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For example, World of Warcraft creates 28 render passes for pipeline state objects instead of 600+ render passes. Other games appears to use similarly low number of render passes, e.g. 8, 17, 26, 60. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
command.c | ||
device.c | ||
libvkd3d.pc.in | ||
resource.c | ||
state.c | ||
utils.c | ||
vkd3d.map | ||
vkd3d_main.c | ||
vkd3d_private.h | ||
vulkan_procs.h |