vkd3d-proton/libs
Krzysztof Bogacki 61b13cc278 build: Use separate version string and build hash
Version string is used in logging for information purposes, but pipelines blobs and libraries use uint64_t–based commit hash. Using fixed–size integer silences warnings about string length and makes storing build info a little more efficient.

The hash is obtained separately from version string and is shifted to the left by 4 bits if the working tree is dirty.

Signed-off-by: Krzysztof Bogacki <krzysztof.bogacki@leancode.pl>
2020-10-28 10:40:28 +01:00
..
d3d12 d3d12: Initialize Vulkan library once with pthread_once_t. 2020-07-10 16:09:00 +02:00
vkd3d build: Use separate version string and build hash 2020-10-28 10:40:28 +01:00
vkd3d-common debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
vkd3d-shader vkd3d-shader: Add offset buffer path to DXIL. 2020-10-28 10:30:12 +01:00
vkd3d-utils build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00
meson.build d3d12: Add standalone d3d12 library 2020-07-06 19:29:30 +02:00