.. |
shaders
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meta: Add vert/frag shaders for fullscreen swapchain pass.
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2020-10-06 13:15:31 +02:00 |
cache.c
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vkd3d: Clean up warnings.
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2020-09-11 15:20:52 +02:00 |
command.c
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vkd3d: Rewrite initial resource state tracking.
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2020-10-08 14:30:50 +02:00 |
command_list_profiled.h
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vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
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2020-07-20 16:39:15 +02:00 |
debug_ring.c
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vkd3d: Add support for a shader debug ring.
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2020-09-29 15:00:36 +02:00 |
device.c
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vkd3d: Make use of StorageImageReadWithoutFormat if supported.
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2020-10-12 14:55:24 +02:00 |
device_profiled.h
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vkd3d: Make a profiled vtable for ID3D12Device.
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2020-07-20 16:39:15 +02:00 |
meson.build
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meta: Add vert/frag shaders for fullscreen swapchain pass.
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2020-10-06 13:15:31 +02:00 |
meta.c
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meta: Implement meta for swapchain pipelines.
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2020-10-06 13:15:31 +02:00 |
platform.c
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vkd3d: Refactor platform-specific code
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2020-06-16 11:07:50 +02:00 |
renderdoc.c
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |
resource.c
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vkd3d: Use a unique cookie per resource/view.
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2020-10-12 12:46:07 +02:00 |
state.c
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vkd3d: Always pass down compiler args.
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2020-10-12 14:55:24 +02:00 |
swapchain.c
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vkd3d: Rewrite initial resource state tracking.
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2020-10-08 14:30:50 +02:00 |
utils.c
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build: Use `-fvisibility=hidden` and define exports manually
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2020-10-05 10:44:10 +02:00 |
vkd3d_main.c
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build: Use `-fvisibility=hidden` and define exports manually
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2020-10-05 10:44:10 +02:00 |
vkd3d_private.h
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vkd3d: Make use of StorageImageReadWithoutFormat if supported.
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2020-10-12 14:55:24 +02:00 |
vkd3d_renderdoc.h
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include: Remove DECLSPEC_HIDDEN from headers
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2020-10-05 10:44:10 +02:00 |
vkd3d_shaders.h
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meta: Add vert/frag shaders for fullscreen swapchain pass.
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2020-10-06 13:15:31 +02:00 |
vulkan_procs.h
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |