.. |
shaders
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vkd3d: Use index type LUT for DGC.
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2022-07-11 15:14:13 +02:00 |
acceleration_structure.c
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vkd3d: Use IndexFormat as a sentinel for indexed RTAS build.
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2022-07-25 17:51:02 +02:00 |
breadcrumbs.c
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vkd3d: Trace breadcrumbs for execute indirect templates.
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2022-07-11 14:59:00 +02:00 |
bundle.c
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vkd3d: Implement ID3D12GraphicsCommandList6.
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2021-11-19 14:57:51 +01:00 |
cache.c
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cache: Unmap files before attempting to delete.
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2022-06-28 12:13:03 +02:00 |
command.c
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idl: Fix const correctness of UpdateTileMappings.
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2022-07-25 18:10:08 +02:00 |
command_list_profiled.h
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vkd3d: Implement ID3D12GraphicsCommandList6.
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2021-11-19 14:57:51 +01:00 |
command_list_vkd3d_ext.c
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vkd3d: Implement new interfaces required for DX12 DLSS support.
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2021-08-27 11:37:15 +02:00 |
debug_ring.c
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debug: Add concept of implicit instance index to debug ring.
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2022-07-11 14:59:00 +02:00 |
descriptor_debug.c
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vkd3d: Clean up straggling getenv() calls.
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2022-04-25 16:42:41 +02:00 |
device.c
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vkd3d: Fall back to regular fences when shared timeline semaphores aren't supported.
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2022-07-25 23:55:40 +02:00 |
device_profiled.h
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vkd3d: Implement ID3D12Device9.
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2021-11-19 14:57:51 +01:00 |
device_vkd3d_ext.c
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vkd3d: Rewrite memory layout for resource descriptors.
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2022-02-25 13:04:43 +01:00 |
heap.c
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vkd3d: Don't suballocate scratch buffers.
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2022-06-23 14:39:22 +02:00 |
memory.c
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vkd3d: HACK: Don't create host pointer heap for Halo Infinite.
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2022-07-21 20:48:56 +02:00 |
meson.build
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vkd3d: Implement ID3D12Resource sharing.
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2022-07-21 20:48:56 +02:00 |
meta.c
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vkd3d: Add debug ring path for execute indirect template patches.
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2022-07-11 14:59:00 +02:00 |
raytracing_pipeline.c
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vkd3d: Do a best effort in handling COLLECTION local static samplers.
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2022-07-11 14:58:19 +02:00 |
renderdoc.c
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vkd3d: Clean up straggling getenv() calls.
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2022-04-25 16:42:41 +02:00 |
resource.c
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vkd3d: Small warning fixes.
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2022-07-25 17:09:07 +02:00 |
shared_metadata.c
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vkd3d: Implement ID3D12Resource sharing.
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2022-07-21 20:48:56 +02:00 |
state.c
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vkd3d-shader: Normalize root signature compatibility hashing.
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2022-07-11 14:34:34 +02:00 |
swapchain.c
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vkd3d: Implement ID3D12Resource sharing.
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2022-07-21 20:48:56 +02:00 |
utils.c
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utils: Report Wine segfault VkResult directly.
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2022-05-23 16:58:15 +02:00 |
va_map.c
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vkd3d: Fix some const warnings on MSVC.
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2021-03-10 10:48:01 +00:00 |
vkd3d_descriptor_debug.h
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vkd3d: Fix some type errors after idl update.
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2021-11-22 16:25:13 +01:00 |
vkd3d_main.c
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vkd3d-shader: Normalize root signature compatibility hashing.
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2022-07-11 14:34:34 +02:00 |
vkd3d_private.h
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vkd3d: Implement ID3D12Fence sharing on top of D3D12-Fence exportable Vulkan timeline semaphores.
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2022-07-25 11:16:53 +02:00 |
vkd3d_renderdoc.h
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renderdoc: Add global capture support.
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2021-10-07 15:33:06 +02:00 |
vkd3d_shaders.h
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vkd3d: Add debug ring path for execute indirect template patches.
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2022-07-11 14:59:00 +02:00 |
vulkan_procs.h
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vkd3d: Implement ID3D12Fence sharing on top of D3D12-Fence exportable Vulkan timeline semaphores.
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2022-07-25 11:16:53 +02:00 |