It makes sense to separate this from d3d12_create_sampler since static samplers and regular samplers differ in border color support. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> |
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.. | ||
command.c | ||
device.c | ||
libvkd3d.pc.in | ||
meta.c | ||
resource.c | ||
state.c | ||
utils.c | ||
vkd3d.map | ||
vkd3d_main.c | ||
vkd3d_private.h | ||
vkd3d_shaders.h | ||
vulkan_procs.h |