vkd3d-proton/libs
Joshua Ashton 92ed98ccea vkd3d: Handle frame latency without WAITABLE_OBJECT
Documentation says that this should always be 3 without WAITABLE_OBJECT
unlike in D3D11 where it will use the DXGI device's frame latency.

This stops runaway presentations in the non-blocking acquire image case
with the new semaphore setup.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-06-02 19:46:05 +02:00
..
d3d12 d3d12: Initialize optional extensions 2021-04-21 00:48:43 +02:00
vkd3d vkd3d: Handle frame latency without WAITABLE_OBJECT 2021-06-02 19:46:05 +02:00
vkd3d-common vkd3d-shader: Dump RT export SPIR-V. 2021-03-12 12:20:10 +01:00
vkd3d-shader vkd3d-shader: Don't apply offset buffers for non-bindless resources. 2021-05-27 23:30:51 +02:00
vkd3d-utils vkd3d-utils: Fix .def version. 2021-04-22 15:30:58 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00