vkd3d-proton/libs/vkd3d-shader/vkd3d_shader_main.c

751 lines
24 KiB
C

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_SHADER
#include "vkd3d_shader_private.h"
#include "vkd3d_platform.h"
#include <stdio.h>
#include <inttypes.h>
static void vkd3d_shader_dump_blob(const char *path, vkd3d_shader_hash_t hash, const void *data, size_t size, const char *ext)
{
char filename[1024];
FILE *f;
snprintf(filename, ARRAY_SIZE(filename), "%s/%016"PRIx64".%s", path, hash, ext);
INFO("Dumping blob to %s.\n", filename);
/* Exclusive open to avoid multiple threads spamming out the same shader module, and avoids race condition. */
if ((f = fopen(filename, "wbx")))
{
if (fwrite(data, 1, size, f) != size)
ERR("Failed to write shader to %s.\n", filename);
if (fclose(f))
ERR("Failed to close stream %s.\n", filename);
}
}
static bool vkd3d_shader_replace_path(const char *filename, vkd3d_shader_hash_t hash, const void **data, size_t *size)
{
void *buffer = NULL;
FILE *f = NULL;
size_t len;
if ((f = fopen(filename, "rb")))
{
if (fseek(f, 0, SEEK_END) < 0)
goto err;
len = ftell(f);
if (len < 16)
goto err;
rewind(f);
buffer = vkd3d_malloc(len);
if (!buffer)
goto err;
if (fread(buffer, 1, len, f) != len)
goto err;
}
else
goto err;
*data = buffer;
*size = len;
INFO("Overriding shader hash %016"PRIx64" with alternative SPIR-V module from %s!\n", hash, filename);
fclose(f);
return true;
err:
if (f)
fclose(f);
vkd3d_free(buffer);
return false;
}
bool vkd3d_shader_replace(vkd3d_shader_hash_t hash, const void **data, size_t *size)
{
static bool enabled = true;
char path[VKD3D_PATH_MAX];
char filename[1024];
if (!enabled)
return false;
if (!vkd3d_get_env_var("VKD3D_SHADER_OVERRIDE", path, sizeof(path)))
{
enabled = false;
return false;
}
snprintf(filename, ARRAY_SIZE(filename), "%s/%016"PRIx64".spv", path, hash);
return vkd3d_shader_replace_path(filename, hash, data, size);
}
bool vkd3d_shader_replace_export(vkd3d_shader_hash_t hash, const void **data, size_t *size, const char *export)
{
static bool enabled = true;
char path[VKD3D_PATH_MAX];
char filename[1024];
if (!enabled)
return false;
if (!vkd3d_get_env_var("VKD3D_SHADER_OVERRIDE", path, sizeof(path)))
{
enabled = false;
return false;
}
snprintf(filename, ARRAY_SIZE(filename), "%s/%016"PRIx64".lib.%s.spv", path, hash, export);
return vkd3d_shader_replace_path(filename, hash, data, size);
}
void vkd3d_shader_dump_shader(vkd3d_shader_hash_t hash, const struct vkd3d_shader_code *shader, const char *ext)
{
static bool enabled = true;
char path[VKD3D_PATH_MAX];
if (!enabled)
return;
if (!vkd3d_get_env_var("VKD3D_SHADER_DUMP_PATH", path, sizeof(path)))
{
enabled = false;
return;
}
vkd3d_shader_dump_blob(path, hash, shader->code, shader->size, ext);
}
void vkd3d_shader_dump_spirv_shader(vkd3d_shader_hash_t hash, const struct vkd3d_shader_code *shader)
{
static bool enabled = true;
char path[VKD3D_PATH_MAX];
if (!enabled)
return;
if (!vkd3d_get_env_var("VKD3D_SHADER_DUMP_PATH", path, sizeof(path)))
{
enabled = false;
return;
}
vkd3d_shader_dump_blob(path, hash, shader->code, shader->size, "spv");
}
void vkd3d_shader_dump_spirv_shader_export(vkd3d_shader_hash_t hash, const struct vkd3d_shader_code *shader,
const char *export)
{
static bool enabled = true;
char path[VKD3D_PATH_MAX];
char tag[1024];
if (!enabled)
return;
if (!vkd3d_get_env_var("VKD3D_SHADER_DUMP_PATH", path, sizeof(path)))
{
enabled = false;
return;
}
snprintf(tag, sizeof(tag), "lib.%s.spv", export);
vkd3d_shader_dump_blob(path, hash, shader->code, shader->size, tag);
}
struct vkd3d_shader_parser
{
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
void *data;
const DWORD *ptr;
};
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_code *dxbc)
{
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
int ret;
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
return ret;
}
if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
shader_desc->byte_code_size, &shader_desc->output_signature)))
{
WARN("Failed to initialize shader parser.\n");
free_shader_desc(shader_desc);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
return VKD3D_OK;
}
static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
{
shader_sm4_free(parser->data);
free_shader_desc(&parser->shader_desc);
}
static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_arguments *compile_args)
{
if (!compile_args)
return VKD3D_OK;
switch (compile_args->target)
{
case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
break;
default:
WARN("Invalid shader target %#x.\n", compile_args->target);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
struct vkd3d_shader_scan_key
{
enum vkd3d_shader_register_type register_type;
unsigned int register_id;
};
struct vkd3d_shader_scan_entry
{
struct hash_map_entry entry;
struct vkd3d_shader_scan_key key;
unsigned int flags;
};
static uint32_t vkd3d_shader_scan_entry_hash(const void *key)
{
const struct vkd3d_shader_scan_key *k = key;
return hash_combine(k->register_type, k->register_id);
}
static bool vkd3d_shader_scan_entry_compare(const void *key, const struct hash_map_entry *entry)
{
const struct vkd3d_shader_scan_entry *e = (const struct vkd3d_shader_scan_entry*) entry;
const struct vkd3d_shader_scan_key *k = key;
return e->key.register_type == k->register_type && e->key.register_id == k->register_id;
}
unsigned int vkd3d_shader_scan_get_register_flags(const struct vkd3d_shader_scan_info *scan_info,
enum vkd3d_shader_register_type type, unsigned int id)
{
struct vkd3d_shader_scan_key key;
struct hash_map_entry *e;
key.register_type = type;
key.register_id = id;
e = hash_map_find(&scan_info->register_map, &key);
return e ? e->flags : 0u;
}
static void vkd3d_shader_scan_set_register_flags(struct vkd3d_shader_scan_info *scan_info,
enum vkd3d_shader_register_type type, unsigned int id, unsigned int flags)
{
struct vkd3d_shader_scan_entry entry;
struct vkd3d_shader_scan_key key;
struct hash_map_entry *e;
key.register_type = type;
key.register_id = id;
if ((e = hash_map_find(&scan_info->register_map, &key)))
e->flags |= flags;
else
{
entry.key = key;
entry.flags = flags;
hash_map_insert(&scan_info->register_map, &key, &entry.entry);
}
}
static void vkd3d_shader_scan_init(struct vkd3d_shader_scan_info *scan_info)
{
memset(scan_info, 0, sizeof(*scan_info));
hash_map_init(&scan_info->register_map, &vkd3d_shader_scan_entry_hash,
&vkd3d_shader_scan_entry_compare, sizeof(struct vkd3d_shader_scan_entry));
}
static void vkd3d_shader_scan_destroy(struct vkd3d_shader_scan_info *scan_info)
{
hash_map_clear(&scan_info->register_map);
}
static int vkd3d_shader_validate_shader_type(enum vkd3d_shader_type type, VkShaderStageFlagBits stages)
{
static const VkShaderStageFlagBits table[VKD3D_SHADER_TYPE_COUNT] = {
VK_SHADER_STAGE_FRAGMENT_BIT,
VK_SHADER_STAGE_VERTEX_BIT,
VK_SHADER_STAGE_GEOMETRY_BIT,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
VK_SHADER_STAGE_COMPUTE_BIT,
};
if (type >= VKD3D_SHADER_TYPE_COUNT)
return VKD3D_ERROR_INVALID_ARGUMENT;
if (table[type] != stages)
{
ERR("Expected VkShaderStage #%x, but got VkShaderStage #%x.\n", stages, table[type]);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return 0;
}
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, unsigned int compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_compile_arguments *compile_args)
{
struct vkd3d_shader_instruction instruction;
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_scan_info scan_info;
struct vkd3d_shader_parser parser;
vkd3d_shader_hash_t hash;
int ret;
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface_info %p, compile_args %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface_info, compile_args);
if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
return ret;
/* DXIL is handled externally through dxil-spirv. */
if (shader_is_dxil(dxbc->code, dxbc->size))
{
return vkd3d_shader_compile_dxil(dxbc, spirv, shader_interface_info, compile_args);
}
memset(&spirv->meta, 0, sizeof(spirv->meta));
hash = vkd3d_shader_hash(dxbc);
spirv->meta.hash = hash;
if (vkd3d_shader_replace(hash, &spirv->code, &spirv->size))
{
spirv->meta.flags |= VKD3D_SHADER_META_FLAG_REPLACED;
return VKD3D_OK;
}
vkd3d_shader_scan_init(&scan_info);
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
{
vkd3d_shader_scan_destroy(&scan_info);
return ret;
}
spirv->meta.patch_vertex_count = scan_info.patch_vertex_count;
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
{
vkd3d_shader_scan_destroy(&scan_info);
return ret;
}
if (shader_interface_info)
{
if ((ret = vkd3d_shader_validate_shader_type(parser.shader_version.type, shader_interface_info->stage)) < 0)
{
vkd3d_shader_scan_destroy(&scan_info);
return ret;
}
}
vkd3d_shader_dump_shader(hash, dxbc, "dxbc");
if (TRACE_ON())
vkd3d_shader_trace(parser.data);
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compiler_options, shader_interface_info, compile_args, &scan_info,
spirv->meta.hash)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_scan_destroy(&scan_info);
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR;
}
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_scan_destroy(&scan_info);
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
break;
}
if (ret >= 0)
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
if (ret == 0)
vkd3d_shader_dump_spirv_shader(hash, spirv);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_scan_destroy(&scan_info);
vkd3d_shader_parser_destroy(&parser);
return ret;
}
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
|| handler_idx == VKD3DSIH_LD_UAV_TYPED || handler_idx == VKD3DSIH_LD_UAV_TYPED_FEEDBACK
|| ((handler_idx == VKD3DSIH_LD_RAW || handler_idx == VKD3DSIH_LD_RAW_FEEDBACK) && instruction->src[1].reg.type == VKD3DSPR_UAV)
|| ((handler_idx == VKD3DSIH_LD_STRUCTURED || handler_idx == VKD3DSIH_LD_STRUCTURED_FEEDBACK) && instruction->src[2].reg.type == VKD3DSPR_UAV);
}
static bool vkd3d_shader_instruction_is_uav_write(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
|| handler_idx == VKD3DSIH_STORE_UAV_TYPED
|| handler_idx == VKD3DSIH_STORE_RAW
|| handler_idx == VKD3DSIH_STORE_STRUCTURED;
}
static bool vkd3d_shader_instruction_is_uav_atomic(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
return ((VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR) ||
(VKD3DSIH_IMM_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)) &&
handler_idx != VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_register *reg)
{
vkd3d_shader_scan_set_register_flags(scan_info, VKD3DSPR_UAV,
reg->idx[0].offset, VKD3D_SHADER_UAV_FLAG_READ_ACCESS);
}
static void vkd3d_shader_scan_record_uav_atomic(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_register *reg)
{
vkd3d_shader_scan_set_register_flags(scan_info, VKD3DSPR_UAV,
reg->idx[0].offset, VKD3D_SHADER_UAV_FLAG_ATOMIC_ACCESS);
}
static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_register *reg)
{
scan_info->has_side_effects = true;
scan_info->has_uav_counter = true;
vkd3d_shader_scan_set_register_flags(scan_info, VKD3DSPR_UAV,
reg->idx[0].offset, VKD3D_SHADER_UAV_FLAG_ATOMIC_COUNTER);
}
static void vkd3d_shader_scan_input_declaration(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
if (dst->reg.type == VKD3DSPR_OUTCONTROLPOINT)
scan_info->use_vocp = true;
}
static void vkd3d_shader_scan_output_declaration(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_instruction *instruction)
{
switch (instruction->declaration.dst.reg.type)
{
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTLE:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_STENCILREFOUT:
case VKD3DSPR_SAMPLEMASK:
scan_info->needs_late_zs = true;
break;
default:
break;
}
}
static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int i;
bool is_atomic;
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_INPUT:
vkd3d_shader_scan_input_declaration(scan_info, instruction);
break;
case VKD3DSIH_DCL_OUTPUT:
vkd3d_shader_scan_output_declaration(scan_info, instruction);
break;
case VKD3DSIH_DISCARD:
scan_info->discards = true;
break;
case VKD3DSIH_DCL_GLOBAL_FLAGS:
if (instruction->flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL)
scan_info->early_fragment_tests = true;
break;
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
scan_info->patch_vertex_count = instruction->declaration.count;
break;
default:
break;
}
if (vkd3d_shader_instruction_is_uav_read(instruction))
{
is_atomic = vkd3d_shader_instruction_is_uav_atomic(instruction);
for (i = 0; i < instruction->dst_count; ++i)
{
if (instruction->dst[i].reg.type == VKD3DSPR_UAV)
{
vkd3d_shader_scan_record_uav_read(scan_info, &instruction->dst[i].reg);
if (is_atomic)
vkd3d_shader_scan_record_uav_atomic(scan_info, &instruction->dst[i].reg);
}
}
for (i = 0; i < instruction->src_count; ++i)
{
if (instruction->src[i].reg.type == VKD3DSPR_UAV)
{
vkd3d_shader_scan_record_uav_read(scan_info, &instruction->src[i].reg);
if (is_atomic)
vkd3d_shader_scan_record_uav_atomic(scan_info, &instruction->src[i].reg);
}
}
}
if (vkd3d_shader_instruction_is_uav_write(instruction))
scan_info->has_side_effects = true;
if (vkd3d_shader_instruction_is_uav_counter(instruction))
vkd3d_shader_scan_record_uav_counter(scan_info, &instruction->src[0].reg);
}
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info)
{
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_parser parser;
int ret;
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
if (shader_is_dxil(dxbc->code, dxbc->size))
{
/* There is nothing interesting to scan. DXIL does this internally. */
return VKD3D_OK;
}
else
{
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
return ret;
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
vkd3d_shader_scan_instruction(scan_info, &instruction);
}
vkd3d_shader_parser_destroy(&parser);
return VKD3D_OK;
}
}
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
{
if (!shader_code)
return;
vkd3d_free((void *)shader_code->code);
}
static void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature)
{
unsigned int i;
for (i = 0; i < root_signature->parameter_count; ++i)
{
const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i];
if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)parameter->descriptor_table.descriptor_ranges);
}
vkd3d_free((void *)root_signature->parameters);
vkd3d_free((void *)root_signature->static_samplers);
memset(root_signature, 0, sizeof(*root_signature));
}
static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_root_signature_desc1 *root_signature)
{
unsigned int i;
for (i = 0; i < root_signature->parameter_count; ++i)
{
const struct vkd3d_root_parameter1 *parameter = &root_signature->parameters[i];
if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)parameter->descriptor_table.descriptor_ranges);
}
vkd3d_free((void *)root_signature->parameters);
vkd3d_free((void *)root_signature->static_samplers);
memset(root_signature, 0, sizeof(*root_signature));
}
void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
{
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
{
vkd3d_shader_free_root_signature_v_1_0(&desc->v_1_0);
}
else if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_1)
{
vkd3d_shader_free_root_signature_v_1_1(&desc->v_1_1);
}
else if (desc->version)
{
FIXME("Unknown version %#x.\n", desc->version);
return;
}
desc->version = 0;
}
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature)
{
TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
return shader_parse_input_signature(dxbc->code, dxbc->size, signature);
}
int vkd3d_shader_parse_output_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature)
{
TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
return shader_parse_output_signature(dxbc->code, dxbc->size, signature);
}
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index)
{
struct vkd3d_shader_signature_element *e;
unsigned int i;
TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
signature, debugstr_a(semantic_name), semantic_index, stream_index);
e = signature->elements;
for (i = 0; i < signature->element_count; ++i)
{
if (!ascii_strcasecmp(e[i].semantic_name, semantic_name)
&& e[i].semantic_index == semantic_index
&& e[i].stream_index == stream_index)
return &e[i];
}
return NULL;
}
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
{
TRACE("signature %p.\n", signature);
vkd3d_free(signature->elements);
signature->elements = NULL;
}
vkd3d_shader_hash_t vkd3d_shader_hash(const struct vkd3d_shader_code *shader)
{
vkd3d_shader_hash_t h = hash_fnv1_init();
const uint8_t *code = shader->code;
size_t i, n;
for (i = 0, n = shader->size; i < n; i++)
h = hash_fnv1_iterate_u8(h, code[i]);
return h;
}
uint32_t vkd3d_shader_compile_arguments_select_quirks(
const struct vkd3d_shader_compile_arguments *compile_args, vkd3d_shader_hash_t shader_hash)
{
unsigned int i;
if (compile_args && compile_args->quirks)
{
for (i = 0; i < compile_args->quirks->num_hashes; i++)
if (compile_args->quirks->hashes[i].shader_hash == shader_hash)
return compile_args->quirks->hashes[i].quirks | compile_args->quirks->global_quirks;
return compile_args->quirks->default_quirks | compile_args->quirks->global_quirks;
}
else
return 0;
}
uint64_t vkd3d_shader_get_revision(void)
{
/* This is meant to be bumped every time a change is made to the shader compiler.
* Might get nuked later ...
* It's not immediately useful for invalidating pipeline caches, since that would mostly be covered
* by vkd3d-proton Git hash. */
return 1;
}