fteqw/engine/common/bspfile.h

790 lines
16 KiB
C
Raw Normal View History

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// upper design bounds
#define MAX_MAP_HULLSDQ1 4
#define MAX_MAP_HULLSDH2 8
#define MAX_MAP_HULLSM 16
#define MAX_MAP_MODELS 256
#define MAX_MAP_BRUSHES 0x8000
#define MAX_MAP_ENTITIES 1024
#define MAX_MAP_ENTSTRING 65536
#define MAX_MAP_PLANES 65636*2
#define MAX_MAP_NODES 65535 // q2/q3 uses more than q1. :(
#define MAX_MAP_CLIPNODES 65535 //
#define MAX_MAP_LEAFS 65535 //
#define MAX_MAP_VERTS 65535
#define MAX_MAP_FACES 65535
#define MAX_MAP_MARKSURFACES 65535
#define MAX_MAP_TEXINFO 4096
#define MAX_MAP_EDGES 256000
#define MAX_MAP_SURFEDGES 512000
#define MAX_MAP_MIPTEX 0x200000
#define MAX_MAP_LIGHTING 0x100000
#define MAX_MAP_VISIBILITY 0x200000
// key / value pair sizes
#define MAX_KEY 32
#define MAX_VALUE 1024
//=============================================================================
#define BSPVERSIONPREREL 28
#define BSPVERSION 29
//HalfLife support
#define BSPVERSIONHL 30
typedef struct
{
int fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
typedef struct
{
float mins[3], maxs[3];
float origin[3];
int headnode[MAX_MAP_HULLSDQ1];
int visleafs; // not including the solid leaf 0
int firstface, numfaces;
} dq1model_t;
typedef struct
{
float mins[3], maxs[3];
float origin[3];
int headnode[MAX_MAP_HULLSDH2];
int visleafs; // not including the solid leaf 0
int firstface, numfaces;
} dh2model_t;
typedef struct
{
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct
{
int nummiptex;
int dataofs[4]; // [nummiptex]
} dmiptexlump_t;
#define MIPLEVELS 4
typedef struct miptex_s
{
char name[16];
unsigned width, height;
unsigned offsets[MIPLEVELS]; // four mip maps stored
} miptex_t;
typedef struct
{
float point[3];
} dvertex_t;
// 0-2 are axial planes
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
typedef struct
{
float normal[3];
float dist;
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
#define Q1CONTENTS_EMPTY -1
#define Q1CONTENTS_SOLID -2
#define Q1CONTENTS_WATER -3
#define Q1CONTENTS_SLIME -4
#define Q1CONTENTS_LAVA -5
#define Q1CONTENTS_SKY -6
#define FTECONTENTS_EMPTY 0
#define FTECONTENTS_SOLID 1
#define FTECONTENTS_WATER 2
#define FTECONTENTS_SLIME 4
#define FTECONTENTS_LAVA 8
#define FTECONTENTS_SKY 16
#define FTECONTENTS_LADDER 32
#define FTECONTENTS_FLUID (FTECONTENTS_WATER|FTECONTENTS_SLIME|FTECONTENTS_LAVA|FTECONTENTS_SKY) //sky is a fluid for q1 code.
// !!! if this is changed, it must be changed in asm_i386.h too !!!
typedef struct
{
int planenum;
short children[2]; // negative numbers are -(leafs+1), not nodes
short mins[3]; // for sphere culling
short maxs[3];
unsigned short firstface;
unsigned short numfaces; // counting both sides
} dnode_t;
typedef struct
{
int planenum;
short children[2]; // negative numbers are contents
} dclipnode_t;
typedef struct
{
int planenum;
int children[2]; // negative numbers are contents
} mclipnode_t;
typedef struct texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
int flags;
} texinfo_t;
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct
{
unsigned short v[2]; // vertex numbers
} dedge_t;
#define MAXLIGHTMAPS 4
typedef struct
{
short planenum;
short side;
int firstedge; // we must support > 64k edges
short numedges;
short texinfo;
// lighting info
qbyte styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
#define AMBIENT_WATER 0
#define AMBIENT_SKY 1
#define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
short mins[3]; // for frustum culling
short maxs[3];
unsigned short firstmarksurface;
unsigned short nummarksurfaces;
qbyte ambient_level[NUM_AMBIENTS];
} dleaf_t;
//============================================================================
#ifndef QUAKE_GAME
// the utilities get to be lazy and just use large static arrays
extern int nummodels;
extern dmodel_t dmodels[MAX_MAP_MODELS];
extern int visdatasize;
extern qbyte dvisdata[MAX_MAP_VISIBILITY];
extern int lightdatasize;
extern qbyte dlightdata[MAX_MAP_LIGHTING];
extern int texdatasize;
extern qbyte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
extern int entdatasize;
extern char dentdata[MAX_MAP_ENTSTRING];
extern int numleafs;
extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern int numplanes;
extern dplane_t dplanes[MAX_MAP_PLANES];
extern int numvertexes;
extern dvertex_t dvertexes[MAX_MAP_VERTS];
extern int numnodes;
extern dnode_t dnodes[MAX_MAP_NODES];
extern int numtexinfo;
extern texinfo_t texinfo[MAX_MAP_TEXINFO];
extern int numfaces;
extern dface_t dfaces[MAX_MAP_FACES];
extern int numclipnodes;
extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
extern int numedges;
extern dedge_t dedges[MAX_MAP_EDGES];
extern int nummarksurfaces;
extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
extern int numsurfedges;
extern int dsurfedges[MAX_MAP_SURFEDGES];
void LoadBSPFile (char *filename);
void WriteBSPFile (char *filename);
void PrintBSPFileSizes (void);
#endif
#define MIPLEVELS 4
typedef struct q2miptex_s
{
char name[32];
unsigned width, height;
unsigned offsets[MIPLEVELS]; // four mip maps stored
char animname[32]; // next frame in animation chain
int flags;
int contents;
int value;
} q2miptex_t;
/*
==============================================================================
.BSP file format
==============================================================================
*/
#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
// little-endian "IBSP"
#define Q2BSPVERSION 38
#define Q3BSPVERSION 46
// upper design bounds
// leaffaces, leafbrushes, planes, and verts are still bounded by
// 16 bit short limits
#define MAX_Q2MAP_MODELS 1024
#define MAX_Q2MAP_BRUSHES MAX_MAP_BRUSHES
#define MAX_Q2MAP_ENTITIES 2048
#define MAX_Q2MAP_AREAS 256
#define MAX_Q2MAP_AREAPORTALS 1024
#define MAX_Q2MAP_PLANES MAX_MAP_PLANES
#define MAX_Q2MAP_BRUSHSIDES 0x40000
#define MAX_Q2MAP_VERTS MAX_MAP_VERTS
#define MAX_Q2MAP_FACES MAX_MAP_FACES
#define MAX_Q2MAP_LEAFFACES 65536
#define MAX_Q2MAP_LEAFBRUSHES 65536
#define MAX_Q2MAP_PORTALS 65536
#define MAX_Q2MAP_EDGES 128000
#define MAX_Q2MAP_SURFEDGES 256000
#define MAX_Q2MAP_LIGHTING 0x200000
#define MAX_Q2MAP_VISIBILITY MAX_MAP_VISIBILITY
// key / value pair sizes
#define MAX_KEY 32
#define MAX_VALUE 1024
//=============================================================================
#define Q2LUMP_ENTITIES 0
#define Q2LUMP_PLANES 1
#define Q2LUMP_VERTEXES 2
#define Q2LUMP_VISIBILITY 3
#define Q2LUMP_NODES 4
#define Q2LUMP_TEXINFO 5
#define Q2LUMP_FACES 6
#define Q2LUMP_LIGHTING 7
#define Q2LUMP_LEAFS 8
#define Q2LUMP_LEAFFACES 9
#define Q2LUMP_LEAFBRUSHES 10
#define Q2LUMP_EDGES 11
#define Q2LUMP_SURFEDGES 12
#define Q2LUMP_MODELS 13
#define Q2LUMP_BRUSHES 14
#define Q2LUMP_BRUSHSIDES 15
#define Q2LUMP_POP 16
#define Q2LUMP_AREAS 17
#define Q2LUMP_AREAPORTALS 18
#define Q2HEADER_LUMPS 19
enum Q3LUMP
{
Q3LUMP_ENTITIES =0,
Q3LUMP_SHADERS =1,
Q3LUMP_PLANES =2,
Q3LUMP_NODES =3,
Q3LUMP_LEAFS =4,
Q3LUMP_LEAFSURFACES =5,
Q3LUMP_LEAFBRUSHES =6,
Q3LUMP_MODELS =7,
Q3LUMP_BRUSHES =8,
Q3LUMP_BRUSHSIDES =9,
Q3LUMP_DRAWVERTS =10,
Q3LUMP_DRAWINDEXES =11,
Q3LUMP_FOGS =12,
Q3LUMP_SURFACES =13,
Q3LUMP_LIGHTMAPS =14,
Q3LUMP_LIGHTGRID =15,
Q3LUMP_VISIBILITY =16,
RBSPLUMP_LIGHTINDEXES=17,
Q3LUMPS_TOTAL
};
typedef struct
{
int ident;
int version;
lump_t lumps[Q2HEADER_LUMPS];
} q2dheader_t;
typedef struct
{
float mins[3], maxs[3];
float origin[3]; // for sounds or lights
int headnode;
int firstface, numfaces; // submodels just draw faces
// without walking the bsp tree
} q2dmodel_t;
typedef struct
{
float mins[3];
float maxs[3];
int firstsurface;
int num_surfaces;
int firstbrush;
int num_brushes;
} q3dmodel_t;
// 0-2 are axial planes
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
// contents flags are seperate bits
// a given brush can contribute multiple content bits
// multiple brushes can be in a single leaf
// these definitions also need to be in q_shared.h!
// lower bits are stronger, and will eat weaker brushes completely
#define Q2CONTENTS_SOLID 1 // an eye is never valid in a solid
#define Q2CONTENTS_WINDOW 2 // translucent, but not watery
#define Q2CONTENTS_AUX 4
#define Q2CONTENTS_LAVA 8
#define Q2CONTENTS_SLIME 16
#define Q2CONTENTS_WATER 32
#define Q2CONTENTS_MIST 64
#define Q2LAST_VISIBLE_CONTENTS 64
// remaining contents are non-visible, and don't eat brushes
#define Q2CONTENTS_AREAPORTAL 0x8000
#define Q2CONTENTS_PLAYERCLIP 0x10000
#define Q2CONTENTS_MONSTERCLIP 0x20000
// currents can be added to any other contents, and may be mixed
#define Q2CONTENTS_CURRENT_0 0x40000
#define Q2CONTENTS_CURRENT_90 0x80000
#define Q2CONTENTS_CURRENT_180 0x100000
#define Q2CONTENTS_CURRENT_270 0x200000
#define Q2CONTENTS_CURRENT_UP 0x400000
#define Q2CONTENTS_CURRENT_DOWN 0x800000
#define Q2CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
#define Q2CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
#define Q2CONTENTS_DEADMONSTER 0x4000000
#define Q2CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
#define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
#define Q2CONTENTS_LADDER 0x20000000
#define Q3CONTENTS_SOLID Q2CONTENTS_SOLID // should never be on a brush, only in game
#define Q3CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
#define Q3CONTENTS_TRANSLUCENT 0x20000000
//Texinfo flags - warning: these mix with q3 surface flags
#define TI_LIGHT 0x1 // value will hold the light strength
#define TI_SLICK 0x2 // effects game physics
#define TI_SKY 0x4 // don't draw, but add to skybox
#define TI_WARP 0x8 // turbulent water warp
#define TI_TRANS33 0x10
#define TI_TRANS66 0x20
#define TI_FLOWING 0x40 // scroll towards angle
#define TI_NODRAW 0x80 // don't bother referencing the texture
#define TI_ALPHATEST 0x100
//Surface flags
#define Q3SURF_LADDER 0x8 //wee
// content masks
#define MASK_ALL (-1)
#define MASK_SOLID (Q2CONTENTS_SOLID|Q2CONTENTS_WINDOW)
#define MASK_PLAYERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
#define MASK_DEADSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW)
#define MASK_MONSTERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
#define MASK_WATER (Q2CONTENTS_WATER|Q2CONTENTS_LAVA|Q2CONTENTS_SLIME)
#define MASK_OPAQUE (Q2CONTENTS_SOLID|Q2CONTENTS_SLIME|Q2CONTENTS_LAVA)
#define MASK_SHOT (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTER|Q2CONTENTS_WINDOW|Q2CONTENTS_DEADMONSTER)
#define MASK_CURRENT (Q2CONTENTS_CURRENT_0|Q2CONTENTS_CURRENT_90|Q2CONTENTS_CURRENT_180|Q2CONTENTS_CURRENT_270|Q2CONTENTS_CURRENT_UP|Q2CONTENTS_CURRENT_DOWN)
typedef struct
{
int planenum;
int children[2]; // negative numbers are -(leafs+1), not nodes
short mins[3]; // for frustom culling
short maxs[3];
unsigned short firstface;
unsigned short numfaces; // counting both sides
} q2dnode_t;
typedef struct
{
int plane;
int children[2];
int mins[3];
int maxs[3];
} q3dnode_t;
typedef struct q2texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int flags; // miptex flags + overrides
int value; // light emission, etc
char texture[32]; // texture name (textures/ *.wal)
int nexttexinfo; // for animations, -1 = end of chain
} q2texinfo_t;
typedef struct
{
int contents; // OR of all brushes (not needed?)
short cluster;
short area;
short mins[3]; // for frustum culling
short maxs[3];
unsigned short firstleafface;
unsigned short numleaffaces;
unsigned short firstleafbrush;
unsigned short numleafbrushes;
} q2dleaf_t;
typedef struct
{
int cluster;
int area;
int mins[3];
int maxs[3];
int firstleafsurface;
int num_leafsurfaces;
int firstleafbrush;
int num_leafbrushes;
} q3dleaf_t;
typedef struct
{
unsigned short planenum; // facing out of the leaf
short texinfo;
} q2dbrushside_t;
typedef struct
{
int planenum;
int texinfo;
} q3dbrushside_t;
typedef struct
{
int planenum;
int texinfo;
int facenum;
} rbspbrushside_t;
typedef struct
{
int firstside;
int numsides;
int contents;
} q2dbrush_t;
typedef struct
{
int firstside;
int num_sides;
int shadernum;
} q3dbrush_t;
#define ANGLE_UP -1
#define ANGLE_DOWN -2
// the visibility lump consists of a header with a count, then
// qbyte offsets for the PVS and PHS of each cluster, then the raw
// compressed bit vectors
#define DVIS_PVS 0
#define DVIS_PHS 1
typedef struct
{
int numclusters;
int bitofs[8][2]; // bitofs[numclusters][2]
} q2dvis_t;
typedef struct
{
int numclusters;
int rowsize;
unsigned char data[1];
} q3dvis_t;
// each area has a list of portals that lead into other areas
// when portals are closed, other areas may not be visible or
// hearable even if the vis info says that it should be
typedef struct
{
int portalnum;
int otherarea;
} q2dareaportal_t;
typedef struct
{
int numareaportals;
int firstareaportal;
} q2darea_t;
typedef struct
{
char shadername[64];
int surfflags;
int contents;
} dq3shader_t;
typedef struct
{
float n[3];
float d;
} Q3PLANE_t;
struct Q3MODEL
{
float mins[3];
float maxs[3];
int firstsurface;
int num_surfaces;
int firstbrush;
int num_brushes;
};
typedef struct
{
float point[3];
float texcoords[2][2];
float normal[3];
unsigned char color[4];
} q3dvertex_t;
typedef struct
{
float point[3];
float texcoords[5][2];
float normal[3];
unsigned char color[4][4];
} rbspvertex_t;
struct Q3FOG
{
char shadername[64] ;
int brushnum;
int visibleside;
};
enum q3surfacetype
{
MST_BAD=0,
MST_PLANAR=1,
MST_PATCH=2,
MST_TRIANGLE_SOUP=3,
MST_FLARE=4
};
typedef struct
{
int shadernum;
int fognum;
int facetype;
int firstvertex;
int num_vertices;
int firstindex;
int num_indexes;
int lightmapnum;
int lightmap_x;
int lightmap_y;
int lightmap_width;
int lightmap_height;
float lightmap_origin[3];
float lightmap_vecs[2][3];
float normal[3];
int patchwidth;
int patchheight;
} q3dface_t;
typedef struct
{
int shadernum;
int fognum;
int facetype;
int firstvertex;
int num_vertices;
int firstindex;
int num_indexes;
unsigned char lm_styles[4];
unsigned char vt_styles[4];
int lightmapnum[4];
int lightmap_offs[2][4];
int lightmap_width;
int lightmap_height;
float lightmap_origin[3];
float lightmap_vecs[2][3];
float normal[3];
int patchwidth;
int patchheight;
} rbspface_t;
#define MAX_ENT_LEAFS 16
typedef struct pvscache_s
{
int num_leafs;
short leafnums[MAX_ENT_LEAFS];
#ifdef Q2BSPS
int areanum; //q2bsp
int areanum2; //q2bsp
int headnode; //q2bsp
#endif
} pvscache_t;