vkd3d-proton/include/private/vkd3d_platform.h

43 lines
1.2 KiB
C

/*
* Copyright 2020 Joshua Ashton for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_PLATFORM_H
#define __VKD3D_PLATFORM_H
#include "vkd3d_common.h"
#if defined(_WIN32)
#define VKD3D_PATH_MAX _MAX_PATH
#else
#define VKD3D_PATH_MAX PATH_MAX
#endif
typedef void* vkd3d_module_t;
vkd3d_module_t vkd3d_dlopen(const char *name);
void *vkd3d_dlsym(vkd3d_module_t handle, const char *symbol);
int vkd3d_dlclose(vkd3d_module_t handle);
const char *vkd3d_dlerror(void);
bool vkd3d_get_program_name(char program_name[VKD3D_PATH_MAX]);
#endif