..
shaders
vkd3d: Rewrite binary occlusion query resolve shader.
2021-01-19 14:11:46 +01:00
cache.c
vkd3d: Fix segfault when freeing pipeline library.
2020-11-25 10:26:36 +01:00
command.c
vkd3d-shader: Move root parameter structs to vkd3d-shader.
2021-02-05 10:05:07 +01:00
command_list_profiled.h
vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
2020-07-20 16:39:15 +02:00
debug_ring.c
vkd3d: Remove manual tracking of host barriers.
2020-11-17 16:34:03 +01:00
descriptor_debug.c
vkd3d: Add descriptor QA logging.
2020-12-09 14:51:53 +01:00
device.c
vkd3d: Implement the basics of RTPSO.
2021-02-05 10:05:07 +01:00
device_profiled.h
vkd3d: Make a profiled vtable for ID3D12Device.
2020-07-20 16:39:15 +02:00
meson.build
vkd3d: Implement the basics of RTPSO.
2021-02-05 10:05:07 +01:00
meta.c
vkd3d: Rewrite binary occlusion query resolve shader.
2021-01-19 14:11:46 +01:00
platform.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
raytracing_pipeline.c
vkd3d: Remove owned root signatures.
2021-02-05 10:05:07 +01:00
renderdoc.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
resource.c
vkd3d: Rename COUNTER buffer to AUX_BUFFER.
2021-02-05 10:05:07 +01:00
state.c
vkd3d: Implement the basics of RTPSO.
2021-02-05 10:05:07 +01:00
swapchain.c
vkd3d: Ignore DXGI_PRESENT_ALLOW_TEARING
2020-11-09 15:34:08 +01:00
utils.c
vkd3d: Implement DXGI_FORMAT_B4G4R4A4_UNORM
2021-02-04 12:04:10 +01:00
vkd3d_descriptor_debug.h
vkd3d: Add descriptor QA logging.
2020-12-09 14:51:53 +01:00
vkd3d_main.c
build: Use `-fvisibility=hidden` and define exports manually
2020-10-05 10:44:10 +02:00
vkd3d_private.h
vkd3d: Remove owned root signatures.
2021-02-05 10:05:07 +01:00
vkd3d_renderdoc.h
include: Remove DECLSPEC_HIDDEN from headers
2020-10-05 10:44:10 +02:00
vkd3d_shaders.h
vkd3d: Add query resolve shader.
2021-01-19 14:11:46 +01:00
vulkan_procs.h
vkd3d: Add entry points for VK_KHR_ray_tracing_pipeline.
2021-02-05 10:05:07 +01:00