/* * Copyright 2020 Joshua Ashton for Valve Software * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __VKD3D_WIN32_H #define __VKD3D_WIN32_H /* Hack for MinGW-w64 headers. * * We want to use WIDL C inline wrappers because some methods * in D3D12 interfaces return aggregate objects. Unfortunately, * WIDL C inline wrappers are broken when used with MinGW-w64 * headers because FORCEINLINE expands to extern inline * which leads to the "multiple storage classes in declaration * specifiers" compiler error. * * This hack will define static to be meaningless when these * headers are included, which are the only things declared * static. */ #ifdef __MINGW32__ # define static #endif #define INITGUID #define COBJMACROS #define WIDL_C_INLINE_WRAPPERS #include /* Vulkan headers include static const declarations. Enable static keyword for * them. */ #ifdef __MINGW32__ # undef static #endif #define VK_USE_PLATFORM_WIN32_KHR #include #include "private/vulkan_private_extensions.h" #ifdef __MINGW32__ # define static #endif #include /* We already included regular DXGI... * let's not redefine everything under a new header */ #define __vkd3d_dxgibase_h__ #define __vkd3d_dxgi_h__ #define __vkd3d_dxgi1_2_h__ #define __vkd3d_dxgi1_3_h__ #define __vkd3d_dxgi1_4_h__ #include #include #include #include #include /* End of MinGW hack. All Windows headers have been included */ #ifdef __MINGW32__ # undef static #endif #define VKD3D_NO_WIN32_TYPES #define VKD3D_NO_VULKAN_H #include #endif