fteqw/engine/common/fs_win32.c

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#include "quakedef.h"
#include "fs.h"
#include "winquake.h"
//FIXME: find somewhere better for this win32 utility code.
//(its here instead of sys_win.c because dedicated servers don't use sys_win.c)
//outlen is the size of out in _BYTES_.
wchar_t *widen(wchar_t *out, size_t outbytes, const char *utf8)
{
size_t outlen;
wchar_t *ret = out;
//utf-8 to utf-16, not ucs-2.
unsigned int codepoint;
int error;
outlen = outbytes/sizeof(wchar_t);
if (!outlen)
return L"";
outlen--;
while (*utf8)
{
codepoint = utf8_decode(&error, utf8, (void*)&utf8);
if (error || codepoint > 0x10FFFFu)
codepoint = 0xFFFDu;
if (codepoint > 0xffff)
{
if (outlen < 2)
break;
outlen -= 2;
codepoint -= 0x10000u;
*out++ = 0xD800 | (codepoint>>10);
*out++ = 0xDC00 | (codepoint&0x3ff);
}
else
{
if (outlen < 1)
break;
outlen -= 1;
*out++ = codepoint;
}
}
*out = 0;
return ret;
}
char *narrowen(char *out, size_t outlen, wchar_t *wide)
{
char *ret = out;
int bytes;
unsigned int codepoint;
if (!outlen)
return "";
outlen--;
//utf-8 to utf-16, not ucs-2.
while (*wide)
{
codepoint = *wide++;
if (codepoint >= 0xD800u && codepoint <= 0xDBFFu)
{ //handle utf-16 surrogates
if (*wide >= 0xDC00u && *wide <= 0xDFFFu)
{
codepoint = (codepoint&0x3ff)<<10;
codepoint |= *wide++ & 0x3ff;
}
else
codepoint = 0xFFFDu;
}
bytes = utf8_encode(out, codepoint, outlen);
if (bytes <= 0)
break;
out += bytes;
outlen -= bytes;
}
*out = 0;
return ret;
}
int MyRegGetIntValue(void *base, const char *keyname, const char *valuename, int defaultval)
{
int result = defaultval;
DWORD datalen = sizeof(result);
HKEY subkey;
DWORD type = REG_NONE;
wchar_t wide[MAX_PATH];
if (RegOpenKeyExW(base, widen(wide, sizeof(wide), keyname), 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
if (ERROR_SUCCESS != RegQueryValueExW(subkey, widen(wide, sizeof(wide), valuename), NULL, &type, (void*)&result, &datalen) || type != REG_DWORD)
result = defaultval;
RegCloseKey (subkey);
}
return result;
}
//result is utf-8
qboolean MyRegGetStringValue(void *base, const char *keyname, const char *valuename, void *data, size_t datalen)
{
qboolean result = false;
HKEY subkey;
DWORD type = REG_NONE;
wchar_t wide[MAX_PATH];
wchar_t wdata[2048];
DWORD dwlen = sizeof(wdata) - sizeof(wdata[0]);
if (RegOpenKeyExW(base, widen(wide, sizeof(wide), keyname), 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
result = ERROR_SUCCESS == RegQueryValueExW(subkey, widen(wide, sizeof(wide), valuename), NULL, &type, (BYTE*)wdata, &dwlen);
RegCloseKey (subkey);
}
if (result && (type == REG_SZ || type == REG_EXPAND_SZ))
{
wdata[dwlen/sizeof(wchar_t)] = 0;
narrowen(data, datalen, wdata);
}
else
((char*)data)[0] = 0;
return result;
}
qboolean MyRegGetStringValueMultiSz(void *base, const char *keyname, const char *valuename, void *data, int datalen)
{
qboolean result = false;
HKEY subkey;
wchar_t wide[MAX_PATH];
DWORD type = REG_NONE;
if (RegOpenKeyExW(base, widen(wide, sizeof(wide), keyname), 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
DWORD dwlen = datalen;
result = ERROR_SUCCESS == RegQueryValueEx(subkey, valuename, NULL, &type, data, &dwlen);
datalen = dwlen;
RegCloseKey (subkey);
}
if (type == REG_MULTI_SZ)
return result;
return false;
}
qboolean MyRegSetValue(void *base, const char *keyname, const char *valuename, int type, const void *data, int datalen)
{
qboolean result = false;
HKEY subkey;
wchar_t wide[MAX_PATH];
wchar_t wided[2048];
if (type == REG_SZ)
{
data = widen(wided, sizeof(wided), data);
datalen = wcslen(wided)*2;
}
//'trivially' return success if its already set.
//this allows success even when we don't have write access.
if (RegOpenKeyExW(base, widen(wide, sizeof(wide), keyname), 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
DWORD oldtype;
char olddata[2048];
DWORD olddatalen = sizeof(olddata);
result = ERROR_SUCCESS == RegQueryValueExW(subkey, widen(wide, sizeof(wide), valuename), NULL, &oldtype, olddata, &olddatalen);
RegCloseKey (subkey);
if (oldtype == REG_SZ || oldtype == REG_EXPAND_SZ)
{ //ignore any null terminators that may have come along for the ride
while(olddatalen > 1 && olddata[olddatalen-2] && olddata[olddatalen-1] == 0)
olddatalen-=2;
}
if (result && datalen == olddatalen && type == oldtype && !memcmp(data, olddata, datalen))
return result;
result = false;
}
if (RegCreateKeyExW(base, widen(wide, sizeof(wide), keyname), 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &subkey, NULL) == ERROR_SUCCESS)
{
result = ERROR_SUCCESS == RegSetValueExW(subkey, widen(wide, sizeof(wide), valuename), 0, type, data, datalen);
RegCloseKey (subkey);
}
return result;
}
void MyRegDeleteKeyValue(void *base, const char *keyname, const char *valuename)
{
HKEY subkey;
wchar_t wide[MAX_PATH];
if (RegOpenKeyExW(base, widen(wide, sizeof(wide), keyname), 0, KEY_WRITE, &subkey) == ERROR_SUCCESS)
{
RegDeleteValueW(subkey, widen(wide, sizeof(wide), valuename));
RegCloseKey (subkey);
}
}
#ifndef WINRT //winrt is too annoying. lets just use stdio.
#ifndef INVALID_SET_FILE_POINTER
#define INVALID_SET_FILE_POINTER ~0
#endif
//read-only memory mapped files.
//for write access, we use the stdio module as a fallback.
//do you think anyone will ever notice that utf8 filenames work even in windows? probably not. oh well, worth a try.
#define VFSW32_Open VFSOS_Open
#define VFSW32_OpenPath VFSOS_OpenPath
#define VFSW32_OpenTemp FS_OpenTemp
typedef struct {
searchpathfuncs_t pub;
HANDLE changenotification;
void (QDECL *AddFileHash)(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle);
int hashdepth;
char rootpath[1];
} vfsw32path_t;
typedef struct {
vfsfile_t funcs;
HANDLE hand;
HANDLE mmh;
void *mmap;
unsigned int length;
unsigned int offset;
} vfsw32file_t;
static int QDECL VFSW32_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
{
DWORD read;
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
{
if (intfile->offset+bytestoread > intfile->length)
bytestoread = intfile->length-intfile->offset;
if (bytestoread < 0)
bytestoread = 0; //shouldn't happen...
memcpy(buffer, (char*)intfile->mmap + intfile->offset, bytestoread);
intfile->offset += bytestoread;
return bytestoread;
}
if (!ReadFile(intfile->hand, buffer, bytestoread, &read, NULL))
return 0;
return read;
}
static int QDECL VFSW32_WriteBytes (struct vfsfile_s *file, const void *buffer, int bytestoread)
{
DWORD written;
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
{
if (intfile->offset+bytestoread > intfile->length)
bytestoread = intfile->length-intfile->offset;
memcpy((char*)intfile->mmap + intfile->offset, buffer, bytestoread);
intfile->offset += bytestoread;
return bytestoread;
}
if (!WriteFile(intfile->hand, buffer, bytestoread, &written, NULL))
{
// DWORD err = GetLastError();
// ERROR_INVALID_USER_BUFFER or ERROR_NOT_ENOUGH_MEMORY
return 0;
}
return written;
}
static qboolean QDECL VFSW32_Seek (struct vfsfile_s *file, qofs_t pos)
{
DWORD hi, lo;
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
{
intfile->offset = pos;
return true;
}
lo = qofs_Low(pos);
hi = qofs_High(pos);
return SetFilePointer(intfile->hand, lo, &hi, FILE_BEGIN) != INVALID_SET_FILE_POINTER;
}
static qofs_t QDECL VFSW32_Tell (struct vfsfile_s *file)
{
DWORD hi = 0, lo;
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
return intfile->offset;
lo = SetFilePointer(intfile->hand, 0, &hi, FILE_CURRENT);
return qofs_Make(lo,hi);
}
static void QDECL VFSW32_Flush(struct vfsfile_s *file)
{
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
FlushViewOfFile(intfile->mmap, intfile->length);
//we only really flush things to ensure that we don't get a stall later.
//in windows, FlushFileBuffers can have significant costs, so lets see if anyone complains about us not flushing.
// FlushFileBuffers(intfile->hand);
}
static qofs_t QDECL VFSW32_GetSize (struct vfsfile_s *file)
{
DWORD lo, hi = 0;
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
return intfile->length;
lo = GetFileSize(intfile->hand, &hi);
return qofs_Make(lo,hi);
}
static qboolean QDECL VFSW32_Close(vfsfile_t *file)
{
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
{
UnmapViewOfFile(intfile->mmap);
CloseHandle(intfile->mmh);
}
CloseHandle(intfile->hand);
Z_Free(file);
return true;
}
static qboolean QDECL VFSW32_CloseTemp(vfsfile_t *file)
{
vfsw32file_t *intfile = (vfsw32file_t*)file;
if (intfile->mmap)
{
UnmapViewOfFile(intfile->mmap);
CloseHandle(intfile->mmh);
}
CloseHandle(intfile->hand);
DeleteFileA((char*)(intfile+1));
Z_Free(file);
return true;
}
vfsfile_t *QDECL VFSW32_OpenTemp(void)
{
static int seq=-1;
HANDLE h = INVALID_HANDLE_VALUE;
vfsw32file_t *file;
if (WinNT)
{ //gotta use wide stuff.
//on the plus side, FILE_SHARE_DELETE works.
wchar_t osname[MAX_PATH];
wchar_t tmppath[MAX_PATH];
if (GetTempPathW(countof(tmppath), tmppath))
if ((seq=GetTempFileNameW(tmppath, L"fte", ++seq, osname)))
h = CreateFileW(osname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_DELETE, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_TEMPORARY|FILE_FLAG_DELETE_ON_CLOSE, NULL);
if (!h)
return VFSPIPE_Open(1, true);
DeleteFileW(osname);
file = Z_Malloc(sizeof(vfsw32file_t));
#ifdef _DEBUG
narrowen(file->funcs.dbgname, sizeof(file->funcs.dbgname), osname);
#endif
file->funcs.Close = VFSW32_Close; //we already deleted it. woo.
}
else
{ //can't use wide stuff.
//FLIE_SHARE_DELETE doesn't work. we have to faff around ourselves.
char osname[MAX_PATH];
char tmppath[MAX_PATH];
if (GetTempPathA(countof(tmppath), tmppath))
if ((seq=GetTempFileNameA(tmppath, "fte", ++seq, osname)))
h = CreateFileA(osname, GENERIC_READ|GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_TEMPORARY, NULL);
if (!h)
return VFSPIPE_Open(1, true);
file = Z_Malloc(sizeof(vfsw32file_t) + strlen(osname)+1);
strcpy((char*)(file+1), osname);
#ifdef _DEBUG
narrowen(file->funcs.dbgname, sizeof(file->funcs.dbgname), osname);
#endif
file->funcs.Close = VFSW32_CloseTemp; //gotta delete it after close. hopefully we won't crash too often...
}
file->funcs.ReadBytes = VFSW32_ReadBytes;
file->funcs.WriteBytes = VFSW32_WriteBytes;
file->funcs.Seek = VFSW32_Seek;
file->funcs.Tell = VFSW32_Tell;
file->funcs.GetLen = VFSW32_GetSize;
file->funcs.Flush = VFSW32_Flush;
file->hand = h;
file->mmh = INVALID_HANDLE_VALUE;
file->mmap = NULL;
file->offset = 0;
file->length = 0;
return &file->funcs;
}
//WARNING: handle can be null
static vfsfile_t *QDECL VFSW32_OpenInternal(vfsw32path_t *handle, const char *quakename, const char *osname, const char *mode)
{
HANDLE h, mh;
unsigned int fsize;
void *mmap;
qboolean didexist = true;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
qboolean create;
vfsw32file_t *file;
qboolean read = !!strchr(mode, 'r');
qboolean write = !!strchr(mode, 'w');
qboolean append = !!strchr(mode, 'a');
qboolean text = !!strchr(mode, 't');
//qboolean persistent = !!strchr(mode, 'p'); //save to long-term storage
write |= append;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
create = write;
if (strchr(mode, '+'))
read = write = true;
if (fs_readonly && (write || append))
return NULL;
if (!WinNT)
{
//FILE_SHARE_DELETE is not supported in 9x, sorry.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (!create && write)
h = CreateFileA(osname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
else if ((write && read) || append)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
h = CreateFileA(osname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
else if (write)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
h = CreateFileA(osname, GENERIC_READ|GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
else if (read)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
h = CreateFileA(osname, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
else
h = INVALID_HANDLE_VALUE;
}
else
{
wchar_t wide[MAX_OSPATH];
widen(wide, sizeof(wide), osname);
h = INVALID_HANDLE_VALUE;
if (write || append)
{
//this extra block is to avoid flushing fs caches needlessly
h = CreateFileW(wide, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_DELETE, NULL, (!read&&!append)?CREATE_ALWAYS:OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (h == INVALID_HANDLE_VALUE)
didexist = false;
}
if (h != INVALID_HANDLE_VALUE)
;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
else if (!create && write)
h = CreateFileW(wide, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
else if ((write && read) || append)
h = CreateFileW(wide, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_DELETE, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
else if (write)
h = CreateFileW(wide, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_DELETE, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
else if (read)
h = CreateFileW(wide, GENERIC_READ, FILE_SHARE_READ|FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
else
h = INVALID_HANDLE_VALUE;
}
if (h == INVALID_HANDLE_VALUE)
return NULL;
if (!didexist)
{
if (handle && quakename && handle->AddFileHash)
handle->AddFileHash(handle->hashdepth, quakename, NULL, handle);
else
FS_FlushFSHashFull(); //FIXME: no idea where this path is. if its inside a quake path, make sure it gets flushed properly. FIXME: his shouldn't be needed if we have change notifications working properly.
}
fsize = GetFileSize(h, NULL);
if (write || append || text || fsize > 1024*1024*5)
{
fsize = 0;
mh = INVALID_HANDLE_VALUE;
mmap = NULL;
/*if appending, set the access position to the end of the file*/
if (append)
SetFilePointer(h, 0, NULL, FILE_END);
}
else
{
mh = CreateFileMapping(h, NULL, PAGE_READONLY, 0, 0, NULL);
if (mh == INVALID_HANDLE_VALUE)
mmap = NULL;
else
{
mmap = MapViewOfFile(mh, FILE_MAP_READ, 0, 0, fsize);
if (mmap == NULL)
{
CloseHandle(mh);
mh = INVALID_HANDLE_VALUE;
}
}
}
file = Z_Malloc(sizeof(vfsw32file_t));
#ifdef _DEBUG
Q_strncpyz(file->funcs.dbgname, osname, sizeof(file->funcs.dbgname));
#endif
file->funcs.ReadBytes = read?VFSW32_ReadBytes:NULL;
file->funcs.WriteBytes = (write||append)?VFSW32_WriteBytes:NULL;
file->funcs.Seek = VFSW32_Seek;
file->funcs.Tell = VFSW32_Tell;
file->funcs.GetLen = VFSW32_GetSize;
file->funcs.Close = VFSW32_Close;
file->funcs.Flush = VFSW32_Flush;
file->hand = h;
file->mmh = mh;
file->mmap = mmap;
file->offset = 0;
file->length = fsize;
return &file->funcs;
}
vfsfile_t *QDECL VFSW32_Open(const char *osname, const char *mode)
{
//called without regard to a search path
return VFSW32_OpenInternal(NULL, NULL, osname, mode);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
#include <sys/stat.h>
static qboolean QDECL VFSW32_FileStat(searchpathfuncs_t *handle, flocation_t *loc, time_t *mtime)
{
int r;
struct _stat s;
if (WinNT)
{
wchar_t wide[MAX_OSPATH];
widen(wide, sizeof(wide), loc->rawname);
r = _wstat(wide, &s);
}
else
r = _stat(loc->rawname, &s);
if (r)
return false;
*mtime = s.st_mtime;
return true;
}
static vfsfile_t *QDECL VFSW32_OpenVFS(searchpathfuncs_t *handle, flocation_t *loc, const char *mode)
{
//path is already cleaned, as anything that gets a valid loc needs cleaning up first.
vfsw32path_t *wp = (void*)handle;
return VFSW32_OpenInternal(wp, loc->rawname+strlen(wp->rootpath)+1, loc->rawname, mode);
}
static void QDECL VFSW32_ClosePath(searchpathfuncs_t *handle)
{
vfsw32path_t *wp = (void*)handle;
if (wp->changenotification != INVALID_HANDLE_VALUE)
FindCloseChangeNotification(wp->changenotification);
Z_Free(wp);
}
static qboolean QDECL VFSW32_PollChanges(searchpathfuncs_t *handle)
{
qboolean result = false;
vfsw32path_t *wp = (void*)handle;
if (wp->changenotification == INVALID_HANDLE_VALUE)
return true;
for(;;)
{
switch(WaitForSingleObject(wp->changenotification, 0))
{
case WAIT_OBJECT_0:
result = true;
break;
case WAIT_TIMEOUT:
return result;
default:
FindCloseChangeNotification(wp->changenotification);
wp->changenotification = INVALID_HANDLE_VALUE;
return true;
}
FindNextChangeNotification(wp->changenotification);
}
return result;
}
static int QDECL VFSW32_RebuildFSHash(const char *filename, qofs_t filesize, time_t mtime, void *handle, searchpathfuncs_t *spath)
{
vfsw32path_t *wp = (void*)spath;
if (filename[strlen(filename)-1] == '/')
{ //this is actually a directory
char childpath[256];
Q_snprintfz(childpath, sizeof(childpath), "%s*", filename);
Sys_EnumerateFiles(wp->rootpath, childpath, VFSW32_RebuildFSHash, handle, spath);
return true;
}
wp->AddFileHash(wp->hashdepth, filename, NULL, wp);
return true;
}
static void QDECL VFSW32_BuildHash(searchpathfuncs_t *handle, int hashdepth, void (QDECL *AddFileHash)(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle))
{
vfsw32path_t *wp = (void*)handle;
wp->AddFileHash = AddFileHash;
wp->hashdepth = hashdepth;
Sys_EnumerateFiles(wp->rootpath, "*", VFSW32_RebuildFSHash, AddFileHash, handle);
}
static qboolean QDECL VFSW32_CreateLoc(searchpathfuncs_t *handle, flocation_t *loc, const char *filename)
{
vfsw32path_t *wp = (void*)handle;
char *ofs;
loc->len = 0;
loc->offset = 0;
loc->fhandle = handle;
loc->rawname[sizeof(loc->rawname)-1] = 0;
if (Q_snprintfz (loc->rawname, sizeof(loc->rawname), "%s/%s", wp->rootpath, filename))
return FF_NOTFOUND;
for (ofs = loc->rawname+1 ; *ofs ; ofs++)
{
if (*ofs == '/')
{ // create the directory
*ofs = 0;
Sys_mkdir (loc->rawname);
*ofs = '/';
}
}
return FF_FOUND;
}
#include <errno.h>
static unsigned int QDECL VFSW32_FLocate(searchpathfuncs_t *handle, flocation_t *loc, const char *filename, void *hashedresult)
{
vfsw32path_t *wp = (void*)handle;
char netpath[MAX_OSPATH];
wchar_t wide[MAX_OSPATH];
qofs_t len;
HANDLE h;
DWORD attr;
if (hashedresult && (void *)hashedresult != wp)
return FF_NOTFOUND;
/*
if (!static_registered)
{ // if not a registered version, don't ever go beyond base
if ( strchr (filename, '/') || strchr (filename,'\\'))
continue;
}
*/
// check a file in the directory tree
if (Q_snprintfz (netpath, sizeof(netpath), "%s/%s", wp->rootpath, filename))
return FF_NOTFOUND;
if (!WinNT)
{
WIN32_FIND_DATAA fda;
h = FindFirstFileA(netpath, &fda);
attr = fda.dwFileAttributes;
len = (h == INVALID_HANDLE_VALUE)?0:qofs_Make(fda.nFileSizeLow, fda.nFileSizeHigh);
}
else
{
WIN32_FIND_DATAW fdw;
h = FindFirstFileW(widen(wide, sizeof(wide), netpath), &fdw);
attr = fdw.dwFileAttributes;
len = (h == INVALID_HANDLE_VALUE)?0:qofs_Make(fdw.nFileSizeLow, fdw.nFileSizeHigh);
}
if (h == INVALID_HANDLE_VALUE)
{
// int e = GetLastError();
// if (e == ERROR_PATH_NOT_FOUND) //then look inside a zip
return FF_NOTFOUND;
}
FindClose(h);
if (loc)
{
if (attr & FILE_ATTRIBUTE_REPARSE_POINT)
{ //when looking for reparse points, FindFirstFile only reports info about the link, not the file. which means the size is wrong.
HANDLE f = CreateFileW(widen(wide, sizeof(wide), netpath), 0, FILE_SHARE_READ|FILE_SHARE_WRITE|FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (f)
{
LARGE_INTEGER wsize;
wsize.LowPart = GetFileSize(f, &wsize.HighPart);
if (wsize.LowPart == INVALID_FILE_SIZE && GetLastError()!=NO_ERROR)
wsize.LowPart = wsize.HighPart = 0;
CloseHandle(f);
len = qofs_Make(wsize.LowPart, wsize.HighPart);
}
}
loc->len = len;
loc->offset = 0;
loc->fhandle = handle;
Q_strncpyz(loc->rawname, netpath, sizeof(loc->rawname));
}
if (attr & FILE_ATTRIBUTE_DIRECTORY)
return FF_DIRECTORY; //not actually openable.
return FF_FOUND;
}
static void QDECL VFSW32_ReadFile(searchpathfuncs_t *handle, flocation_t *loc, char *buffer)
{
// vfsw32path_t *wp = handle;
FILE *f;
wchar_t wide[MAX_OSPATH];
if (!WinNT)
f = fopen(loc->rawname, "rb");
else
f = _wfopen(widen(wide, sizeof(wide), loc->rawname), L"rb");
if (!f) //err...
return;
fseek(f, loc->offset, SEEK_SET);
fread(buffer, 1, loc->len, f);
fclose(f);
}
static int QDECL VFSW32_EnumerateFiles (searchpathfuncs_t *handle, const char *match, int (QDECL *func)(const char *, qofs_t, time_t mtime, void *, searchpathfuncs_t *spath), void *parm)
{
vfsw32path_t *wp = (vfsw32path_t*)handle;
return Sys_EnumerateFiles(wp->rootpath, match, func, parm, handle);
}
static qboolean QDECL VFSW32_RenameFile(searchpathfuncs_t *handle, const char *oldfname, const char *newfname)
{
vfsw32path_t *wp = (vfsw32path_t*)handle;
char oldsyspath[MAX_OSPATH];
char newsyspath[MAX_OSPATH];
if (fs_readonly)
return false;
snprintf (oldsyspath, sizeof(oldsyspath)-1, "%s/%s", wp->rootpath, oldfname);
snprintf (newsyspath, sizeof(newsyspath)-1, "%s/%s", wp->rootpath, newfname);
return Sys_Rename(oldsyspath, newsyspath);
}
static qboolean QDECL VFSW32_RemoveFile(searchpathfuncs_t *handle, const char *filename)
{
vfsw32path_t *wp = (vfsw32path_t*)handle;
char syspath[MAX_OSPATH];
if (fs_readonly)
return false;
snprintf (syspath, sizeof(syspath)-1, "%s/%s", wp->rootpath, filename);
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 02:23:32 +01:00
if (*filename && filename[strlen(filename)-1] == '/')
return Sys_rmdir(syspath);
return Sys_remove(syspath);
}
searchpathfuncs_t *QDECL VFSW32_OpenPath(vfsfile_t *mustbenull, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix)
{
vfsw32path_t *np;
int dlen = strlen(desc);
if (mustbenull)
return NULL;
if (prefix && *prefix)
return NULL; //don't try to support this. too risky with absolute paths etc.
np = Z_Malloc(sizeof(*np) + dlen);
if (np)
{
wchar_t wide[MAX_OSPATH];
memcpy(np->rootpath, desc, dlen+1);
if (!WinNT)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
np->changenotification = FindFirstChangeNotificationA(np->rootpath, true, FILE_NOTIFY_CHANGE_FILE_NAME|FILE_NOTIFY_CHANGE_CREATION);
else
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
np->changenotification = FindFirstChangeNotificationW(widen(wide, sizeof(wide), np->rootpath), true, FILE_NOTIFY_CHANGE_FILE_NAME|FILE_NOTIFY_CHANGE_CREATION);
}
np->pub.fsver = FSVER;
np->pub.ClosePath = VFSW32_ClosePath;
np->pub.BuildHash = VFSW32_BuildHash;
np->pub.FindFile = VFSW32_FLocate;
np->pub.ReadFile = VFSW32_ReadFile;
np->pub.EnumerateFiles = VFSW32_EnumerateFiles;
np->pub.OpenVFS = VFSW32_OpenVFS;
np->pub.PollChanges = VFSW32_PollChanges;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
np->pub.FileStat = VFSW32_FileStat;
#undef CreateFile //stoopid windows.h
np->pub.CreateFile = VFSW32_CreateLoc;
np->pub.RenameFile = VFSW32_RenameFile;
np->pub.RemoveFile = VFSW32_RemoveFile;
return &np->pub;
}
#endif
qboolean Sys_GetFreeDiskSpace(const char *path, quint64_t *freespace)
{ //symlinks means the path needs to be fairly full. it may also be a file, and relative to the working directory.
wchar_t ffs[MAX_OSPATH];
ULARGE_INTEGER freebytes;
unsigned int err;
if (GetDiskFreeSpaceExW(widen(ffs, sizeof(ffs), path), &freebytes, NULL, NULL))
{
*freespace = freebytes.QuadPart;
return true;
}
err = GetLastError();
Con_Printf("GetDiskFreeSpaceExW(%s) failed: %x\n", path, err);
return false;
}