.. |
shaders
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
acceleration_structure.c
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vkd3d: Introduce vkd3d_internal_get_vk_format.
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2021-06-24 12:55:17 +02:00 |
bundle.c
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vkd3d: Add bundle allocator and command list implementation.
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2021-04-14 16:24:55 +02:00 |
cache.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
command.c
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vkd3d: Basic implementation of ResolveSubresourceRegion.
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2021-07-08 13:54:05 +02:00 |
command_list_profiled.h
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
debug_ring.c
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vkd3d: Fix potential deadlock in debug ring.
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2021-06-11 11:04:38 +02:00 |
descriptor_debug.c
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vkd3d: Fix potential deadlock in descriptor QA checks.
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2021-06-11 11:04:38 +02:00 |
device.c
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vkd3d: Require VK_KHR_separate_depth_stencil_layouts.
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2021-07-02 15:18:16 +02:00 |
device_profiled.h
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
heap.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
memory.c
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vkd3d: Use correct allocation size for memory block.
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2021-06-10 14:16:01 +02:00 |
meson.build
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
meta.c
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vkd3d: Handle separate DS layout for destination copies.
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2021-07-07 15:31:52 +02:00 |
platform.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
raytracing_pipeline.c
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vkd3d: Use ALLOW_VARYING_SUBGROUP_SIZE flag as appropriate.
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2021-06-25 15:08:53 +02:00 |
renderdoc.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
resource.c
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vkd3d: Track depth-stencil image layouts over a command buffer.
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2021-07-07 15:45:46 +02:00 |
state.c
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vkd3d: Move patch vertex count to meta struct.
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2021-07-07 15:58:45 +02:00 |
swapchain.c
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vkd3d: Fix top-most handling when restoring from fullscreen
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2021-06-25 17:28:35 +02:00 |
utils.c
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vkd3d: Introduce vkd3d_internal_get_vk_format.
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2021-06-24 12:55:17 +02:00 |
va_map.c
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vkd3d: Fix some const warnings on MSVC.
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2021-03-10 10:48:01 +00:00 |
vkd3d_descriptor_debug.h
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vkd3d: Rewrite descriptor QA.
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2021-05-26 17:26:01 +02:00 |
vkd3d_main.c
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vkd3d: Remove type/next from vkd3d device/instance structures
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2021-04-20 18:25:41 +02:00 |
vkd3d_private.h
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vkd3d: Track depth-stencil image layouts over a command buffer.
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2021-07-07 15:45:46 +02:00 |
vkd3d_renderdoc.h
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include: Remove DECLSPEC_HIDDEN from headers
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2020-10-05 10:44:10 +02:00 |
vkd3d_shaders.h
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
vulkan_procs.h
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vkd3d: Don't error out if vkGetPhysicalDeviceFragmentShadingRatesKHR isn't found.
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2021-04-24 18:23:46 +01:00 |