vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen 2dbd8dba07 vkd3d: Ignore unsupported execute indirect calls.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-08 15:34:53 +01:00
..
shaders meta: Add ExecuteIndirect patch meta shader. 2022-02-08 15:33:49 +01:00
acceleration_structure.c vkd3d: Validate that we cannot mix and match geom types in BLAS. 2021-10-12 16:04:30 +02:00
bundle.c vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
cache.c cache: Store shader interface key in pipeline library as well. 2022-01-25 14:07:07 +01:00
command.c vkd3d: Ignore unsupported execute indirect calls. 2022-02-08 15:34:53 +01:00
command_list_profiled.h vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
command_list_vkd3d_ext.c vkd3d: Implement new interfaces required for DX12 DLSS support. 2021-08-27 11:37:15 +02:00
debug_ring.c vkd3d: Use VK_KHR_copy_commands2 2022-01-12 12:06:06 +01:00
descriptor_debug.c vkd3d: Fix some type errors after idl update. 2021-11-22 16:25:13 +01:00
device.c vkd3d: Pass down required memory types to scratch allocators. 2022-02-08 15:34:53 +01:00
device_profiled.h vkd3d: Implement ID3D12Device9. 2021-11-19 14:57:51 +01:00
device_vkd3d_ext.c vkd3d: Fix MSVC build. 2021-09-02 16:56:39 +02:00
heap.c vkd3d: Refactor out validation of CUSTOM heap types. 2021-10-07 15:32:54 +02:00
memory.c vkd3d: Use VK_KHR_bind_memory2 2022-01-12 12:06:06 +01:00
meson.build meta: Add ExecuteIndirect patch meta shader. 2022-02-08 15:33:49 +01:00
meta.c meta: Add ExecuteIndirect patch meta shader. 2022-02-08 15:33:49 +01:00
platform.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
raytracing_pipeline.c vkd3d-shader: Use flag for vkd3d_shader_meta bools. 2022-01-25 14:07:07 +01:00
renderdoc.c renderdoc: Add global capture support. 2021-10-07 15:33:06 +02:00
resource.c vkd3d: Use VK_KHR_bind_memory2 2022-01-12 12:06:06 +01:00
state.c vkd3d: Add VKD3D_CONFIG option to force raw VA CBV descriptors. 2022-02-08 15:34:52 +01:00
swapchain.c vkd3d: Implement ID3D12Device9. 2021-11-19 14:57:51 +01:00
utils.c vkd3d: Fix MSVC build. 2021-12-02 22:48:48 +01:00
va_map.c vkd3d: Fix some const warnings on MSVC. 2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h vkd3d: Fix some type errors after idl update. 2021-11-22 16:25:13 +01:00
vkd3d_main.c vkd3d: Remove type/next from vkd3d device/instance structures 2021-04-20 18:25:41 +02:00
vkd3d_private.h vkd3d: Pass down required memory types to scratch allocators. 2022-02-08 15:34:53 +01:00
vkd3d_renderdoc.h renderdoc: Add global capture support. 2021-10-07 15:33:06 +02:00
vkd3d_shaders.h meta: Add ExecuteIndirect patch meta shader. 2022-02-08 15:33:49 +01:00
vulkan_procs.h vkd3d: Enable NV_device_generated_commands extension. 2022-02-08 15:33:49 +01:00