This is quite complicated, but we can use VK_KHR_pipeline_library to implement this functionality. |
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.. | ||
.gitignore | ||
d3d12.c | ||
d3d12_crosstest.h | ||
d3d12_invalid_usage.c | ||
d3d12_test_utils.h | ||
descriptor_performance.c | ||
meson.build | ||
vkd3d_api.c | ||
vkd3d_common.c | ||
vkd3d_shader_api.c |