.. |
shaders
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vkd3d: Rewrite binary occlusion query resolve shader.
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2021-01-19 14:11:46 +01:00 |
cache.c
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vkd3d: Fix segfault when freeing pipeline library.
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2020-11-25 10:26:36 +01:00 |
command.c
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vkd3d: Introduce d3d12_query_heap_type_is_inline.
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2021-01-19 14:11:46 +01:00 |
command_list_profiled.h
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vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
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2020-07-20 16:39:15 +02:00 |
debug_ring.c
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vkd3d: Remove manual tracking of host barriers.
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2020-11-17 16:34:03 +01:00 |
descriptor_debug.c
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vkd3d: Add descriptor QA logging.
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2020-12-09 14:51:53 +01:00 |
device.c
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vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.
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2021-01-25 15:29:34 +01:00 |
device_profiled.h
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vkd3d: Make a profiled vtable for ID3D12Device.
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2020-07-20 16:39:15 +02:00 |
meson.build
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vkd3d: Add query resolve shader.
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2021-01-19 14:11:46 +01:00 |
meta.c
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vkd3d: Rewrite binary occlusion query resolve shader.
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2021-01-19 14:11:46 +01:00 |
platform.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
renderdoc.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
resource.c
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vkd3d: Do not create query pool for inline query types.
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2021-01-19 14:11:46 +01:00 |
state.c
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vkd3d: Remove force_bindless_texel_buffer workaround.
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2021-01-14 15:34:20 +01:00 |
swapchain.c
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vkd3d: Ignore DXGI_PRESENT_ALLOW_TEARING
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2020-11-09 15:34:08 +01:00 |
utils.c
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vkd3d: Add mapping for PACK16 formats.
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2021-01-08 18:37:26 +01:00 |
vkd3d_descriptor_debug.h
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vkd3d: Add descriptor QA logging.
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2020-12-09 14:51:53 +01:00 |
vkd3d_main.c
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build: Use `-fvisibility=hidden` and define exports manually
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2020-10-05 10:44:10 +02:00 |
vkd3d_private.h
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vkd3d: Introduce d3d12_query_heap_type_is_inline.
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2021-01-19 14:11:46 +01:00 |
vkd3d_renderdoc.h
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include: Remove DECLSPEC_HIDDEN from headers
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2020-10-05 10:44:10 +02:00 |
vkd3d_shaders.h
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vkd3d: Add query resolve shader.
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2021-01-19 14:11:46 +01:00 |
vulkan_procs.h
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |