..
shaders
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
acceleration_structure.c
vkd3d: Introduce vkd3d_internal_get_vk_format.
2021-06-24 12:55:17 +02:00
bundle.c
vkd3d: Add bundle allocator and command list implementation.
2021-04-14 16:24:55 +02:00
cache.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
command.c
vkd3d: Add implementation for plane optimal tracker.
2021-07-07 15:45:46 +02:00
command_list_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
debug_ring.c
vkd3d: Fix potential deadlock in debug ring.
2021-06-11 11:04:38 +02:00
descriptor_debug.c
vkd3d: Fix potential deadlock in descriptor QA checks.
2021-06-11 11:04:38 +02:00
device.c
vkd3d: Require VK_KHR_separate_depth_stencil_layouts.
2021-07-02 15:18:16 +02:00
device_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
heap.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
memory.c
vkd3d: Use correct allocation size for memory block.
2021-06-10 14:16:01 +02:00
meson.build
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
meta.c
vkd3d: Handle separate DS layout for destination copies.
2021-07-07 15:31:52 +02:00
platform.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
raytracing_pipeline.c
vkd3d: Use ALLOW_VARYING_SUBGROUP_SIZE flag as appropriate.
2021-06-25 15:08:53 +02:00
renderdoc.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
resource.c
vkd3d: Use more correct fallback path for minLODClamp.
2021-07-07 12:50:23 +02:00
state.c
vkd3d: Add wave size workaround for GravityMark.
2021-07-02 15:15:42 +02:00
swapchain.c
vkd3d: Fix top-most handling when restoring from fullscreen
2021-06-25 17:28:35 +02:00
utils.c
vkd3d: Introduce vkd3d_internal_get_vk_format.
2021-06-24 12:55:17 +02:00
va_map.c
vkd3d: Fix some const warnings on MSVC.
2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h
vkd3d: Rewrite descriptor QA.
2021-05-26 17:26:01 +02:00
vkd3d_main.c
vkd3d: Remove type/next from vkd3d device/instance structures
2021-04-20 18:25:41 +02:00
vkd3d_private.h
vkd3d: Add implementation for plane optimal tracker.
2021-07-07 15:45:46 +02:00
vkd3d_renderdoc.h
include: Remove DECLSPEC_HIDDEN from headers
2020-10-05 10:44:10 +02:00
vkd3d_shaders.h
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
vulkan_procs.h
vkd3d: Don't error out if vkGetPhysicalDeviceFragmentShadingRatesKHR isn't found.
2021-04-24 18:23:46 +01:00