.. |
shaders
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meta: Add compute swapchain pipeline.
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2020-10-06 11:22:39 +02:00 |
cache.c
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vkd3d: Clean up warnings.
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2020-09-11 15:20:52 +02:00 |
command.c
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vkd3d: Keep track of vkd3d_format for resources
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2020-10-05 10:50:28 +02:00 |
command_list_profiled.h
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vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
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2020-07-20 16:39:15 +02:00 |
debug_ring.c
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vkd3d: Add support for a shader debug ring.
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2020-09-29 15:00:36 +02:00 |
device.c
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meta: Introduce vkd3d_meta_create_sampler.
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2020-10-06 11:22:39 +02:00 |
device_profiled.h
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vkd3d: Make a profiled vtable for ID3D12Device.
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2020-07-20 16:39:15 +02:00 |
meson.build
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meta: Add compute swapchain pipeline.
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2020-10-06 11:22:39 +02:00 |
meta.c
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meta: Add compute swapchain pipeline.
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2020-10-06 11:22:39 +02:00 |
platform.c
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vkd3d: Refactor platform-specific code
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2020-06-16 11:07:50 +02:00 |
renderdoc.c
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |
resource.c
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vkd3d: Move vkd3d_view_key to private header.
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2020-10-06 11:22:39 +02:00 |
state.c
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vkd3d: Use VK_NULL_HANDLE instead of NULL for VkPipelineCache
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2020-09-30 01:44:50 +02:00 |
swapchain.c
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swapchain: Actually use matching mode when going fullscreen.
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2020-10-05 19:53:05 +02:00 |
utils.c
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build: Use `-fvisibility=hidden` and define exports manually
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2020-10-05 10:44:10 +02:00 |
vkd3d_main.c
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build: Use `-fvisibility=hidden` and define exports manually
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2020-10-05 10:44:10 +02:00 |
vkd3d_private.h
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meta: Add compute swapchain pipeline.
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2020-10-06 11:22:39 +02:00 |
vkd3d_renderdoc.h
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include: Remove DECLSPEC_HIDDEN from headers
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2020-10-05 10:44:10 +02:00 |
vkd3d_shaders.h
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meta: Add compute swapchain pipeline.
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2020-10-06 11:22:39 +02:00 |
vulkan_procs.h
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |