vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen f792225688 meta: Add compute swapchain pipeline.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-06 11:22:39 +02:00
..
shaders meta: Add compute swapchain pipeline. 2020-10-06 11:22:39 +02:00
cache.c vkd3d: Clean up warnings. 2020-09-11 15:20:52 +02:00
command.c vkd3d: Keep track of vkd3d_format for resources 2020-10-05 10:50:28 +02:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
debug_ring.c vkd3d: Add support for a shader debug ring. 2020-09-29 15:00:36 +02:00
device.c meta: Introduce vkd3d_meta_create_sampler. 2020-10-06 11:22:39 +02:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
meson.build meta: Add compute swapchain pipeline. 2020-10-06 11:22:39 +02:00
meta.c meta: Add compute swapchain pipeline. 2020-10-06 11:22:39 +02:00
platform.c vkd3d: Refactor platform-specific code 2020-06-16 11:07:50 +02:00
renderdoc.c debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
resource.c vkd3d: Move vkd3d_view_key to private header. 2020-10-06 11:22:39 +02:00
state.c vkd3d: Use VK_NULL_HANDLE instead of NULL for VkPipelineCache 2020-09-30 01:44:50 +02:00
swapchain.c swapchain: Actually use matching mode when going fullscreen. 2020-10-05 19:53:05 +02:00
utils.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_main.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_private.h meta: Add compute swapchain pipeline. 2020-10-06 11:22:39 +02:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h meta: Add compute swapchain pipeline. 2020-10-06 11:22:39 +02:00
vulkan_procs.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00