vkd3d-proton/include/vkd3d_win32.h

87 lines
2.3 KiB
C

/*
* Copyright 2020 Joshua Ashton for Valve Software
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __VKD3D_WIN32_H
#define __VKD3D_WIN32_H
/* Hack for MinGW-w64 headers.
*
* We want to use WIDL C inline wrappers because some methods
* in D3D12 interfaces return aggregate objects. Unfortunately,
* WIDL C inline wrappers are broken when used with MinGW-w64
* headers because FORCEINLINE expands to extern inline
* which leads to the "multiple storage classes in declaration
* specifiers" compiler error.
*
* This hack will define static to be meaningless when these
* headers are included, which are the only things declared
* static.
*/
#ifdef __MINGW32__
# define static
#endif
#define INITGUID
#define COBJMACROS
#define WIDL_C_INLINE_WRAPPERS
#include <vkd3d_windows.h>
/* Vulkan headers include static const declarations. Enable static keyword for
* them.
*/
#ifdef __MINGW32__
# undef static
#endif
#define VK_USE_PLATFORM_WIN32_KHR
#include <vulkan/vulkan.h>
#include "private/vulkan_private_extensions.h"
#ifdef __MINGW32__
# define static
#endif
#include <dxgi1_6.h>
/* We already included regular DXGI...
* let's not redefine everything under a new header
*/
#define __vkd3d_dxgibase_h__
#define __vkd3d_dxgi_h__
#define __vkd3d_dxgi1_2_h__
#define __vkd3d_dxgi1_3_h__
#define __vkd3d_dxgi1_4_h__
#include <vkd3d_swapchain_factory.h>
#include <vkd3d_command_list_vkd3d_ext.h>
#include <vkd3d_device_vkd3d_ext.h>
#include <vkd3d_d3d12.h>
#include <vkd3d_d3d12sdklayers.h>
/* End of MinGW hack. All Windows headers have been included */
#ifdef __MINGW32__
# undef static
#endif
#define VKD3D_NO_WIN32_TYPES
#define VKD3D_NO_VULKAN_H
#include <vkd3d.h>
#endif