vkd3d-proton/libs/vkd3d/state.c

1340 lines
49 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
* Copyright 2016 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
#include "vkd3d_shader.h"
#include "spirv/1.0/spirv.h"
/* ID3D12RootSignature */
static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_root_signature, ID3D12RootSignature_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_QueryInterface(ID3D12RootSignature *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12RootSignature)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12RootSignature_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_root_signature_AddRef(ID3D12RootSignature *iface)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
ULONG refcount = InterlockedIncrement(&root_signature->refcount);
TRACE("%p increasing refcount to %u.\n", root_signature, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_root_signature_Release(ID3D12RootSignature *iface)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
ULONG refcount = InterlockedDecrement(&root_signature->refcount);
TRACE("%p decreasing refcount to %u.\n", root_signature, refcount);
if (!refcount)
{
struct d3d12_device *device = root_signature->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i;
VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL));
vkd3d_free(root_signature->pool_sizes);
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
for (i = 0; i < root_signature->static_sampler_count; ++i)
VK_CALL(vkDestroySampler(device->vk_device, root_signature->static_samplers[i], NULL));
vkd3d_free(root_signature->static_samplers);
vkd3d_free(root_signature);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetPrivateData(ID3D12RootSignature *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateData(ID3D12RootSignature *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateDataInterface(ID3D12RootSignature *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetName(ID3D12RootSignature *iface, const WCHAR *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetDevice(ID3D12RootSignature *iface,
REFIID riid, void **device)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&root_signature->device->ID3D12Device_iface, riid, device);
}
static const struct ID3D12RootSignatureVtbl d3d12_root_signature_vtbl =
{
/* IUnknown methods */
d3d12_root_signature_QueryInterface,
d3d12_root_signature_AddRef,
d3d12_root_signature_Release,
/* ID3D12Object methods */
d3d12_root_signature_GetPrivateData,
d3d12_root_signature_SetPrivateData,
d3d12_root_signature_SetPrivateDataInterface,
d3d12_root_signature_SetName,
/* ID3D12DeviceChild methods */
d3d12_root_signature_GetDevice,
};
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_root_signature_vtbl);
return impl_from_ID3D12RootSignature(iface);
}
static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VK_SHADER_STAGE_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case D3D12_SHADER_VISIBILITY_HULL:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VK_SHADER_STAGE_FRAGMENT_BIT;
default:
return 0;
}
}
static VkDescriptorType vk_descriptor_type_from_d3d12_range_type(D3D12_DESCRIPTOR_RANGE_TYPE type)
{
switch (type)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; /* FIXME: Add support for images. */
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
return VK_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor range type type %#x.\n", type);
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
}
static VkDescriptorType vk_descriptor_type_from_d3d12_root_parameter(D3D12_ROOT_PARAMETER_TYPE type)
{
switch (type)
{
case D3D12_ROOT_PARAMETER_TYPE_SRV:
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; /* FIXME: Add support for images. */
case D3D12_ROOT_PARAMETER_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
default:
FIXME("Unhandled descriptor root parameter type %#x.\n", type);
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
}
static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutBinding *binding_desc,
const D3D12_DESCRIPTOR_RANGE *descriptor_range, unsigned int n)
{
binding_desc->binding = descriptor_range->BaseShaderRegister + n;
binding_desc->descriptorType = vk_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType);
binding_desc->descriptorCount = 1;
if (descriptor_range->RegisterSpace)
{
FIXME("Unhandled register space %u.\n", descriptor_range->RegisterSpace);
return false;
}
if (descriptor_range->OffsetInDescriptorsFromTableStart != D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
FIXME("Unhandled offset %#x.\n", descriptor_range->OffsetInDescriptorsFromTableStart);
return true;
}
static bool vk_count_descriptor_types(const VkDescriptorSetLayoutBinding *binding,
size_t *cbv_count, size_t *uav_buffer_count, size_t *srv_count, size_t *sampler_count)
{
switch (binding->descriptorType)
{
case VK_DESCRIPTOR_TYPE_SAMPLER:
*sampler_count += binding->descriptorCount;
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
*cbv_count += binding->descriptorCount;
break;
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
*srv_count += binding->descriptorCount;
break;
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
*uav_buffer_count += binding->descriptorCount;
break;
default:
FIXME("Unhandled descriptor type %#x.\n", binding->descriptorType);
return false;
}
return true;
}
static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc)
{
size_t push_count = 0, descriptor_count = 0;
size_t cbv_count = 0, srv_count = 0, uav_buffer_count = 0, sampler_count = 0;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkPipelineLayoutCreateInfo pipeline_layout_info;
struct VkDescriptorSetLayoutBinding *binding_desc = NULL, *cur_binding;
struct VkDescriptorSetLayoutCreateInfo set_desc;
struct VkPushConstantRange *push_constants = NULL;
unsigned int i, j, k;
VkResult vr;
HRESULT hr;
root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
root_signature->refcount = 1;
if (desc->Flags)
FIXME("Ignoring root signature flags %#x.\n", desc->Flags);
/* Count the binding descriptors and push constants. */
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
switch (p->ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
for (j = 0; j < p->u.DescriptorTable.NumDescriptorRanges; j++)
{
if (p->u.DescriptorTable.pDescriptorRanges[j].NumDescriptors == 0xffffffff)
{
FIXME("Unhandled unbound descriptor range for parameter %u.\n", i);
goto not_implemented;
}
descriptor_count += p->u.DescriptorTable.pDescriptorRanges[j].NumDescriptors;
}
break;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
case D3D12_ROOT_PARAMETER_TYPE_SRV:
case D3D12_ROOT_PARAMETER_TYPE_UAV:
descriptor_count++;
break;
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
push_count++;
break;
default:
FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
goto not_implemented;
}
}
descriptor_count += desc->NumStaticSamplers;
if (!(binding_desc = vkd3d_calloc(descriptor_count, sizeof(*binding_desc))))
return E_OUTOFMEMORY;
if (!(push_constants = vkd3d_calloc(push_count, sizeof(*push_constants))))
{
vkd3d_free(binding_desc);
return E_OUTOFMEMORY;
}
/* Map root constants to push constants. */
for (i = 0, j = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
continue;
/* FIXME: Register spaces should map to set layouts. */
if (p->u.Constants.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Constants.RegisterSpace, i);
goto not_implemented;
}
push_constants[j].stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
push_constants[j].offset = 0;
push_constants[j].size = 4 * p->u.Constants.Num32BitValues;
++j;
}
cur_binding = binding_desc;
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
if (p->ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
continue;
switch (p->ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
for (j = 0; j < p->u.DescriptorTable.NumDescriptorRanges; j++)
{
for (k = 0; k < p->u.DescriptorTable.pDescriptorRanges[j].NumDescriptors; ++k)
{
if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
&p->u.DescriptorTable.pDescriptorRanges[j], k))
goto not_implemented;
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
cur_binding->pImmutableSamplers = NULL;
if (!vk_count_descriptor_types(cur_binding, &cbv_count, &uav_buffer_count,
&srv_count, &sampler_count))
goto not_implemented;
cur_binding++;
}
}
break;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
case D3D12_ROOT_PARAMETER_TYPE_SRV:
case D3D12_ROOT_PARAMETER_TYPE_UAV:
/* FIXME: Register spaces should map to set layouts. */
if (p->u.Descriptor.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
goto not_implemented;
}
cur_binding->binding = p->u.Descriptor.ShaderRegister;
cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
cur_binding->pImmutableSamplers = NULL;
if (!vk_count_descriptor_types(cur_binding, &cbv_count, &uav_buffer_count,
&srv_count, &sampler_count))
goto not_implemented;
cur_binding++;
break;
default:
FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
goto not_implemented;
}
}
root_signature->static_sampler_count = desc->NumStaticSamplers;
if (!(root_signature->static_samplers = vkd3d_calloc(root_signature->static_sampler_count,
sizeof(*root_signature->static_samplers))))
{
vkd3d_free(binding_desc);
vkd3d_free(push_constants);
return E_OUTOFMEMORY;
}
sampler_count += desc->NumStaticSamplers;
for (i = 0; i < desc->NumStaticSamplers; ++i)
{
const D3D12_STATIC_SAMPLER_DESC *s = &desc->pStaticSamplers[i];
if (s->RegisterSpace)
FIXME("Unhandled register space %u for static sampler %u.\n", s->RegisterSpace, i);
if (FAILED(hr = d3d12_device_create_static_sampler(device, s, &root_signature->static_samplers[i])))
{
for (j = 0; j < i; ++j)
VK_CALL(vkDestroySampler(device->vk_device, root_signature->static_samplers[j], NULL));
vkd3d_free(root_signature->static_samplers);
vkd3d_free(binding_desc);
vkd3d_free(push_constants);
return hr;
}
cur_binding->binding = s->ShaderRegister;
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);
cur_binding->pImmutableSamplers = &root_signature->static_samplers[i];
cur_binding++;
}
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
set_desc.pNext = NULL;
set_desc.flags = 0;
set_desc.bindingCount = descriptor_count;
set_desc.pBindings = binding_desc;
vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL, &root_signature->vk_set_layout));
vkd3d_free(binding_desc);
if (vr < 0)
{
WARN("Failed to create Vulkan descriptor set layout, vr %d.\n", vr);
vkd3d_free(push_constants);
return hresult_from_vk_result(vr);
}
root_signature->pool_size_count = 0;
if (cbv_count)
++root_signature->pool_size_count;
if (srv_count)
++root_signature->pool_size_count;
if (uav_buffer_count)
++root_signature->pool_size_count;
if (sampler_count)
++root_signature->pool_size_count;
if (root_signature->pool_size_count)
{
if (!(root_signature->pool_sizes = vkd3d_calloc(root_signature->pool_size_count,
sizeof(*root_signature->pool_sizes))))
{
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
for (i = 0; i < root_signature->static_sampler_count; ++i)
VK_CALL(vkDestroySampler(device->vk_device, root_signature->static_samplers[i], NULL));
vkd3d_free(root_signature->static_samplers);
vkd3d_free(push_constants);
return E_OUTOFMEMORY;
}
i = 0;
if (cbv_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
root_signature->pool_sizes[i++].descriptorCount = cbv_count;
}
if (srv_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
root_signature->pool_sizes[i++].descriptorCount = srv_count;
}
if (uav_buffer_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
root_signature->pool_sizes[i++].descriptorCount = uav_buffer_count;
}
if (sampler_count)
{
root_signature->pool_sizes[i].type = VK_DESCRIPTOR_TYPE_SAMPLER;
root_signature->pool_sizes[i++].descriptorCount = sampler_count;
}
}
else
{
root_signature->pool_sizes = NULL;
root_signature->pool_size_count = 0;
}
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.pNext = NULL;
pipeline_layout_info.flags = 0;
pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = &root_signature->vk_set_layout;
pipeline_layout_info.pushConstantRangeCount = push_count;
pipeline_layout_info.pPushConstantRanges = push_constants;
if ((vr = VK_CALL(vkCreatePipelineLayout(device->vk_device, &pipeline_layout_info, NULL,
&root_signature->vk_pipeline_layout))) < 0)
{
WARN("Failed to create Vulkan pipeline layout, vr %d.\n", vr);
vkd3d_free(root_signature->pool_sizes);
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layout, NULL));
for (i = 0; i < root_signature->static_sampler_count; ++i)
VK_CALL(vkDestroySampler(device->vk_device, root_signature->static_samplers[i], NULL));
vkd3d_free(root_signature->static_samplers);
vkd3d_free(push_constants);
return hresult_from_vk_result(vr);
}
vkd3d_free(push_constants);
root_signature->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
not_implemented:
vkd3d_free(binding_desc);
vkd3d_free(push_constants);
return E_NOTIMPL;
}
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature)
{
struct d3d12_root_signature *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_root_signature_init(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created root signature %p.\n", object);
*root_signature = object;
return S_OK;
}
/* ID3D12PipelineState */
static inline struct d3d12_pipeline_state *impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_pipeline_state, ID3D12PipelineState_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_QueryInterface(ID3D12PipelineState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12PipelineState)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12PipelineState_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_AddRef(ID3D12PipelineState *iface)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState *iface)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d12_device *device = state->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i;
if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
{
for (i = 0; i < state->u.graphics.stage_count; ++i)
{
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
}
VK_CALL(vkDestroyRenderPass(device->vk_device, state->u.graphics.render_pass, NULL));
}
else if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE)
{
VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
}
vkd3d_free(state);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetPrivateData(ID3D12PipelineState *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateData(ID3D12PipelineState *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateDataInterface(ID3D12PipelineState *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetName(ID3D12PipelineState *iface, const WCHAR *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetDevice(ID3D12PipelineState *iface,
REFIID riid, void **device)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&state->device->ID3D12Device_iface, riid, device);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetCachedBlob(ID3D12PipelineState *iface,
ID3DBlob **blob)
{
FIXME("iface %p, blob %p stub!\n", iface, blob);
return E_NOTIMPL;
}
static const struct ID3D12PipelineStateVtbl d3d12_pipeline_state_vtbl =
{
/* IUnknown methods */
d3d12_pipeline_state_QueryInterface,
d3d12_pipeline_state_AddRef,
d3d12_pipeline_state_Release,
/* ID3D12Object methods */
d3d12_pipeline_state_GetPrivateData,
d3d12_pipeline_state_SetPrivateData,
d3d12_pipeline_state_SetPrivateDataInterface,
d3d12_pipeline_state_SetName,
/* ID3D12DeviceChild methods */
d3d12_pipeline_state_GetDevice,
/* ID3D12PipelineState methods */
d3d12_pipeline_state_GetCachedBlob,
};
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_pipeline_state_vtbl);
return impl_from_ID3D12PipelineState(iface);
}
static bool d3d12_shader_bytecode_is_spirv(const D3D12_SHADER_BYTECODE *code)
{
return *(uint32_t *)code->pShaderBytecode == SpvMagicNumber;
}
static HRESULT create_shader_stage(struct d3d12_device *device, struct VkPipelineShaderStageCreateInfo *stage_desc,
enum VkShaderStageFlagBits stage, const D3D12_SHADER_BYTECODE *code)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkShaderModuleCreateInfo shader_desc;
struct vkd3d_shader_code spirv = {};
VkResult vr;
HRESULT hr;
stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_desc->pNext = NULL;
stage_desc->flags = 0;
stage_desc->stage = stage;
stage_desc->pName = "main";
stage_desc->pSpecializationInfo = NULL;
shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_desc.pNext = NULL;
shader_desc.flags = 0;
if (d3d12_shader_bytecode_is_spirv(code))
{
shader_desc.codeSize = code->BytecodeLength;
shader_desc.pCode = code->pShaderBytecode;
}
else
{
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, NULL, 0)))
{
WARN("Failed to compile shader, hr %#x.\n", hr);
return hr;
}
shader_desc.codeSize = spirv.size;
shader_desc.pCode = spirv.code;
}
vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
vkd3d_shader_free_shader_code(&spirv);
if (vr < 0)
{
WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_root_signature *root_signature;
VkComputePipelineCreateInfo pipeline_info;
VkResult vr;
HRESULT hr;
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
state->refcount = 1;
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
{
WARN("Root signature is NULL.\n");
return E_INVALIDARG;
}
pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipeline_info.pNext = NULL;
pipeline_info.flags = 0;
if (FAILED(hr = create_shader_stage(device, &pipeline_info.stage, VK_SHADER_STAGE_COMPUTE_BIT, &desc->CS)))
return hr;
pipeline_info.layout = root_signature->vk_pipeline_layout;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
vr = VK_CALL(vkCreateComputePipelines(device->vk_device, VK_NULL_HANDLE,
1, &pipeline_info, NULL, &state->u.compute.vk_pipeline));
VK_CALL(vkDestroyShaderModule(device->vk_device, pipeline_info.stage.module, NULL));
if (vr)
{
WARN("Failed to create Vulkan compute pipeline, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
state->vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
state->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
}
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
{
struct d3d12_pipeline_state *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_pipeline_state_init_compute(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created compute pipeline state %p.\n", object);
*state = object;
return S_OK;
}
static enum VkPolygonMode vk_polygon_mode_from_d3d12(D3D12_FILL_MODE mode)
{
switch (mode)
{
case D3D12_FILL_MODE_WIREFRAME:
return VK_POLYGON_MODE_LINE;
case D3D12_FILL_MODE_SOLID:
return VK_POLYGON_MODE_FILL;
default:
FIXME("Unhandled fill mode %#x.\n", mode);
return VK_POLYGON_MODE_FILL;
}
}
static enum VkCullModeFlagBits vk_cull_mode_from_d3d12(D3D12_CULL_MODE mode)
{
switch (mode)
{
case D3D12_CULL_MODE_NONE:
return VK_CULL_MODE_NONE;
case D3D12_CULL_MODE_FRONT:
return VK_CULL_MODE_FRONT_BIT;
case D3D12_CULL_MODE_BACK:
return VK_CULL_MODE_BACK_BIT;
default:
FIXME("Unhandled cull mode %#x.\n", mode);
return VK_CULL_MODE_NONE;
}
}
static void rs_desc_from_d3d12(struct VkPipelineRasterizationStateCreateInfo *vk_desc,
const D3D12_RASTERIZER_DESC *d3d12_desc)
{
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
vk_desc->pNext = NULL;
vk_desc->flags = 0;
vk_desc->depthClampEnable = !d3d12_desc->DepthClipEnable;
vk_desc->rasterizerDiscardEnable = VK_FALSE;
vk_desc->polygonMode = vk_polygon_mode_from_d3d12(d3d12_desc->FillMode);
vk_desc->cullMode = vk_cull_mode_from_d3d12(d3d12_desc->CullMode);
vk_desc->frontFace = d3d12_desc->FrontCounterClockwise ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
vk_desc->depthBiasEnable = VK_TRUE;
vk_desc->depthBiasConstantFactor = d3d12_desc->DepthBias;
vk_desc->depthBiasClamp = d3d12_desc->DepthBiasClamp;
vk_desc->depthBiasSlopeFactor = d3d12_desc->SlopeScaledDepthBias;
vk_desc->lineWidth = 1.0f;
if (d3d12_desc->MultisampleEnable)
FIXME("Ignoring MultisampleEnable %#x.\n", d3d12_desc->MultisampleEnable);
if (d3d12_desc->AntialiasedLineEnable)
FIXME("Ignoring AntialiasedLineEnable %#x.\n", d3d12_desc->AntialiasedLineEnable);
if (d3d12_desc->ForcedSampleCount)
FIXME("Ignoring ForcedSampleCount %#x.\n", d3d12_desc->ForcedSampleCount);
if (d3d12_desc->ConservativeRaster)
FIXME("Ignoring ConservativeRaster %#x.\n", d3d12_desc->ConservativeRaster);
}
static enum VkStencilOp vk_stencil_op_from_d3d12(D3D12_STENCIL_OP op)
{
switch (op)
{
case D3D12_STENCIL_OP_KEEP:
return VK_STENCIL_OP_KEEP;
case D3D12_STENCIL_OP_ZERO:
return VK_STENCIL_OP_ZERO;
case D3D12_STENCIL_OP_REPLACE:
return VK_STENCIL_OP_REPLACE;
case D3D12_STENCIL_OP_INCR_SAT:
return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
case D3D12_STENCIL_OP_DECR_SAT:
return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
case D3D12_STENCIL_OP_INVERT:
return VK_STENCIL_OP_INVERT;
case D3D12_STENCIL_OP_INCR:
return VK_STENCIL_OP_INCREMENT_AND_WRAP;
case D3D12_STENCIL_OP_DECR:
return VK_STENCIL_OP_DECREMENT_AND_WRAP;
default:
FIXME("Unhandled stencil op %#x.\n", op);
return VK_STENCIL_OP_KEEP;
}
}
enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
{
switch (op)
{
case D3D12_COMPARISON_FUNC_NEVER:
return VK_COMPARE_OP_NEVER;
case D3D12_COMPARISON_FUNC_LESS:
return VK_COMPARE_OP_LESS;
case D3D12_COMPARISON_FUNC_EQUAL:
return VK_COMPARE_OP_EQUAL;
case D3D12_COMPARISON_FUNC_LESS_EQUAL:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER:
return VK_COMPARE_OP_GREATER;
case D3D12_COMPARISON_FUNC_NOT_EQUAL:
return VK_COMPARE_OP_NOT_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case D3D12_COMPARISON_FUNC_ALWAYS:
return VK_COMPARE_OP_ALWAYS;
default:
FIXME("Unhandled compare op %#x.\n", op);
return VK_COMPARE_OP_NEVER;
}
}
static void vk_stencil_op_state_from_d3d12(struct VkStencilOpState *vk_desc,
const D3D12_DEPTH_STENCILOP_DESC *d3d12_desc, uint32_t compare_mask, uint32_t write_mask)
{
vk_desc->failOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilFailOp);
vk_desc->passOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilPassOp);
vk_desc->depthFailOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilDepthFailOp);
vk_desc->compareOp = vk_compare_op_from_d3d12(d3d12_desc->StencilFunc);
vk_desc->compareMask = compare_mask;
vk_desc->writeMask = write_mask;
/* The stencil reference value is a dynamic state. Set by OMSetStencilRef(). */
vk_desc->reference = 0;
}
static void ds_desc_from_d3d12(struct VkPipelineDepthStencilStateCreateInfo *vk_desc,
const D3D12_DEPTH_STENCIL_DESC *d3d12_desc)
{
memset(vk_desc, 0, sizeof(*vk_desc));
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
vk_desc->pNext = NULL;
vk_desc->flags = 0;
if ((vk_desc->depthTestEnable = d3d12_desc->DepthEnable))
{
vk_desc->depthWriteEnable = d3d12_desc->DepthWriteMask & D3D12_DEPTH_WRITE_MASK_ALL;
vk_desc->depthCompareOp = vk_compare_op_from_d3d12(d3d12_desc->DepthFunc);
}
else
{
vk_desc->depthWriteEnable = VK_FALSE;
vk_desc->depthCompareOp = VK_COMPARE_OP_NEVER;
}
vk_desc->depthBoundsTestEnable = VK_FALSE;
if ((vk_desc->stencilTestEnable = d3d12_desc->StencilEnable))
{
vk_stencil_op_state_from_d3d12(&vk_desc->front, &d3d12_desc->FrontFace,
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
vk_stencil_op_state_from_d3d12(&vk_desc->back, &d3d12_desc->BackFace,
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
}
else
{
memset(&vk_desc->front, 0, sizeof(vk_desc->front));
memset(&vk_desc->back, 0, sizeof(vk_desc->back));
}
vk_desc->minDepthBounds = 0.0f;
vk_desc->maxDepthBounds = 1.0f;
}
static enum VkBlendFactor vk_blend_factor_from_d3d12(D3D12_BLEND blend, bool alpha)
{
switch (blend)
{
case D3D12_BLEND_ZERO:
return VK_BLEND_FACTOR_ZERO;
case D3D12_BLEND_ONE:
return VK_BLEND_FACTOR_ONE;
case D3D12_BLEND_SRC_COLOR:
return VK_BLEND_FACTOR_SRC_COLOR;
case D3D12_BLEND_INV_SRC_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case D3D12_BLEND_SRC_ALPHA:
return VK_BLEND_FACTOR_SRC_ALPHA;
case D3D12_BLEND_INV_SRC_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case D3D12_BLEND_DEST_ALPHA:
return VK_BLEND_FACTOR_DST_ALPHA;
case D3D12_BLEND_INV_DEST_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case D3D12_BLEND_DEST_COLOR:
return VK_BLEND_FACTOR_DST_COLOR;
case D3D12_BLEND_INV_DEST_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case D3D12_BLEND_SRC_ALPHA_SAT:
return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
case D3D12_BLEND_BLEND_FACTOR:
if (alpha)
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case D3D12_BLEND_INV_BLEND_FACTOR:
if (alpha)
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case D3D12_BLEND_SRC1_COLOR:
return VK_BLEND_FACTOR_SRC1_COLOR;
case D3D12_BLEND_INV_SRC1_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
case D3D12_BLEND_SRC1_ALPHA:
return VK_BLEND_FACTOR_SRC1_ALPHA;
case D3D12_BLEND_INV_SRC1_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
default:
FIXME("Unhandled blend %#x.\n", blend);
return VK_BLEND_FACTOR_ZERO;
}
}
static enum VkBlendOp vk_blend_op_from_d3d12(D3D12_BLEND_OP op)
{
switch (op)
{
case D3D12_BLEND_OP_ADD:
return VK_BLEND_OP_ADD;
case D3D12_BLEND_OP_SUBTRACT:
return VK_BLEND_OP_SUBTRACT;
case D3D12_BLEND_OP_REV_SUBTRACT:
return VK_BLEND_OP_REVERSE_SUBTRACT;
case D3D12_BLEND_OP_MIN:
return VK_BLEND_OP_MIN;
case D3D12_BLEND_OP_MAX:
return VK_BLEND_OP_MAX;
default:
FIXME("Unhandled blend op %#x.\n", op);
return VK_BLEND_OP_ADD;
}
}
static void blend_attachment_from_d3d12(struct VkPipelineColorBlendAttachmentState *vk_desc,
const D3D12_RENDER_TARGET_BLEND_DESC *d3d12_desc)
{
if (d3d12_desc->BlendEnable)
{
vk_desc->blendEnable = VK_TRUE;
vk_desc->srcColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlend, false);
vk_desc->dstColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlend, false);
vk_desc->colorBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOp);
vk_desc->srcAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlendAlpha, true);
vk_desc->dstAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlendAlpha, true);
vk_desc->alphaBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOpAlpha);
}
else
{
memset(vk_desc, 0, sizeof(*vk_desc));
}
vk_desc->colorWriteMask = 0;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_RED)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_GREEN)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_BLUE)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_ALPHA)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
if (d3d12_desc->LogicOpEnable)
FIXME("Ignoring LogicOpEnable %#x.\n", d3d12_desc->LogicOpEnable);
}
static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc)
{
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkSubpassDescription sub_pass_desc;
struct VkRenderPassCreateInfo pass_desc;
const struct vkd3d_format *format;
enum VkVertexInputRate input_rate;
size_t rt_count;
unsigned int i;
uint32_t mask;
VkResult vr;
HRESULT hr;
static const struct
{
enum VkShaderStageFlagBits stage;
ptrdiff_t offset;
}
shader_stages[] =
{
{VK_SHADER_STAGE_VERTEX_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, VS)},
{VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, HS)},
{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, GS)},
};
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
state->refcount = 1;
for (i = 0, graphics->stage_count = 0; i < ARRAY_SIZE(shader_stages); ++i)
{
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
if (!b->pShaderBytecode)
continue;
if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
shader_stages[i].stage, b)))
goto fail;
++graphics->stage_count;
}
graphics->attribute_count = desc->InputLayout.NumElements;
if (graphics->attribute_count > ARRAY_SIZE(graphics->attributes))
{
FIXME("InputLayout.NumElements %zu > %zu, ignoring extra elements.\n",
graphics->attribute_count, ARRAY_SIZE(graphics->attributes));
graphics->attribute_count = ARRAY_SIZE(graphics->attributes);
}
for (i = 0, mask = 0; i < graphics->attribute_count; ++i)
{
const D3D12_INPUT_ELEMENT_DESC *e = &desc->InputLayout.pInputElementDescs[i];
if (!(format = vkd3d_get_format(e->Format)))
{
WARN("Invalid DXGI format %#x.\n", e->Format);
hr = E_FAIL;
goto fail;
}
if (e->InputSlot >= ARRAY_SIZE(graphics->input_rates))
{
WARN("Invalid input slot %#x.\n", e->InputSlot);
hr = E_FAIL;
goto fail;
}
/* FIXME: Assign locations based on the vertex shader input signature. */
graphics->attributes[i].location = i;
graphics->attributes[i].binding = e->InputSlot;
graphics->attributes[i].format = format->vk_format;
if (e->AlignedByteOffset == D3D12_APPEND_ALIGNED_ELEMENT)
FIXME("D3D12_APPEND_ALIGNED_ELEMENT not implemented.\n");
graphics->attributes[i].offset = e->AlignedByteOffset;
switch (e->InputSlotClass)
{
case D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA:
input_rate = VK_VERTEX_INPUT_RATE_VERTEX;
break;
case D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA:
if (e->InstanceDataStepRate != 1)
FIXME("Ignoring step rate %#x on input element %u.\n", e->InstanceDataStepRate, i);
input_rate = VK_VERTEX_INPUT_RATE_INSTANCE;
break;
default:
FIXME("Unhandled input slot class %#x on input element %u.\n", e->InputSlotClass, i);
hr = E_FAIL;
goto fail;
}
if (mask & (1u << e->InputSlot) && graphics->input_rates[e->InputSlot] != input_rate)
{
FIXME("Input slot class %#x on input element %u conflicts with earlier input slot class %#x.\n",
e->InputSlotClass, e->InputSlot, graphics->input_rates[e->InputSlot]);
hr = E_FAIL;
goto fail;
}
graphics->input_rates[e->InputSlot] = input_rate;
mask |= 1u << e->InputSlot;
}
rt_count = desc->NumRenderTargets;
if (rt_count > ARRAY_SIZE(graphics->attachments) - 1)
{
FIXME("NumRenderTargets %zu > %zu, ignoring extra formats.\n",
rt_count, ARRAY_SIZE(graphics->attachments) - 1);
rt_count = ARRAY_SIZE(graphics->attachments) - 1;
}
graphics->rt_idx = 0;
if (desc->DepthStencilState.DepthEnable || desc->DepthStencilState.StencilEnable)
{
if (!(format = vkd3d_get_format(desc->DSVFormat)))
{
WARN("Invalid DXGI format %#x.\n", desc->DSVFormat);
hr = E_FAIL;
goto fail;
}
graphics->attachments[0].flags = 0;
graphics->attachments[0].format = format->vk_format;
graphics->attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
if (desc->DepthStencilState.DepthEnable)
{
graphics->attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
graphics->attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
}
else
{
graphics->attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
graphics->attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
if (desc->DepthStencilState.StencilEnable)
{
graphics->attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
graphics->attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
}
else
{
graphics->attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
graphics->attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
graphics->attachments[0].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
graphics->attachments[0].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
graphics->attachment_references[0].attachment = 0;
graphics->attachment_references[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
++graphics->rt_idx;
}
for (i = 0; i < rt_count; ++i)
{
unsigned int blend_idx = desc->BlendState.IndependentBlendEnable ? i : 0;
size_t idx = graphics->rt_idx + i;
if (!(format = vkd3d_get_format(desc->RTVFormats[i])))
{
WARN("Invalid DXGI format %#x.\n", desc->RTVFormats[i]);
hr = E_FAIL;
goto fail;
}
graphics->attachments[idx].flags = 0;
graphics->attachments[idx].format = format->vk_format;
graphics->attachments[idx].samples = VK_SAMPLE_COUNT_1_BIT;
graphics->attachments[idx].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
graphics->attachments[idx].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
graphics->attachments[idx].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
graphics->attachments[idx].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
graphics->attachments[idx].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
graphics->attachments[idx].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
graphics->attachment_references[idx].attachment = idx;
graphics->attachment_references[idx].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
blend_attachment_from_d3d12(&graphics->blend_attachments[i], &desc->BlendState.RenderTarget[blend_idx]);
}
graphics->attachment_count = graphics->rt_idx + rt_count;
sub_pass_desc.flags = 0;
sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sub_pass_desc.inputAttachmentCount = 0;
sub_pass_desc.pInputAttachments = NULL;
sub_pass_desc.colorAttachmentCount = rt_count;
sub_pass_desc.pColorAttachments = &graphics->attachment_references[graphics->rt_idx];
sub_pass_desc.pResolveAttachments = NULL;
if (graphics->rt_idx)
sub_pass_desc.pDepthStencilAttachment = &graphics->attachment_references[0];
else
sub_pass_desc.pDepthStencilAttachment = NULL;
sub_pass_desc.preserveAttachmentCount = 0;
sub_pass_desc.pPreserveAttachments = NULL;
pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
pass_desc.pNext = NULL;
pass_desc.flags = 0;
pass_desc.attachmentCount = graphics->attachment_count;
pass_desc.pAttachments = graphics->attachments;
pass_desc.subpassCount = 1;
pass_desc.pSubpasses = &sub_pass_desc;
pass_desc.dependencyCount = 0;
pass_desc.pDependencies = NULL;
if ((vr = VK_CALL(vkCreateRenderPass(device->vk_device, &pass_desc, NULL, &graphics->render_pass))) < 0)
{
WARN("Failed to create Vulkan render pass, vr %d.\n", vr);
hr = hresult_from_vk_result(vr);
goto fail;
}
rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
graphics->ms_desc.pNext = NULL;
graphics->ms_desc.flags = 0;
graphics->ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
graphics->ms_desc.sampleShadingEnable = VK_FALSE;
graphics->ms_desc.minSampleShading = 0.0f;
graphics->ms_desc.pSampleMask = NULL;
graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
graphics->ms_desc.alphaToOneEnable = VK_FALSE;
ds_desc_from_d3d12(&graphics->ds_desc, &desc->DepthStencilState);
graphics->root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature);
state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
state->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
fail:
for (i = 0; i < graphics->stage_count; ++i)
{
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
}
return hr;
}
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
{
struct d3d12_pipeline_state *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_pipeline_state_init_graphics(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created graphics pipeline state %p.\n", object);
*state = object;
return S_OK;
}