vkd3d-proton/libs
Philip Rebohle 890ba87a7c vkd3d-shader: Merge i/o variables using the same location.
Fixes a number of issues observed in tessellation shaders,
and potentially geometry shaders, when inputs and/or outputs
are array variables.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-10-18 17:25:18 +02:00
..
d3d12 d3d12: Do not export ordinals for most symbols. 2021-10-12 11:09:16 +01:00
vkd3d vkd3d: Add VKD3D_CONFIG to force non-invariant position. 2021-10-18 15:51:20 +02:00
vkd3d-common vkd3d: Fix demangling of RT entry points. 2021-10-08 11:51:47 +02:00
vkd3d-shader vkd3d-shader: Merge i/o variables using the same location. 2021-10-18 17:25:18 +02:00
vkd3d-utils d3d12: Do not export ordinals for most symbols. 2021-10-12 11:09:16 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00