vkd3d-proton/libs
Józef Kucia 5da59641b0 vkd3d: Share Vulkan render pass objects between D3D12 pipeline states.
For example, World of Warcraft creates 28 render passes for pipeline
state objects instead of 600+ render passes. Other games appears to use
similarly low number of render passes, e.g. 8, 17, 26, 60.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:34 +02:00
..
vkd3d vkd3d: Share Vulkan render pass objects between D3D12 pipeline states. 2019-04-30 09:25:34 +02:00
vkd3d-common vkd3d-common: Explicitly limit value to UINT_MAX in vkd3d_env_var_as_uint(). 2019-04-08 19:39:34 +02:00
vkd3d-shader vkd3d-shader: Improve ID assignment for specialization constants. 2019-04-30 09:25:32 +02:00
vkd3d-utils vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00