vkd3d-proton/libs/vkd3d
Philip Rebohle 615e933db6 vkd3d: Use new memory allocation code in vkd3d_allocate_buffer_memory.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-08 15:09:21 +02:00
..
command.c vkd3d: Apply heap offsets for ExecuteIndirect buffers. 2020-05-29 13:03:32 +02:00
device.c vkd3d: Expose D3D12_RESOURCE_HEAP_TIER_1 based on hardware capabilities. 2020-06-08 15:09:21 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
meta.c vkd3d: Create pipelines for shader-based image copies. 2020-04-22 18:04:29 +02:00
resource.c vkd3d: Use new memory allocation code in vkd3d_allocate_buffer_memory. 2020-06-08 15:09:21 +02:00
state.c vkd3d: Define external render pass dependencies. 2020-04-27 16:13:19 +02:00
utils.c vkd3d: Move is_power_of_two to common header. 2020-05-07 15:24:35 +02:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_main.c vkd3d: Make ID3DBlob implementation more accessible. 2020-04-08 14:23:28 +02:00
vkd3d_private.h vkd3d: Determine compatible memory types for different resource types. 2020-06-08 15:09:21 +02:00
vkd3d_shaders.h vkd3d: Add shaders for shader-based depth <-> color copies. 2020-04-22 18:04:29 +02:00
vulkan_procs.h vkd3d: Do not enable VK_KHR_dedicated_allocation. 2020-06-02 16:23:38 +02:00