vkd3d-proton/libs/vkd3d
Joshua Ashton f3c85328f1 vkd3d: Remove PACKAGE_NAME usage for engine version
This isn't going to change. Drivers use this to do special things,
so changing it would probably cause a bunch of random problems anyway.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-15 21:45:35 +02:00
..
command.c vkd3d: Refactor atomics 2020-06-15 20:40:10 +02:00
device.c vkd3d: Remove PACKAGE_NAME usage for engine version 2020-06-15 21:45:35 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
meta.c vkd3d: Create pipelines for shader-based image copies. 2020-04-22 18:04:29 +02:00
resource.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
state.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
utils.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_main.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
vkd3d_private.h vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
vkd3d_shaders.h vkd3d: Add shaders for shader-based depth <-> color copies. 2020-04-22 18:04:29 +02:00
vulkan_procs.h vkd3d: Implement BeginEvent/EndEvent. 2020-06-11 13:02:50 +02:00