..
shaders
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
acceleration_structure.c
vkd3d: Convert RTAS geometry flags.
2021-03-15 14:55:03 +00:00
bundle.c
vkd3d: Add bundle allocator and command list implementation.
2021-04-14 16:24:55 +02:00
cache.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
command.c
vkd3d: Ignore NULL descriptor ClearUAV.
2021-06-07 13:21:31 +02:00
command_list_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
debug_ring.c
vkd3d: Simplify vkd3d_allocate_buffer_memory helper.
2021-02-18 14:17:22 +01:00
descriptor_debug.c
vkd3d: Rewrite descriptor QA.
2021-05-26 17:26:01 +02:00
device.c
vkd3d: Nuke code paths for !nullDescriptor.
2021-05-27 10:39:22 +02:00
device_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
heap.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
memory.c
vkd3d: Rewrite descriptor QA.
2021-05-26 17:26:01 +02:00
meson.build
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
meta.c
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
platform.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
raytracing_pipeline.c
vkd3d: Rewrite descriptor QA.
2021-05-26 17:26:01 +02:00
renderdoc.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
resource.c
vkd3d: Splat null descriptors to all sets.
2021-06-07 13:21:31 +02:00
state.c
vkd3d: Rewrite descriptor QA.
2021-05-26 17:26:01 +02:00
swapchain.c
vkd3d: Ensure that swapchain is eventually recreated.
2021-06-02 19:46:05 +02:00
utils.c
vkd3d: Implement D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE
2021-04-12 13:22:01 +02:00
va_map.c
vkd3d: Fix some const warnings on MSVC.
2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h
vkd3d: Rewrite descriptor QA.
2021-05-26 17:26:01 +02:00
vkd3d_main.c
vkd3d: Remove type/next from vkd3d device/instance structures
2021-04-20 18:25:41 +02:00
vkd3d_private.h
vkd3d: Splat null descriptors to all sets.
2021-06-07 13:21:31 +02:00
vkd3d_renderdoc.h
include: Remove DECLSPEC_HIDDEN from headers
2020-10-05 10:44:10 +02:00
vkd3d_shaders.h
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
vulkan_procs.h
vkd3d: Don't error out if vkGetPhysicalDeviceFragmentShadingRatesKHR isn't found.
2021-04-24 18:23:46 +01:00