vkd3d-proton/libs/vkd3d
Philip Rebohle 5c066940a0 vkd3d: Rework CBV descriptor updates.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-29 14:48:26 +02:00
..
shaders vkd3d: Move shader contents out of header 2020-06-25 13:51:06 +02:00
cache.c vkd3d: Clean up warnings. 2020-09-11 15:20:52 +02:00
command.c debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
device.c vkd3d: Rework CBV descriptor updates. 2020-09-29 14:48:26 +02:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
meson.build debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
meta.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
platform.c vkd3d: Refactor platform-specific code 2020-06-16 11:07:50 +02:00
renderdoc.c debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
resource.c vkd3d: Rework CBV descriptor updates. 2020-09-29 14:48:26 +02:00
state.c vkd3d: Remove bindless CBV workaround. 2020-09-11 16:54:00 +02:00
swapchain.c vkd3d: Fix straggling warnings for MSVC. 2020-07-16 13:00:09 +02:00
utils.c vkd3d: Load VK_LAYER_KHRONOS_validation if we enable debug mode. 2020-07-30 17:36:53 +02:00
vkd3d.def build: Add Meson build system 2020-06-23 14:55:43 +02:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_main.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
vkd3d_private.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
vkd3d_renderdoc.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00
vkd3d_shaders.h vkd3d: Remove _spv suffix from prebuilt shaders 2020-06-25 13:51:06 +02:00
vulkan_procs.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00