vkd3d-proton/libs/vkd3d
Philip Rebohle b82bbe265e vkd3d: Pass storage buffer alignment to shader compiler.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
..
shaders meta: Add vert/frag shaders for fullscreen swapchain pass. 2020-10-06 13:15:31 +02:00
cache.c vkd3d: Clean up warnings. 2020-09-11 15:20:52 +02:00
command.c vkd3d: Track if we have a valid index buffer bound. 2020-10-16 12:27:20 +02:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
debug_ring.c vkd3d: Add support for a shader debug ring. 2020-09-29 15:00:36 +02:00
device.c vkd3d: Make use of StorageImageReadWithoutFormat if supported. 2020-10-12 14:55:24 +02:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
meson.build meta: Add vert/frag shaders for fullscreen swapchain pass. 2020-10-06 13:15:31 +02:00
meta.c meta: Implement meta for swapchain pipelines. 2020-10-06 13:15:31 +02:00
platform.c vkd3d: Refactor platform-specific code 2020-06-16 11:07:50 +02:00
renderdoc.c debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
resource.c vkd3d: Use a unique cookie per resource/view. 2020-10-12 12:46:07 +02:00
state.c vkd3d: Pass storage buffer alignment to shader compiler. 2020-10-16 14:24:36 +02:00
swapchain.c vkd3d: Rewrite initial resource state tracking. 2020-10-08 14:30:50 +02:00
utils.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_main.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_private.h vkd3d: Pass storage buffer alignment to shader compiler. 2020-10-16 14:24:36 +02:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h meta: Add vert/frag shaders for fullscreen swapchain pass. 2020-10-06 13:15:31 +02:00
vulkan_procs.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00