vkd3d-proton/libs/vkd3d-shader
Józef Kucia fddf86e6ea libs/vkd3d-shader: Remove dependency on D3D12 headers.
We would like to allow building libvkd3d-shader as a standalone library
without our Direct3D translation layers.

In the long term, it should be possible to build and use libvkd3d-shader
without Win32 data types, Vulkan headers and libs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:31 +01:00
..
dxbc.c libs/vkd3d-shader: Remove dependency on D3D12 headers. 2018-02-15 20:00:31 +01:00
spirv.c libs/vkd3d-shader: Implement vDomain. 2018-02-06 21:35:30 +01:00
vkd3d_shader.map build: Add version name for symbols. 2018-01-16 20:11:19 +01:00
vkd3d_shader_main.c libs/vkd3d-shader: Remove dependency on D3D12 headers. 2018-02-15 20:00:31 +01:00
vkd3d_shader_private.h libs/vkd3d-shader: Export shader signature parsing. 2017-09-11 22:35:16 +02:00