.. |
shaders
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vkd3d: Move shader contents out of header
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2020-06-25 13:51:06 +02:00 |
cache.c
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vkd3d: Clean up warnings.
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2020-09-11 15:20:52 +02:00 |
command.c
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |
command_list_profiled.h
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vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
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2020-07-20 16:39:15 +02:00 |
device.c
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vkd3d: Rework CBV descriptor updates.
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2020-09-29 14:48:26 +02:00 |
device_profiled.h
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vkd3d: Make a profiled vtable for ID3D12Device.
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2020-07-20 16:39:15 +02:00 |
libvkd3d.pc.in
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build: Add some standard files.
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2016-10-28 12:34:12 +02:00 |
meson.build
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |
meta.c
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debug: Re-introduce different debug channels.
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2020-07-10 14:18:15 +02:00 |
platform.c
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vkd3d: Refactor platform-specific code
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2020-06-16 11:07:50 +02:00 |
renderdoc.c
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |
resource.c
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vkd3d: Rework CBV descriptor updates.
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2020-09-29 14:48:26 +02:00 |
state.c
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vkd3d: Remove bindless CBV workaround.
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2020-09-11 16:54:00 +02:00 |
swapchain.c
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vkd3d: Fix straggling warnings for MSVC.
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2020-07-16 13:00:09 +02:00 |
utils.c
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vkd3d: Load VK_LAYER_KHRONOS_validation if we enable debug mode.
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2020-07-30 17:36:53 +02:00 |
vkd3d.def
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build: Add Meson build system
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2020-06-23 14:55:43 +02:00 |
vkd3d.map
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vkd3d: Add stubs for versioned root signatures.
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2019-04-10 18:56:55 +02:00 |
vkd3d_main.c
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debug: Re-introduce different debug channels.
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2020-07-10 14:18:15 +02:00 |
vkd3d_private.h
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |
vkd3d_renderdoc.h
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |
vkd3d_shaders.h
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vkd3d: Remove _spv suffix from prebuilt shaders
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2020-06-25 13:51:06 +02:00 |
vulkan_procs.h
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debug: Integrate automatic RenderDoc capturing.
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2020-09-22 12:44:18 +02:00 |