vkd3d-proton/libs
Joshua Ashton 601357c7c5 vkd3d: Implement a static pipeline variant system
Needed so we can switch between having a VRS and non-VRS attachment on the fly.
Extensible enough for this to work for other things down the line also.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
..
d3d12 d3d12: Rename d3d12_get_physical_device to d3d12_find_physical_device 2021-03-22 14:29:45 +01:00
vkd3d vkd3d: Implement a static pipeline variant system 2021-04-12 13:22:01 +02:00
vkd3d-common vkd3d-shader: Dump RT export SPIR-V. 2021-03-12 12:20:10 +01:00
vkd3d-shader vkd3d-shader: Implement support for SV_InnerCoverage. 2021-03-25 18:00:59 +01:00
vkd3d-utils build: Rename vkd3d_msvc and vkd3d_clang 2021-03-03 19:22:44 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00