vkd3d-proton/libs/vkd3d
Derek Lesho 146f5b8a74 vkd3d: Fall back to regular fences when shared timeline semaphores aren't supported.
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-25 23:55:40 +02:00
..
shaders vkd3d: Use index type LUT for DGC. 2022-07-11 15:14:13 +02:00
acceleration_structure.c vkd3d: Use IndexFormat as a sentinel for indexed RTAS build. 2022-07-25 17:51:02 +02:00
breadcrumbs.c vkd3d: Trace breadcrumbs for execute indirect templates. 2022-07-11 14:59:00 +02:00
bundle.c vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
cache.c cache: Unmap files before attempting to delete. 2022-06-28 12:13:03 +02:00
command.c idl: Fix const correctness of UpdateTileMappings. 2022-07-25 18:10:08 +02:00
command_list_profiled.h vkd3d: Implement ID3D12GraphicsCommandList6. 2021-11-19 14:57:51 +01:00
command_list_vkd3d_ext.c vkd3d: Implement new interfaces required for DX12 DLSS support. 2021-08-27 11:37:15 +02:00
debug_ring.c debug: Add concept of implicit instance index to debug ring. 2022-07-11 14:59:00 +02:00
descriptor_debug.c vkd3d: Clean up straggling getenv() calls. 2022-04-25 16:42:41 +02:00
device.c vkd3d: Fall back to regular fences when shared timeline semaphores aren't supported. 2022-07-25 23:55:40 +02:00
device_profiled.h vkd3d: Implement ID3D12Device9. 2021-11-19 14:57:51 +01:00
device_vkd3d_ext.c vkd3d: Rewrite memory layout for resource descriptors. 2022-02-25 13:04:43 +01:00
heap.c vkd3d: Don't suballocate scratch buffers. 2022-06-23 14:39:22 +02:00
memory.c vkd3d: HACK: Don't create host pointer heap for Halo Infinite. 2022-07-21 20:48:56 +02:00
meson.build vkd3d: Implement ID3D12Resource sharing. 2022-07-21 20:48:56 +02:00
meta.c vkd3d: Add debug ring path for execute indirect template patches. 2022-07-11 14:59:00 +02:00
raytracing_pipeline.c vkd3d: Do a best effort in handling COLLECTION local static samplers. 2022-07-11 14:58:19 +02:00
renderdoc.c vkd3d: Clean up straggling getenv() calls. 2022-04-25 16:42:41 +02:00
resource.c vkd3d: Small warning fixes. 2022-07-25 17:09:07 +02:00
shared_metadata.c vkd3d: Implement ID3D12Resource sharing. 2022-07-21 20:48:56 +02:00
state.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-07-11 14:34:34 +02:00
swapchain.c vkd3d: Implement ID3D12Resource sharing. 2022-07-21 20:48:56 +02:00
utils.c utils: Report Wine segfault VkResult directly. 2022-05-23 16:58:15 +02:00
va_map.c vkd3d: Fix some const warnings on MSVC. 2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h vkd3d: Fix some type errors after idl update. 2021-11-22 16:25:13 +01:00
vkd3d_main.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-07-11 14:34:34 +02:00
vkd3d_private.h vkd3d: Implement ID3D12Fence sharing on top of D3D12-Fence exportable Vulkan timeline semaphores. 2022-07-25 11:16:53 +02:00
vkd3d_renderdoc.h renderdoc: Add global capture support. 2021-10-07 15:33:06 +02:00
vkd3d_shaders.h vkd3d: Add debug ring path for execute indirect template patches. 2022-07-11 14:59:00 +02:00
vulkan_procs.h vkd3d: Implement ID3D12Fence sharing on top of D3D12-Fence exportable Vulkan timeline semaphores. 2022-07-25 11:16:53 +02:00