fteqw/engine/client/in_morphos.c

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/*
Copyright (C) 2006-2007 Mark Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <exec/exec.h>
#include <intuition/intuition.h>
#include <intuition/extensions.h>
#include <intuition/intuitionbase.h>
#include <devices/input.h>
#include <proto/exec.h>
#include <proto/intuition.h>
#include <clib/alib_protos.h>
#include "quakedef.h"
#include "input.h"
#include "in_morphos.h"
struct InputEvent imsgs[MAXIMSGS];
extern struct IntuitionBase *IntuitionBase;
extern struct Window *window;
extern struct Screen *screen;
int imsglow = 0;
int imsghigh = 0;
extern qboolean mouse_active;
static struct Interrupt InputHandler;
static struct Interrupt InputHandler;
static struct MsgPort *inputport = 0;
static struct IOStdReq *inputreq = 0;
static BYTE inputret = -1;
#define DEBUGRING(x)
void INS_Shutdown(void)
{
if (inputret == 0)
{
inputreq->io_Data = (void *)&InputHandler;
inputreq->io_Command = IND_REMHANDLER;
DoIO((struct IORequest *)inputreq);
CloseDevice((struct IORequest *)inputreq);
inputret = -1;
}
if (inputreq)
{
DeleteStdIO(inputreq);
inputreq = 0;
}
if (inputport)
{
DeletePort(inputport);
inputport = 0;
}
}
void INS_ReInit()
{
/* Cvar_Register (&m_filter, "input controls");*/
if (inputport)
return;
inputport = CreatePort(0, 0);
if (inputport == 0)
{
IN_Shutdown();
Sys_Error("Unable to create message port");
}
inputreq = CreateStdIO(inputport);
if (inputreq == 0)
{
IN_Shutdown();
Sys_Error("Unable to create IO request");
}
inputret = OpenDevice("input.device", 0, (struct IORequest *)inputreq, 0);
if (inputret != 0)
{
IN_Shutdown();
Sys_Error("Unable to open input.device");
}
InputHandler.is_Node.ln_Type = NT_INTERRUPT;
InputHandler.is_Node.ln_Pri = 100;
InputHandler.is_Node.ln_Name = "FTEQW input handler";
InputHandler.is_Data = 0;
InputHandler.is_Code = (void(*)())&myinputhandler;
inputreq->io_Data = (void *)&InputHandler;
inputreq->io_Command = IND_ADDHANDLER;
DoIO((struct IORequest *)inputreq);
}
void INS_Init(void)
{
INS_ReInit();
}
//IN_KeyEvent is threadsafe (for one other thread, anyway)
void INS_ProcessInputMessage(struct InputEvent *msg, qboolean consumemotion)
{
int key;
qboolean down;
int code;
if ((window->Flags & WFLG_WINDOWACTIVE))
{
if (msg->ie_Class == IECLASS_NEWMOUSE)
{
key = 0;
if (msg->ie_Code == NM_WHEEL_UP)
key = K_MWHEELUP;
else if (msg->ie_Code == NM_WHEEL_DOWN)
key = K_MWHEELDOWN;
if (msg->ie_Code == NM_BUTTON_FOURTH)
{
IN_KeyEvent(0, true, K_MOUSE4, 0);
}
else if (msg->ie_Code == (NM_BUTTON_FOURTH|IECODE_UP_PREFIX))
{
IN_KeyEvent(0, false, K_MOUSE4, 0);
}
if (key)
{
IN_KeyEvent(0, true, key, 0);
IN_KeyEvent(0, false, key, 0);
}
}
else if (msg->ie_Class == IECLASS_RAWKEY)
{
down = !(msg->ie_Code&IECODE_UP_PREFIX);
code = msg->ie_Code & ~IECODE_UP_PREFIX;
key = 0;
if (code <= 255)
key = keyconv[code];
if (key)
IN_KeyEvent(0, down, key, key);
else
{
// if (developer.value)
// printf("Unknown key %d\n", msg->ie_Code);
}
}
else if (msg->ie_Class == IECLASS_RAWMOUSE)
{
if (msg->ie_Code == IECODE_LBUTTON)
IN_KeyEvent(0, true, K_MOUSE1, 0);
else if (msg->ie_Code == (IECODE_LBUTTON|IECODE_UP_PREFIX))
IN_KeyEvent(0, false, K_MOUSE1, 0);
else if (msg->ie_Code == IECODE_RBUTTON)
IN_KeyEvent(0, true, K_MOUSE2, 0);
else if (msg->ie_Code == (IECODE_RBUTTON|IECODE_UP_PREFIX))
IN_KeyEvent(0, false, K_MOUSE2, 0);
else if (msg->ie_Code == IECODE_MBUTTON)
IN_KeyEvent(0, true, K_MOUSE3, 0);
else if (msg->ie_Code == (IECODE_MBUTTON|IECODE_UP_PREFIX))
IN_KeyEvent(0, false, K_MOUSE3, 0);
if (in_windowed_mouse.ival)
{
if (consumemotion)
{
IN_MouseMove(0, 0, msg->ie_position.ie_xy.ie_x, msg->ie_position.ie_xy.ie_y, 0, 0);
#if 0
msg->ie_Class = IECLASS_NULL;
#else
msg->ie_position.ie_xy.ie_x = 0;
msg->ie_position.ie_xy.ie_y = 0;
#endif
}
}
}
}
}
void INS_Commands(void)
{
}
void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
}
void INS_Move (void)
{
}
char keyconv[] =
{
'`', /* 0 */
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'0', /* 10 */
'-',
'=',
0,
0,
K_INS,
'q',
'w',
'e',
'r',
't', /* 20 */
'y',
'u',
'i',
'o',
'p',
'[',
']',
0,
K_KP_END,
K_KP_DOWNARROW, /* 30 */
K_KP_PGDN,
'a',
's',
'd',
'f',
'g',
'h',
'j',
'k',
'l', /* 40 */
';',
'\'',
'\\',
0,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
'<',
'z',
'x', /* 50 */
'c',
'v',
'b',
'n',
'm',
',',
'.',
'/',
0,
K_KP_DEL, /* 60 */
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
' ',
K_BACKSPACE,
K_TAB,
K_KP_ENTER,
K_ENTER,
K_ESCAPE,
K_DEL, /* 70 */
K_INS,
K_PGUP,
K_PGDN,
K_KP_MINUS,
K_F11,
K_UPARROW,
K_DOWNARROW,
K_RIGHTARROW,
K_LEFTARROW,
K_F1, /* 80 */
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
0, /* 90 */
0,
K_KP_SLASH,
0,
K_KP_PLUS,
0,
K_SHIFT,
K_SHIFT,
K_CAPSLOCK,
K_CTRL,
K_ALT, /* 100 */
K_ALT,
0,
0,
0,
0,
0,
0,
0,
0,
K_PAUSE, /* 110 */
K_F12,
K_HOME,
K_END,
0,
0,
0,
0,
0,
0,
0, /* 120 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 130 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 140 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 150 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 160 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 170 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 180 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 190 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 200 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 210 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 220 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 230 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 240 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 250 */
0,
0,
0,
0,
0,
0,
0,
0,
0
};
struct InputEvent *myinputhandler_real(void);
struct EmulLibEntry myinputhandler =
{
TRAP_LIB, 0, (void(*)(void))myinputhandler_real
};
struct InputEvent *myinputhandler_real()
{
struct InputEvent *moo = (struct InputEvent *)REG_A0;
struct InputEvent *coin;
int screeninfront;
coin = moo;
if (screen)
{
#if 0
if (IntuitionBase->LibNode.lib_Version > 50 || (IntuitionBase == 50 && IntuitionBase->LibNode.lib_Revision >= 56))
GetAttr(screen, SA_Displayed, &screeninfront);
else
#endif
screeninfront = screen==IntuitionBase->FirstScreen;
}
else
screeninfront = 1;
do
{
if (coin->ie_Class == IECLASS_RAWMOUSE || coin->ie_Class == IECLASS_RAWKEY || coin->ie_Class == IECLASS_NEWMOUSE)
{
INS_ProcessInputMessage(coin, screeninfront && window->MouseX > 0 && window->MouseY > 0);
}
coin = coin->ie_NextEvent;
} while(coin);
return moo;
}