vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen cbdf6f88d2 vkd3d: Remove dependency on linking directly against libvulkan.
There is no reason to not load Vulkan dynamically, otherwise, we must
have loader dev packages installed, which is not ideal.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-06-15 15:47:18 +02:00
..
command.c vkd3d: Implement BeginEvent/EndEvent. 2020-06-11 13:02:50 +02:00
device.c vkd3d: Remove dependency on linking directly against libvulkan. 2020-06-15 15:47:18 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
meta.c vkd3d: Create pipelines for shader-based image copies. 2020-04-22 18:04:29 +02:00
resource.c vkd3d: Move to VK_EXT_debug_utils. 2020-06-11 13:02:50 +02:00
state.c vkd3d: Move to VK_EXT_debug_utils. 2020-06-11 13:02:50 +02:00
utils.c utils: Add a max_elements parameter to wchar conversion. 2020-06-11 13:02:50 +02:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_main.c vkd3d: Make ID3DBlob implementation more accessible. 2020-04-08 14:23:28 +02:00
vkd3d_private.h vkd3d: Move to VK_EXT_debug_utils. 2020-06-11 13:02:50 +02:00
vkd3d_shaders.h vkd3d: Add shaders for shader-based depth <-> color copies. 2020-04-22 18:04:29 +02:00
vulkan_procs.h vkd3d: Implement BeginEvent/EndEvent. 2020-06-11 13:02:50 +02:00