/* * Copyright 2020 Joshua Ashton for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_PLATFORM_H #define __VKD3D_PLATFORM_H #include "vkd3d_common.h" #if defined(_WIN32) #define VKD3D_PATH_MAX _MAX_PATH #else #define VKD3D_PATH_MAX PATH_MAX #endif typedef void* vkd3d_module_t; vkd3d_module_t vkd3d_dlopen(const char *name); void *vkd3d_dlsym(vkd3d_module_t handle, const char *symbol); int vkd3d_dlclose(vkd3d_module_t handle); const char *vkd3d_dlerror(void); bool vkd3d_get_program_name(char program_name[VKD3D_PATH_MAX]); #endif