Documentation says that this should always be 3 without WAITABLE_OBJECT unlike in D3D11 where it will use the DXGI device's frame latency. This stops runaway presentations in the non-blocking acquire image case with the new semaphore setup. Signed-off-by: Joshua Ashton <joshua@froggi.es> |
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d3d12 | ||
vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore | ||
meson.build |