vkd3d-proton/libs/vkd3d/vkd3d_private.h

2230 lines
68 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_PRIVATE_H
#define __VKD3D_PRIVATE_H
#define COBJMACROS
#define VK_NO_PROTOTYPES
#include "vkd3d_common.h"
#include "vkd3d_memory.h"
#include "vkd3d_utf8.h"
#include "hashmap.h"
#include "list.h"
#include "rbtree.h"
#include "vkd3d.h"
#include "vkd3d_build.h"
#include "vkd3d_version.h"
#include "vkd3d_shader.h"
#include "vkd3d_threads.h"
#include "vkd3d_platform.h"
#include "vkd3d_swapchain_factory.h"
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
#include <stdbool.h>
#define VK_CALL(f) (vk_procs->f)
#define MAKE_MAGIC(a,b,c,d) (((uint32_t)a) | (((uint32_t)b) << 8) | (((uint32_t)c) << 16) | (((uint32_t)d) << 24))
#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
#define VKD3D_DESCRIPTOR_MAGIC_DSV MAKE_MAGIC('D', 'S', 'V', 0)
#define VKD3D_DESCRIPTOR_MAGIC_RTV MAKE_MAGIC('R', 'T', 'V', 0)
#define VKD3D_MAX_COMPATIBLE_FORMAT_COUNT 6u
#define VKD3D_MAX_SHADER_EXTENSIONS 2u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
#define VKD3D_MAX_DESCRIPTOR_SETS 10u
#define VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS 8u
#define VKD3D_PIPELINE_BIND_POINT_COUNT 2u
#define VKD3D_TILE_SIZE 65536
#define VKD3D_MIN_API_VERSION VK_API_VERSION_1_1
#define VKD3D_MAX_API_VERSION VK_API_VERSION_1_1
struct d3d12_command_list;
struct d3d12_device;
struct d3d12_resource;
struct vkd3d_bindless_set_info;
struct vkd3d_dynamic_state;
struct vkd3d_vk_global_procs
{
PFN_vkCreateInstance vkCreateInstance;
PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion;
PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
};
#define DECLARE_VK_PFN(name) PFN_##name name;
struct vkd3d_vk_instance_procs
{
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#define VK_INSTANCE_EXT_PFN DECLARE_VK_PFN
#include "vulkan_procs.h"
};
struct vkd3d_vk_device_procs
{
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#define VK_INSTANCE_EXT_PFN DECLARE_VK_PFN
#define VK_DEVICE_PFN DECLARE_VK_PFN
#define VK_DEVICE_EXT_PFN DECLARE_VK_PFN
#include "vulkan_procs.h"
};
#undef DECLARE_VK_PFN
HRESULT hresult_from_errno(int rc);
HRESULT hresult_from_vk_result(VkResult vr);
HRESULT hresult_from_vkd3d_result(int vkd3d_result);
struct vkd3d_vulkan_info
{
/* EXT instance extensions */
bool EXT_debug_utils;
/* KHR device extensions */
bool KHR_buffer_device_address;
bool KHR_draw_indirect_count;
bool KHR_image_format_list;
bool KHR_push_descriptor;
bool KHR_timeline_semaphore;
bool KHR_shader_float16_int8;
bool KHR_shader_subgroup_extended_types;
/* EXT device extensions */
bool EXT_calibrated_timestamps;
bool EXT_conditional_rendering;
bool EXT_custom_border_color;
bool EXT_depth_clip_enable;
bool EXT_descriptor_indexing;
bool EXT_inline_uniform_block;
bool EXT_robustness2;
bool EXT_sampler_filter_minmax;
bool EXT_shader_demote_to_helper_invocation;
bool EXT_shader_stencil_export;
bool EXT_shader_viewport_index_layer;
bool EXT_subgroup_size_control;
bool EXT_texel_buffer_alignment;
bool EXT_transform_feedback;
bool EXT_vertex_attribute_divisor;
bool EXT_extended_dynamic_state;
bool EXT_external_memory_host;
/* AMD device extensions */
bool AMD_buffer_marker;
bool AMD_shader_core_properties;
bool AMD_shader_core_properties2;
/* NV device extensions */
bool NV_shader_sm_builtins;
bool rasterization_stream;
bool transform_feedback_queries;
bool vertex_attrib_zero_divisor;
unsigned int max_vertex_attrib_divisor;
VkPhysicalDeviceLimits device_limits;
VkPhysicalDeviceSparseProperties sparse_properties;
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
unsigned int shader_extension_count;
enum vkd3d_shader_target_extension shader_extensions[VKD3D_MAX_SHADER_EXTENSIONS];
};
enum vkd3d_config_flags
{
VKD3D_CONFIG_FLAG_VULKAN_DEBUG = 0x00000001,
};
struct vkd3d_instance
{
VkInstance vk_instance;
uint32_t instance_version;
struct vkd3d_vk_instance_procs vk_procs;
PFN_vkd3d_signal_event signal_event;
PFN_vkd3d_create_thread create_thread;
PFN_vkd3d_join_thread join_thread;
size_t wchar_size;
struct vkd3d_vulkan_info vk_info;
struct vkd3d_vk_global_procs vk_global_procs;
void *libvulkan;
uint64_t config_flags;
VkDebugUtilsMessengerEXT vk_debug_callback;
LONG refcount;
};
union vkd3d_thread_handle
{
pthread_t pthread;
void *handle;
};
HRESULT vkd3d_create_thread(struct vkd3d_instance *instance,
PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread);
HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread);
struct vkd3d_waiting_fence
{
struct d3d12_fence *fence;
uint64_t value;
struct vkd3d_queue *queue;
};
struct vkd3d_fence_worker
{
union vkd3d_thread_handle thread;
pthread_mutex_t mutex;
pthread_cond_t cond;
pthread_cond_t fence_destruction_cond;
bool should_exit;
bool pending_fence_destruction;
uint32_t enqueued_fence_count;
struct vkd3d_enqueued_fence
{
VkSemaphore vk_semaphore;
struct vkd3d_waiting_fence waiting_fence;
} *enqueued_fences;
size_t enqueued_fences_size;
size_t fence_count;
struct vkd3d_waiting_fence *fences;
size_t fences_size;
uint64_t *semaphore_wait_values;
VkSemaphore *vk_semaphores;
size_t vk_semaphores_size;
size_t semaphore_wait_values_size;
struct d3d12_device *device;
};
HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
struct d3d12_device *device);
HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
struct d3d12_device *device);
struct vkd3d_gpu_va_allocation
{
D3D12_GPU_VIRTUAL_ADDRESS base;
size_t size;
void *ptr;
};
struct vkd3d_gpu_va_slab
{
size_t size;
void *ptr;
};
struct vkd3d_gpu_va_allocator
{
pthread_mutex_t mutex;
D3D12_GPU_VIRTUAL_ADDRESS fallback_floor;
struct vkd3d_gpu_va_allocation *fallback_allocations;
size_t fallback_allocations_size;
size_t fallback_allocation_count;
struct vkd3d_gpu_va_slab *slabs;
struct vkd3d_gpu_va_slab *free_slab;
};
D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
size_t alignment, size_t size, void *ptr);
void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator,
D3D12_GPU_VIRTUAL_ADDRESS address);
void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator,
D3D12_GPU_VIRTUAL_ADDRESS address);
struct vkd3d_render_pass_key
{
unsigned int attachment_count;
bool depth_enable;
bool stencil_enable;
bool depth_write;
bool stencil_write;
unsigned int sample_count;
VkFormat vk_formats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
};
struct vkd3d_render_pass_entry;
struct vkd3d_render_pass_cache
{
struct vkd3d_render_pass_entry *render_passes;
size_t render_pass_count;
size_t render_passes_size;
};
void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache,
struct d3d12_device *device);
HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache,
struct d3d12_device *device, const struct vkd3d_render_pass_key *key,
VkRenderPass *vk_render_pass);
void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache);
struct vkd3d_private_store
{
pthread_mutex_t mutex;
struct list content;
};
struct vkd3d_private_data
{
struct list entry;
GUID tag;
unsigned int size;
bool is_object;
union
{
BYTE data[1];
IUnknown *object;
};
};
static inline void vkd3d_private_data_destroy(struct vkd3d_private_data *data)
{
if (data->is_object)
IUnknown_Release(data->object);
list_remove(&data->entry);
vkd3d_free(data);
}
static inline HRESULT vkd3d_private_store_init(struct vkd3d_private_store *store)
{
int rc;
list_init(&store->content);
if ((rc = pthread_mutex_init(&store->mutex, NULL)))
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
static inline void vkd3d_private_store_destroy(struct vkd3d_private_store *store)
{
struct vkd3d_private_data *data, *cursor;
LIST_FOR_EACH_ENTRY_SAFE(data, cursor, &store->content, struct vkd3d_private_data, entry)
{
vkd3d_private_data_destroy(data);
}
pthread_mutex_destroy(&store->mutex);
}
HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store,
const GUID *tag, unsigned int *out_size, void *out);
HRESULT vkd3d_set_private_data(struct vkd3d_private_store *store,
const GUID *tag, unsigned int data_size, const void *data);
HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store,
const GUID *tag, const IUnknown *object);
/* ID3D12Fence */
typedef ID3D12Fence1 d3d12_fence_iface;
struct d3d12_fence_value
{
uint64_t virtual_value;
uint64_t physical_value;
};
struct d3d12_fence
{
d3d12_fence_iface ID3D12Fence_iface;
LONG refcount;
D3D12_FENCE_FLAGS d3d12_flags;
VkSemaphore timeline_semaphore;
uint64_t max_pending_virtual_timeline_value;
uint64_t virtual_value;
uint64_t physical_value;
uint64_t counter;
struct d3d12_fence_value *pending_updates;
size_t pending_updates_count;
size_t pending_updates_size;
pthread_mutex_t mutex;
pthread_cond_t cond;
struct vkd3d_waiting_event
{
uint64_t value;
HANDLE event;
} *events;
size_t events_size;
size_t event_count;
LONG pending_worker_operation_count;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_fence_create(struct d3d12_device *device,
uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence);
/* ID3D12Heap */
typedef ID3D12Heap1 d3d12_heap_iface;
struct d3d12_heap
{
d3d12_heap_iface ID3D12Heap_iface;
LONG refcount;
bool is_private;
D3D12_HEAP_DESC desc;
VkDeviceMemory vk_memory;
void *map_ptr;
uint32_t vk_memory_type;
struct d3d12_resource *buffer_resource;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
const struct d3d12_resource *resource, struct d3d12_heap **heap);
HRESULT d3d12_heap_create_from_host_pointer(struct d3d12_device *device, void *addr, size_t size,
struct d3d12_heap **heap);
bool d3d12_heap_needs_host_barrier_for_write(struct d3d12_heap *heap);
struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface);
#define VKD3D_RESOURCE_EXTERNAL 0x00000004
#define VKD3D_RESOURCE_DEDICATED_HEAP 0x00000008
#define VKD3D_RESOURCE_LINEAR_TILING 0x00000010
#define VKD3D_RESOURCE_PLACED_BUFFER 0x00000020
#define VKD3D_RESOURCE_SPARSE 0x00000040
struct d3d12_sparse_image_region
{
VkImageSubresource subresource;
VkOffset3D offset;
VkExtent3D extent;
};
struct d3d12_sparse_buffer_region
{
VkDeviceSize offset;
VkDeviceSize length;
};
struct d3d12_sparse_tile
{
union
{
struct d3d12_sparse_image_region image;
struct d3d12_sparse_buffer_region buffer;
};
VkDeviceMemory vk_memory;
VkDeviceSize vk_offset;
};
struct d3d12_sparse_info
{
uint32_t tile_count;
uint32_t tiling_count;
struct d3d12_sparse_tile *tiles;
D3D12_TILE_SHAPE tile_shape;
D3D12_PACKED_MIP_INFO packed_mips;
D3D12_SUBRESOURCE_TILING *tilings;
VkDeviceMemory vk_metadata_memory;
};
struct vkd3d_view_map
{
pthread_mutex_t mutex;
struct hash_map map;
};
HRESULT vkd3d_view_map_init(struct vkd3d_view_map *view_map);
void vkd3d_view_map_destroy(struct vkd3d_view_map *view_map, struct d3d12_device *device);
/* ID3D12Resource */
typedef ID3D12Resource1 d3d12_resource_iface;
struct d3d12_resource
{
d3d12_resource_iface ID3D12Resource_iface;
LONG refcount;
LONG internal_refcount;
uint64_t cookie;
D3D12_RESOURCE_DESC desc;
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
union
{
VkBuffer vk_buffer;
VkImage vk_image;
};
struct d3d12_heap *heap;
uint64_t heap_offset;
uint32_t flags;
/* To keep track of initial layout. */
VkImageLayout common_layout;
uint32_t initial_layout_transition;
struct d3d12_sparse_info sparse;
struct vkd3d_view_map view_map;
struct d3d12_device *device;
const struct vkd3d_format *format;
struct vkd3d_private_store private_store;
};
static inline bool d3d12_resource_is_buffer(const struct d3d12_resource *resource)
{
return resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER;
}
static inline bool d3d12_resource_is_texture(const struct d3d12_resource *resource)
{
return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER;
}
static inline VkImageLayout d3d12_resource_pick_layout(const struct d3d12_resource *resource, VkImageLayout layout)
{
return resource->flags & VKD3D_RESOURCE_LINEAR_TILING ? VK_IMAGE_LAYOUT_GENERAL : layout;
}
bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource);
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device);
VkImageSubresource d3d12_resource_get_vk_subresource(const struct d3d12_resource *resource, uint32_t subresource_idx, bool all_aspects);
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface);
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer, void *host_memory,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size);
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer);
HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info);
enum vkd3d_view_type
{
VKD3D_VIEW_TYPE_BUFFER,
VKD3D_VIEW_TYPE_IMAGE,
VKD3D_VIEW_TYPE_SAMPLER,
};
struct vkd3d_view
{
LONG refcount;
enum vkd3d_view_type type;
uint64_t cookie;
union
{
VkBufferView vk_buffer_view;
VkImageView vk_image_view;
VkSampler vk_sampler;
};
const struct vkd3d_format *format;
union
{
struct
{
VkDeviceSize offset;
VkDeviceSize size;
} buffer;
struct
{
VkImageViewType vk_view_type;
VkImageLayout vk_layout;
unsigned int miplevel_idx;
unsigned int layer_idx;
unsigned int layer_count;
} texture;
} info;
};
void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device);
void vkd3d_view_incref(struct vkd3d_view *view);
struct vkd3d_buffer_view_desc
{
VkBuffer buffer;
const struct vkd3d_format *format;
VkDeviceSize offset;
VkDeviceSize size;
};
struct vkd3d_texture_view_desc
{
VkImage image;
VkImageViewType view_type;
VkImageLayout layout;
const struct vkd3d_format *format;
unsigned int miplevel_idx;
unsigned int miplevel_count;
unsigned int layer_idx;
unsigned int layer_count;
VkComponentMapping components;
bool allowed_swizzle;
};
bool vkd3d_create_buffer_view(struct d3d12_device *device,
const struct vkd3d_buffer_view_desc *desc, struct vkd3d_view **view);
bool vkd3d_create_texture_view(struct d3d12_device *device,
const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view);
enum vkd3d_descriptor_flag
{
VKD3D_DESCRIPTOR_FLAG_DEFINED = (1 << 0),
VKD3D_DESCRIPTOR_FLAG_VIEW = (1 << 1),
VKD3D_DESCRIPTOR_FLAG_UAV_COUNTER = (1 << 2),
VKD3D_DESCRIPTOR_FLAG_SSBO_OFFSET = (1 << 3),
};
struct vkd3d_descriptor_binding
{
uint16_t set;
uint16_t binding;
};
struct vkd3d_descriptor_data
{
uint64_t cookie;
struct vkd3d_descriptor_binding binding;
uint32_t flags;
};
struct d3d12_desc
{
struct vkd3d_descriptor_data metadata;
struct d3d12_descriptor_heap *heap;
uint32_t heap_offset;
union
{
VkDescriptorBufferInfo buffer;
struct vkd3d_view *view;
} info;
VkDeviceAddress counter_address;
};
static inline struct d3d12_desc *d3d12_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
{
return (struct d3d12_desc *)cpu_handle.ptr;
}
static inline struct d3d12_desc *d3d12_desc_from_gpu_handle(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle)
{
return (struct d3d12_desc *)(intptr_t)gpu_handle.ptr;
}
void d3d12_desc_copy(struct d3d12_desc *dst, struct d3d12_desc *src,
struct d3d12_device *device);
void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc);
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc);
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc);
void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc);
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view);
HRESULT d3d12_create_static_sampler(struct d3d12_device *device,
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler);
struct d3d12_rtv_desc
{
uint32_t magic;
VkSampleCountFlagBits sample_count;
const struct vkd3d_format *format;
uint64_t width;
unsigned int height;
unsigned int layer_count;
struct vkd3d_view *view;
struct d3d12_resource *resource;
};
static inline struct d3d12_rtv_desc *d3d12_rtv_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
{
return (struct d3d12_rtv_desc *)cpu_handle.ptr;
}
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc);
struct d3d12_dsv_desc
{
uint32_t magic;
VkSampleCountFlagBits sample_count;
const struct vkd3d_format *format;
uint64_t width;
unsigned int height;
unsigned int layer_count;
struct vkd3d_view *view;
struct d3d12_resource *resource;
};
static inline struct d3d12_dsv_desc *d3d12_dsv_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
{
return (struct d3d12_dsv_desc *)cpu_handle.ptr;
}
void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc);
struct vkd3d_bound_ssbo_range
{
uint32_t offset; /* offset to first byte */
uint32_t length; /* bound size in bytes */
};
struct vkd3d_host_visible_buffer_range
{
VkDescriptorBufferInfo descriptor;
void *host_ptr;
};
/* ID3D12DescriptorHeap */
struct d3d12_descriptor_heap
{
ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
LONG refcount;
D3D12_DESCRIPTOR_HEAP_DESC desc;
VkDescriptorPool vk_descriptor_pool;
VkDescriptorSet vk_descriptor_sets[VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS];
VkDeviceMemory vk_memory;
VkBuffer vk_buffer;
void *host_memory;
struct vkd3d_host_visible_buffer_range uav_counters;
struct vkd3d_host_visible_buffer_range ssbo_ranges;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
BYTE descriptors[];
};
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap);
void d3d12_descriptor_heap_cleanup(struct d3d12_descriptor_heap *descriptor_heap);
struct d3d12_descriptor_heap *unsafe_impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface);
static inline uint32_t d3d12_desc_heap_offset(const struct d3d12_desc *dst)
{
return dst->heap_offset;
}
/* ID3D12QueryHeap */
struct d3d12_query_heap
{
ID3D12QueryHeap ID3D12QueryHeap_iface;
LONG refcount;
VkQueryPool vk_query_pool;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
uint64_t availability_mask[];
};
HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc,
struct d3d12_query_heap **heap);
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface);
/* A Vulkan query has to be issued at least one time before the result is
* available. In D3D12 it is legal to get query reults for not issued queries.
*/
static inline bool d3d12_query_heap_is_result_available(const struct d3d12_query_heap *heap,
unsigned int query_index)
{
unsigned int index = query_index / (sizeof(*heap->availability_mask) * CHAR_BIT);
unsigned int shift = query_index % (sizeof(*heap->availability_mask) * CHAR_BIT);
return heap->availability_mask[index] & ((uint64_t)1 << shift);
}
static inline void d3d12_query_heap_mark_result_as_available(struct d3d12_query_heap *heap,
unsigned int query_index)
{
unsigned int index = query_index / (sizeof(*heap->availability_mask) * CHAR_BIT);
unsigned int shift = query_index % (sizeof(*heap->availability_mask) * CHAR_BIT);
heap->availability_mask[index] |= (uint64_t)1 << shift;
}
enum vkd3d_root_signature_flag
{
VKD3D_ROOT_SIGNATURE_USE_PUSH_DESCRIPTORS = 0x00000001u,
VKD3D_ROOT_SIGNATURE_USE_INLINE_UNIFORM_BLOCK = 0x00000002u,
VKD3D_ROOT_SIGNATURE_USE_RAW_VA_UAV_COUNTERS = 0x00000004u,
VKD3D_ROOT_SIGNATURE_USE_SSBO_OFFSET_BUFFER = 0x00000008u,
};
struct d3d12_root_descriptor_table
{
uint32_t table_index;
uint32_t binding_count;
struct vkd3d_shader_resource_binding *first_binding;
};
struct d3d12_root_constant
{
uint32_t constant_index;
uint32_t constant_count;
};
struct d3d12_root_descriptor
{
struct vkd3d_shader_resource_binding *binding;
uint32_t packed_descriptor;
};
struct d3d12_root_parameter
{
D3D12_ROOT_PARAMETER_TYPE parameter_type;
union
{
struct d3d12_root_constant constant;
struct d3d12_root_descriptor descriptor;
struct d3d12_root_descriptor_table descriptor_table;
};
};
/* ID3D12RootSignature */
struct d3d12_root_signature
{
ID3D12RootSignature ID3D12RootSignature_iface;
LONG refcount;
VkPipelineLayout vk_pipeline_layout;
VkDescriptorSetLayout vk_sampler_descriptor_layout;
VkDescriptorSetLayout vk_root_descriptor_layout;
VkDescriptorPool vk_sampler_pool;
VkDescriptorSet vk_sampler_set;
struct d3d12_root_parameter *parameters;
unsigned int parameter_count;
uint32_t sampler_descriptor_set;
uint32_t root_descriptor_set;
uint64_t descriptor_table_mask;
uint64_t root_constant_mask;
uint64_t root_descriptor_mask;
D3D12_ROOT_SIGNATURE_FLAGS d3d12_flags;
unsigned int flags; /* vkd3d_root_signature_flag */
unsigned int binding_count;
struct vkd3d_shader_resource_binding *bindings;
unsigned int root_constant_count;
struct vkd3d_shader_push_constant_buffer *root_constants;
/* Use one global push constant range */
VkPushConstantRange push_constant_range;
struct vkd3d_shader_descriptor_binding push_constant_ubo_binding;
struct vkd3d_shader_descriptor_binding uav_counter_binding;
struct vkd3d_shader_descriptor_binding offset_buffer_binding;
uint32_t descriptor_table_offset;
uint32_t descriptor_table_count;
unsigned int static_sampler_count;
VkSampler *static_samplers;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_root_signature_create(struct d3d12_device *device, const void *bytecode,
size_t bytecode_length, struct d3d12_root_signature **root_signature);
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface);
int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *desc);
#define VKD3D_MAX_DYNAMIC_STATE_COUNT (7)
enum vkd3d_dynamic_state_flag
{
VKD3D_DYNAMIC_STATE_VIEWPORT = (1 << 0),
VKD3D_DYNAMIC_STATE_SCISSOR = (1 << 1),
VKD3D_DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2),
VKD3D_DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 3),
VKD3D_DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 4),
VKD3D_DYNAMIC_STATE_TOPOLOGY = (1 << 5),
VKD3D_DYNAMIC_STATE_VERTEX_BUFFER = (1 << 6),
VKD3D_DYNAMIC_STATE_VIEWPORT_COUNT = (1 << 7),
VKD3D_DYNAMIC_STATE_SCISSOR_COUNT = (1 << 8),
VKD3D_DYNAMIC_STATE_VERTEX_BUFFER_STRIDE = (1 << 9),
};
struct vkd3d_shader_debug_ring_spec_constants
{
uint64_t hash;
uint64_t atomic_bda;
uint64_t host_bda;
uint32_t ring_words;
};
struct vkd3d_shader_debug_ring_spec_info
{
struct vkd3d_shader_debug_ring_spec_constants constants;
VkSpecializationMapEntry map_entries[4];
VkSpecializationInfo spec_info;
};
struct d3d12_graphics_pipeline_state
{
struct vkd3d_shader_debug_ring_spec_info spec_info[VKD3D_MAX_SHADER_STAGES];
VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES];
struct vkd3d_shader_meta stage_meta[VKD3D_MAX_SHADER_STAGES];
size_t stage_count;
VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT];
VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
VkVertexInputBindingDivisorDescriptionEXT instance_divisors[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
VkVertexInputBindingDescription attribute_bindings[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
uint32_t minimum_vertex_buffer_dynamic_stride[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
size_t instance_divisor_count;
size_t attribute_binding_count;
size_t attribute_count;
D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type;
uint32_t vertex_buffer_mask;
VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
unsigned int rt_count;
unsigned int null_attachment_mask;
unsigned int patch_vertex_count;
VkFormat dsv_format;
VkFormat rtv_formats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
VkImageLayout dsv_layout;
VkRenderPass render_pass;
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE index_buffer_strip_cut_value;
VkPipelineRasterizationStateCreateInfo rs_desc;
VkPipelineMultisampleStateCreateInfo ms_desc;
VkPipelineDepthStencilStateCreateInfo ds_desc;
VkPipelineColorBlendStateCreateInfo blend_desc;
VkSampleMask sample_mask[2];
VkPipelineRasterizationDepthClipStateCreateInfoEXT rs_depth_clip_info;
VkPipelineRasterizationStateStreamCreateInfoEXT rs_stream_info;
uint32_t dynamic_state_flags; /* vkd3d_dynamic_state_flag */
const struct d3d12_root_signature *root_signature;
VkPipeline pipeline;
struct list compiled_fallback_pipelines;
bool xfb_enabled;
};
static inline unsigned int dsv_attachment_mask(const struct d3d12_graphics_pipeline_state *graphics)
{
return 1u << graphics->rt_count;
}
struct d3d12_compute_pipeline_state
{
VkPipeline vk_pipeline;
struct vkd3d_shader_meta meta;
};
/* ID3D12PipelineState */
struct d3d12_pipeline_state
{
ID3D12PipelineState ID3D12PipelineState_iface;
LONG refcount;
union
{
struct d3d12_graphics_pipeline_state graphics;
struct d3d12_compute_pipeline_state compute;
};
VkPipelineBindPoint vk_bind_point;
VkPipelineCache vk_pso_cache;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
static inline bool d3d12_pipeline_state_is_compute(const struct d3d12_pipeline_state *state)
{
return state && state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE;
}
static inline bool d3d12_pipeline_state_is_graphics(const struct d3d12_pipeline_state *state)
{
return state && state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS;
}
static inline bool d3d12_pipeline_state_has_unknown_dsv_format(struct d3d12_pipeline_state *state)
{
if (d3d12_pipeline_state_is_graphics(state))
{
struct d3d12_graphics_pipeline_state *graphics = &state->graphics;
return graphics->null_attachment_mask & dsv_attachment_mask(graphics);
}
return false;
}
struct d3d12_pipeline_state_desc
{
ID3D12RootSignature *root_signature;
D3D12_SHADER_BYTECODE vs;
D3D12_SHADER_BYTECODE ps;
D3D12_SHADER_BYTECODE ds;
D3D12_SHADER_BYTECODE hs;
D3D12_SHADER_BYTECODE gs;
D3D12_SHADER_BYTECODE cs;
D3D12_STREAM_OUTPUT_DESC stream_output;
D3D12_BLEND_DESC blend_state;
UINT sample_mask;
D3D12_RASTERIZER_DESC rasterizer_state;
D3D12_DEPTH_STENCIL_DESC1 depth_stencil_state;
D3D12_INPUT_LAYOUT_DESC input_layout;
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value;
D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type;
D3D12_RT_FORMAT_ARRAY rtv_formats;
DXGI_FORMAT dsv_format;
DXGI_SAMPLE_DESC sample_desc;
D3D12_VIEW_INSTANCING_DESC view_instancing_desc;
UINT node_mask;
D3D12_CACHED_PIPELINE_STATE cached_pso;
D3D12_PIPELINE_STATE_FLAGS flags;
};
HRESULT vkd3d_pipeline_state_desc_from_d3d12_graphics_desc(struct d3d12_pipeline_state_desc *desc,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *d3d12_desc);
HRESULT vkd3d_pipeline_state_desc_from_d3d12_compute_desc(struct d3d12_pipeline_state_desc *desc,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *d3d12_desc);
HRESULT vkd3d_pipeline_state_desc_from_d3d12_stream_desc(struct d3d12_pipeline_state_desc *desc,
const D3D12_PIPELINE_STATE_STREAM_DESC *d3d12_desc, VkPipelineBindPoint *vk_bind_point);
struct vkd3d_pipeline_key
{
D3D12_PRIMITIVE_TOPOLOGY topology;
uint32_t viewport_count;
uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
VkFormat dsv_format;
bool dynamic_stride;
bool dynamic_viewport;
bool dynamic_topology;
};
bool d3d12_pipeline_state_has_replaced_shaders(struct d3d12_pipeline_state *state);
HRESULT d3d12_pipeline_state_create(struct d3d12_device *device, VkPipelineBindPoint bind_point,
const struct d3d12_pipeline_state_desc *desc, struct d3d12_pipeline_state **state);
VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_state *state,
const struct vkd3d_dynamic_state *dyn_state, VkFormat dsv_format,
VkRenderPass *vk_render_pass, uint32_t *dynamic_state_flags);
VkPipeline d3d12_pipeline_state_get_pipeline(struct d3d12_pipeline_state *state,
const struct vkd3d_dynamic_state *dyn_state, VkFormat dsv_format,
VkRenderPass *vk_render_pass, uint32_t *dynamic_state_flags);
VkPipeline d3d12_pipeline_state_create_pipeline_variant(struct d3d12_pipeline_state *state,
const struct vkd3d_pipeline_key *key, VkFormat dsv_format, VkPipelineCache vk_cache,
VkRenderPass *vk_render_pass, uint32_t *dynamic_state_flags);
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface);
/* ID3D12PipelineLibrary */
typedef ID3D12PipelineLibrary1 d3d12_pipeline_library_iface;
struct d3d12_pipeline_library
{
d3d12_pipeline_library_iface ID3D12PipelineLibrary_iface;
LONG refcount;
struct d3d12_device *device;
pthread_mutex_t mutex;
struct hash_map map;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_pipeline_library_create(struct d3d12_device *device, const void *blob,
size_t blob_length, struct d3d12_pipeline_library **pipeline_library);
HRESULT vkd3d_create_pipeline_cache_from_d3d12_desc(struct d3d12_device *device,
const D3D12_CACHED_PIPELINE_STATE *state, VkPipelineCache *cache);
VkResult vkd3d_serialize_pipeline_state(const struct d3d12_pipeline_state *state, size_t *size, void *data);
struct vkd3d_buffer
{
VkBuffer vk_buffer;
VkDeviceMemory vk_memory;
};
struct d3d12_descriptor_pool_cache
{
VkDescriptorPool vk_descriptor_pool;
VkDescriptorPool *free_descriptor_pools;
size_t free_descriptor_pools_size;
size_t free_descriptor_pool_count;
VkDescriptorPool *descriptor_pools;
size_t descriptor_pools_size;
size_t descriptor_pool_count;
};
enum vkd3d_descriptor_pool_types
{
VKD3D_DESCRIPTOR_POOL_TYPE_STATIC = 0,
VKD3D_DESCRIPTOR_POOL_TYPE_COUNT
};
/* ID3D12CommandAllocator */
struct d3d12_command_allocator
{
ID3D12CommandAllocator ID3D12CommandAllocator_iface;
LONG refcount;
D3D12_COMMAND_LIST_TYPE type;
VkQueueFlags vk_queue_flags;
VkCommandPool vk_command_pool;
struct d3d12_descriptor_pool_cache descriptor_pool_caches[VKD3D_DESCRIPTOR_POOL_TYPE_COUNT];
VkRenderPass *passes;
size_t passes_size;
size_t pass_count;
VkFramebuffer *framebuffers;
size_t framebuffers_size;
size_t framebuffer_count;
struct vkd3d_view **views;
size_t views_size;
size_t view_count;
VkBufferView *buffer_views;
size_t buffer_views_size;
size_t buffer_view_count;
VkCommandBuffer *command_buffers;
size_t command_buffers_size;
size_t command_buffer_count;
LONG outstanding_submissions_count;
struct d3d12_command_list *current_command_list;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator);
struct d3d12_command_allocator *unsafe_impl_from_ID3D12CommandAllocator(ID3D12CommandAllocator *iface);
enum vkd3d_pipeline_dirty_flag
{
VKD3D_PIPELINE_DIRTY_STATIC_SAMPLER_SET = 0x00000001u,
VKD3D_PIPELINE_DIRTY_DESCRIPTOR_TABLE_OFFSETS = 0x00000002u,
};
union vkd3d_descriptor_info
{
VkBufferView buffer_view;
VkDescriptorBufferInfo buffer;
VkDescriptorImageInfo image;
};
struct vkd3d_root_descriptor_info
{
VkDescriptorType vk_descriptor_type;
union vkd3d_descriptor_info info;
};
struct vkd3d_pipeline_bindings
{
const struct d3d12_root_signature *root_signature;
VkDescriptorSet static_sampler_set;
uint32_t dirty_flags; /* vkd3d_pipeline_dirty_flags */
D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST];
uint64_t descriptor_table_active_mask;
uint64_t descriptor_heap_dirty_mask;
/* Needed when VK_KHR_push_descriptor is not available. */
struct vkd3d_root_descriptor_info root_descriptors[D3D12_MAX_ROOT_COST / 2];
uint64_t root_descriptor_dirty_mask;
uint64_t root_descriptor_active_mask;
uint32_t root_constants[D3D12_MAX_ROOT_COST];
uint64_t root_constant_dirty_mask;
};
struct vkd3d_dynamic_state
{
uint32_t active_flags; /* vkd3d_dynamic_state_flags */
uint32_t dirty_flags; /* vkd3d_dynamic_state_flags */
uint32_t dirty_vbos;
uint32_t dirty_vbo_strides;
uint32_t viewport_count;
VkViewport viewports[D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
VkRect2D scissors[D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
float blend_constants[4];
uint32_t stencil_reference;
float min_depth_bounds;
float max_depth_bounds;
VkBuffer vertex_buffers[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
VkDeviceSize vertex_offsets[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
VkDeviceSize vertex_sizes[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
VkDeviceSize vertex_strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
D3D12_PRIMITIVE_TOPOLOGY primitive_topology;
VkPrimitiveTopology vk_primitive_topology;
};
/* ID3D12CommandList */
typedef ID3D12GraphicsCommandList5 d3d12_command_list_iface;
struct vkd3d_clear_attachment
{
VkImageAspectFlags aspect_mask;
VkImageAspectFlags discard_mask;
VkClearValue value;
};
struct vkd3d_clear_state
{
uint64_t attachment_mask;
struct vkd3d_clear_attachment attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
};
struct d3d12_resource_initial_transition
{
struct d3d12_resource *resource;
bool perform_initial_transition;
};
struct d3d12_command_list
{
d3d12_command_list_iface ID3D12GraphicsCommandList_iface;
LONG refcount;
D3D12_COMMAND_LIST_TYPE type;
VkQueueFlags vk_queue_flags;
bool is_recording;
bool is_valid;
bool need_host_barrier;
bool debug_capture;
bool has_replaced_shaders;
bool has_valid_index_buffer;
VkCommandBuffer vk_command_buffer;
DXGI_FORMAT index_buffer_format;
struct d3d12_rtv_desc rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
struct d3d12_dsv_desc dsv;
struct vkd3d_clear_state clear_state;
VkImageLayout dsv_layout;
unsigned int fb_width;
unsigned int fb_height;
unsigned int fb_layer_count;
bool xfb_enabled;
bool is_predicated;
bool render_pass_suspended;
VkFramebuffer current_framebuffer;
/* This is VK_NULL_HANDLE when we are no longer sure which pipeline to bind,
* if this is NULL, we might need to lookup a pipeline key in order to bind the correct pipeline. */
VkPipeline current_pipeline;
/* This is the actual pipeline which is bound to the pipeline. This lets us elide
* possible calls to vkCmdBindPipeline and avoids invalidating dynamic state. */
VkPipeline command_buffer_pipeline;
VkRenderPass pso_render_pass;
VkRenderPass current_render_pass;
struct vkd3d_dynamic_state dynamic_state;
struct vkd3d_pipeline_bindings pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_COUNT];
VkDescriptorSet descriptor_heaps[VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS];
struct d3d12_pipeline_state *state;
struct d3d12_command_allocator *allocator;
struct d3d12_device *device;
VkBuffer so_counter_buffers[D3D12_SO_BUFFER_SLOT_COUNT];
VkDeviceSize so_counter_buffer_offsets[D3D12_SO_BUFFER_SLOT_COUNT];
struct d3d12_deferred_descriptor_set_update *descriptor_updates;
size_t descriptor_updates_size;
size_t descriptor_updates_count;
struct d3d12_resource_initial_transition *resource_init_transitions;
size_t resource_init_transitions_size;
size_t resource_init_transitions_count;
LONG *outstanding_submissions_count;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_command_list_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list);
struct vkd3d_queue
{
/* Access to VkQueue must be externally synchronized. */
pthread_mutex_t mutex;
VkQueue vk_queue;
uint32_t vk_family_index;
VkQueueFlags vk_queue_flags;
uint32_t timestamp_bits;
};
VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue);
HRESULT vkd3d_queue_create(struct d3d12_device *device,
uint32_t family_index, const VkQueueFamilyProperties *properties,
struct vkd3d_queue **queue);
void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device);
void vkd3d_queue_release(struct vkd3d_queue *queue);
enum vkd3d_submission_type
{
VKD3D_SUBMISSION_WAIT,
VKD3D_SUBMISSION_SIGNAL,
VKD3D_SUBMISSION_EXECUTE,
VKD3D_SUBMISSION_BIND_SPARSE,
VKD3D_SUBMISSION_STOP,
VKD3D_SUBMISSION_DRAIN
};
enum vkd3d_sparse_memory_bind_mode
{
VKD3D_SPARSE_MEMORY_BIND_MODE_UPDATE,
VKD3D_SPARSE_MEMORY_BIND_MODE_COPY,
};
struct vkd3d_sparse_memory_bind
{
uint32_t dst_tile;
uint32_t src_tile;
VkDeviceMemory vk_memory;
VkDeviceSize vk_offset;
};
struct d3d12_command_queue_submission_wait
{
struct d3d12_fence *fence;
UINT64 value;
};
struct d3d12_command_queue_submission_signal
{
struct d3d12_fence *fence;
UINT64 value;
};
struct d3d12_command_queue_submission_execute
{
VkCommandBuffer *cmd;
LONG **outstanding_submissions_count;
UINT count;
struct d3d12_resource_initial_transition *transitions;
size_t transition_count;
bool debug_capture;
};
struct d3d12_command_queue_submission_bind_sparse
{
enum vkd3d_sparse_memory_bind_mode mode;
uint32_t bind_count;
struct vkd3d_sparse_memory_bind *bind_infos;
struct d3d12_resource *dst_resource;
struct d3d12_resource *src_resource;
};
struct d3d12_command_queue_submission
{
enum vkd3d_submission_type type;
union
{
struct d3d12_command_queue_submission_wait wait;
struct d3d12_command_queue_submission_signal signal;
struct d3d12_command_queue_submission_execute execute;
struct d3d12_command_queue_submission_bind_sparse bind_sparse;
};
};
struct vkd3d_timeline_semaphore
{
VkSemaphore vk_semaphore;
uint64_t last_signaled;
};
/* IWineDXGISwapChainFactory */
struct d3d12_swapchain_factory
{
IWineDXGISwapChainFactory IWineDXGISwapChainFactory_iface;
struct d3d12_command_queue *queue;
};
HRESULT d3d12_swapchain_factory_init(struct d3d12_command_queue *queue, struct d3d12_swapchain_factory *factory);
/* ID3D12CommandQueue */
struct d3d12_command_queue
{
ID3D12CommandQueue ID3D12CommandQueue_iface;
LONG refcount;
D3D12_COMMAND_QUEUE_DESC desc;
struct vkd3d_queue *vkd3d_queue;
struct d3d12_device *device;
pthread_mutex_t queue_lock;
pthread_cond_t queue_cond;
pthread_t submission_thread;
struct d3d12_command_queue_submission *submissions;
size_t submissions_count;
size_t submissions_size;
uint64_t drain_count;
uint64_t queue_drain_count;
struct vkd3d_timeline_semaphore submit_timeline;
struct vkd3d_private_store private_store;
#ifdef VKD3D_BUILD_STANDALONE_D3D12
struct d3d12_swapchain_factory swapchain_factory;
#endif
};
HRESULT d3d12_command_queue_create(struct d3d12_device *device,
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue);
void d3d12_command_queue_submit_stop(struct d3d12_command_queue *queue);
/* ID3D12CommandSignature */
struct d3d12_command_signature
{
ID3D12CommandSignature ID3D12CommandSignature_iface;
LONG refcount;
D3D12_COMMAND_SIGNATURE_DESC desc;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_COMMAND_SIGNATURE_DESC *desc,
struct d3d12_command_signature **signature);
struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12CommandSignature *iface);
/* Static samplers */
struct vkd3d_sampler_state
{
pthread_mutex_t mutex;
struct hash_map map;
VkDescriptorPool *vk_descriptor_pools;
size_t vk_descriptor_pools_size;
size_t vk_descriptor_pool_count;
};
struct vkd3d_shader_debug_ring
{
VkBuffer host_buffer;
VkBuffer device_atomic_buffer;
VkDeviceMemory host_buffer_memory;
VkDeviceMemory device_atomic_buffer_memory;
void *mapped;
VkDeviceAddress ring_device_address;
VkDeviceAddress atomic_device_address;
size_t ring_size;
size_t ring_offset;
pthread_t ring_thread;
pthread_mutex_t ring_lock;
pthread_cond_t ring_cond;
bool active;
};
HRESULT vkd3d_sampler_state_init(struct vkd3d_sampler_state *state,
struct d3d12_device *device);
void vkd3d_sampler_state_cleanup(struct vkd3d_sampler_state *state,
struct d3d12_device *device);
HRESULT vkd3d_sampler_state_create_static_sampler(struct vkd3d_sampler_state *state,
struct d3d12_device *device, const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler);
HRESULT vkd3d_sampler_state_allocate_descriptor_set(struct vkd3d_sampler_state *state,
struct d3d12_device *device, VkDescriptorSetLayout vk_layout, VkDescriptorSet *vk_set,
VkDescriptorPool *vk_pool);
void vkd3d_sampler_state_free_descriptor_set(struct vkd3d_sampler_state *state,
struct d3d12_device *device, VkDescriptorSet vk_set, VkDescriptorPool vk_pool);
HRESULT vkd3d_shader_debug_ring_init(struct vkd3d_shader_debug_ring *state,
struct d3d12_device *device);
void vkd3d_shader_debug_ring_cleanup(struct vkd3d_shader_debug_ring *state,
struct d3d12_device *device);
void *vkd3d_shader_debug_ring_thread_main(void *arg);
void vkd3d_shader_debug_ring_init_spec_constant(struct d3d12_device *device,
struct vkd3d_shader_debug_ring_spec_info *info, vkd3d_shader_hash_t hash);
void vkd3d_shader_debug_ring_end_command_buffer(struct d3d12_command_list *list);
/* NULL resources */
struct vkd3d_null_resources
{
VkBuffer vk_buffer;
VkBufferView vk_buffer_view;
VkDeviceMemory vk_buffer_memory;
VkBuffer vk_storage_buffer;
VkBufferView vk_storage_buffer_view;
VkDeviceMemory vk_storage_buffer_memory;
VkImage vk_2d_image;
VkDeviceMemory vk_2d_image_memory;
VkImage vk_2d_storage_image;
VkDeviceMemory vk_2d_storage_image_memory;
struct vkd3d_view_map view_map;
};
HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
struct d3d12_device *device);
void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources,
struct d3d12_device *device);
/* Bindless */
enum vkd3d_bindless_flags
{
VKD3D_BINDLESS_SAMPLER = (1u << 0),
VKD3D_BINDLESS_CBV = (1u << 1),
VKD3D_BINDLESS_SRV = (1u << 2),
VKD3D_BINDLESS_UAV = (1u << 3),
VKD3D_RAW_VA_UAV_COUNTER = (1u << 4),
VKD3D_BINDLESS_CBV_AS_SSBO = (1u << 5),
VKD3D_BINDLESS_RAW_SSBO = (1u << 6),
VKD3D_SSBO_OFFSET_BUFFER = (1u << 7),
};
#define VKD3D_BINDLESS_SET_MAX_EXTRA_BINDINGS 8
enum vkd3d_bindless_set_flag
{
VKD3D_BINDLESS_SET_SAMPLER = (1u << 0),
VKD3D_BINDLESS_SET_CBV = (1u << 1),
VKD3D_BINDLESS_SET_SRV = (1u << 2),
VKD3D_BINDLESS_SET_UAV = (1u << 3),
VKD3D_BINDLESS_SET_IMAGE = (1u << 4),
VKD3D_BINDLESS_SET_BUFFER = (1u << 5),
VKD3D_BINDLESS_SET_COUNTER = (1u << 6),
VKD3D_BINDLESS_SET_RAW_SSBO = (1u << 7),
VKD3D_BINDLESS_SET_EXTRA_UAV_COUNTER_BUFFER = (1u << 24),
VKD3D_BINDLESS_SET_EXTRA_SSBO_OFFSET_BUFFER = (1u << 25),
VKD3D_BINDLESS_SET_EXTRA_MASK = 0xff000000u
};
struct vkd3d_bindless_set_info
{
VkDescriptorType vk_descriptor_type;
D3D12_DESCRIPTOR_HEAP_TYPE heap_type;
uint32_t flags; /* vkd3d_bindless_set_flag */
uint32_t binding_index;
VkDescriptorSetLayout vk_set_layout;
VkDescriptorSetLayout vk_host_set_layout;
};
struct vkd3d_bindless_state
{
uint32_t flags; /* vkd3d_bindless_flags */
struct vkd3d_bindless_set_info set_info[VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS];
unsigned int set_count;
};
HRESULT vkd3d_bindless_state_init(struct vkd3d_bindless_state *bindless_state,
struct d3d12_device *device);
void vkd3d_bindless_state_cleanup(struct vkd3d_bindless_state *bindless_state,
struct d3d12_device *device);
bool vkd3d_bindless_state_find_binding(const struct vkd3d_bindless_state *bindless_state,
uint32_t flags, struct vkd3d_shader_descriptor_binding *binding);
struct vkd3d_descriptor_binding vkd3d_bindless_state_find_set(const struct vkd3d_bindless_state *bindless_state, uint32_t flags);
static inline VkDescriptorType vkd3d_bindless_state_get_cbv_descriptor_type(const struct vkd3d_bindless_state *bindless_state)
{
return bindless_state->flags & VKD3D_BINDLESS_CBV_AS_SSBO
? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
}
struct vkd3d_format_compatibility_list
{
DXGI_FORMAT typeless_format;
unsigned int format_count;
VkFormat vk_formats[VKD3D_MAX_COMPATIBLE_FORMAT_COUNT];
};
struct vkd3d_memory_info
{
uint32_t global_mask;
uint32_t buffer_type_mask;
uint32_t sampled_type_mask;
uint32_t rt_ds_type_mask;
};
HRESULT vkd3d_memory_info_init(struct vkd3d_memory_info *info,
struct d3d12_device *device);
/* meta operations */
struct vkd3d_clear_uav_args
{
VkClearColorValue clear_color;
VkOffset2D offset;
VkExtent2D extent;
};
struct vkd3d_clear_uav_pipelines
{
VkPipeline buffer;
VkPipeline buffer_raw;
VkPipeline image_1d;
VkPipeline image_2d;
VkPipeline image_3d;
VkPipeline image_1d_array;
VkPipeline image_2d_array;
};
struct vkd3d_clear_uav_ops
{
VkDescriptorSetLayout vk_set_layout_buffer_raw;
VkDescriptorSetLayout vk_set_layout_buffer;
VkDescriptorSetLayout vk_set_layout_image;
VkPipelineLayout vk_pipeline_layout_buffer_raw;
VkPipelineLayout vk_pipeline_layout_buffer;
VkPipelineLayout vk_pipeline_layout_image;
struct vkd3d_clear_uav_pipelines clear_float;
struct vkd3d_clear_uav_pipelines clear_uint;
};
struct vkd3d_clear_uav_pipeline
{
VkDescriptorSetLayout vk_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkPipeline vk_pipeline;
};
HRESULT vkd3d_clear_uav_ops_init(struct vkd3d_clear_uav_ops *meta_clear_uav_ops,
struct d3d12_device *device);
void vkd3d_clear_uav_ops_cleanup(struct vkd3d_clear_uav_ops *meta_clear_uav_ops,
struct d3d12_device *device);
struct vkd3d_copy_image_args
{
VkOffset2D offset;
};
struct vkd3d_copy_image_info
{
VkDescriptorSetLayout vk_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
};
struct vkd3d_copy_image_pipeline_key
{
const struct vkd3d_format *format;
VkImageViewType view_type;
VkSampleCountFlagBits sample_count;
};
struct vkd3d_copy_image_pipeline
{
struct vkd3d_copy_image_pipeline_key key;
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
};
struct vkd3d_copy_image_ops
{
VkDescriptorSetLayout vk_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkShaderModule vk_fs_module;
pthread_mutex_t mutex;
struct vkd3d_copy_image_pipeline *pipelines;
size_t pipelines_size;
size_t pipeline_count;
};
HRESULT vkd3d_copy_image_ops_init(struct vkd3d_copy_image_ops *meta_copy_image_ops,
struct d3d12_device *device);
void vkd3d_copy_image_ops_cleanup(struct vkd3d_copy_image_ops *meta_copy_image_ops,
struct d3d12_device *device);
struct vkd3d_swapchain_pipeline_key
{
VkPipelineBindPoint bind_point;
VkAttachmentLoadOp load_op;
VkFormat format;
VkFilter filter;
};
struct vkd3d_swapchain_info
{
VkDescriptorSetLayout vk_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
};
struct vkd3d_swapchain_pipeline
{
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
struct vkd3d_swapchain_pipeline_key key;
};
struct vkd3d_swapchain_ops
{
VkDescriptorSetLayout vk_set_layouts[2];
VkPipelineLayout vk_pipeline_layouts[2];
VkShaderModule vk_vs_module;
VkShaderModule vk_fs_module;
VkSampler vk_samplers[2];
pthread_mutex_t mutex;
struct vkd3d_swapchain_pipeline *pipelines;
size_t pipelines_size;
size_t pipeline_count;
};
HRESULT vkd3d_swapchain_ops_init(struct vkd3d_swapchain_ops *meta_swapchain_ops,
struct d3d12_device *device);
void vkd3d_swapchain_ops_cleanup(struct vkd3d_swapchain_ops *meta_swapchain_ops,
struct d3d12_device *device);
struct vkd3d_meta_ops_common
{
VkShaderModule vk_module_fullscreen_vs;
VkShaderModule vk_module_fullscreen_gs;
};
struct vkd3d_meta_ops
{
struct d3d12_device *device;
struct vkd3d_meta_ops_common common;
struct vkd3d_clear_uav_ops clear_uav;
struct vkd3d_copy_image_ops copy_image;
struct vkd3d_swapchain_ops swapchain;
};
HRESULT vkd3d_meta_ops_init(struct vkd3d_meta_ops *meta_ops, struct d3d12_device *device);
HRESULT vkd3d_meta_ops_cleanup(struct vkd3d_meta_ops *meta_ops, struct d3d12_device *device);
struct vkd3d_clear_uav_pipeline vkd3d_meta_get_clear_buffer_uav_pipeline(struct vkd3d_meta_ops *meta_ops,
bool as_uint, bool raw);
struct vkd3d_clear_uav_pipeline vkd3d_meta_get_clear_image_uav_pipeline(struct vkd3d_meta_ops *meta_ops,
VkImageViewType image_view_type, bool as_uint);
VkExtent3D vkd3d_meta_get_clear_image_uav_workgroup_size(VkImageViewType view_type);
static inline VkExtent3D vkd3d_meta_get_clear_buffer_uav_workgroup_size()
{
VkExtent3D result = { 128, 1, 1 };
return result;
}
HRESULT vkd3d_meta_get_copy_image_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_copy_image_pipeline_key *key, struct vkd3d_copy_image_info *info);
VkImageViewType vkd3d_meta_get_copy_image_view_type(D3D12_RESOURCE_DIMENSION dim);
const struct vkd3d_format *vkd3d_meta_get_copy_image_attachment_format(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_format *dst_format, const struct vkd3d_format *src_format);
HRESULT vkd3d_meta_get_swapchain_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_swapchain_pipeline_key *key, struct vkd3d_swapchain_info *info);
enum vkd3d_time_domain_flag
{
VKD3D_TIME_DOMAIN_DEVICE = 0x00000001u,
VKD3D_TIME_DOMAIN_QPC = 0x00000002u,
};
struct vkd3d_physical_device_info
{
/* properties */
VkPhysicalDeviceDescriptorIndexingPropertiesEXT descriptor_indexing_properties;
VkPhysicalDeviceInlineUniformBlockPropertiesEXT inline_uniform_block_properties;
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor_properties;
VkPhysicalDeviceMaintenance3Properties maintenance3_properties;
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT xfb_properties;
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT vertex_divisor_properties;
VkPhysicalDeviceSubgroupProperties subgroup_properties;
VkPhysicalDeviceTimelineSemaphorePropertiesKHR timeline_semaphore_properties;
VkPhysicalDeviceSubgroupSizeControlPropertiesEXT subgroup_size_control_properties;
VkPhysicalDeviceCustomBorderColorPropertiesEXT custom_border_color_properties;
VkPhysicalDeviceShaderCorePropertiesAMD shader_core_properties;
VkPhysicalDeviceShaderCoreProperties2AMD shader_core_properties2;
VkPhysicalDeviceShaderSMBuiltinsPropertiesNV shader_sm_builtins_properties;
VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT sampler_filter_minmax_properties;
VkPhysicalDeviceRobustness2PropertiesEXT robustness2_properties;
VkPhysicalDeviceExternalMemoryHostPropertiesEXT external_memory_host_properties;
VkPhysicalDeviceProperties2KHR properties2;
/* features */
VkPhysicalDeviceBufferDeviceAddressFeaturesKHR buffer_device_address_features;
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_features;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_features;
VkPhysicalDeviceInlineUniformBlockFeaturesEXT inline_uniform_block_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features;
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border_color_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore_features;
VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8_features;
VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR subgroup_extended_types_features;
VkPhysicalDeviceRobustness2FeaturesEXT robustness2_features;
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extended_dynamic_state_features;
VkPhysicalDeviceFeatures2 features2;
/* others, for extensions that have no feature bits */
uint32_t time_domains; /* vkd3d_time_domain_flag */
};
struct d3d12_caps
{
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
D3D12_FEATURE_DATA_D3D12_OPTIONS1 options1;
D3D12_FEATURE_DATA_D3D12_OPTIONS2 options2;
D3D12_FEATURE_DATA_D3D12_OPTIONS3 options3;
D3D12_FEATURE_DATA_D3D12_OPTIONS4 options4;
D3D12_FEATURE_DATA_D3D12_OPTIONS5 options5;
D3D12_FEATURE_DATA_D3D12_OPTIONS6 options6;
D3D_FEATURE_LEVEL max_feature_level;
D3D_SHADER_MODEL max_shader_model;
};
enum vkd3d_queue_family
{
VKD3D_QUEUE_FAMILY_GRAPHICS,
VKD3D_QUEUE_FAMILY_COMPUTE,
VKD3D_QUEUE_FAMILY_TRANSFER,
VKD3D_QUEUE_FAMILY_SPARSE_BINDING,
VKD3D_QUEUE_FAMILY_COUNT
};
/* ID3D12Device */
typedef ID3D12Device6 d3d12_device_iface;
struct d3d12_device
{
d3d12_device_iface ID3D12Device_iface;
LONG refcount;
VkDevice vk_device;
uint32_t api_version;
VkPhysicalDevice vk_physical_device;
struct vkd3d_vk_device_procs vk_procs;
PFN_vkd3d_signal_event signal_event;
size_t wchar_size;
struct vkd3d_gpu_va_allocator gpu_va_allocator;
struct vkd3d_fence_worker fence_worker;
pthread_mutex_t mutex;
struct vkd3d_render_pass_cache render_pass_cache;
VkPhysicalDeviceMemoryProperties memory_properties;
struct vkd3d_vulkan_info vk_info;
struct vkd3d_physical_device_info device_info;
struct vkd3d_queue *queues[VKD3D_QUEUE_FAMILY_COUNT];
uint32_t queue_family_indices[VKD3D_QUEUE_FAMILY_COUNT];
unsigned int queue_family_count;
struct vkd3d_instance *vkd3d_instance;
IUnknown *parent;
LUID adapter_luid;
struct vkd3d_private_store private_store;
struct d3d12_caps d3d12_caps;
HRESULT removed_reason;
const struct vkd3d_format *depth_stencil_formats;
unsigned int format_compatibility_list_count;
const struct vkd3d_format_compatibility_list *format_compatibility_lists;
struct vkd3d_null_resources null_resources;
struct vkd3d_bindless_state bindless_state;
struct vkd3d_memory_info memory_info;
struct vkd3d_meta_ops meta_ops;
struct vkd3d_view_map sampler_map;
struct vkd3d_sampler_state sampler_state;
struct vkd3d_shader_debug_ring debug_ring;
};
HRESULT d3d12_device_create(struct vkd3d_instance *instance,
const struct vkd3d_device_create_info *create_info, struct d3d12_device **device);
struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type);
bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent);
void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
const char *message, ...) VKD3D_PRINTF_FUNC(3, 4);
struct d3d12_device *unsafe_impl_from_ID3D12Device(d3d12_device_iface *iface);
static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object)
{
return ID3D12Device6_QueryInterface(&device->ID3D12Device_iface, iid, object);
}
static inline ULONG d3d12_device_add_ref(struct d3d12_device *device)
{
return ID3D12Device6_AddRef(&device->ID3D12Device_iface);
}
static inline ULONG d3d12_device_release(struct d3d12_device *device)
{
return ID3D12Device6_Release(&device->ID3D12Device_iface);
}
static inline unsigned int d3d12_device_get_descriptor_handle_increment_size(struct d3d12_device *device,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_type)
{
return ID3D12Device6_GetDescriptorHandleIncrementSize(&device->ID3D12Device_iface, descriptor_type);
}
static inline bool d3d12_device_use_ssbo_raw_buffer(struct d3d12_device *device)
{
return (device->bindless_state.flags & VKD3D_BINDLESS_RAW_SSBO) != 0;
}
static inline VkDeviceSize d3d12_device_get_ssbo_alignment(struct d3d12_device *device)
{
return device->device_info.properties2.properties.limits.minStorageBufferOffsetAlignment;
}
static inline bool d3d12_device_use_ssbo_root_descriptors(struct d3d12_device *device)
{
/* We only know the VA of root SRV/UAVs, so we cannot
* make any better assumptions about the alignment */
return d3d12_device_use_ssbo_raw_buffer(device) &&
d3d12_device_get_ssbo_alignment(device) <= 4;
}
/* ID3DBlob */
struct d3d_blob
{
ID3D10Blob ID3DBlob_iface;
LONG refcount;
void *buffer;
SIZE_T size;
};
HRESULT d3d_blob_create(void *buffer, SIZE_T size, struct d3d_blob **blob);
/* utils */
enum vkd3d_format_type
{
VKD3D_FORMAT_TYPE_OTHER,
VKD3D_FORMAT_TYPE_TYPELESS,
VKD3D_FORMAT_TYPE_SINT,
VKD3D_FORMAT_TYPE_UINT,
};
struct vkd3d_format
{
DXGI_FORMAT dxgi_format;
VkFormat vk_format;
size_t byte_count;
size_t block_width;
size_t block_height;
size_t block_byte_count;
VkImageAspectFlags vk_aspect_mask;
unsigned int plane_count;
enum vkd3d_format_type type;
bool is_emulated;
};
static inline size_t vkd3d_format_get_data_offset(const struct vkd3d_format *format,
unsigned int row_pitch, unsigned int slice_pitch,
unsigned int x, unsigned int y, unsigned int z)
{
return z * slice_pitch
+ (y / format->block_height) * row_pitch
+ (x / format->block_width) * format->byte_count * format->block_byte_count;
}
static inline bool vkd3d_format_is_compressed(const struct vkd3d_format *format)
{
return format->block_byte_count != 1;
}
void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *src,
unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d);
const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
DXGI_FORMAT dxgi_format, bool depth_stencil);
DXGI_FORMAT vkd3d_get_typeless_format(const struct d3d12_device *device, DXGI_FORMAT dxgi_format);
const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device,
DXGI_FORMAT dxgi_format);
HRESULT vkd3d_init_format_info(struct d3d12_device *device);
void vkd3d_cleanup_format_info(struct d3d12_device *device);
static inline const struct vkd3d_format *vkd3d_format_from_d3d12_resource_desc(
const struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, DXGI_FORMAT view_format)
{
return vkd3d_get_format(device, view_format ? view_format : desc->Format,
desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL);
}
static inline VkImageSubresourceRange vk_subresource_range_from_layers(const VkImageSubresourceLayers *layers)
{
VkImageSubresourceRange range;
range.aspectMask = layers->aspectMask;
range.baseMipLevel = layers->mipLevel;
range.levelCount = 1;
range.baseArrayLayer = layers->baseArrayLayer;
range.layerCount = layers->layerCount;
return range;
}
static inline VkImageSubresourceLayers vk_subresource_layers_from_subresource(const VkImageSubresource *subresource)
{
VkImageSubresourceLayers layers;
layers.aspectMask = subresource->aspectMask;
layers.mipLevel = subresource->mipLevel;
layers.baseArrayLayer = subresource->arrayLayer;
layers.layerCount = 1;
return layers;
}
static inline VkImageSubresourceLayers vk_subresource_layers_from_view(const struct vkd3d_view *view)
{
VkImageSubresourceLayers layers;
layers.aspectMask = view->format->vk_aspect_mask;
layers.mipLevel = view->info.texture.miplevel_idx;
layers.baseArrayLayer = view->info.texture.layer_idx;
layers.layerCount = view->info.texture.layer_count;
return layers;
}
static inline VkImageSubresourceRange vk_subresource_range_from_view(const struct vkd3d_view *view)
{
VkImageSubresourceLayers layers = vk_subresource_layers_from_view(view);
return vk_subresource_range_from_layers(&layers);
}
static inline bool d3d12_box_is_empty(const D3D12_BOX *box)
{
return box->right <= box->left || box->bottom <= box->top || box->back <= box->front;
}
static inline unsigned int d3d12_resource_desc_get_width(const D3D12_RESOURCE_DESC *desc,
unsigned int miplevel_idx)
{
return max(1, desc->Width >> miplevel_idx);
}
static inline unsigned int d3d12_resource_desc_get_height(const D3D12_RESOURCE_DESC *desc,
unsigned int miplevel_idx)
{
return max(1, desc->Height >> miplevel_idx);
}
static inline unsigned int d3d12_resource_desc_get_depth(const D3D12_RESOURCE_DESC *desc,
unsigned int miplevel_idx)
{
unsigned int d = desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc->DepthOrArraySize;
return max(1, d >> miplevel_idx);
}
static inline unsigned int d3d12_resource_desc_get_layer_count(const D3D12_RESOURCE_DESC *desc)
{
return desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? desc->DepthOrArraySize : 1;
}
static inline unsigned int d3d12_resource_desc_get_sub_resource_count(const D3D12_RESOURCE_DESC *desc)
{
return d3d12_resource_desc_get_layer_count(desc) * desc->MipLevels;
}
static inline unsigned int vkd3d_compute_workgroup_count(unsigned int thread_count, unsigned int workgroup_size)
{
return (thread_count + workgroup_size - 1) / workgroup_size;
}
VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op);
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc);
VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count);
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level);
bool is_valid_resource_state(D3D12_RESOURCE_STATES state);
bool is_write_resource_state(D3D12_RESOURCE_STATES state);
HRESULT return_interface(void *iface, REFIID iface_iid,
REFIID requested_iid, void **object);
const char *debug_dxgi_format(DXGI_FORMAT format);
const char *debug_d3d12_box(const D3D12_BOX *box);
const char *debug_d3d12_shader_component_mapping(unsigned int mapping);
const char *debug_vk_extent_3d(VkExtent3D extent);
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags);
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags);
const char *debug_vk_queue_flags(VkQueueFlags flags);
static inline void debug_ignored_node_mask(unsigned int mask)
{
if (mask && mask != 1)
FIXME("Ignoring node mask 0x%08x.\n", mask);
}
HRESULT vkd3d_load_vk_global_procs(struct vkd3d_vk_global_procs *procs,
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr);
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
const struct vkd3d_vk_global_procs *global_procs, VkInstance instance);
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device);
VkResult vkd3d_set_vk_object_name_utf8(struct d3d12_device *device, uint64_t vk_object,
VkObjectType vk_object_type, const char *name);
HRESULT vkd3d_set_vk_object_name(struct d3d12_device *device, uint64_t vk_object,
VkObjectType vk_object_type, const WCHAR *name);
enum VkPrimitiveTopology vk_topology_from_d3d12_topology(D3D12_PRIMITIVE_TOPOLOGY topology);
static inline void vk_prepend_struct(void *header, void *structure)
{
VkBaseOutStructure *vk_header = header, *vk_structure = structure;
assert(!vk_structure->pNext);
vk_structure->pNext = vk_header->pNext;
vk_header->pNext = vk_structure;
}
VkDeviceAddress vkd3d_get_buffer_device_address(struct d3d12_device *device, VkBuffer vk_buffer);
#define VKD3D_NULL_BUFFER_SIZE 16
struct vkd3d_view_key
{
enum vkd3d_view_type view_type;
union
{
struct vkd3d_buffer_view_desc buffer;
struct vkd3d_texture_view_desc texture;
D3D12_SAMPLER_DESC sampler;
} u;
};
struct vkd3d_view *vkd3d_view_map_create_view(struct vkd3d_view_map *view_map,
struct d3d12_device *device, const struct vkd3d_view_key *key);
#define VKD3D_VENDOR_ID_NVIDIA 0x10DE
#define VKD3D_VENDOR_ID_AMD 0x1002
#define VKD3D_VENDOR_ID_INTEL 0x8086
#endif /* __VKD3D_PRIVATE_H */