '9'))
{
tag = atof(s);
Chat_GetTag(filename, tag, &text, &condition, &options);
strcpy(host_client->chat.option[i].text, text);
host_client->chat.option[i].tag = tag;
if (*condition)
{
if (SV_ChatFunc(condition))
i++;
/*
if (*condition == '!'){noted=true;condition++;}else noted=false;
f = PR_FindFunction(condition, PR_CURRENT);
if (f)
{
SetGlobalEdict(sv.chat.edict, OFS_PARM0);
PR_ExecuteProgram(f);
pr_globals = PR_globals(PR_CURRENT);
if (noted)
{
if (!G_FLOAT(OFS_RETURN))
i++;
}
else
{
if (G_FLOAT(OFS_RETURN))
i++;
}
}
else
{
Con_Printf("Function \"%s\" was not found (for chat condition). Assumed true.\n", condition);
i++;
}
*/
}
else
i++;
}
else
{
SV_ChatFunc(s);
/*
f = PR_FindFunction(s, PR_CURRENT);
if (f)
{
SetGlobalEdict(sv.chat.edict, OFS_PARM0);
PR_ExecuteProgram(f);
}
else
Con_Printf("Function \"%s\" was not found (for chat)\n", s);
*/
}
s = s2;
}
host_client->chat.options=i;
SV_SendChat();
}
void SV_RecieveChat(int sel)
{
char *text;
char *condition;
char *options, *s, *s2;
float tag;
if (!host_client->chat.active)
return;
if (host_client->chat.options == 0)
{
SV_EndChat();
return;
}
sel = host_client->chat.option[sel-1].tag;
Chat_GetTag(host_client->chat.filename, sel, &text, &condition, &options);
tag = -1;
for (s = options;s; )
{
if (!*s)
break;
for (s2=s;;s2++)
{
if (*s2 == ',')
{
*s2='\0';
s2++;
break;
}
if (*s2 == '\0')
{
s2=NULL;
break;
}
}
if ((*s >= '0' && *s <= '9') || *s <= ' ')
{
tag = atof(s);
}
else
{
SV_ChatFunc(s);
/*
f = PR_FindFunction(s, PR_CURRENT);
if (f)
{
// *progfuncs->pr_trace = 2;
SetGlobalEdict(sv.chat.edict, OFS_PARM0);
PR_ExecuteProgram(f);
}
else
Con_Printf("Function \"%s\" was not found (for chat)\n", s);
*/
}
s = s2;
}
if (tag < 0)
{
SV_EndChat();
return;
}
host_client->chat.active=false;
SV_Chat(host_client->chat.filename, tag, host_client->chat.edict);
}
//new game
void SV_WipeChat(client_t *client)
{
chatvar_t *var;
chatvar_t *lastvar = NULL;
for (var = client->chat.vars; var; var=var->next)
{
if (lastvar)
Z_Free(lastvar);
lastvar = var;
}
if (lastvar)
Z_Free(lastvar);
client->chat.active = false;
client->chat.vars = NULL;
}
//end of level. Maybe not though.
char *SV_SaveChat(void) //is malloc. Clear old before call.
{
chatvar_t *var;
char *buf, *start;
int bufsize=0;
char tbuf[64];
buf = tbuf;
for (var = host_client->chat.vars; var; var=var->next)
{
bufsize += strlen(var->varname);
sprintf(buf, "=%f;", var->value);
bufsize += strlen(buf);
}
bufsize++;
start = buf = BZ_Malloc(bufsize);
for (var = host_client->chat.vars; var; var=var->next)
{
strcpy(buf, var->varname);
buf += strlen(var->varname);
sprintf(buf, "=%f;", var->value);
buf += strlen(buf);
}
*buf = 0;
return start;
}
//beginning of new level.
void SV_LoadChat(char *buffer)
{
char namebuf[64], value[64];
char *start, *eq, *end;
SV_WipeChat(host_client);
if (!buffer)
return;
start = buffer;
for(;;)
{
eq = strchr(start, '=');
if (!eq)
break;
end = strchr(eq, ';');
if (!end)
break;
Q_strncpyz(namebuf, start, eq-start);
Q_strncpyz(value, eq+1, end-(eq+1));
SV_ChatSetValue(namebuf, atof(value));
start = end + 1;
while (*start <= ' ')
{
if (*start == '\0')
break;
start++;
}
}
}
int SV_ChatMove(int impulse)
{
if (host_client->chat.active && impulse)
SV_RecieveChat(impulse);
return false;
}
void SV_ChatThink(client_t *client)
{
if (client->chat.active && client->chat.time < sv.time) //centerprint wears off. Resend every few secs.
{
host_client = client;
SV_SendChat();
}
}
#endif